alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514

0.6.5-rc1
Dahlia Trimble 2009-05-03 06:25:52 +00:00
parent 0c639e08ea
commit 09522743cb
1 changed files with 1 additions and 1 deletions

View File

@ -214,7 +214,7 @@ namespace PrimMesher
uvs = new List<UVCoord>();
if (mirror)
if (sculptType != SculptType.plane)
if (sculptType == SculptType.plane)
invert = !invert;
//float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height);