alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514
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@ -214,7 +214,7 @@ namespace PrimMesher
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uvs = new List<UVCoord>();
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if (mirror)
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if (sculptType != SculptType.plane)
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if (sculptType == SculptType.plane)
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invert = !invert;
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//float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height);
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