Fix movetotarget on mega regions.

connector_plugin
Iain Oliver 2012-11-14 15:02:35 +00:00 committed by Justin Clark-Casey (justincc)
parent dc5711ad62
commit 0962a35d2f
1 changed files with 21 additions and 3 deletions

View File

@ -1698,8 +1698,18 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
// Name, pos, m_scene.RegionInfo.RegionName);
if (pos.X < 0 || pos.X >= Constants.RegionSize
|| pos.Y < 0 || pos.Y >= Constants.RegionSize
Vector2 regionSize;
IRegionCombinerModule regionCombinerModule = m_scene.RequestModuleInterface<IRegionCombinerModule>();
if(regionCombinerModule != null)
{
regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
}
else
{
regionSize = new Vector2(Constants.RegionSize);
}
if (pos.X < 0 || pos.X >= regionSize.X
|| pos.Y < 0 || pos.Y >= regionSize.Y
|| pos.Z < 0)
return;
@ -1713,7 +1723,15 @@ namespace OpenSim.Region.Framework.Scenes
// pos.Z = AbsolutePosition.Z;
// }
float terrainHeight = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X);
int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y);
UUID target_regionID = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y).RegionID;
Scene targetScene = m_scene;
if(!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
{
targetScene = m_scene;
}
float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)];
pos.Z = Math.Max(terrainHeight, pos.Z);
// Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is