Merge branch 'master' into careminster-presence-refactor
commit
09b6d717bf
|
@ -430,7 +430,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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string path = request.RawUrl;
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string handlerKey = GetHandlerKey(request.HttpMethod, path);
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//m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
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// m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
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if (TryGetStreamHandler(handlerKey, out requestHandler))
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{
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|
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@ -66,12 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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public void Initialise(IConfigSource source)
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{
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IConfig startupConfig = source.Configs["Startup"];
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if (startupConfig == null)
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IConfig meshConfig = source.Configs["Mesh"];
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if (meshConfig == null)
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return;
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if (!startupConfig.GetBoolean("ColladaMesh",true))
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m_enabled = false;
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m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
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}
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public void AddRegion(Scene pScene)
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@ -68,12 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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public void Initialise(IConfigSource source)
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{
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IConfig startupConfig = source.Configs["Startup"];
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if (startupConfig == null)
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IConfig meshConfig = source.Configs["Mesh"];
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if (meshConfig == null)
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return;
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if (!startupConfig.GetBoolean("ColladaMesh",true))
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m_enabled = false;
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m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
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}
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public void AddRegion(Scene pScene)
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@ -77,7 +77,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </value>
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private Stream m_loadStream;
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protected bool m_controlFileLoaded;
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/// <summary>
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/// Has the control file been loaded for this archive?
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/// </summary>
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public bool ControlFileLoaded { get; private set; }
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/// <summary>
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/// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't
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/// enforce.
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/// </summary>
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public bool EnforceControlFileCheck { get; private set; }
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protected bool m_assetsLoaded;
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protected bool m_inventoryNodesLoaded;
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@ -126,6 +136,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_userInfo = userInfo;
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m_invPath = invPath;
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m_loadStream = loadStream;
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// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
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// (I thought they weren't). We will need to bump the version number and perform this check on all
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// subsequent IAR versions only
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ControlFileLoaded = true;
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}
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/// <summary>
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@ -517,7 +532,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </summary>
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/// <param name="path"></param>
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/// <param name="data"></param>
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protected void LoadControlFile(string path, byte[] data)
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public void LoadControlFile(string path, byte[] data)
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{
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XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
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XElement archiveElement = doc.Element("archive");
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@ -533,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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majorVersion, MAX_MAJOR_VERSION));
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}
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m_controlFileLoaded = true;
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ControlFileLoaded = true;
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
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}
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@ -545,7 +560,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="data"></param>
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protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
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{
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if (!m_controlFileLoaded)
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if (!ControlFileLoaded)
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throw new Exception(
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string.Format(
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"The IAR you are trying to load does not list {0} before {1}. Aborting load",
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@ -592,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="data"></param>
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protected void LoadAssetFile(string path, byte[] data)
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{
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if (!m_controlFileLoaded)
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if (!ControlFileLoaded)
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throw new Exception(
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string.Format(
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"The IAR you are trying to load does not list {0} before {1}. Aborting load",
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|
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@ -388,12 +388,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (options.ContainsKey("profile"))
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{
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majorVersion = 1;
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minorVersion = 0;
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minorVersion = 1;
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}
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else
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{
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majorVersion = 0;
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minorVersion = 1;
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minorVersion = 2;
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}
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
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@ -96,6 +96,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
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}
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/// <summary>
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/// Test that the IAR has the required files in the right order.
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/// </summary>
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/// <remarks>
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/// At the moment, the only thing that matters is that the control file is the very first one.
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/// </remarks>
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[Test]
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public void TestOrder()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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InventoryArchiveReadRequest iarr
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= new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
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iarr.LoadControlFile(filePath, data);
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Assert.That(iarr.ControlFileLoaded, Is.True);
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}
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/// <summary>
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/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
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/// (subject to change since there is no fixed format yet).
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@ -214,18 +214,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return UUID.Zero;
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}
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/// <summary>
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/// Delete a scene object from a scene and place in the given avatar's inventory.
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/// Returns the UUID of the newly created asset.
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/// </summary>
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/// <param name="action"></param>
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/// <param name="folderID"></param>
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/// <param name="objectGroup"></param>
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/// <param name="remoteClient"> </param>
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public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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public virtual UUID CopyToInventory(DeRezAction action, UUID folderID,
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List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
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{
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Dictionary<UUID, List<SceneObjectGroup>> deletes = new Dictionary<UUID, List<SceneObjectGroup>>();
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Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>();
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if (CoalesceMultipleObjectsToInventory)
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{
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@ -234,10 +226,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// reasons.
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foreach (SceneObjectGroup g in objectGroups)
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{
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if (!deletes.ContainsKey(g.OwnerID))
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deletes[g.OwnerID] = new List<SceneObjectGroup>();
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if (!bundlesToCopy.ContainsKey(g.OwnerID))
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bundlesToCopy[g.OwnerID] = new List<SceneObjectGroup>();
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deletes[g.OwnerID].Add(g);
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bundlesToCopy[g.OwnerID].Add(g);
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}
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}
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else
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@ -247,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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List<SceneObjectGroup> bundle = new List<SceneObjectGroup>();
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bundle.Add(g);
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deletes[g.UUID] = bundle;
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bundlesToCopy[g.UUID] = bundle;
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}
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}
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@ -257,328 +249,348 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Each iteration is really a separate asset being created,
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// with distinct destinations as well.
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foreach (List<SceneObjectGroup> objlist in deletes.Values)
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foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values)
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assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient);
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return assetID;
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}
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/// <summary>
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/// Copy a bundle of objects to inventory. If there is only one object, then this will create an object
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/// item. If there are multiple objects then these will be saved as a single coalesced item.
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/// </summary>
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/// <param name="action"></param>
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/// <param name="folderID"></param>
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/// <param name="objlist"></param>
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/// <param name="remoteClient"></param>
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/// <returns></returns>
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protected UUID CopyBundleToInventory(
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DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient)
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{
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UUID assetID = UUID.Zero;
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CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
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Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
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Dictionary<UUID, string> xmlStrings =
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new Dictionary<UUID, string>();
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foreach (SceneObjectGroup objectGroup in objlist)
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{
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Dictionary<UUID, string> xmlStrings =
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new Dictionary<UUID, string>();
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Vector3 inventoryStoredPosition = new Vector3
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(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: objectGroup.AbsolutePosition.X)
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,
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(objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
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? 250
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: objectGroup.AbsolutePosition.Y,
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objectGroup.AbsolutePosition.Z);
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foreach (SceneObjectGroup objectGroup in objlist)
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Vector3 originalPosition = objectGroup.AbsolutePosition;
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// Restore attachment data after trip through the sim
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if (objectGroup.RootPart.AttachPoint > 0)
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inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
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objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
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objectGroup.AbsolutePosition = inventoryStoredPosition;
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// Make sure all bits but the ones we want are clear
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// on take.
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// This will be applied to the current perms, so
|
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// it will do what we want.
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objectGroup.RootPart.NextOwnerMask &=
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((uint)PermissionMask.Copy |
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(uint)PermissionMask.Transfer |
|
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(uint)PermissionMask.Modify);
|
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objectGroup.RootPart.NextOwnerMask |=
|
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(uint)PermissionMask.Move;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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|
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objectGroup.AbsolutePosition = originalPosition;
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xmlStrings[objectGroup.UUID] = sceneObjectXml;
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}
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string itemXml;
|
||||
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
float minX, minY, minZ;
|
||||
float maxX, maxY, maxZ;
|
||||
|
||||
Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist,
|
||||
out minX, out maxX, out minY, out maxY,
|
||||
out minZ, out maxZ);
|
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|
||||
// CreateWrapper
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XmlDocument itemDoc = new XmlDocument();
|
||||
XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
|
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itemDoc.AppendChild(root);
|
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|
||||
// Embed the offsets into the group XML
|
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for ( int i = 0 ; i < objlist.Count ; i++ )
|
||||
{
|
||||
Vector3 inventoryStoredPosition = new Vector3
|
||||
(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: objectGroup.AbsolutePosition.X)
|
||||
,
|
||||
(objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: objectGroup.AbsolutePosition.Y,
|
||||
objectGroup.AbsolutePosition.Z);
|
||||
XmlDocument doc = new XmlDocument();
|
||||
SceneObjectGroup g = objlist[i];
|
||||
doc.LoadXml(xmlStrings[g.UUID]);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
|
||||
e.SetAttribute("offsetx", offsets[i].X.ToString());
|
||||
e.SetAttribute("offsety", offsets[i].Y.ToString());
|
||||
e.SetAttribute("offsetz", offsets[i].Z.ToString());
|
||||
|
||||
Vector3 originalPosition = objectGroup.AbsolutePosition;
|
||||
|
||||
// Restore attachment data after trip through the sim
|
||||
if (objectGroup.RootPart.AttachPoint > 0)
|
||||
inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
|
||||
objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
|
||||
|
||||
objectGroup.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
// Make sure all bits but the ones we want are clear
|
||||
// on take.
|
||||
// This will be applied to the current perms, so
|
||||
// it will do what we want.
|
||||
objectGroup.RootPart.NextOwnerMask &=
|
||||
((uint)PermissionMask.Copy |
|
||||
(uint)PermissionMask.Transfer |
|
||||
(uint)PermissionMask.Modify);
|
||||
objectGroup.RootPart.NextOwnerMask |=
|
||||
(uint)PermissionMask.Move;
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
|
||||
|
||||
objectGroup.AbsolutePosition = originalPosition;
|
||||
|
||||
xmlStrings[objectGroup.UUID] = sceneObjectXml;
|
||||
XmlNode objectNode = itemDoc.ImportNode(e, true);
|
||||
root.AppendChild(objectNode);
|
||||
}
|
||||
|
||||
string itemXml;
|
||||
float sizeX = maxX - minX;
|
||||
float sizeY = maxY - minY;
|
||||
float sizeZ = maxZ - minZ;
|
||||
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
float minX, minY, minZ;
|
||||
float maxX, maxY, maxZ;
|
||||
root.SetAttribute("x", sizeX.ToString());
|
||||
root.SetAttribute("y", sizeY.ToString());
|
||||
root.SetAttribute("z", sizeZ.ToString());
|
||||
|
||||
Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist,
|
||||
out minX, out maxX, out minY, out maxY,
|
||||
out minZ, out maxZ);
|
||||
itemXml = itemDoc.InnerXml;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemXml = xmlStrings[objlist[0].UUID];
|
||||
}
|
||||
|
||||
// CreateWrapper
|
||||
XmlDocument itemDoc = new XmlDocument();
|
||||
XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
|
||||
itemDoc.AppendChild(root);
|
||||
// Get the user info of the item destination
|
||||
//
|
||||
UUID userID = UUID.Zero;
|
||||
|
||||
// Embed the offsets into the group XML
|
||||
for ( int i = 0 ; i < objlist.Count ; i++ )
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
SceneObjectGroup g = objlist[i];
|
||||
doc.LoadXml(xmlStrings[g.UUID]);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
|
||||
e.SetAttribute("offsetx", offsets[i].X.ToString());
|
||||
e.SetAttribute("offsety", offsets[i].Y.ToString());
|
||||
e.SetAttribute("offsetz", offsets[i].Z.ToString());
|
||||
|
||||
XmlNode objectNode = itemDoc.ImportNode(e, true);
|
||||
root.AppendChild(objectNode);
|
||||
}
|
||||
|
||||
float sizeX = maxX - minX;
|
||||
float sizeY = maxY - minY;
|
||||
float sizeZ = maxZ - minZ;
|
||||
|
||||
root.SetAttribute("x", sizeX.ToString());
|
||||
root.SetAttribute("y", sizeY.ToString());
|
||||
root.SetAttribute("z", sizeZ.ToString());
|
||||
|
||||
itemXml = itemDoc.InnerXml;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemXml = xmlStrings[objlist[0].UUID];
|
||||
}
|
||||
|
||||
// Get the user info of the item destination
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
// Saving changes requires a local user
|
||||
//
|
||||
UUID userID = UUID.Zero;
|
||||
if (remoteClient == null)
|
||||
return UUID.Zero;
|
||||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
// Saving changes requires a local user
|
||||
//
|
||||
if (remoteClient == null)
|
||||
return UUID.Zero;
|
||||
|
||||
userID = remoteClient.AgentId;
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
|
||||
userID = objlist[0].RootPart.OwnerID;
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
userID = remoteClient.AgentId;
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
|
||||
userID = objlist[0].RootPart.OwnerID;
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
// If we're returning someone's item, it goes back to the
|
||||
// owner's Lost And Found folder.
|
||||
// Delete is treated like return in this case
|
||||
// Deleting your own items makes them go to trash
|
||||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
|
||||
//item = userInfo.RootFolder.FindItem(
|
||||
// objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
if (null == item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objlist[0].Name, objlist[0].UUID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
// If we're returning someone's item, it goes back to the
|
||||
// owner's Lost And Found folder.
|
||||
// Delete is treated like return in this case
|
||||
// Deleting your own items makes them go to trash
|
||||
}
|
||||
else
|
||||
{
|
||||
// Folder magic
|
||||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
|
||||
//item = userInfo.RootFolder.FindItem(
|
||||
// objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
if (null == item)
|
||||
// Deleting someone else's item
|
||||
//
|
||||
if (remoteClient == null ||
|
||||
objlist[0].OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objlist[0].Name, objlist[0].UUID);
|
||||
return UUID.Zero;
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (action == DeRezAction.Return)
|
||||
{
|
||||
// Folder magic
|
||||
|
||||
// Dump to lost + found unconditionally
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
|
||||
if (folderID == UUID.Zero && folder == null)
|
||||
{
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deleting someone else's item
|
||||
// Deletes go to trash by default
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remoteClient == null ||
|
||||
objlist[0].OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
// Taking copy of another person's item. Take to
|
||||
// Objects folder.
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Catch all. Use lost & found
|
||||
//
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
}
|
||||
else if (action == DeRezAction.Return)
|
||||
{
|
||||
|
||||
// Dump to lost + found unconditionally
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
|
||||
if (folderID == UUID.Zero && folder == null)
|
||||
{
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deletes go to trash by default
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remoteClient == null ||
|
||||
objlist[0].OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
// Taking copy of another person's item. Take to
|
||||
// Objects folder.
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Catch all. Use lost & found
|
||||
//
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
|
||||
folder = m_Scene.InventoryService.GetFolder(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (folder == null) // None of the above
|
||||
{
|
||||
folder = new InventoryFolderBase(folderID);
|
||||
|
||||
if (folder == null) // Nowhere to put it
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
item = new InventoryItemBase();
|
||||
// Can't know creator is the same, so null it in inventory
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
item.CreatorId = UUID.Zero.ToString();
|
||||
item.CreatorData = String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
|
||||
item.CreatorData = objlist[0].RootPart.CreatorData;
|
||||
}
|
||||
item.ID = UUID.Random();
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userID;
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.SaleType = objlist[0].RootPart.ObjectSaleType;
|
||||
item.SalePrice = objlist[0].RootPart.SalePrice;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
objlist[0].GetPartName(objlist[0].RootPart.LocalId),
|
||||
objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
|
||||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(itemXml),
|
||||
objlist[0].OwnerID.ToString());
|
||||
m_Scene.AssetService.Store(asset);
|
||||
assetID = asset.FullID;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
|
||||
folder = m_Scene.InventoryService.GetFolder(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (folder == null) // None of the above
|
||||
{
|
||||
folder = new InventoryFolderBase(folderID);
|
||||
|
||||
if (folder == null) // Nowhere to put it
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
item = new InventoryItemBase();
|
||||
// Can't know creator is the same, so null it in inventory
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
item.CreatorId = UUID.Zero.ToString();
|
||||
item.CreatorData = String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
|
||||
item.CreatorData = objlist[0].RootPart.CreatorData;
|
||||
}
|
||||
item.ID = UUID.Random();
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userID;
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.SaleType = objlist[0].RootPart.ObjectSaleType;
|
||||
item.SalePrice = objlist[0].RootPart.SalePrice;
|
||||
}
|
||||
}
|
||||
|
||||
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
|
||||
foreach (SceneObjectGroup grp in objlist)
|
||||
effectivePerms &= grp.GetEffectivePermissions();
|
||||
effectivePerms |= (uint)PermissionMask.Move;
|
||||
AssetBase asset = CreateAsset(
|
||||
objlist[0].GetPartName(objlist[0].RootPart.LocalId),
|
||||
objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
|
||||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(itemXml),
|
||||
objlist[0].OwnerID.ToString());
|
||||
m_Scene.AssetService.Store(asset);
|
||||
assetID = asset.FullID;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
|
||||
foreach (SceneObjectGroup grp in objlist)
|
||||
effectivePerms &= grp.GetEffectivePermissions();
|
||||
effectivePerms |= (uint)PermissionMask.Move;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
uint perms = effectivePerms;
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
|
||||
item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = item.BasePermissions;
|
||||
item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
|
||||
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
|
||||
item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
|
||||
|
||||
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.BasePermissions = effectivePerms;
|
||||
item.CurrentPermissions = effectivePerms;
|
||||
item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
|
||||
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
|
||||
item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
|
||||
|
||||
item.CurrentPermissions &=
|
||||
((uint)PermissionMask.Copy |
|
||||
(uint)PermissionMask.Transfer |
|
||||
(uint)PermissionMask.Modify |
|
||||
(uint)PermissionMask.Move |
|
||||
7); // Preserve folded permissions
|
||||
}
|
||||
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
|
||||
m_Scene.AddInventoryItem(item);
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
|
||||
if (notifyUser != null)
|
||||
{
|
||||
uint perms = effectivePerms;
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
|
||||
item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = item.BasePermissions;
|
||||
item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
|
||||
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
|
||||
item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
|
||||
|
||||
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.BasePermissions = effectivePerms;
|
||||
item.CurrentPermissions = effectivePerms;
|
||||
item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
|
||||
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
|
||||
item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
|
||||
|
||||
item.CurrentPermissions &=
|
||||
((uint)PermissionMask.Copy |
|
||||
(uint)PermissionMask.Transfer |
|
||||
(uint)PermissionMask.Modify |
|
||||
(uint)PermissionMask.Move |
|
||||
7); // Preserve folded permissions
|
||||
}
|
||||
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
|
||||
m_Scene.AddInventoryItem(item);
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
|
||||
if (notifyUser != null)
|
||||
{
|
||||
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,6 +58,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// </summary>
|
||||
public static int MAX_MAJOR_VERSION = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Has the control file been loaded for this archive?
|
||||
/// </summary>
|
||||
public bool ControlFileLoaded { get; private set; }
|
||||
|
||||
protected Scene m_scene;
|
||||
protected Stream m_loadStream;
|
||||
protected Guid m_requestId;
|
||||
|
@ -545,7 +550,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="data"></param>
|
||||
protected void LoadControlFile(string path, byte[] data)
|
||||
public void LoadControlFile(string path, byte[] data)
|
||||
{
|
||||
XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
|
||||
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
|
||||
|
@ -591,6 +596,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
|
||||
currentRegionSettings.Save();
|
||||
|
||||
ControlFileLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <returns></returns>
|
||||
public static string CreateControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5;
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
|
||||
//
|
||||
// if (options.ContainsKey("version"))
|
||||
// {
|
||||
|
|
|
@ -171,7 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
bool gotControlFile = false;
|
||||
bool gotNcAssetFile = false;
|
||||
|
||||
string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
|
||||
|
@ -184,13 +183,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
||||
byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
|
||||
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
|
||||
|
||||
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
|
||||
arr.LoadControlFile(filePath, data);
|
||||
|
||||
Assert.That(arr.ControlFileLoaded, Is.True);
|
||||
|
||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
{
|
||||
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
{
|
||||
gotControlFile = true;
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||
{
|
||||
string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
|
||||
|
||||
|
@ -203,7 +206,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
}
|
||||
}
|
||||
|
||||
Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
|
||||
Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
|
||||
|
||||
|
|
|
@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
public interface IInventoryAccessModule
|
||||
{
|
||||
UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
|
||||
UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
|
||||
|
||||
/// <summary>
|
||||
/// Copy objects to a user's inventory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Is it left to the caller to delete them from the scene if required.
|
||||
/// </remarks>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="objectGroups"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <returns>
|
||||
/// Returns the UUID of the newly created item asset (not the item itself).
|
||||
/// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
|
||||
/// </returns>
|
||||
UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
|
||||
|
||||
SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
|
||||
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
|
||||
|
|
|
@ -150,7 +150,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient);
|
||||
invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient);
|
||||
|
||||
if (x.permissionToDelete)
|
||||
{
|
||||
foreach (SceneObjectGroup g in x.objectGroups)
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice");
|
||||
m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice. Not starting.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -143,8 +143,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
|
||||
String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
|
||||
{
|
||||
m_log.Error("[FreeSwitchVoice] plugin mis-configured");
|
||||
m_log.Info("[FreeSwitchVoice] plugin disabled: incomplete configuration");
|
||||
m_log.Error("[FreeSwitchVoice]: Freeswitch service mis-configured. Not starting.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -164,24 +163,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
// String.Format("{0}/viv_get_prelogin.php", m_freeSwitchAPIPrefix), FreeSwitchSLVoiceGetPreloginHTTPHandler);
|
||||
// MainServer.Instance.AddStreamHandler(h);
|
||||
|
||||
|
||||
|
||||
MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_signin.php", m_freeSwitchAPIPrefix),
|
||||
FreeSwitchSLVoiceSigninHTTPHandler);
|
||||
|
||||
MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_buddy.php", m_freeSwitchAPIPrefix),
|
||||
FreeSwitchSLVoiceBuddyHTTPHandler);
|
||||
|
||||
m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm);
|
||||
MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_watcher.php", m_freeSwitchAPIPrefix),
|
||||
FreeSwitchSLVoiceWatcherHTTPHandler);
|
||||
|
||||
m_log.InfoFormat("[FreeSwitchVoice]: using FreeSwitch server {0}", m_freeSwitchRealm);
|
||||
|
||||
m_Enabled = true;
|
||||
|
||||
m_log.Info("[FreeSwitchVoice] plugin enabled");
|
||||
m_log.Info("[FreeSwitchVoice]: plugin enabled");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.Message);
|
||||
m_log.DebugFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[FreeSwitchVoice]: plugin initialization failed: {0} {1}", e.Message, e.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -240,7 +239,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
{
|
||||
if (m_Enabled)
|
||||
{
|
||||
m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene");
|
||||
m_log.Info("[FreeSwitchVoice]: registering IVoiceModule with the scene");
|
||||
|
||||
// register the voice interface for this module, so the script engine can call us
|
||||
scene.RegisterModuleInterface<IVoiceModule>(this);
|
||||
|
@ -302,7 +301,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
// </summary>
|
||||
public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat("[FreeSwitchVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
m_log.DebugFormat(
|
||||
"[FreeSwitchVoice]: OnRegisterCaps() called with agentID {0} caps {1} in scene {2}",
|
||||
agentID, caps, scene.RegionInfo.RegionName);
|
||||
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
caps.RegisterHandler("ProvisionVoiceAccountRequest",
|
||||
|
@ -344,6 +345,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param,
|
||||
UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[FreeSwitchVoice][PROVISIONVOICE]: ProvisionVoiceAccountRequest() request: {0}, path: {1}, param: {2}", request, path, param);
|
||||
|
||||
ScenePresence avatar = scene.GetScenePresence(agentID);
|
||||
if (avatar == null)
|
||||
{
|
||||
|
@ -357,9 +361,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
|
||||
try
|
||||
{
|
||||
//m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
|
||||
// request, path, param);
|
||||
|
||||
//XmlElement resp;
|
||||
string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
|
||||
string password = "1234";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16);
|
||||
|
@ -416,6 +417,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
|
||||
UUID agentID, Caps caps)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
|
||||
// scene.RegionInfo.RegionName, agentID);
|
||||
|
||||
ScenePresence avatar = scene.GetScenePresence(agentID);
|
||||
string avatarName = avatar.Name;
|
||||
|
||||
|
@ -502,6 +507,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
|
||||
m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
|
||||
avatarName, request, path, param);
|
||||
|
||||
return "<llsd>true</llsd>";
|
||||
}
|
||||
|
||||
|
@ -555,7 +561,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
return response;
|
||||
}
|
||||
|
||||
|
||||
public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
|
||||
{
|
||||
// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
|
||||
|
@ -592,6 +597,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
|
||||
public Hashtable FreeSwitchSLVoiceBuddyHTTPHandler(Hashtable request)
|
||||
{
|
||||
m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceBuddyHTTPHandler called");
|
||||
|
||||
Hashtable response = new Hashtable();
|
||||
response["int_response_code"] = 200;
|
||||
response["str_response_string"] = string.Empty;
|
||||
|
@ -650,15 +657,58 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
<bdy_status>A</bdy_status>
|
||||
<modified_ts>{3}</modified_ts>
|
||||
<b2g_group_id></b2g_group_id>
|
||||
</level3>", ids[i],i,m_freeSwitchRealm,dt));
|
||||
</level3>", ids[i], i ,m_freeSwitchRealm, dt));
|
||||
}
|
||||
|
||||
resp.Append("</buddies><groups></groups></body></level0></response>");
|
||||
|
||||
response["str_response_string"] = resp.ToString();
|
||||
// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
||||
// Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
||||
//
|
||||
// m_log.DebugFormat(
|
||||
// "[FREESWITCH]: FreeSwitchSLVoiceBuddyHTTPHandler() response {0}",
|
||||
// normalizeEndLines.Replace((string)response["str_response_string"],""));
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
public Hashtable FreeSwitchSLVoiceWatcherHTTPHandler(Hashtable request)
|
||||
{
|
||||
m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceWatcherHTTPHandler called");
|
||||
|
||||
Hashtable response = new Hashtable();
|
||||
response["int_response_code"] = 200;
|
||||
response["content-type"] = "text/xml";
|
||||
|
||||
Hashtable requestBody = ParseRequestBody((string)request["body"]);
|
||||
|
||||
string auth_token = (string)requestBody["auth_token"];
|
||||
//string[] auth_tokenvals = auth_token.Split(':');
|
||||
//string username = auth_tokenvals[0];
|
||||
|
||||
StringBuilder resp = new StringBuilder();
|
||||
resp.Append("<?xml version=\"1.0\" encoding=\"iso-8859-1\" ?><response xmlns=\"http://www.vivox.com\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation= \"/xsd/buddy_list.xsd\">");
|
||||
|
||||
// FIXME: This is enough of a response to stop viewer 2 complaining about a login failure and get voice to work. If we don't
|
||||
// give an OK response, then viewer 2 engages in an continuous viv_signin.php, viv_buddy.php, viv_watcher.php loop
|
||||
// Viewer 1 appeared happy to ignore the lack of reply and still works with this reply.
|
||||
//
|
||||
// However, really we need to fill in whatever watcher data should be here (whatever that is).
|
||||
resp.Append(string.Format(@"<level0>
|
||||
<status>OK</status>
|
||||
<cookie_name>lib_session</cookie_name>
|
||||
<cookie>{0}</cookie>
|
||||
<auth_token>{0}</auth_token>
|
||||
<body/></level0></response>", auth_token));
|
||||
|
||||
response["str_response_string"] = resp.ToString();
|
||||
|
||||
// Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
||||
//
|
||||
// m_log.DebugFormat(
|
||||
// "[FREESWITCH]: FreeSwitchSLVoiceWatcherHTTPHandler() response {0}",
|
||||
// normalizeEndLines.Replace((string)response["str_response_string"],""));
|
||||
|
||||
//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
|
||||
return response;
|
||||
}
|
||||
|
||||
|
@ -710,6 +760,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
</response>", userid, pos, avatarName);
|
||||
|
||||
response["int_response_code"] = 200;
|
||||
|
||||
// m_log.DebugFormat("[FreeSwitchVoice]: Sending FreeSwitchSLVoiceSigninHTTPHandler response");
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
|
@ -795,16 +848,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
response["keepalive"] = false;
|
||||
response["int_response_code"] = 500;
|
||||
|
||||
Hashtable requestBody = ParseRequestBody((string) request["body"]);
|
||||
Hashtable requestBody = ParseRequestBody((string)request["body"]);
|
||||
|
||||
string section = (string) requestBody["section"];
|
||||
|
||||
m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section {0}", section);
|
||||
|
||||
if (section == "directory")
|
||||
response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
|
||||
else if (section == "dialplan")
|
||||
response = m_FreeswitchService.HandleDialplanRequest(requestBody);
|
||||
else
|
||||
m_log.WarnFormat("[FreeSwitchVoice]: section was {0}", section);
|
||||
m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested.", section);
|
||||
|
||||
return response;
|
||||
}
|
||||
|
|
|
@ -62,6 +62,8 @@ namespace PrimMesher
|
|||
|
||||
bool needsScaling = false;
|
||||
|
||||
bool smallMap = bmW * bmH <= lod * lod;
|
||||
|
||||
width = bmW;
|
||||
height = bmH;
|
||||
while (width * height > numLodPixels)
|
||||
|
@ -104,9 +106,14 @@ namespace PrimMesher
|
|||
{
|
||||
for (int x = 0; x <= width; x++)
|
||||
{
|
||||
int bmY = y < height ? y * 2 : y * 2 - 1;
|
||||
int bmX = x < width ? x * 2 : x * 2 - 1;
|
||||
Color c = bm.GetPixel(bmX, bmY);
|
||||
Color c;
|
||||
|
||||
if (smallMap)
|
||||
c = bm.GetPixel(x < width ? x : x - 1,
|
||||
y < height ? y : y - 1);
|
||||
else
|
||||
c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
|
||||
y < height ? y * 2 : y * 2 - 1);
|
||||
|
||||
redBytes[byteNdx] = c.R;
|
||||
greenBytes[byteNdx] = c.G;
|
||||
|
|
|
@ -50,13 +50,13 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
public Hashtable HandleDialplanRequest(Hashtable request)
|
||||
{
|
||||
m_log.DebugFormat("[FreeSwitchVoice] HandleDialplanRequest called with {0}",request.ToString());
|
||||
m_log.DebugFormat("[FreeSwitchVoice]: HandleDialplanRequest called with {0}",request.ToString());
|
||||
|
||||
Hashtable response = new Hashtable();
|
||||
|
||||
foreach (DictionaryEntry item in request)
|
||||
{
|
||||
m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}",item.Key, item.Value);
|
||||
m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
|
||||
}
|
||||
|
||||
string requestcontext = (string) request["Hunt-Context"];
|
||||
|
@ -66,7 +66,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
if (m_freeSwitchContext != String.Empty && m_freeSwitchContext != requestcontext)
|
||||
{
|
||||
m_log.Debug("[FreeSwitchDirectory] returning empty as it's for another context");
|
||||
m_log.Debug("[FreeSwitchDirectory]: returning empty as it's for another context");
|
||||
response["str_response_string"] = "";
|
||||
}
|
||||
else
|
||||
|
@ -116,13 +116,16 @@ namespace OpenSim.Services.FreeswitchService
|
|||
{
|
||||
Hashtable response = new Hashtable();
|
||||
string domain = (string) request["domain"];
|
||||
if (domain != m_freeSwitchRealm) {
|
||||
if (domain != m_freeSwitchRealm)
|
||||
{
|
||||
response["content_type"] = "text/xml";
|
||||
response["keepalive"] = false;
|
||||
response["int_response_code"] = 200;
|
||||
response["str_response_string"] = "";
|
||||
} else {
|
||||
m_log.DebugFormat("[FreeSwitchDirectory] HandleDirectoryRequest called with {0}",request.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[FreeSwitchDirectory]: HandleDirectoryRequest called with {0}",request.ToString());
|
||||
|
||||
// information in the request we might be interested in
|
||||
|
||||
|
@ -145,7 +148,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
foreach (DictionaryEntry item in request)
|
||||
{
|
||||
m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}", item.Key, item.Value);
|
||||
m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
|
||||
}
|
||||
|
||||
string eventCallingFunction = (string) request["Event-Calling-Function"];
|
||||
|
@ -173,7 +176,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod);
|
||||
m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod);
|
||||
response["int_response_code"] = 404;
|
||||
response["content_type"] = "text/xml";
|
||||
response["str_response_string"] = "";
|
||||
|
@ -205,7 +208,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction);
|
||||
m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction);
|
||||
response["int_response_code"] = 404;
|
||||
response["keepalive"] = false;
|
||||
response["content_type"] = "text/xml";
|
||||
|
@ -217,7 +220,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
private Hashtable HandleRegister(string Context, string Realm, Hashtable request)
|
||||
{
|
||||
m_log.Info("[FreeSwitchDirectory] HandleRegister called");
|
||||
m_log.Info("[FreeSwitchDirectory]: HandleRegister called");
|
||||
|
||||
// TODO the password we return needs to match that sent in the request, this is hard coded for now
|
||||
string password = "1234";
|
||||
|
@ -254,7 +257,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
private Hashtable HandleInvite(string Context, string Realm, Hashtable request)
|
||||
{
|
||||
m_log.Info("[FreeSwitchDirectory] HandleInvite called");
|
||||
m_log.Info("[FreeSwitchDirectory]: HandleInvite called");
|
||||
|
||||
// TODO the password we return needs to match that sent in the request, this is hard coded for now
|
||||
string password = "1234";
|
||||
|
@ -301,7 +304,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
private Hashtable HandleLocateUser(String Realm, Hashtable request)
|
||||
{
|
||||
m_log.Info("[FreeSwitchDirectory] HandleLocateUser called");
|
||||
m_log.Info("[FreeSwitchDirectory]: HandleLocateUser called");
|
||||
|
||||
// TODO the password we return needs to match that sent in the request, this is hard coded for now
|
||||
string domain = (string) request["domain"];
|
||||
|
@ -335,7 +338,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
|
||||
private Hashtable HandleConfigSofia(string Context, string Realm, Hashtable request)
|
||||
{
|
||||
m_log.Info("[FreeSwitchDirectory] HandleConfigSofia called");
|
||||
m_log.Info("[FreeSwitchDirectory]: HandleConfigSofia called.");
|
||||
|
||||
// TODO the password we return needs to match that sent in the request, this is hard coded for now
|
||||
string domain = (string) request["domain"];
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Services.FreeswitchService
|
|||
m_freeSwitchDefaultWellKnownIP = freeswitchConfig.GetString("ServerAddress", String.Empty);
|
||||
if (m_freeSwitchDefaultWellKnownIP == String.Empty)
|
||||
{
|
||||
m_log.Error("[FREESWITCH]: No FreeswitchServerAddress given, can't continue");
|
||||
m_log.Error("[FREESWITCH]: No ServerAddress given, cannot start service.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -621,10 +621,11 @@
|
|||
|
||||
;; You need to load a local service for a standalone, and a remote service
|
||||
;; for a grid region. Use one of the lines below, as appropriate
|
||||
;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section
|
||||
; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
|
||||
; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
|
||||
|
||||
;; If using a remote module, specify the server URL
|
||||
;; If using a remote connector, specify the server URL
|
||||
; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
|
||||
|
||||
|
||||
|
@ -632,20 +633,37 @@
|
|||
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
;; !!!!!!STANDALONE ONLY!!!!!!
|
||||
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
;; IP of your FS server
|
||||
;ServerAddress = 85.25.142.92
|
||||
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
|
||||
;; This has to be set for the FreeSWITCH service to work
|
||||
;ServerAddress = 127.0.0.1
|
||||
|
||||
;; All other options are - well - optional
|
||||
; Realm = "127.0.0.1"
|
||||
; SIPProxy = "127.0.0.1:5060"
|
||||
; EchoServer = "127.0.0.1"
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = "false"
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
; Context = "default"
|
||||
; UserName = "freeswitch"
|
||||
; Password = "password"
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
[Groups]
|
||||
;# {Enabled} {} {Enable groups?} {true false} false
|
||||
|
|
|
@ -155,10 +155,6 @@
|
|||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; ColladaMesh = true
|
||||
|
||||
; Choose one of the physics engines below
|
||||
; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
; basicphysics effectively does not model physics at all, making all objects phantom
|
||||
|
@ -460,6 +456,12 @@
|
|||
CoalesceMultipleObjectsToInventory = true
|
||||
|
||||
|
||||
[Mesh]
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
ColladaMesh = true
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
;##
|
||||
;## World Settings
|
||||
|
|
|
@ -85,19 +85,41 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; * This is the configuration for the freeswitch server in grid mode
|
||||
[FreeswitchService]
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
;; IP of your FS server
|
||||
|
||||
;; The IP address of your FreeSWITCH server.
|
||||
; ServerAddress = 127.0.0.1
|
||||
|
||||
;; All other options are - well - optional
|
||||
; Realm = "127.0.0.1"
|
||||
; SIPProxy = "127.0.0.1:5060"
|
||||
; EchoServer = "127.0.0.1"
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = "false"
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
; Context = "default"
|
||||
; UserName = "freeswitch"
|
||||
; Password = "password"
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
;; IP of your FS server
|
||||
; ServerAddress = 127.0.0.1
|
||||
|
||||
; * This is the new style authentication service. Currently, only MySQL
|
||||
; * is implemented.
|
||||
|
|
|
@ -69,19 +69,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; * This is the configuration for the freeswitch server in grid mode
|
||||
[FreeswitchService]
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
;; IP of your FS server
|
||||
|
||||
;; The IP address of your FreeSWITCH server.
|
||||
; ServerAddress = 127.0.0.1
|
||||
|
||||
;; All other options are - well - optional
|
||||
; Realm = "127.0.0.1"
|
||||
; SIPProxy = "127.0.0.1:5060"
|
||||
; EchoServer = "127.0.0.1"
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = "false"
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
; Context = "default"
|
||||
; UserName = "freeswitch"
|
||||
; Password = "password"
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
; * This is the new style authentication service. Currently, only MySQL
|
||||
; * is implemented.
|
||||
|
|
|
@ -28,10 +28,10 @@
|
|||
|
||||
[HGInventoryAccessModule]
|
||||
ProfileServerURI = "http://127.0.0.1:9000/profiles"
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
[Modules]
|
||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||
|
@ -45,16 +45,9 @@
|
|||
AssetCaching = "CenomeMemoryAssetCache"
|
||||
Include-CenomeCache = "config-include/CenomeCache.ini"
|
||||
|
||||
;; Enable this to use Freeswitch on a standalone
|
||||
;FreeswitchServiceInConnector = True
|
||||
|
||||
;; Authorization is not on by default, as it depends on external php
|
||||
;AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
|
||||
[FreeswitchService]
|
||||
;; Configuration for the freeswitch service goes here
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
|
||||
[GridService]
|
||||
;; For in-memory region storage (default)
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
@ -74,9 +67,8 @@
|
|||
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; change this to the address of your simulator
|
||||
Gatekeeper="http://127.0.0.1:9000"
|
||||
|
||||
;; change this to the address of your simulator
|
||||
Gatekeeper="http://127.0.0.1:9000"
|
||||
|
||||
[LibraryModule]
|
||||
; Set this if you want to change the name of the OpenSim Library
|
||||
|
|
Loading…
Reference in New Issue