Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-04-21 16:28:29 +01:00
commit 09b6d717bf
21 changed files with 609 additions and 414 deletions

View File

@ -430,7 +430,7 @@ namespace OpenSim.Framework.Servers.HttpServer
string path = request.RawUrl;
string handlerKey = GetHandlerKey(request.HttpMethod, path);
//m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
// m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
if (TryGetStreamHandler(handlerKey, out requestHandler))
{

View File

@ -66,12 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void Initialise(IConfigSource source)
{
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig == null)
IConfig meshConfig = source.Configs["Mesh"];
if (meshConfig == null)
return;
if (!startupConfig.GetBoolean("ColladaMesh",true))
m_enabled = false;
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
}
public void AddRegion(Scene pScene)

View File

@ -68,12 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void Initialise(IConfigSource source)
{
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig == null)
IConfig meshConfig = source.Configs["Mesh"];
if (meshConfig == null)
return;
if (!startupConfig.GetBoolean("ColladaMesh",true))
m_enabled = false;
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
}
public void AddRegion(Scene pScene)

View File

@ -77,7 +77,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </value>
private Stream m_loadStream;
protected bool m_controlFileLoaded;
/// <summary>
/// Has the control file been loaded for this archive?
/// </summary>
public bool ControlFileLoaded { get; private set; }
/// <summary>
/// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't
/// enforce.
/// </summary>
public bool EnforceControlFileCheck { get; private set; }
protected bool m_assetsLoaded;
protected bool m_inventoryNodesLoaded;
@ -126,6 +136,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_userInfo = userInfo;
m_invPath = invPath;
m_loadStream = loadStream;
// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
// (I thought they weren't). We will need to bump the version number and perform this check on all
// subsequent IAR versions only
ControlFileLoaded = true;
}
/// <summary>
@ -517,7 +532,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </summary>
/// <param name="path"></param>
/// <param name="data"></param>
protected void LoadControlFile(string path, byte[] data)
public void LoadControlFile(string path, byte[] data)
{
XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
XElement archiveElement = doc.Element("archive");
@ -533,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
majorVersion, MAX_MAJOR_VERSION));
}
m_controlFileLoaded = true;
ControlFileLoaded = true;
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
}
@ -545,7 +560,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="data"></param>
protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
{
if (!m_controlFileLoaded)
if (!ControlFileLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
@ -592,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="data"></param>
protected void LoadAssetFile(string path, byte[] data)
{
if (!m_controlFileLoaded)
if (!ControlFileLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list {0} before {1}. Aborting load",

View File

@ -388,12 +388,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (options.ContainsKey("profile"))
{
majorVersion = 1;
minorVersion = 0;
minorVersion = 1;
}
else
{
majorVersion = 0;
minorVersion = 1;
minorVersion = 2;
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);

View File

@ -96,6 +96,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
}
/// <summary>
/// Test that the IAR has the required files in the right order.
/// </summary>
/// <remarks>
/// At the moment, the only thing that matters is that the control file is the very first one.
/// </remarks>
[Test]
public void TestOrder()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
InventoryArchiveReadRequest iarr
= new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
iarr.LoadControlFile(filePath, data);
Assert.That(iarr.ControlFileLoaded, Is.True);
}
/// <summary>
/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
/// (subject to change since there is no fixed format yet).

View File

@ -214,18 +214,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return UUID.Zero;
}
/// <summary>
/// Delete a scene object from a scene and place in the given avatar's inventory.
/// Returns the UUID of the newly created asset.
/// </summary>
/// <param name="action"></param>
/// <param name="folderID"></param>
/// <param name="objectGroup"></param>
/// <param name="remoteClient"> </param>
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
public virtual UUID CopyToInventory(DeRezAction action, UUID folderID,
List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
{
Dictionary<UUID, List<SceneObjectGroup>> deletes = new Dictionary<UUID, List<SceneObjectGroup>>();
Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>();
if (CoalesceMultipleObjectsToInventory)
{
@ -234,10 +226,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// reasons.
foreach (SceneObjectGroup g in objectGroups)
{
if (!deletes.ContainsKey(g.OwnerID))
deletes[g.OwnerID] = new List<SceneObjectGroup>();
if (!bundlesToCopy.ContainsKey(g.OwnerID))
bundlesToCopy[g.OwnerID] = new List<SceneObjectGroup>();
deletes[g.OwnerID].Add(g);
bundlesToCopy[g.OwnerID].Add(g);
}
}
else
@ -247,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
List<SceneObjectGroup> bundle = new List<SceneObjectGroup>();
bundle.Add(g);
deletes[g.UUID] = bundle;
bundlesToCopy[g.UUID] = bundle;
}
}
@ -257,328 +249,348 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// Each iteration is really a separate asset being created,
// with distinct destinations as well.
foreach (List<SceneObjectGroup> objlist in deletes.Values)
foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values)
assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient);
return assetID;
}
/// <summary>
/// Copy a bundle of objects to inventory. If there is only one object, then this will create an object
/// item. If there are multiple objects then these will be saved as a single coalesced item.
/// </summary>
/// <param name="action"></param>
/// <param name="folderID"></param>
/// <param name="objlist"></param>
/// <param name="remoteClient"></param>
/// <returns></returns>
protected UUID CopyBundleToInventory(
DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient)
{
UUID assetID = UUID.Zero;
CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
Dictionary<UUID, string> xmlStrings =
new Dictionary<UUID, string>();
foreach (SceneObjectGroup objectGroup in objlist)
{
Dictionary<UUID, string> xmlStrings =
new Dictionary<UUID, string>();
Vector3 inventoryStoredPosition = new Vector3
(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.X)
,
(objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.Y,
objectGroup.AbsolutePosition.Z);
foreach (SceneObjectGroup objectGroup in objlist)
Vector3 originalPosition = objectGroup.AbsolutePosition;
// Restore attachment data after trip through the sim
if (objectGroup.RootPart.AttachPoint > 0)
inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
objectGroup.AbsolutePosition = inventoryStoredPosition;
// Make sure all bits but the ones we want are clear
// on take.
// This will be applied to the current perms, so
// it will do what we want.
objectGroup.RootPart.NextOwnerMask &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify);
objectGroup.RootPart.NextOwnerMask |=
(uint)PermissionMask.Move;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
objectGroup.AbsolutePosition = originalPosition;
xmlStrings[objectGroup.UUID] = sceneObjectXml;
}
string itemXml;
if (objlist.Count > 1)
{
float minX, minY, minZ;
float maxX, maxY, maxZ;
Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist,
out minX, out maxX, out minY, out maxY,
out minZ, out maxZ);
// CreateWrapper
XmlDocument itemDoc = new XmlDocument();
XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
itemDoc.AppendChild(root);
// Embed the offsets into the group XML
for ( int i = 0 ; i < objlist.Count ; i++ )
{
Vector3 inventoryStoredPosition = new Vector3
(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.X)
,
(objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.Y,
objectGroup.AbsolutePosition.Z);
XmlDocument doc = new XmlDocument();
SceneObjectGroup g = objlist[i];
doc.LoadXml(xmlStrings[g.UUID]);
XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
e.SetAttribute("offsetx", offsets[i].X.ToString());
e.SetAttribute("offsety", offsets[i].Y.ToString());
e.SetAttribute("offsetz", offsets[i].Z.ToString());
Vector3 originalPosition = objectGroup.AbsolutePosition;
// Restore attachment data after trip through the sim
if (objectGroup.RootPart.AttachPoint > 0)
inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
objectGroup.AbsolutePosition = inventoryStoredPosition;
// Make sure all bits but the ones we want are clear
// on take.
// This will be applied to the current perms, so
// it will do what we want.
objectGroup.RootPart.NextOwnerMask &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify);
objectGroup.RootPart.NextOwnerMask |=
(uint)PermissionMask.Move;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
objectGroup.AbsolutePosition = originalPosition;
xmlStrings[objectGroup.UUID] = sceneObjectXml;
XmlNode objectNode = itemDoc.ImportNode(e, true);
root.AppendChild(objectNode);
}
string itemXml;
float sizeX = maxX - minX;
float sizeY = maxY - minY;
float sizeZ = maxZ - minZ;
if (objlist.Count > 1)
{
float minX, minY, minZ;
float maxX, maxY, maxZ;
root.SetAttribute("x", sizeX.ToString());
root.SetAttribute("y", sizeY.ToString());
root.SetAttribute("z", sizeZ.ToString());
Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist,
out minX, out maxX, out minY, out maxY,
out minZ, out maxZ);
itemXml = itemDoc.InnerXml;
}
else
{
itemXml = xmlStrings[objlist[0].UUID];
}
// CreateWrapper
XmlDocument itemDoc = new XmlDocument();
XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
itemDoc.AppendChild(root);
// Get the user info of the item destination
//
UUID userID = UUID.Zero;
// Embed the offsets into the group XML
for ( int i = 0 ; i < objlist.Count ; i++ )
{
XmlDocument doc = new XmlDocument();
SceneObjectGroup g = objlist[i];
doc.LoadXml(xmlStrings[g.UUID]);
XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
e.SetAttribute("offsetx", offsets[i].X.ToString());
e.SetAttribute("offsety", offsets[i].Y.ToString());
e.SetAttribute("offsetz", offsets[i].Z.ToString());
XmlNode objectNode = itemDoc.ImportNode(e, true);
root.AppendChild(objectNode);
}
float sizeX = maxX - minX;
float sizeY = maxY - minY;
float sizeZ = maxZ - minZ;
root.SetAttribute("x", sizeX.ToString());
root.SetAttribute("y", sizeY.ToString());
root.SetAttribute("z", sizeZ.ToString());
itemXml = itemDoc.InnerXml;
}
else
{
itemXml = xmlStrings[objlist[0].UUID];
}
// Get the user info of the item destination
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
// Saving changes requires a local user
//
UUID userID = UUID.Zero;
if (remoteClient == null)
return UUID.Zero;
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
// Saving changes requires a local user
//
if (remoteClient == null)
return UUID.Zero;
userID = remoteClient.AgentId;
}
else
{
// All returns / deletes go to the object owner
//
userID = objlist[0].RootPart.OwnerID;
}
if (userID == UUID.Zero) // Can't proceed
userID = remoteClient.AgentId;
}
else
{
// All returns / deletes go to the object owner
//
userID = objlist[0].RootPart.OwnerID;
}
if (userID == UUID.Zero) // Can't proceed
{
return UUID.Zero;
}
// If we're returning someone's item, it goes back to the
// owner's Lost And Found folder.
// Delete is treated like return in this case
// Deleting your own items makes them go to trash
//
InventoryFolderBase folder = null;
InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
item = m_Scene.InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
if (null == item)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objlist[0].Name, objlist[0].UUID);
return UUID.Zero;
}
// If we're returning someone's item, it goes back to the
// owner's Lost And Found folder.
// Delete is treated like return in this case
// Deleting your own items makes them go to trash
}
else
{
// Folder magic
//
InventoryFolderBase folder = null;
InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
if (action == DeRezAction.Delete)
{
item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
item = m_Scene.InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
if (null == item)
// Deleting someone else's item
//
if (remoteClient == null ||
objlist[0].OwnerID != remoteClient.AgentId)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objlist[0].Name, objlist[0].UUID);
return UUID.Zero;
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
else
{
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
}
else
else if (action == DeRezAction.Return)
{
// Folder magic
// Dump to lost + found unconditionally
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
if (folderID == UUID.Zero && folder == null)
{
if (action == DeRezAction.Delete)
{
// Deleting someone else's item
// Deletes go to trash by default
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
else
{
if (remoteClient == null ||
objlist[0].OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
else
{
// Catch all. Use lost & found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
else
{
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
}
else if (action == DeRezAction.Return)
{
// Dump to lost + found unconditionally
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
if (folderID == UUID.Zero && folder == null)
{
if (action == DeRezAction.Delete)
{
// Deletes go to trash by default
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
else
{
if (remoteClient == null ||
objlist[0].OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
else
{
// Catch all. Use lost & found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
}
}
// Override and put into where it came from, if it came
// from anywhere in inventory
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
}
}
if (folder == null) // None of the above
{
folder = new InventoryFolderBase(folderID);
if (folder == null) // Nowhere to put it
{
return UUID.Zero;
}
}
item = new InventoryItemBase();
// Can't know creator is the same, so null it in inventory
if (objlist.Count > 1)
{
item.CreatorId = UUID.Zero.ToString();
item.CreatorData = String.Empty;
}
else
{
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
item.CreatorData = objlist[0].RootPart.CreatorData;
}
item.ID = UUID.Random();
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userID;
if (objlist.Count > 1)
{
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
}
else
{
item.SaleType = objlist[0].RootPart.ObjectSaleType;
item.SalePrice = objlist[0].RootPart.SalePrice;
}
}
AssetBase asset = CreateAsset(
objlist[0].GetPartName(objlist[0].RootPart.LocalId),
objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(itemXml),
objlist[0].OwnerID.ToString());
m_Scene.AssetService.Store(asset);
assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
// Override and put into where it came from, if it came
// from anywhere in inventory
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
item.AssetID = asset.FullID;
m_Scene.InventoryService.UpdateItem(item);
if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
}
}
if (folder == null) // None of the above
{
folder = new InventoryFolderBase(folderID);
if (folder == null) // Nowhere to put it
{
return UUID.Zero;
}
}
item = new InventoryItemBase();
// Can't know creator is the same, so null it in inventory
if (objlist.Count > 1)
{
item.CreatorId = UUID.Zero.ToString();
item.CreatorData = String.Empty;
}
else
{
item.AssetID = asset.FullID;
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
item.CreatorData = objlist[0].RootPart.CreatorData;
}
item.ID = UUID.Random();
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userID;
if (objlist.Count > 1)
{
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
}
else
{
item.SaleType = objlist[0].RootPart.ObjectSaleType;
item.SalePrice = objlist[0].RootPart.SalePrice;
}
}
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
foreach (SceneObjectGroup grp in objlist)
effectivePerms &= grp.GetEffectivePermissions();
effectivePerms |= (uint)PermissionMask.Move;
AssetBase asset = CreateAsset(
objlist[0].GetPartName(objlist[0].RootPart.LocalId),
objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(itemXml),
objlist[0].OwnerID.ToString());
m_Scene.AssetService.Store(asset);
assetID = asset.FullID;
if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item.AssetID = asset.FullID;
m_Scene.InventoryService.UpdateItem(item);
}
else
{
item.AssetID = asset.FullID;
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
foreach (SceneObjectGroup grp in objlist)
effectivePerms &= grp.GetEffectivePermissions();
effectivePerms |= (uint)PermissionMask.Move;
if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
{
uint perms = effectivePerms;
uint nextPerms = (perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
}
else
{
item.BasePermissions = effectivePerms;
item.CurrentPermissions = effectivePerms;
item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
item.CurrentPermissions &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify |
(uint)PermissionMask.Move |
7); // Preserve folded permissions
}
item.CreationDate = Util.UnixTimeSinceEpoch();
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
m_Scene.AddInventoryItem(item);
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
if (notifyUser != null)
{
uint perms = effectivePerms;
uint nextPerms = (perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
}
else
{
item.BasePermissions = effectivePerms;
item.CurrentPermissions = effectivePerms;
item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
item.CurrentPermissions &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify |
(uint)PermissionMask.Move |
7); // Preserve folded permissions
}
item.CreationDate = Util.UnixTimeSinceEpoch();
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
m_Scene.AddInventoryItem(item);
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
if (notifyUser != null)
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
}
}

View File

@ -58,6 +58,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </summary>
public static int MAX_MAJOR_VERSION = 1;
/// <summary>
/// Has the control file been loaded for this archive?
/// </summary>
public bool ControlFileLoaded { get; private set; }
protected Scene m_scene;
protected Stream m_loadStream;
protected Guid m_requestId;
@ -545,7 +550,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </summary>
/// <param name="path"></param>
/// <param name="data"></param>
protected void LoadControlFile(string path, byte[] data)
public void LoadControlFile(string path, byte[] data)
{
XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
@ -591,6 +596,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
currentRegionSettings.Save();
ControlFileLoaded = true;
}
}
}

View File

@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <returns></returns>
public static string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5;
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
//
// if (options.ContainsKey("version"))
// {

View File

@ -171,7 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotControlFile = false;
bool gotNcAssetFile = false;
string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
@ -184,13 +183,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
arr.LoadControlFile(filePath, data);
Assert.That(arr.ControlFileLoaded, Is.True);
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
{
gotControlFile = true;
}
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
@ -203,7 +206,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
}
}
Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

View File

@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IInventoryAccessModule
{
UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
/// <summary>
/// Copy objects to a user's inventory.
/// </summary>
/// <remarks>
/// Is it left to the caller to delete them from the scene if required.
/// </remarks>
/// <param name="action"></param>
/// <param name="folderID"></param>
/// <param name="objectGroups"></param>
/// <param name="remoteClient"></param>
/// <returns>
/// Returns the UUID of the newly created item asset (not the item itself).
/// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
/// </returns>
UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);

View File

@ -150,7 +150,8 @@ namespace OpenSim.Region.Framework.Scenes
{
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null)
invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient);
invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient);
if (x.permissionToDelete)
{
foreach (SceneObjectGroup g in x.objectGroups)

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
if (serviceDll == String.Empty)
{
m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice");
m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice. Not starting.");
return;
}
@ -143,8 +143,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
{
m_log.Error("[FreeSwitchVoice] plugin mis-configured");
m_log.Info("[FreeSwitchVoice] plugin disabled: incomplete configuration");
m_log.Error("[FreeSwitchVoice]: Freeswitch service mis-configured. Not starting.");
return;
}
@ -164,24 +163,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
// String.Format("{0}/viv_get_prelogin.php", m_freeSwitchAPIPrefix), FreeSwitchSLVoiceGetPreloginHTTPHandler);
// MainServer.Instance.AddStreamHandler(h);
MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_signin.php", m_freeSwitchAPIPrefix),
FreeSwitchSLVoiceSigninHTTPHandler);
MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_buddy.php", m_freeSwitchAPIPrefix),
FreeSwitchSLVoiceBuddyHTTPHandler);
m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm);
MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_watcher.php", m_freeSwitchAPIPrefix),
FreeSwitchSLVoiceWatcherHTTPHandler);
m_log.InfoFormat("[FreeSwitchVoice]: using FreeSwitch server {0}", m_freeSwitchRealm);
m_Enabled = true;
m_log.Info("[FreeSwitchVoice] plugin enabled");
m_log.Info("[FreeSwitchVoice]: plugin enabled");
}
catch (Exception e)
{
m_log.ErrorFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.Message);
m_log.DebugFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.ToString());
m_log.ErrorFormat("[FreeSwitchVoice]: plugin initialization failed: {0} {1}", e.Message, e.StackTrace);
return;
}
@ -240,7 +239,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
{
if (m_Enabled)
{
m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene");
m_log.Info("[FreeSwitchVoice]: registering IVoiceModule with the scene");
// register the voice interface for this module, so the script engine can call us
scene.RegisterModuleInterface<IVoiceModule>(this);
@ -302,7 +301,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
// </summary>
public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps)
{
m_log.DebugFormat("[FreeSwitchVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
m_log.DebugFormat(
"[FreeSwitchVoice]: OnRegisterCaps() called with agentID {0} caps {1} in scene {2}",
agentID, caps, scene.RegionInfo.RegionName);
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("ProvisionVoiceAccountRequest",
@ -344,6 +345,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param,
UUID agentID, Caps caps)
{
m_log.DebugFormat(
"[FreeSwitchVoice][PROVISIONVOICE]: ProvisionVoiceAccountRequest() request: {0}, path: {1}, param: {2}", request, path, param);
ScenePresence avatar = scene.GetScenePresence(agentID);
if (avatar == null)
{
@ -357,9 +361,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
try
{
//m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
// request, path, param);
//XmlElement resp;
string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
string password = "1234";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16);
@ -416,6 +417,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
UUID agentID, Caps caps)
{
// m_log.DebugFormat(
// "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
// scene.RegionInfo.RegionName, agentID);
ScenePresence avatar = scene.GetScenePresence(agentID);
string avatarName = avatar.Name;
@ -502,6 +507,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
avatarName, request, path, param);
return "<llsd>true</llsd>";
}
@ -555,7 +561,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
return response;
}
public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
{
// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
@ -592,6 +597,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
public Hashtable FreeSwitchSLVoiceBuddyHTTPHandler(Hashtable request)
{
m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceBuddyHTTPHandler called");
Hashtable response = new Hashtable();
response["int_response_code"] = 200;
response["str_response_string"] = string.Empty;
@ -650,15 +657,58 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
<bdy_status>A</bdy_status>
<modified_ts>{3}</modified_ts>
<b2g_group_id></b2g_group_id>
</level3>", ids[i],i,m_freeSwitchRealm,dt));
</level3>", ids[i], i ,m_freeSwitchRealm, dt));
}
resp.Append("</buddies><groups></groups></body></level0></response>");
response["str_response_string"] = resp.ToString();
// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
// Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
//
// m_log.DebugFormat(
// "[FREESWITCH]: FreeSwitchSLVoiceBuddyHTTPHandler() response {0}",
// normalizeEndLines.Replace((string)response["str_response_string"],""));
return response;
}
public Hashtable FreeSwitchSLVoiceWatcherHTTPHandler(Hashtable request)
{
m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceWatcherHTTPHandler called");
Hashtable response = new Hashtable();
response["int_response_code"] = 200;
response["content-type"] = "text/xml";
Hashtable requestBody = ParseRequestBody((string)request["body"]);
string auth_token = (string)requestBody["auth_token"];
//string[] auth_tokenvals = auth_token.Split(':');
//string username = auth_tokenvals[0];
StringBuilder resp = new StringBuilder();
resp.Append("<?xml version=\"1.0\" encoding=\"iso-8859-1\" ?><response xmlns=\"http://www.vivox.com\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation= \"/xsd/buddy_list.xsd\">");
// FIXME: This is enough of a response to stop viewer 2 complaining about a login failure and get voice to work. If we don't
// give an OK response, then viewer 2 engages in an continuous viv_signin.php, viv_buddy.php, viv_watcher.php loop
// Viewer 1 appeared happy to ignore the lack of reply and still works with this reply.
//
// However, really we need to fill in whatever watcher data should be here (whatever that is).
resp.Append(string.Format(@"<level0>
<status>OK</status>
<cookie_name>lib_session</cookie_name>
<cookie>{0}</cookie>
<auth_token>{0}</auth_token>
<body/></level0></response>", auth_token));
response["str_response_string"] = resp.ToString();
// Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
//
// m_log.DebugFormat(
// "[FREESWITCH]: FreeSwitchSLVoiceWatcherHTTPHandler() response {0}",
// normalizeEndLines.Replace((string)response["str_response_string"],""));
//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
return response;
}
@ -710,6 +760,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
</response>", userid, pos, avatarName);
response["int_response_code"] = 200;
// m_log.DebugFormat("[FreeSwitchVoice]: Sending FreeSwitchSLVoiceSigninHTTPHandler response");
return response;
}
@ -795,16 +848,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
response["keepalive"] = false;
response["int_response_code"] = 500;
Hashtable requestBody = ParseRequestBody((string) request["body"]);
Hashtable requestBody = ParseRequestBody((string)request["body"]);
string section = (string) requestBody["section"];
m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section {0}", section);
if (section == "directory")
response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
else if (section == "dialplan")
response = m_FreeswitchService.HandleDialplanRequest(requestBody);
else
m_log.WarnFormat("[FreeSwitchVoice]: section was {0}", section);
m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested.", section);
return response;
}

View File

@ -62,6 +62,8 @@ namespace PrimMesher
bool needsScaling = false;
bool smallMap = bmW * bmH <= lod * lod;
width = bmW;
height = bmH;
while (width * height > numLodPixels)
@ -104,9 +106,14 @@ namespace PrimMesher
{
for (int x = 0; x <= width; x++)
{
int bmY = y < height ? y * 2 : y * 2 - 1;
int bmX = x < width ? x * 2 : x * 2 - 1;
Color c = bm.GetPixel(bmX, bmY);
Color c;
if (smallMap)
c = bm.GetPixel(x < width ? x : x - 1,
y < height ? y : y - 1);
else
c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
y < height ? y * 2 : y * 2 - 1);
redBytes[byteNdx] = c.R;
greenBytes[byteNdx] = c.G;

View File

@ -50,13 +50,13 @@ namespace OpenSim.Services.FreeswitchService
public Hashtable HandleDialplanRequest(Hashtable request)
{
m_log.DebugFormat("[FreeSwitchVoice] HandleDialplanRequest called with {0}",request.ToString());
m_log.DebugFormat("[FreeSwitchVoice]: HandleDialplanRequest called with {0}",request.ToString());
Hashtable response = new Hashtable();
foreach (DictionaryEntry item in request)
{
m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}",item.Key, item.Value);
m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
}
string requestcontext = (string) request["Hunt-Context"];
@ -66,7 +66,7 @@ namespace OpenSim.Services.FreeswitchService
if (m_freeSwitchContext != String.Empty && m_freeSwitchContext != requestcontext)
{
m_log.Debug("[FreeSwitchDirectory] returning empty as it's for another context");
m_log.Debug("[FreeSwitchDirectory]: returning empty as it's for another context");
response["str_response_string"] = "";
}
else
@ -116,13 +116,16 @@ namespace OpenSim.Services.FreeswitchService
{
Hashtable response = new Hashtable();
string domain = (string) request["domain"];
if (domain != m_freeSwitchRealm) {
if (domain != m_freeSwitchRealm)
{
response["content_type"] = "text/xml";
response["keepalive"] = false;
response["int_response_code"] = 200;
response["str_response_string"] = "";
} else {
m_log.DebugFormat("[FreeSwitchDirectory] HandleDirectoryRequest called with {0}",request.ToString());
}
else
{
// m_log.DebugFormat("[FreeSwitchDirectory]: HandleDirectoryRequest called with {0}",request.ToString());
// information in the request we might be interested in
@ -145,7 +148,7 @@ namespace OpenSim.Services.FreeswitchService
foreach (DictionaryEntry item in request)
{
m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}", item.Key, item.Value);
m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
}
string eventCallingFunction = (string) request["Event-Calling-Function"];
@ -173,7 +176,7 @@ namespace OpenSim.Services.FreeswitchService
}
else
{
m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod);
m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod);
response["int_response_code"] = 404;
response["content_type"] = "text/xml";
response["str_response_string"] = "";
@ -205,7 +208,7 @@ namespace OpenSim.Services.FreeswitchService
}
else
{
m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction);
m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction);
response["int_response_code"] = 404;
response["keepalive"] = false;
response["content_type"] = "text/xml";
@ -217,7 +220,7 @@ namespace OpenSim.Services.FreeswitchService
private Hashtable HandleRegister(string Context, string Realm, Hashtable request)
{
m_log.Info("[FreeSwitchDirectory] HandleRegister called");
m_log.Info("[FreeSwitchDirectory]: HandleRegister called");
// TODO the password we return needs to match that sent in the request, this is hard coded for now
string password = "1234";
@ -254,7 +257,7 @@ namespace OpenSim.Services.FreeswitchService
private Hashtable HandleInvite(string Context, string Realm, Hashtable request)
{
m_log.Info("[FreeSwitchDirectory] HandleInvite called");
m_log.Info("[FreeSwitchDirectory]: HandleInvite called");
// TODO the password we return needs to match that sent in the request, this is hard coded for now
string password = "1234";
@ -301,7 +304,7 @@ namespace OpenSim.Services.FreeswitchService
private Hashtable HandleLocateUser(String Realm, Hashtable request)
{
m_log.Info("[FreeSwitchDirectory] HandleLocateUser called");
m_log.Info("[FreeSwitchDirectory]: HandleLocateUser called");
// TODO the password we return needs to match that sent in the request, this is hard coded for now
string domain = (string) request["domain"];
@ -335,7 +338,7 @@ namespace OpenSim.Services.FreeswitchService
private Hashtable HandleConfigSofia(string Context, string Realm, Hashtable request)
{
m_log.Info("[FreeSwitchDirectory] HandleConfigSofia called");
m_log.Info("[FreeSwitchDirectory]: HandleConfigSofia called.");
// TODO the password we return needs to match that sent in the request, this is hard coded for now
string domain = (string) request["domain"];

View File

@ -64,7 +64,7 @@ namespace OpenSim.Services.FreeswitchService
m_freeSwitchDefaultWellKnownIP = freeswitchConfig.GetString("ServerAddress", String.Empty);
if (m_freeSwitchDefaultWellKnownIP == String.Empty)
{
m_log.Error("[FREESWITCH]: No FreeswitchServerAddress given, can't continue");
m_log.Error("[FREESWITCH]: No ServerAddress given, cannot start service.");
return;
}

View File

@ -621,10 +621,11 @@
;; You need to load a local service for a standalone, and a remote service
;; for a grid region. Use one of the lines below, as appropriate
;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section
; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
;; If using a remote module, specify the server URL
;; If using a remote connector, specify the server URL
; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
@ -632,20 +633,37 @@
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
;; !!!!!!STANDALONE ONLY!!!!!!
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
;; IP of your FS server
;ServerAddress = 85.25.142.92
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
;; This has to be set for the FreeSWITCH service to work
;ServerAddress = 127.0.0.1
;; All other options are - well - optional
; Realm = "127.0.0.1"
; SIPProxy = "127.0.0.1:5060"
; EchoServer = "127.0.0.1"
; EchoPort = 50505
; AttemptSTUN = "false"
;; The following configuration parameters are optional
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
;; Default is 5000ms
; DefaultTimeout = 5000
; Context = "default"
; UserName = "freeswitch"
; Password = "password"
;; The dial plan context. Default is "default"
; Context = default
;; Currently unused
; UserName = freeswitch
;; Currently unused
; Password = password
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
[Groups]
;# {Enabled} {} {Enable groups?} {true false} false

View File

@ -155,10 +155,6 @@
; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false
; enable / disable Collada mesh support
; default is true
; ColladaMesh = true
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom
@ -460,6 +456,12 @@
CoalesceMultipleObjectsToInventory = true
[Mesh]
; enable / disable Collada mesh support
; default is true
ColladaMesh = true
[ODEPhysicsSettings]
;##
;## World Settings

View File

@ -85,19 +85,41 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; IP of your FS server
;; The IP address of your FreeSWITCH server.
; ServerAddress = 127.0.0.1
;; All other options are - well - optional
; Realm = "127.0.0.1"
; SIPProxy = "127.0.0.1:5060"
; EchoServer = "127.0.0.1"
; EchoPort = 50505
; AttemptSTUN = "false"
;; The following configuration parameters are optional
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
;; Default is 5000ms
; DefaultTimeout = 5000
; Context = "default"
; UserName = "freeswitch"
; Password = "password"
;; The dial plan context. Default is "default"
; Context = default
;; Currently unused
; UserName = freeswitch
;; Currently unused
; Password = password
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; IP of your FS server
; ServerAddress = 127.0.0.1
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.

View File

@ -69,19 +69,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; IP of your FS server
;; The IP address of your FreeSWITCH server.
; ServerAddress = 127.0.0.1
;; All other options are - well - optional
; Realm = "127.0.0.1"
; SIPProxy = "127.0.0.1:5060"
; EchoServer = "127.0.0.1"
; EchoPort = 50505
; AttemptSTUN = "false"
;; The following configuration parameters are optional
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
;; Default is 5000ms
; DefaultTimeout = 5000
; Context = "default"
; UserName = "freeswitch"
; Password = "password"
;; The dial plan context. Default is "default"
; Context = default
;; Currently unused
; UserName = freeswitch
;; Currently unused
; Password = password
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.

View File

@ -28,10 +28,10 @@
[HGInventoryAccessModule]
ProfileServerURI = "http://127.0.0.1:9000/profiles"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
[Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
@ -45,16 +45,9 @@
AssetCaching = "CenomeMemoryAssetCache"
Include-CenomeCache = "config-include/CenomeCache.ini"
;; Enable this to use Freeswitch on a standalone
;FreeswitchServiceInConnector = True
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "LocalAuthorizationServicesConnector"
[FreeswitchService]
;; Configuration for the freeswitch service goes here
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
[GridService]
;; For in-memory region storage (default)
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
@ -74,9 +67,8 @@
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; === HG ONLY ===
;; change this to the address of your simulator
Gatekeeper="http://127.0.0.1:9000"
;; change this to the address of your simulator
Gatekeeper="http://127.0.0.1:9000"
[LibraryModule]
; Set this if you want to change the name of the OpenSim Library