* Prevent texture sender thread termination from immediately crashing the sim
parent
9848dc77cc
commit
09dabb2aec
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@ -39,8 +39,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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public class TextureDownloadModule : IRegionModule
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
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@ -176,34 +176,44 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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ITextureSender sender = null;
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while (true)
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try
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{
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sender = m_queueSenders.Dequeue();
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if (sender.Cancel)
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while (true)
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{
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TextureSent(sender);
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sender = m_queueSenders.Dequeue();
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sender.Cancel = false;
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}
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else
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{
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bool finished = sender.SendTexturePacket();
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if (finished)
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if (sender.Cancel)
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{
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TextureSent(sender);
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sender.Cancel = false;
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}
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else
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{
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m_queueSenders.Enqueue(sender);
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bool finished = sender.SendTexturePacket();
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if (finished)
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{
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TextureSent(sender);
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}
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else
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{
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m_queueSenders.Enqueue(sender);
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}
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}
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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catch (Exception e)
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{
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// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
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m_log.ErrorFormat(
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"[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
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e);
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}
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}
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/// <summary>
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@ -371,7 +371,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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public void Reconnect()
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{
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m_log.DebugFormat("[IRC-Connector-{0}]: Reconnect request for {1} on {2}:{3}", idn, m_nick, m_server, m_ircChannel);
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// Don't do this if a Connect is in progress...
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@ -518,7 +517,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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if (m_enabled) Reconnect();
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}
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private Regex RE = new Regex(@":(?<nick>[\w-]*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)",
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