* Prevent texture sender thread termination from immediately crashing the sim

0.6.0-stable
Justin Clarke Casey 2008-11-04 21:26:40 +00:00
parent 9848dc77cc
commit 09dabb2aec
2 changed files with 29 additions and 21 deletions

View File

@ -39,8 +39,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
public class TextureDownloadModule : IRegionModule
{
//private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
@ -176,6 +176,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
ITextureSender sender = null;
try
{
while (true)
{
sender = m_queueSenders.Dequeue();
@ -205,6 +207,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
}
}
catch (Exception e)
{
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
m_log.ErrorFormat(
"[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
e);
}
}
/// <summary>
/// Called when the texture has finished sending.

View File

@ -371,7 +371,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
public void Reconnect()
{
m_log.DebugFormat("[IRC-Connector-{0}]: Reconnect request for {1} on {2}:{3}", idn, m_nick, m_server, m_ircChannel);
// Don't do this if a Connect is in progress...
@ -518,7 +517,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
if (m_enabled) Reconnect();
}
private Regex RE = new Regex(@":(?<nick>[\w-]*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)",