minor: group all the map tile options together

bulletsim
Justin Clark-Casey (justincc) 2011-07-21 03:18:10 +01:00
parent d2d67a1abf
commit 0a09c45726
2 changed files with 16 additions and 15 deletions

View File

@ -68,15 +68,6 @@
;; in a <Regions> tag. ;; in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml"; ; regionload_webserver_url = "http://example.com/regions.xml";
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
; TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
; DrawPrimOnMapTile = true
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
; NonPhysicalPrimMax = 256 ; NonPhysicalPrimMax = 256
@ -200,6 +191,15 @@
;; If not generating maptiles, use this static texture asset ID ;; If not generating maptiles, use this static texture asset ID
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
; TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
; DrawPrimOnMapTile = true
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
; HttpProxy = "http://proxy.com:8080" ; HttpProxy = "http://proxy.com:8080"

View File

@ -67,12 +67,6 @@
; except that everything is also enclosed in a <Regions> tag. ; except that everything is also enclosed in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml"; ; regionload_webserver_url = "http://example.com/regions.xml";
; Draw objects on maptile. This step might take a long time if you've got a large number of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
NonPhysicalPrimMax = 256 NonPhysicalPrimMax = 256
@ -226,6 +220,13 @@
; If not generating maptiles, use this static texture asset ID ; If not generating maptiles, use this static texture asset ID
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
; Draw objects on maptile. This step might take a long time if you've got a large number of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
; ## ; ##
; ## EMAIL MODULE ; ## EMAIL MODULE
; ## ; ##