minor: group all the map tile options together
parent
d2d67a1abf
commit
0a09c45726
|
@ -68,15 +68,6 @@
|
||||||
;; in a <Regions> tag.
|
;; in a <Regions> tag.
|
||||||
; regionload_webserver_url = "http://example.com/regions.xml";
|
; regionload_webserver_url = "http://example.com/regions.xml";
|
||||||
|
|
||||||
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
|
|
||||||
;; Use terrain texture for maptiles if true, use shaded green if false
|
|
||||||
; TextureOnMapTile = true
|
|
||||||
|
|
||||||
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
|
|
||||||
;; Draw objects on maptile. This step might take a long time if you've
|
|
||||||
;; got a large number of objects, so you can turn it off here if you'd like.
|
|
||||||
; DrawPrimOnMapTile = true
|
|
||||||
|
|
||||||
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
|
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
|
||||||
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
||||||
; NonPhysicalPrimMax = 256
|
; NonPhysicalPrimMax = 256
|
||||||
|
@ -200,6 +191,15 @@
|
||||||
;; If not generating maptiles, use this static texture asset ID
|
;; If not generating maptiles, use this static texture asset ID
|
||||||
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||||
|
|
||||||
|
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
|
||||||
|
;; Use terrain texture for maptiles if true, use shaded green if false
|
||||||
|
; TextureOnMapTile = true
|
||||||
|
|
||||||
|
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
|
||||||
|
;; Draw objects on maptile. This step might take a long time if you've
|
||||||
|
;; got a large number of objects, so you can turn it off here if you'd like.
|
||||||
|
; DrawPrimOnMapTile = true
|
||||||
|
|
||||||
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
|
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
|
||||||
; HttpProxy = "http://proxy.com:8080"
|
; HttpProxy = "http://proxy.com:8080"
|
||||||
|
|
||||||
|
|
|
@ -67,12 +67,6 @@
|
||||||
; except that everything is also enclosed in a <Regions> tag.
|
; except that everything is also enclosed in a <Regions> tag.
|
||||||
; regionload_webserver_url = "http://example.com/regions.xml";
|
; regionload_webserver_url = "http://example.com/regions.xml";
|
||||||
|
|
||||||
; Draw objects on maptile. This step might take a long time if you've got a large number of
|
|
||||||
; objects, so you can turn it off here if you'd like.
|
|
||||||
DrawPrimOnMapTile = true
|
|
||||||
; Use terrain texture for maptiles if true, use shaded green if false
|
|
||||||
TextureOnMapTile = true
|
|
||||||
|
|
||||||
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
||||||
NonPhysicalPrimMax = 256
|
NonPhysicalPrimMax = 256
|
||||||
|
|
||||||
|
@ -226,6 +220,13 @@
|
||||||
; If not generating maptiles, use this static texture asset ID
|
; If not generating maptiles, use this static texture asset ID
|
||||||
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||||
|
|
||||||
|
; Draw objects on maptile. This step might take a long time if you've got a large number of
|
||||||
|
; objects, so you can turn it off here if you'd like.
|
||||||
|
DrawPrimOnMapTile = true
|
||||||
|
|
||||||
|
; Use terrain texture for maptiles if true, use shaded green if false
|
||||||
|
TextureOnMapTile = true
|
||||||
|
|
||||||
; ##
|
; ##
|
||||||
; ## EMAIL MODULE
|
; ## EMAIL MODULE
|
||||||
; ##
|
; ##
|
||||||
|
|
Loading…
Reference in New Issue