minor: group all the map tile options together
parent
d2d67a1abf
commit
0a09c45726
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@ -68,15 +68,6 @@
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;; in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = true
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; got a large number of objects, so you can turn it off here if you'd like.
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; DrawPrimOnMapTile = true
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;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
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;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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; NonPhysicalPrimMax = 256
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@ -200,6 +191,15 @@
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;; If not generating maptiles, use this static texture asset ID
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; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = true
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; got a large number of objects, so you can turn it off here if you'd like.
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; DrawPrimOnMapTile = true
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;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
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; HttpProxy = "http://proxy.com:8080"
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@ -67,12 +67,6 @@
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; Draw objects on maptile. This step might take a long time if you've got a large number of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = true
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; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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NonPhysicalPrimMax = 256
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@ -226,6 +220,13 @@
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; If not generating maptiles, use this static texture asset ID
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;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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; Draw objects on maptile. This step might take a long time if you've got a large number of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = true
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; ##
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; ## EMAIL MODULE
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; ##
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