diff --git a/OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs new file mode 100644 index 0000000000..1e01c64034 --- /dev/null +++ b/OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs @@ -0,0 +1,169 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Threading; +using log4net; +using OpenMetaverse; +using OpenSim.Framework; +using pCampBot.Interfaces; + +namespace pCampBot +{ + /// + /// Get the bot to make a region crossing. + /// + public class CrossBehaviour : AbstractBehaviour + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false); + + public const int m_regionCrossingTimeout = 1000 * 60; + + public CrossBehaviour() { Name = "Cross"; } + + public override void Action() + { + GridClient client = Bot.Client; + +// // Fly to make the border cross easier. +// client.Self.Movement.Fly = true; +// client.Self.Movement.Fly = false; + + // Seek out neighbouring region + Simulator currentSim = client.Network.CurrentSim; + ulong currentHandle = currentSim.Handle; + uint currentX, currentY; + Utils.LongToUInts(currentHandle, out currentX, out currentY); + + List candidateRegions = new List(); + TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West + TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East + TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South + TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North + + if (candidateRegions.Count != 0) + { + GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)]; + + uint targetX, targetY; + Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY); + + Vector3 pos = client.Self.SimPosition; + if (targetX < currentX) + pos.X = -1; + else if (targetX > currentX) + pos.X = Constants.RegionSize + 1; + + if (targetY < currentY) + pos.Y = -1; + else if (targetY > currentY) + pos.Y = Constants.RegionSize + 1; + + m_log.DebugFormat( + "[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}", + Bot.Name, currentSim.Name, destRegion.Name, pos); + + // Face in the direction of the candidate region + client.Self.Movement.TurnToward(pos); + + // Listen for event so that we know when we've crossed the region boundary + Bot.Client.Self.RegionCrossed += Self_RegionCrossed; + + // Start moving + Bot.Client.Self.Movement.AtPos = true; + + // Stop when reach region target or border cross detected + if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout)) + { + m_log.ErrorFormat( + "[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms", + Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout); + } + else + { + m_log.DebugFormat( + "[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}", + Bot.Name, currentSim.Name, destRegion.Name); + } + + Bot.Client.Self.RegionCrossed -= Self_RegionCrossed; + + // We will hackishly carry on travelling into the region for a little bit. + Thread.Sleep(6000); + + m_log.DebugFormat( + "[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}", + Bot.Name, currentSim.Name, destRegion.Name); + + Bot.Client.Self.Movement.AtPos = false; + } + else + { + m_log.DebugFormat( + "[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.", + Bot.Name, currentSim.Name); + } + } + + private bool TryAddRegion(ulong handle, List regions) + { + Dictionary knownRegions = Bot.Manager.RegionsKnown; + + lock (knownRegions) + { + if (knownRegions.Count == 0) + return false; + + m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle); + + if (knownRegions.ContainsKey(handle)) + { + GridRegion region = knownRegions[handle]; + m_log.DebugFormat( + "[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name); + + regions.Add(region); + + return true; + } + else + { + return false; + } + } + } + + internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args) + { + m_regionCrossedMutex.Set(); + } + } +} \ No newline at end of file