remove some mono compiler warnings
parent
c693bd51a0
commit
0a0e285919
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@ -565,7 +565,7 @@ namespace OpenSim.Framework.Console
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/// </summary>
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public class CommandConsole : ConsoleBase, ICommandConsole
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public ICommands Commands { get; private set; }
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@ -294,7 +294,7 @@ namespace OpenSim.Framework
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return result;
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}
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}
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catch (Exception e)
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catch
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{
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// don't need to treat this as an error... we're just guessing anyway
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// m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message);
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@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract class PhysicsScene
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another.
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@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float CAPSULE_RADIUS = 0.37f;
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private float CAPSULE_LENGTH = 2.140599f;
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private float m_tensor = 3800000f;
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private float heightFudgeFactor = 0.52f;
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// private float heightFudgeFactor = 0.52f;
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private float walkDivisor = 1.3f;
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private float runDivisor = 0.8f;
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private bool flying = false;
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@ -150,7 +150,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public OdeCharacter(
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String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
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float capsule_radius, float tensor, float density, float height_fudge_factor,
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float capsule_radius, float tensor, float density,
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float walk_divisor, float rundivisor)
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{
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m_uuid = UUID.Random();
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@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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CAPSULE_RADIUS = capsule_radius;
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m_tensor = tensor;
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m_density = density;
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heightFudgeFactor = height_fudge_factor;
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// heightFudgeFactor = height_fudge_factor;
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walkDivisor = walk_divisor;
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runDivisor = rundivisor;
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@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
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public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
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private float avDensity = 80f;
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private float avHeightFudgeFactor = 0.52f;
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// private float avHeightFudgeFactor = 0.52f;
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private float avMovementDivisorWalk = 1.3f;
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private float avMovementDivisorRun = 0.8f;
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private float minimumGroundFlightOffset = 3f;
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@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private int m_physicsiterations = 10;
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private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
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private readonly PhysicsActor PANull = new NullPhysicsActor();
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private float step_time = 0.0f;
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// private float step_time = 0.0f;
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//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
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//Ckrinke private int ms = 0;
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public IntPtr world;
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@ -476,7 +476,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
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avDensity = physicsconfig.GetFloat("av_density", 80f);
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avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
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// avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
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avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
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avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
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avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
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@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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OdeCharacter newAv
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= new OdeCharacter(
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avName, this, pos, size, avPIDD, avPIDP,
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avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor,
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avCapRadius, avStandupTensor, avDensity,
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avMovementDivisorWalk, avMovementDivisorRun);
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newAv.Flying = isFlying;
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@ -503,8 +503,7 @@
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; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
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; will also be affected.
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;
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;DisableFacelights = "false"
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;DisableFacelights = "false(1815)
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[ClientStack.LindenCaps]
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;; Long list of capabilities taken from
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@ -710,7 +709,8 @@
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av_density = 80
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; use this value to cut 52% of the height the sim gives us
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av_height_fudge_factor = 0.52
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; Currently unused
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; av_height_fudge_factor = 0.52
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; Movement. Smaller is faster.
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