remove some mono compiler warnings
parent
c693bd51a0
commit
0a0e285919
|
@ -565,7 +565,7 @@ namespace OpenSim.Framework.Console
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class CommandConsole : ConsoleBase, ICommandConsole
|
public class CommandConsole : ConsoleBase, ICommandConsole
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
public ICommands Commands { get; private set; }
|
public ICommands Commands { get; private set; }
|
||||||
|
|
||||||
|
|
|
@ -294,7 +294,7 @@ namespace OpenSim.Framework
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
// don't need to treat this as an error... we're just guessing anyway
|
// don't need to treat this as an error... we're just guessing anyway
|
||||||
// m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message);
|
// m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message);
|
||||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
public abstract class PhysicsScene
|
public abstract class PhysicsScene
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another.
|
/// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another.
|
||||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float CAPSULE_RADIUS = 0.37f;
|
private float CAPSULE_RADIUS = 0.37f;
|
||||||
private float CAPSULE_LENGTH = 2.140599f;
|
private float CAPSULE_LENGTH = 2.140599f;
|
||||||
private float m_tensor = 3800000f;
|
private float m_tensor = 3800000f;
|
||||||
private float heightFudgeFactor = 0.52f;
|
// private float heightFudgeFactor = 0.52f;
|
||||||
private float walkDivisor = 1.3f;
|
private float walkDivisor = 1.3f;
|
||||||
private float runDivisor = 0.8f;
|
private float runDivisor = 0.8f;
|
||||||
private bool flying = false;
|
private bool flying = false;
|
||||||
|
@ -150,7 +150,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public OdeCharacter(
|
public OdeCharacter(
|
||||||
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
|
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
|
||||||
float capsule_radius, float tensor, float density, float height_fudge_factor,
|
float capsule_radius, float tensor, float density,
|
||||||
float walk_divisor, float rundivisor)
|
float walk_divisor, float rundivisor)
|
||||||
{
|
{
|
||||||
m_uuid = UUID.Random();
|
m_uuid = UUID.Random();
|
||||||
|
@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
CAPSULE_RADIUS = capsule_radius;
|
CAPSULE_RADIUS = capsule_radius;
|
||||||
m_tensor = tensor;
|
m_tensor = tensor;
|
||||||
m_density = density;
|
m_density = density;
|
||||||
heightFudgeFactor = height_fudge_factor;
|
// heightFudgeFactor = height_fudge_factor;
|
||||||
walkDivisor = walk_divisor;
|
walkDivisor = walk_divisor;
|
||||||
runDivisor = rundivisor;
|
runDivisor = rundivisor;
|
||||||
|
|
||||||
|
|
|
@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
|
private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
|
||||||
public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
|
public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
|
||||||
private float avDensity = 80f;
|
private float avDensity = 80f;
|
||||||
private float avHeightFudgeFactor = 0.52f;
|
// private float avHeightFudgeFactor = 0.52f;
|
||||||
private float avMovementDivisorWalk = 1.3f;
|
private float avMovementDivisorWalk = 1.3f;
|
||||||
private float avMovementDivisorRun = 0.8f;
|
private float avMovementDivisorRun = 0.8f;
|
||||||
private float minimumGroundFlightOffset = 3f;
|
private float minimumGroundFlightOffset = 3f;
|
||||||
|
@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private int m_physicsiterations = 10;
|
private int m_physicsiterations = 10;
|
||||||
private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
|
private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
|
||||||
private readonly PhysicsActor PANull = new NullPhysicsActor();
|
private readonly PhysicsActor PANull = new NullPhysicsActor();
|
||||||
private float step_time = 0.0f;
|
// private float step_time = 0.0f;
|
||||||
//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
|
//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
|
||||||
//Ckrinke private int ms = 0;
|
//Ckrinke private int ms = 0;
|
||||||
public IntPtr world;
|
public IntPtr world;
|
||||||
|
@ -476,7 +476,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
|
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
|
||||||
|
|
||||||
avDensity = physicsconfig.GetFloat("av_density", 80f);
|
avDensity = physicsconfig.GetFloat("av_density", 80f);
|
||||||
avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
|
// avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
|
||||||
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
|
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
|
||||||
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
|
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
|
||||||
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
|
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
|
||||||
|
@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
OdeCharacter newAv
|
OdeCharacter newAv
|
||||||
= new OdeCharacter(
|
= new OdeCharacter(
|
||||||
avName, this, pos, size, avPIDD, avPIDP,
|
avName, this, pos, size, avPIDD, avPIDP,
|
||||||
avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor,
|
avCapRadius, avStandupTensor, avDensity,
|
||||||
avMovementDivisorWalk, avMovementDivisorRun);
|
avMovementDivisorWalk, avMovementDivisorRun);
|
||||||
|
|
||||||
newAv.Flying = isFlying;
|
newAv.Flying = isFlying;
|
||||||
|
|
|
@ -503,8 +503,7 @@
|
||||||
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
|
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
|
||||||
; will also be affected.
|
; will also be affected.
|
||||||
;
|
;
|
||||||
;DisableFacelights = "false"
|
;DisableFacelights = "false(1815)
|
||||||
|
|
||||||
|
|
||||||
[ClientStack.LindenCaps]
|
[ClientStack.LindenCaps]
|
||||||
;; Long list of capabilities taken from
|
;; Long list of capabilities taken from
|
||||||
|
@ -710,7 +709,8 @@
|
||||||
av_density = 80
|
av_density = 80
|
||||||
|
|
||||||
; use this value to cut 52% of the height the sim gives us
|
; use this value to cut 52% of the height the sim gives us
|
||||||
av_height_fudge_factor = 0.52
|
; Currently unused
|
||||||
|
; av_height_fudge_factor = 0.52
|
||||||
|
|
||||||
; Movement. Smaller is faster.
|
; Movement. Smaller is faster.
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue