Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
0a131bf9a7
|
@ -275,7 +275,8 @@ namespace OpenSim.Framework
|
||||||
size += pelvisToFoot;
|
size += pelvisToFoot;
|
||||||
|
|
||||||
m_standSize = new Vector3(0.45f, 0.6f, size);
|
m_standSize = new Vector3(0.45f, 0.6f, size);
|
||||||
m_feetOffset = 0.5f * size - pelvisToFoot;
|
// m_feetOffset = 0.5f * size - pelvisToFoot;
|
||||||
|
m_feetOffset = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -174,12 +174,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[AVFACTORY]: Setting visual params for {0} to {1}",
|
// "[AVFACTORY]: Setting visual params for {0} to {1}",
|
||||||
// client.Name, string.Join(", ", visualParamsStrings));
|
// client.Name, string.Join(", ", visualParamsStrings));
|
||||||
|
/*
|
||||||
float oldHeight = sp.Appearance.AvatarHeight;
|
float oldHeight = sp.Appearance.AvatarHeight;
|
||||||
changed = sp.Appearance.SetVisualParams(visualParams);
|
changed = sp.Appearance.SetVisualParams(visualParams);
|
||||||
|
|
||||||
if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
|
if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
|
||||||
((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
|
((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
|
||||||
|
*/
|
||||||
|
float oldoff = sp.Appearance.AvatarFeetOffset;
|
||||||
|
Vector3 oldbox = sp.Appearance.AvatarBoxSize;
|
||||||
|
changed = sp.Appearance.SetVisualParams(visualParams);
|
||||||
|
float off = sp.Appearance.AvatarFeetOffset;
|
||||||
|
Vector3 box = sp.Appearance.AvatarBoxSize;
|
||||||
|
if(oldoff != off || oldbox != box)
|
||||||
|
((ScenePresence)sp).SetSize(box,off);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Process the baked texture array
|
// Process the baked texture array
|
||||||
|
|
|
@ -1260,6 +1260,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
|
PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetSize(Vector3 size, float feetoffset)
|
||||||
|
{
|
||||||
|
if (PhysicsActor != null && !IsChildAgent)
|
||||||
|
PhysicsActor.setAvatarSize(size, feetoffset);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Complete Avatar's movement into the region.
|
/// Complete Avatar's movement into the region.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -175,6 +175,11 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
public abstract Vector3 Size { get; set; }
|
public abstract Vector3 Size { get; set; }
|
||||||
|
|
||||||
|
public virtual void setAvatarSize(Vector3 size, float feetOffset)
|
||||||
|
{
|
||||||
|
Size = size;
|
||||||
|
}
|
||||||
|
|
||||||
public virtual bool Phantom { get; set; }
|
public virtual bool Phantom { get; set; }
|
||||||
|
|
||||||
public virtual bool IsVolumeDtc
|
public virtual bool IsVolumeDtc
|
||||||
|
|
|
@ -90,13 +90,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
public float PID_D;
|
public float PID_D;
|
||||||
public float PID_P;
|
public float PID_P;
|
||||||
|
|
||||||
|
private float m_feetOffset = 0;
|
||||||
private float feetOff = 0;
|
private float feetOff = 0;
|
||||||
private float feetSZ = 0.5f;
|
private float feetSZ = 0.5f;
|
||||||
const float feetScale = 0.8f;
|
const float feetScale = 0.8f;
|
||||||
const float sizeZAdjust = 0.18f;
|
|
||||||
private float boneOff = 0;
|
private float boneOff = 0;
|
||||||
|
|
||||||
|
|
||||||
public float walkDivisor = 1.3f;
|
public float walkDivisor = 1.3f;
|
||||||
public float runDivisor = 0.8f;
|
public float runDivisor = 0.8f;
|
||||||
private bool flying = false;
|
private bool flying = false;
|
||||||
|
@ -475,6 +474,28 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void setAvatarSize(Vector3 size, float feetOffset)
|
||||||
|
{
|
||||||
|
if (size.IsFinite())
|
||||||
|
{
|
||||||
|
if (size.X < 0.01f)
|
||||||
|
size.X = 0.01f;
|
||||||
|
if (size.Y < 0.01f)
|
||||||
|
size.Y = 0.01f;
|
||||||
|
if (size.Z < 0.01f)
|
||||||
|
size.Z = 0.01f;
|
||||||
|
|
||||||
|
strAvatarSize st = new strAvatarSize();
|
||||||
|
st.size = size;
|
||||||
|
st.offset = feetOffset;
|
||||||
|
AddChange(changes.AvatarSize, st);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This creates the Avatar's physical Surrogate at the position supplied
|
/// This creates the Avatar's physical Surrogate at the position supplied
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -673,7 +694,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// sizes one day should came from visual parameters
|
// sizes one day should came from visual parameters
|
||||||
float sx = m_size.X;
|
float sx = m_size.X;
|
||||||
float sy = m_size.Y;
|
float sy = m_size.Y;
|
||||||
float sz = m_size.Z + sizeZAdjust;
|
float sz = m_size.Z;
|
||||||
|
|
||||||
|
|
||||||
float topsx = sx * 0.9f;
|
float topsx = sx * 0.9f;
|
||||||
float midsx = sx;
|
float midsx = sx;
|
||||||
|
@ -693,7 +715,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
float midsz = sz - topsz - feetsz;
|
float midsz = sz - topsz - feetsz;
|
||||||
float bonesz = sz;
|
float bonesz = sz;
|
||||||
|
|
||||||
float bot = -sz * 0.5f;
|
float bot = -sz * 0.5f + m_feetOffset;
|
||||||
|
|
||||||
boneOff = bot + 0.3f;
|
boneOff = bot + 0.3f;
|
||||||
|
|
||||||
|
@ -754,6 +776,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.GeomSetOffsetPosition(feetbox, 0, 0, feetz);
|
d.GeomSetOffsetPosition(feetbox, 0, 0, feetz);
|
||||||
d.GeomSetOffsetPosition(midbox, 0, 0, midz);
|
d.GeomSetOffsetPosition(midbox, 0, 0, midz);
|
||||||
d.GeomSetOffsetPosition(topbox, 0, 0, topz);
|
d.GeomSetOffsetPosition(topbox, 0, 0, topz);
|
||||||
|
d.GeomSetOffsetPosition(bonebox, 0, 0, m_feetOffset);
|
||||||
|
|
||||||
// The purpose of the AMotor here is to keep the avatar's physical
|
// The purpose of the AMotor here is to keep the avatar's physical
|
||||||
// surrogate from rotating while moving
|
// surrogate from rotating while moving
|
||||||
|
@ -1402,6 +1425,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void changeAvatarSize(strAvatarSize st)
|
||||||
|
{
|
||||||
|
m_feetOffset = st.offset;
|
||||||
|
changeSize(st.size);
|
||||||
|
}
|
||||||
|
|
||||||
private void changeSize(Vector3 pSize)
|
private void changeSize(Vector3 pSize)
|
||||||
{
|
{
|
||||||
if (pSize.IsFinite())
|
if (pSize.IsFinite())
|
||||||
|
@ -1609,6 +1638,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
changeSize((Vector3)arg);
|
changeSize((Vector3)arg);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case changes.AvatarSize:
|
||||||
|
changeAvatarSize((strAvatarSize)arg);
|
||||||
|
break;
|
||||||
|
|
||||||
case changes.Momentum:
|
case changes.Momentum:
|
||||||
changeMomentum((Vector3)arg);
|
changeMomentum((Vector3)arg);
|
||||||
break;
|
break;
|
||||||
|
@ -1656,5 +1689,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
_parent_scene.AddChange((PhysicsActor)this, what, arg);
|
_parent_scene.AddChange((PhysicsActor)this, what, arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private struct strAvatarSize
|
||||||
|
{
|
||||||
|
public Vector3 size;
|
||||||
|
public float offset;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -147,6 +147,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
PIDHoverActive,
|
PIDHoverActive,
|
||||||
|
|
||||||
Size,
|
Size,
|
||||||
|
AvatarSize,
|
||||||
Shape,
|
Shape,
|
||||||
PhysRepData,
|
PhysRepData,
|
||||||
AddPhysRep,
|
AddPhysRep,
|
||||||
|
|
Loading…
Reference in New Issue