Mantis #1936
Thank you, gsky, for a patch that corrects the threading model to use the multithreaded apartment in the grid servers and region server.0.6.0-stable
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9f9e7d98ea
commit
0a18d544c5
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@ -53,7 +53,6 @@ namespace OpenSim.Grid.AssetServer
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private IAssetProviderPlugin m_assetProvider;
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private IAssetProviderPlugin m_assetProvider;
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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XmlConfigurator.Configure();
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XmlConfigurator.Configure();
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@ -32,7 +32,6 @@ namespace OpenSim.Grid.GridServer
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{
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{
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public class Program
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public class Program
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{
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{
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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XmlConfigurator.Configure();
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XmlConfigurator.Configure();
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@ -46,7 +46,6 @@ namespace OpenSim.Grid.InventoryServer
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public const string LogName = "INVENTORY";
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public const string LogName = "INVENTORY";
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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XmlConfigurator.Configure();
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XmlConfigurator.Configure();
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@ -50,7 +50,6 @@ namespace OpenSim.Grid.MessagingServer
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// private LLUUID m_lastCreatedUser = LLUUID.Random();
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// private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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XmlConfigurator.Configure();
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XmlConfigurator.Configure();
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@ -60,7 +60,6 @@ namespace OpenSim.Grid.UserServer
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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XmlConfigurator.Configure();
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XmlConfigurator.Configure();
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@ -39,7 +39,6 @@ namespace OpenSim
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public static string iniFilePath = "";
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public static string iniFilePath = "";
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//could move our main function into OpenSimMain and kill this class
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//could move our main function into OpenSimMain and kill this class
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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// First line
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// First line
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