TEST do a Animator.UpdateMovementAnimations() when making root ( in

validate appearence just before sending animation
avinationmerge
UbitUmarov 2014-08-13 03:01:49 +01:00
parent cf48b814eb
commit 0a1ffad07c
1 changed files with 5 additions and 1 deletions

View File

@ -3506,7 +3506,11 @@ namespace OpenSim.Region.Framework.Scenes
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
}
if (!IsSatOnObject && Animator != null)
Animator.UpdateMovementAnimations();
// This agent just became root. We are going to tell everyone about it. The process of
// getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
// again here... this comes after the cached appearance check because the avatars