TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animationavinationmerge
parent
cf48b814eb
commit
0a1ffad07c
|
@ -3506,7 +3506,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!IsSatOnObject && Animator != null)
|
||||
Animator.UpdateMovementAnimations();
|
||||
|
||||
// This agent just became root. We are going to tell everyone about it. The process of
|
||||
// getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
|
||||
// again here... this comes after the cached appearance check because the avatars
|
||||
|
|
Loading…
Reference in New Issue