worldmap now gets correctly updated when terrain changes
parent
e19fa01caa
commit
0a6628f333
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@ -247,6 +247,8 @@ namespace OpenSim.Region.Environment.Scenes
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if (Terrain.Tainted())
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if (Terrain.Tainted())
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{
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{
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CreateTerrainTexture();
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lock (Terrain.heightmap)
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lock (Terrain.heightmap)
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{
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{
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lock (m_syncRoot)
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lock (m_syncRoot)
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