worldmap now gets correctly updated when terrain changes

afrisby
Brian McBee 2007-08-08 20:47:44 +00:00
parent e19fa01caa
commit 0a6628f333
1 changed files with 2 additions and 0 deletions

View File

@ -247,6 +247,8 @@ namespace OpenSim.Region.Environment.Scenes
if (Terrain.Tainted()) if (Terrain.Tainted())
{ {
CreateTerrainTexture();
lock (Terrain.heightmap) lock (Terrain.heightmap)
{ {
lock (m_syncRoot) lock (m_syncRoot)