minor:comments

arthursv
Teravus Ovares (Dan Olivares) 2009-08-12 23:34:12 -04:00
parent 18634e9dd8
commit 0a85d1d767
7 changed files with 91 additions and 5 deletions

View File

@ -31,10 +31,17 @@ using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
/// <summary>
/// Information about an Animation
/// </summary>
[Serializable]
public class Animation
{
private UUID animID;
/// <summary>
/// ID of Animation
/// </summary>
public UUID AnimID
{
get { return animID; }
@ -49,6 +56,10 @@ namespace OpenSim.Framework
}
private UUID objectID;
/// <summary>
/// Unique ID of object that is being animated
/// </summary>
public UUID ObjectID
{
get { return objectID; }
@ -59,6 +70,12 @@ namespace OpenSim.Framework
{
}
/// <summary>
/// Creates an Animation based on the data
/// </summary>
/// <param name="animID">UUID ID of animation</param>
/// <param name="sequenceNum"></param>
/// <param name="objectID">ID of object to be animated</param>
public Animation(UUID animID, int sequenceNum, UUID objectID)
{
this.animID = animID;
@ -66,11 +83,20 @@ namespace OpenSim.Framework
this.objectID = objectID;
}
/// <summary>
/// Animation from OSDMap from LLSD XML or LLSD json
/// </summary>
/// <param name="args"></param>
public Animation(OSDMap args)
{
UnpackUpdateMessage(args);
}
/// <summary>
/// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json
/// </summary>
/// <returns></returns>
public OSDMap PackUpdateMessage()
{
OSDMap anim = new OSDMap();
@ -80,6 +106,10 @@ namespace OpenSim.Framework
return anim;
}
/// <summary>
/// Fill object with data from OSDMap
/// </summary>
/// <param name="args"></param>
public void UnpackUpdateMessage(OSDMap args)
{
if (args["animation"] != null)

View File

@ -31,10 +31,20 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Asset class. All Assets are reference by this class or a class derived from this class
/// </summary>
[Serializable]
public class AssetBase
{
/// <summary>
/// Data of the Asset
/// </summary>
private byte[] m_data;
/// <summary>
/// Meta Data of the Asset
/// </summary>
private AssetMetadata m_metadata;
public AssetBase()
@ -71,6 +81,9 @@ namespace OpenSim.Framework
}
/// <summary>
/// Checks if this asset is a binary or text asset
/// </summary>
public bool IsBinaryAsset
{
get
@ -102,12 +115,17 @@ namespace OpenSim.Framework
set { m_data = value; }
}
/// <summary>
/// Asset UUID
/// </summary>
public UUID FullID
{
get { return m_metadata.FullID; }
set { m_metadata.FullID = value; }
}
/// <summary>
/// Asset MetaData ID (transferring from UUID to string ID)
/// </summary>
public string ID
{
get { return m_metadata.ID; }
@ -126,18 +144,27 @@ namespace OpenSim.Framework
set { m_metadata.Description = value; }
}
/// <summary>
/// (sbyte) AssetType enum
/// </summary>
public sbyte Type
{
get { return m_metadata.Type; }
set { m_metadata.Type = value; }
}
/// <summary>
/// Is this a region only asset, or does this exist on the asset server also
/// </summary>
public bool Local
{
get { return m_metadata.Local; }
set { m_metadata.Local = value; }
}
/// <summary>
/// Is this asset going to be saved to the asset database?
/// </summary>
public bool Temporary
{
get { return m_metadata.Temporary; }

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@ -28,14 +28,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Security.Permissions;
using OpenMetaverse;
using log4net;
using System.Reflection;
namespace OpenSim.Framework
{
/// <summary>
/// Contains the Avatar's Appearance and methods to manipulate the appearance.
/// </summary>
public class AvatarAppearance
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -29,10 +29,24 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Avatar returned by the Avatar Picker request
/// </summary>
public class AvatarPickerAvatar
{
/// <summary>
/// Avatar's Unique ID
/// </summary>
public UUID AvatarID;
/// <summary>
/// Avatar's Account first name
/// </summary>
public string firstName;
/// <summary>
/// Avatar's Account last name
/// </summary>
public string lastName;
}
}

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@ -30,9 +30,19 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Args to return to a client that queries picker data
/// </summary>
public class AvatarPickerReplyAgentDataArgs : EventArgs
{
/// <summary>
/// Unique Agent ID
/// </summary>
public UUID AgentID;
/// <summary>
/// ID of query user submitted
/// </summary>
public UUID QueryID;
}
}

View File

@ -45,6 +45,9 @@ namespace OpenSim.Framework
get { return m_cultureInfo; }
}
/// <summary>
/// Set Culture to en-US to make string processing of numbers simpler.
/// </summary>
public static void SetCurrentCulture()
{
Thread.CurrentThread.CurrentCulture = m_cultureInfo;

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@ -31,6 +31,9 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Details of a Parcel of land
/// </summary>
public class LandData
{
private Vector3 _AABBMax = new Vector3();