From 0a9f06fda77b4f23274b5804dca56e5b615dcc25 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 24 Jul 2016 22:33:31 +0100 Subject: [PATCH] ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere --- OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs index 98f2eacc5e..1b03b3cf76 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs @@ -1580,14 +1580,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; -// if (!SentEmptyCollisionsEvent || ncolisions > 0) + if (!SentEmptyCollisionsEvent || ncolisions > 0) { base.SendCollisionUpdate(CollisionEventsThisFrame); if (ncolisions == 0) { SentEmptyCollisionsEvent = true; -// _parent_scene.RemoveCollisionEventReporting(this); + _parent_scene.RemoveCollisionEventReporting(this); } else {