Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test.
parent
fcc7f86427
commit
0ac6809343
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@ -355,7 +355,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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private void CreateTerrainTexture()
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public void CreateTerrainTexture()
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{
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//create a texture asset of the terrain
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byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
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@ -445,6 +445,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="agentID"></param>
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/// <param name="child"></param>
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public override void AddNewClient(IClientAPI client, bool child)
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{
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SubscribeToClientEvents(client);
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this.estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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this.parcelManager.sendParcelOverlay(client);
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}
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protected override void SubscribeToClientEvents(IClientAPI client)
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{
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client.OnRegionHandShakeReply += this.SendLayerData;
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//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
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@ -475,14 +484,6 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
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client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
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client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
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this.estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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this.parcelManager.sendParcelOverlay(client);
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return;
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}
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protected void CreateAndAddScenePresence(IClientAPI client)
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@ -772,7 +773,6 @@ namespace OpenSim.Region.Environment.Scenes
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remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
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}
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//remoteClient.SendTeleportCancel();
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}
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}
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@ -115,13 +115,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObject dupe = new SceneObject();
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dupe.m_world = this.m_world;
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dupe.m_regionHandle = this.m_regionHandle;
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Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe);
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foreach (EntityBase child in this.children)
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{
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EntityBase newChild = child.Copy();
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dupe.children.Add(newChild);
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}
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dupe.rootPrimitive = newRoot;
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dupe.rootPrimitive.Pos =( this.Pos + new LLVector3(0,0,1));
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dupe.Rotation = this.Rotation;
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return dupe;
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}
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