refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem()

0.7.3-extended
Justin Clark-Casey (justincc) 2012-07-04 21:33:35 +01:00
parent 72554fc5b8
commit 0acac2f890
1 changed files with 11 additions and 22 deletions

View File

@ -6138,20 +6138,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
protected UUID GetTaskInventoryItem(string name)
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
return inv.Key;
}
}
return UUID.Zero;
}
public void llGiveInventoryList(string destination, string category, LSL_List inventory)
{
m_host.AddScriptLPS(1);
@ -6164,16 +6150,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (Object item in inventory.Data)
{
string rawItemString = item.ToString();
UUID itemID;
if (UUID.TryParse(item.ToString(), out itemID))
if (UUID.TryParse(rawItemString, out itemID))
{
itemList.Add(itemID);
}
else
{
itemID = GetTaskInventoryItem(item.ToString());
if (itemID != UUID.Zero)
itemList.Add(itemID);
TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString);
if (taskItem != null)
itemList.Add(taskItem.ItemID);
}
}