Merge branch 'master' of /var/git/opensim/

viewer-2-initial-appearance
opensim mirror account 2010-10-30 12:10:13 -07:00
commit 0ae4774ce5
8 changed files with 164 additions and 87 deletions

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@ -10,3 +10,11 @@ CREATE TABLE Avatars (
KEY(PrincipalID));
COMMIT;
:VERSION 2
BEGIN;
alter table Avatars change column Value Value text;
COMMIT;

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@ -150,7 +150,11 @@ namespace OpenSim.Framework
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
}
public AvatarAppearance(AvatarAppearance appearance)
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
{
}
public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
@ -175,7 +179,7 @@ namespace OpenSim.Framework
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
m_wearables[i] = new AvatarWearable();
if (appearance.Wearables != null)
if (copyWearables && (appearance.Wearables != null))
{
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
SetWearable(i,appearance.Wearables[i]);
@ -198,6 +202,28 @@ namespace OpenSim.Framework
AppendAttachment(new AvatarAttachment(attachment));
}
public void GetAssetsFrom(AvatarAppearance app)
{
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
{
for (int j = 0 ; j < m_wearables[i].Count ; j++)
{
UUID itemID = m_wearables[i][j].ItemID;
UUID assetID = app.Wearables[i].GetAsset(itemID);
if (assetID != UUID.Zero)
m_wearables[i].Add(itemID, assetID);
}
}
}
public void ClearWearables()
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
m_wearables[i] = new AvatarWearable();
}
protected virtual void SetDefaultWearables()
{
m_wearables = AvatarWearable.DefaultWearables;
@ -205,11 +231,11 @@ namespace OpenSim.Framework
protected virtual void SetDefaultParams()
{
m_visualparams = new byte[VISUALPARAM_COUNT];
for (int i = 0; i < VISUALPARAM_COUNT; i++)
{
m_visualparams[i] = 150;
}
m_visualparams = new byte[] { 56,23,66,0,0,25,0,124,107,0,0,91,137,36,180,79,78,20,32,255,0,63,137,137,63,122,0,71,127,94,63,0,150,150,150,17,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,78,0,0,0,0,0,0,0,0,0,145,216,133,0,0,0,219,107,150,150,165,135,0,150,150,150,63,112,155,150,150,150,150,150,150,150,150,150,150,150,0,0,0,0,188,255,91,219,124,0,150,127,165,127,127,127,127,59,63,107,71,68,89,33,79,114,178,127,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,0,85,131,117,127,147,163,104,0,140,18,0,107,130,0,150,150,198,0,0,40,38,91,165,209,198,127,127,153,204,51,51,150,150,255,204,0,150,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,22,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
// for (int i = 0; i < VISUALPARAM_COUNT; i++)
// {
// m_visualparams[i] = 150;
// }
}
protected virtual void SetDefaultTexture()

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@ -82,12 +82,13 @@ namespace OpenSim.Framework
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
// public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
// public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
// public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
// public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
private static AvatarWearable[] defaultWearables = null;
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
protected List<UUID> m_ids = new List<UUID>();
@ -152,6 +153,11 @@ namespace OpenSim.Framework
m_items[itemID] = assetID;
}
public void Wear(WearableItem item)
{
Wear(item.ItemID, item.AssetID);
}
public void Wear(UUID itemID, UUID assetID)
{
Clear();
@ -204,11 +210,21 @@ namespace OpenSim.Framework
}
}
public UUID GetAsset(UUID itemID)
{
if (!m_items.ContainsKey(itemID))
return UUID.Zero;
return m_items[itemID];
}
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
if (defaultWearables != null)
return defaultWearables;
defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
for (int i = 0; i < MAX_WEARABLES; i++)
{
defaultWearables[i] = new AvatarWearable();
@ -229,11 +245,11 @@ namespace OpenSim.Framework
// Pants
defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
// Alpha
defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
// // Alpha
// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
// Tattoo
defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
// // Tattoo
// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
return defaultWearables;
}

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@ -5734,6 +5734,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++)
{
m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
AvatarWearingArgs.Wearable wearable =
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
nowWearing.WearableData[i].WearableType);

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@ -356,17 +356,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < AvatarWearable.MAX_WEARABLES)
{
AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
avatAppearance.SetWearable(wear.Type, newWearable);
}
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
}
avatAppearance.GetAssetsFrom(sp.Appearance);
// This could take awhile since it needs to pull inventory
SetAppearanceAssets(sp.UUID, ref avatAppearance);
@ -384,6 +383,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
{
if (appearance.Wearables[i][j].ItemID == UUID.Zero)
continue;
// Ignore ruth's assets
if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
continue;
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
baseItem = invService.GetItem(baseItem);

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@ -858,17 +858,6 @@ namespace OpenSim.Region.Framework.Scenes
}
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
if (m_forceFly)
{
m_physicsActor.Flying = true;
}
else if (m_flyDisabled)
{
m_physicsActor.Flying = false;
}
if (m_appearance != null)
{
if (m_appearance.AvatarHeight > 0)
@ -881,6 +870,17 @@ namespace OpenSim.Region.Framework.Scenes
m_appearance = new AvatarAppearance(UUID);
}
AddToPhysicalScene(isFlying);
if (m_forceFly)
{
m_physicsActor.Flying = true;
}
else if (m_flyDisabled)
{
m_physicsActor.Flying = false;
}
// Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
// avatar to return to the standing position in mid-air. On login it looks like this is being sent
// elsewhere anyway

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@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces
Data["Serial"] = appearance.Serial.ToString();
// Wearables
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++)
{
for (int j = 0 ; j < appearance.Wearables[i].Count ; j++)
{
string fieldName = String.Format("Wearable {0}:{1}", i, j);
Data[fieldName] = String.Format("{0}:{1}",
appearance.Wearables[i][j].ItemID.ToString(),
appearance.Wearables[i][j].AssetID.ToString());
}
}
// Visual Params
string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
byte[] binary = appearance.VisualParams;
for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
{
vps[i] = binary[i].ToString();
}
Data["VisualParams"] = String.Join(",", vps);
// Attachments
List<AvatarAttachment> attachments = appearance.GetAttachments();
@ -188,12 +183,17 @@ namespace OpenSim.Services.Interfaces
public AvatarAppearance ToAvatarAppearance(UUID owner)
{
AvatarAppearance appearance = new AvatarAppearance(owner);
if (Data.Count == 0)
return appearance;
appearance.ClearWearables();
try
{
if (Data.ContainsKey("Serial"))
appearance.Serial = Int32.Parse(Data["Serial"]);
// Wearables
// Legacy Wearables
if (Data.ContainsKey("BodyItem"))
appearance.Wearables[AvatarWearable.BODY].Wear(
UUID.Parse(Data["BodyItem"]),
@ -260,6 +260,35 @@ namespace OpenSim.Services.Interfaces
UUID.Parse(Data["SkirtAsset"]));
if (Data.ContainsKey("VisualParams"))
{
string[] vps = Data["VisualParams"].Split(new char[] {','});
byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
binary[i] = (byte)Convert.ToInt32(vps[i]);
appearance.VisualParams = binary;
}
// New style wearables
foreach (KeyValuePair<string, string> _kvp in Data)
{
if (_kvp.Key.StartsWith("Wearable "))
{
string wearIndex = _kvp.Key.Substring(9);
string[] wearIndices = wearIndex.Split(new char[] {':'});
int index = Convert.ToInt32(wearIndices[0]);
string[] ids = _kvp.Value.Split(new char[] {':'});
UUID itemID = new UUID(ids[0]);
UUID assetID = new UUID(ids[1]);
appearance.Wearables[index].Add(itemID, assetID);
}
}
// Attachments
Dictionary<string, string> attchs = new Dictionary<string, string>();
foreach (KeyValuePair<string, string> _kvp in Data)
@ -278,6 +307,26 @@ namespace OpenSim.Services.Interfaces
appearance.SetAttachment(point,uuid,UUID.Zero);
}
if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
appearance.Wearables[AvatarWearable.BODY].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.BODY][0]);
if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
appearance.Wearables[AvatarWearable.SKIN].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.SKIN][0]);
if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
appearance.Wearables[AvatarWearable.HAIR].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.HAIR][0]);
if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
appearance.Wearables[AvatarWearable.EYES].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.EYES][0]);
}
catch
{

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@ -16,34 +16,6 @@
</Section>
-->
<!--
<Section Name="Tattoo">
<Key Name="inventoryID" Value="c47e22bd-3021-4ba4-82aa-2b5cb34d35e1" />
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Tattoo" />
<Key Name="name" Value="Tattoo" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Alpha">
<Key Name="inventoryID" Value="bfb9923c-4838-4d2d-bf07-608c5b1165c8" />
<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Hair" />
<Key Name="name" Value="Hair" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Hair">
<Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />