Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmerge
Conflicts: OpenSim/Region/Examples/SimpleModule/ComplexObject.cs OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.csavinationmerge
commit
0ae63d0e8b
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@ -1,131 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
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||||
using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
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{
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public class ComplexObject : SceneObjectGroup
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{
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private readonly Quaternion m_rotationDirection;
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||||
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private class RotatingWheel : SceneObjectPart
|
||||
{
|
||||
private readonly Quaternion m_rotationDirection;
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||||
|
||||
public RotatingWheel()
|
||||
{
|
||||
}
|
||||
|
||||
public RotatingWheel(
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||||
UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
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||||
: base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition)
|
||||
{
|
||||
m_rotationDirection = rotationDirection;
|
||||
|
||||
Flags |= PrimFlags.Touch;
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||||
}
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||||
|
||||
public override void UpdateMovement()
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||||
{
|
||||
UpdateRotation(RotationOffset * m_rotationDirection);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
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||||
{
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UpdateGroupRotationR(GroupRotation * m_rotationDirection);
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||||
|
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base.UpdateMovement();
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}
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|
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public ComplexObject()
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||||
{
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}
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||||
|
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public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
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: base(ownerID, pos, PrimitiveBaseShape.Default)
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{
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m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
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|
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f),
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new Quaternion(0.05f, 0, 0)));
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AddPart(
|
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new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f),
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new Quaternion(-0.05f, 0, 0)));
|
||||
|
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AddPart(
|
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new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0),
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new Quaternion(0.5f, 0, 0.05f)));
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AddPart(
|
||||
new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0),
|
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new Quaternion(-0.5f, 0, -0.05f)));
|
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|
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AddPart(
|
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new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0),
|
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new Quaternion(0, 0.5f, 0.05f)));
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0),
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new Quaternion(0, -0.5f, -0.05f)));
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RootPart.Flags |= PrimFlags.Touch;
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}
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|
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public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
|
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{
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m_parts.Remove(part.UUID);
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|
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remoteClient.SendKillObject(m_regionHandle, new List<uint>() { part.LocalId} );
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remoteClient.AddMoney(1);
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remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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}
|
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|
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public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
|
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{
|
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if (m_parts.Count == 1)
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{
|
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m_parts.Remove(m_rootPart.UUID);
|
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m_scene.DeleteSceneObject(this, false);
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remoteClient.SendKillObject(m_regionHandle, new List<uint>() { m_rootPart.LocalId });
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remoteClient.AddMoney(50);
|
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remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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}
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}
|
||||
}
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
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using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class CpuCounterObject : SceneObjectGroup
|
||||
{
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private PerformanceCounter m_counter;
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||||
|
||||
public CpuCounterObject(UUID ownerID, Vector3 pos)
|
||||
: base(ownerID, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
String objectName = "Processor";
|
||||
String counterName = "% Processor Time";
|
||||
String instanceName = "_Total";
|
||||
|
||||
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
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{
|
||||
float cpu = m_counter.NextValue()/40f;
|
||||
Vector3 size = new Vector3(cpu, cpu, cpu);
|
||||
|
||||
RootPart.Resize(size);
|
||||
|
||||
base.UpdateMovement();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,51 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class FileSystemObject : SceneObjectGroup
|
||||
{
|
||||
public FileSystemObject(FileInfo fileInfo, Vector3 pos)
|
||||
: base(UUID.Zero, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
Text = fileInfo.Name;
|
||||
}
|
||||
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,62 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyCopyright("Copyright (c) 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("0.6.5.*")]
|
||||
[assembly: AssemblyVersion("0.6.5.*")]
|
||||
[assembly: AssemblyFileVersion("0.6.5.0")]
|
|
@ -1,9 +0,0 @@
|
|||
!!!IMPORTANT NOTE!!!
|
||||
|
||||
This code snippet provided as an example of coding functional content with region modules.
|
||||
|
||||
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
|
||||
|
||||
So, use at own peril and in dedicated instance.
|
||||
|
||||
Peace.
|
|
@ -1,147 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Example region module.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into
|
||||
/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
|
||||
/// Please see the README.txt in this project on the filesystem for some more information.
|
||||
/// Nonetheless, it may contain some useful example code so has been left here for now.
|
||||
///
|
||||
/// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
|
||||
/// </remarks>
|
||||
public class RegionModule : IRegionModule
|
||||
{
|
||||
#region IRegionModule Members
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// RegionInfo regionInfo = m_scene.RegionInfo;
|
||||
|
||||
// Vector3 pos = new Vector3(110, 129, 27);
|
||||
|
||||
//AddCpuCounter(regionInfo, pos);
|
||||
// AddComplexObjects(regionInfo, pos);
|
||||
AddAvatars();
|
||||
// AddFileSystemObjects();
|
||||
}
|
||||
|
||||
// private void AddFileSystemObjects()
|
||||
// {
|
||||
// DirectoryInfo dirInfo = new DirectoryInfo(".");
|
||||
|
||||
// float x = 0;
|
||||
// float z = 0;
|
||||
|
||||
// foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
||||
// {
|
||||
// Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
|
||||
// x = x + 2;
|
||||
// if (x > 50)
|
||||
// {
|
||||
// x = 0;
|
||||
// z = z + 2;
|
||||
// }
|
||||
|
||||
// FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
|
||||
// m_scene.AddNewSceneObject(fileObject, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
private void AddAvatars()
|
||||
{
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
|
||||
m_scene.AddNewClient(m_character, PresenceType.Npc);
|
||||
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
|
||||
}
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
sp.AbsolutePosition =
|
||||
new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||
});
|
||||
}
|
||||
|
||||
// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
|
||||
// {
|
||||
// int objs = 3;
|
||||
|
||||
// for (int i = 0; i < (objs*objs*objs); i++)
|
||||
// {
|
||||
// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
|
||||
// ComplexObject complexObject =
|
||||
// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
|
||||
// m_scene.AddNewSceneObject(complexObject, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
|
||||
// {
|
||||
// SceneObjectGroup sceneObject =
|
||||
// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
|
||||
// m_scene.AddNewSceneObject(sceneObject, true);
|
||||
// }
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return GetType().AssemblyQualifiedName; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
28
prebuild.xml
28
prebuild.xml
|
@ -2083,34 +2083,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Examples.SimpleModule" path="OpenSim/Region/Examples/SimpleModule" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../../bin/"/>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="Nini" path="../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<!-- Data Base Modules -->
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library">
|
||||
<Configuration name="Debug">
|
||||
|
|
Loading…
Reference in New Issue