diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index faa6f375a8..fe9201ba56 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -734,6 +734,7 @@ namespace OpenSim.Region.Framework.Scenes { if (actor != null) m_groupPosition = actor.Position; + return m_groupPosition; } if (IsAttachment) @@ -741,6 +742,7 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); if (sp != null) return sp.AbsolutePosition; + return m_groupPosition; } // use root prim's group position. Physics may have updated it