add missing regionExtent setup and Scene physicsscene configuration ( not
exactly as core)avinationmerge
parent
0b105da626
commit
0af2fafddf
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@ -767,7 +767,6 @@ namespace OpenSim
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clientServer = clientNetworkServers;
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scene.LoadWorldMap();
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scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
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scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
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@ -783,10 +782,12 @@ namespace OpenSim
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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{
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Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
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PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
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SceneCommunicationService sceneGridService = new SceneCommunicationService();
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return new Scene(
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regionInfo, circuitManager, sceneGridService,
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regionInfo, circuitManager, physicsScene, sceneGridService,
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simDataService, estateDataService,
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Config, m_version);
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}
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@ -829,10 +830,10 @@ namespace OpenSim
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# region Setup methods
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protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier)
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protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
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{
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return GetPhysicsScene(
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m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier);
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m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
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}
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/// <summary>
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@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack
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/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
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/// </param>
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/// <returns></returns>
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protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
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protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
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protected abstract ClientStackManager CreateClientStackManager();
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protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
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@ -135,13 +135,13 @@ namespace OpenSim.Region.ClientStack
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/// </param>
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/// <returns></returns>
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protected PhysicsScene GetPhysicsScene(
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string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
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string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
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{
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PhysicsPluginManager physicsPluginManager;
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssemblies("Physics");
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
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}
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}
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}
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@ -760,7 +760,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region Constructors
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public Scene(RegionInfo regInfo, AgentCircuitManager authen,
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public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
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SceneCommunicationService sceneGridService,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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IConfigSource config, string simulatorVersion)
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@ -840,6 +840,7 @@ namespace OpenSim.Region.Framework.Scenes
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new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
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m_sceneGraph = new SceneGraph(this);
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m_sceneGraph.PhysicsScene = physicsScene;
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// If the scene graph has an Unrecoverable error, restart this sim.
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// Currently the only thing that causes it to happen is two kinds of specific
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@ -1075,7 +1076,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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PhysicalPrims = true;
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CollidablePrims = true;
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PhysicsEnabled = true;
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// this is done above acording to config
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// PhysicsEnabled = true;
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PeriodicBackup = true;
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UseBackup = true;
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@ -138,8 +138,15 @@ namespace OpenSim.Tests.Common
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SceneCommunicationService scs = new SceneCommunicationService();
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PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
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Vector3 regionExtent = new Vector3(regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
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PhysicsScene physicsScene
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= physicsPluginManager.GetPhysicsScene(
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"basicphysics", "ZeroMesher", new IniConfigSource(), "test", regionExtent);
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TestScene testScene = new TestScene(
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regInfo, m_acm, scs, m_simDataService, m_estateDataService, configSource, null);
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regInfo, m_acm, physicsScene, scs, m_simDataService, m_estateDataService, configSource, null);
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INonSharedRegionModule godsModule = new GodsModule();
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godsModule.Initialise(new IniConfigSource());
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@ -184,11 +191,6 @@ namespace OpenSim.Tests.Common
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testScene.LandChannel = new TestLandChannel(testScene);
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testScene.LoadWorldMap();
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PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
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testScene.PhysicsScene
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= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
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testScene.RegionInfo.EstateSettings = new EstateSettings();
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testScene.LoginsEnabled = true;
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testScene.RegisterRegionWithGrid();
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@ -33,16 +33,17 @@ using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Tests.Common.Mock
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{
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public class TestScene : Scene
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{
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public TestScene(
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RegionInfo regInfo, AgentCircuitManager authen,
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RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
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SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
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IConfigSource config, string simulatorVersion)
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: base(regInfo, authen, sceneGridService, simDataService, estateDataService,
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: base(regInfo, authen, physicsScene, sceneGridService, simDataService, estateDataService,
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config, simulatorVersion)
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{
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}
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