send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.0.6.0-stable
parent
be024e1e93
commit
0b09966c7e
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@ -778,7 +778,7 @@ namespace OpenSim.Framework
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, byte state, LLUUID AssetId);
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
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@ -2131,10 +2131,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="position"></param>
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/// <param name="rotation"></param>
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public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, byte state, LLUUID AssetId)
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId)
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{
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LLVector3 velocity = new LLVector3(0f, 0f, 0f);
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LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
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ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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// TODO: don't create new blocks if recycling an old packet
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terse.RegionData.RegionHandle = regionHandle;
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@ -2392,9 +2392,10 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 lPos;
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lPos = OffsetPosition;
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LLQuaternion mRot = RotationOffset;
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// TODO: I have no idea why we are making this check. This should be sorted out
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if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID);
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}
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else
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{
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@ -2409,13 +2410,13 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion mRot = RotationOffset;
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if (m_IsAttachment)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID);
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}
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else
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{
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if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID);
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}
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else
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{
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@ -409,7 +409,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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LLVector3 position, LLQuaternion rotation, byte state, LLUUID AssetId)
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LLVector3 position, LLQuaternion rotation, LLVector3 velocity,
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LLVector3 rotationalvelocity, byte state, LLUUID AssetId)
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{
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}
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