diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4deb36e6d1..097a62d101 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -317,8 +317,8 @@ namespace OpenSim.Region.CoreModules.World.Land public void SendLandUpdate(ScenePresence avatar, bool force) { - ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), - (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); + ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), + (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); if (over != null) { @@ -849,10 +849,12 @@ namespace OpenSim.Region.CoreModules.World.Land byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; int byteArrayCount = 0; int sequenceID = 0; + int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize; - for (int y = 0; y < 64; y++) + + for (int y = 0; y < blockmeters; y++) { - for (int x = 0; x < 64; x++) + for (int x = 0; x < blockmeters; x++) { byte tempByte = 0; //This represents the byte for the current 4x4 diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 715b48dd92..f41bdacc6d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -305,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.Land try { over = - m_scene.LandChannel.GetLandObject(Util.Clamp((int)Math.Round(avatars[i].AbsolutePosition.X), 0, 255), - Util.Clamp((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, 255)); + m_scene.LandChannel.GetLandObject(Util.Clamp((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), + Util.Clamp((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); } catch (Exception) { @@ -455,21 +455,21 @@ namespace OpenSim.Region.CoreModules.World.Land } } int tx = min_x * 4; - if (tx > 255) - tx = 255; + if (tx > ((int)Constants.RegionSize - 1)) + tx = ((int)Constants.RegionSize - 1); int ty = min_y * 4; - if (ty > 255) - ty = 255; + if (ty > ((int)Constants.RegionSize - 1)) + ty = ((int)Constants.RegionSize - 1); landData.AABBMin = new Vector3((float) (min_x * 4), (float) (min_y * 4), (float) m_scene.Heightmap[tx, ty]); tx = max_x * 4; - if (tx > 255) - tx = 255; + if (tx > ((int)Constants.RegionSize - 1)) + tx = ((int)Constants.RegionSize - 1); ty = max_y * 4; - if (ty > 255) - ty = 255; + if (ty > ((int)Constants.RegionSize - 1)) + ty = ((int)Constants.RegionSize - 1); landData.AABBMax = new Vector3((float) (max_x * 4), (float) (max_y * 4), (float) m_scene.Heightmap[tx, ty]); diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index a4793e646c..6db9cbfe80 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -1355,10 +1355,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions float X = position.X; float Y = position.Y; - if (X > 255) - X = 255; - if (Y > 255) - Y = 255; + if (X > ((int)Constants.RegionSize - 1)) + X = ((int)Constants.RegionSize - 1); + if (Y > ((int)Constants.RegionSize - 1)) + Y = ((int)Constants.RegionSize - 1); if (X < 0) X = 0; if (Y < 0) diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index d1d30459a4..5fd836943a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs @@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap int mapdrawendY = (int)(pos.Y + scale.Y); // If object is beyond the edge of the map, don't draw it to avoid errors - if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 - || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 - || mapdrawendY > 255) + if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) + || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 + || mapdrawendY > ((int)Constants.RegionSize - 1)) continue; #region obb face reconstruction part duex @@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // float z = -point3d.z - topos.z; returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); - returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); + returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); return returnpt; } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs index f39cf68490..a297cf310b 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs @@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // . // // Shade the terrain for shadows - if (x < 255 && yr < 255) + if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1)) { float hfvalue = (float)hm[x, y]; float hfvaluecompare = 0f; diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs index 97ee45156b..4ecad74316 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs @@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // the heigthfield might have some jumps in values. Rendered land is smooth, though, // as a slope is rendered at that place. So average 4 neighbour values to emulate that. private float getHeight(double[,] hm, int x, int y) { - if (x < 255 && y < 255) + if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); else return (float)hm[x, y]; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 50baa9b71a..4695df7a94 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -777,9 +777,9 @@ namespace OpenSim.Region.Framework.Scenes // related to the handling of attachments //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); - if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) + if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0) { - Vector3 emergencyPos = new Vector3(128, 128, 128); + Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); m_log.WarnFormat( "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", @@ -2948,7 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes public void Reset() { // Put the child agent back at the center - AbsolutePosition = new Vector3(128, 128, 70); + AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70); ResetAnimations(); } diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs index abb514d3eb..af18a98335 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs @@ -29,6 +29,7 @@ using System; using OpenMetaverse; using log4net; using System.Reflection; +using OpenSim.Framework; namespace OpenSim.Region.Framework.Scenes.Scripting { @@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private Vector3 m_pos = new Vector3(128, 128, 30); + private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); public string Name { diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 44bd716085..08fc61f510 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -513,7 +513,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public Vector3 StartPos { - get { return new Vector3(128, 128, 50); } + get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); } set { } } diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs index 2f1dbc1823..9273fb579a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs @@ -50,8 +50,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // Local constants - - private static readonly Vector3 CenterOfRegion = new Vector3(128, 128, 20); + + private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); private static readonly char[] CS_SPACE = { ' ' }; private const int WD_INTERVAL = 1000; // base watchdog interval diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index ba3f3e538a..203948e411 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs @@ -45,7 +45,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(128, 128, 20); + private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); private const int DEBUG_CHANNEL = 2147483647; private static int _idk_ = 0; diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs index d3f3e104b8..f2c6db1444 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs @@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady c.Channel = m_channelNotify; c.Message += numScriptsFailed.ToString() + "," + message; c.Type = ChatTypeEnum.Region; - c.Position = new Vector3(128, 128, 30); + c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); c.Sender = null; c.SenderUUID = UUID.Zero; diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 3e9c3269c7..d4bba1009d 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs @@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator position.X = s_tree.AbsolutePosition.X + (float)randX; position.Y = s_tree.AbsolutePosition.Y + (float)randY; - if (position.X <= 255 && position.X >= 0 && - position.Y <= 255 && position.Y >= 0 && + if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && + position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) { UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 92d577130e..d3d10bf817 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } else if (actor.Position.Y >= Constants.RegionSize) { - actor.Position.Y = 255.9F; + actor.Position.Y = ((int)Constants.RegionSize - 0.1f); } if (actor.Position.X < 0) @@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } else if (actor.Position.X >= Constants.RegionSize) { - actor.Position.X = 255.9F; + actor.Position.X = ((int)Constants.RegionSize - 0.1f); } float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 2cc5d41640..7ab8b98765 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs @@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin l_orientation.Z = tempOrientation2.getZ(); l_orientation.W = tempOrientation2.getW(); - if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) + if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) { //base.RaiseOutOfBounds(l_position); diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index b5563955ff..759692f3fa 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - _position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10); + _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); m_taintPosition.X = _position.X; m_taintPosition.Y = _position.Y; m_taintPosition.Z = _position.Z; diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d8d3b68f6a..443788c5b9 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin _velocity = new PhysicsVector(); if (!PhysicsVector.isFinite(pos)) { - pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); + pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f); m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); } _position = pos; @@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin l_orientation.Z = ori.Z; l_orientation.W = ori.W; - if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) + if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) { //base.RaiseOutOfBounds(l_position); diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index b186175ad7..cdd38c4cdc 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs @@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void CreateAndDropPhysicalCube() { PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); - PhysicsVector position = new PhysicsVector(128, 128, 128); + PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); Quaternion rot = Quaternion.Identity; PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 1dd4b1921d..cbe84acbac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -299,7 +299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight"); m_host.AddScriptLPS(1); - if (x > 255 || x < 0 || y > 255 || y < 0) + if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) OSSLError("osTerrainSetHeight: Coordinate out of bounds"); if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) @@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight"); m_host.AddScriptLPS(1); - if (x > 255 || x < 0 || y > 255 || y < 0) + if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) OSSLError("osTerrainGetHeight: Coordinate out of bounds"); return World.Heightmap[x, y]; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 24081291d4..22c8887358 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -31,6 +31,7 @@ using System.Threading; using System.Reflection; using System.Collections; using System.Collections.Generic; +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; @@ -443,12 +444,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase } private void Save() { - if (Position.x > 255) - Position.x = 255; + if (Position.x > ((int)Constants.RegionSize - 1)) + Position.x = ((int)Constants.RegionSize - 1); if (Position.x < 0) Position.x = 0; - if (Position.y > 255) - Position.y = 255; + if (Position.y > ((int)Constants.RegionSize - 1)) + Position.y = ((int)Constants.RegionSize - 1); if (Position.y < 0) Position.y = 0; if (Position.z > 768) diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs index a20e70f8b6..d7c39a3ec2 100644 --- a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs +++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs @@ -32,6 +32,7 @@ using System.Reflection; using System.Text; using Mono.Data.SqliteClient; using OpenMetaverse; +using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Framework.Statistics; @@ -39,7 +40,7 @@ namespace OpenSim.Region.UserStatistics { public class ActiveConnectionsAJAX : IStatsController { - private Vector3 DefaultNeighborPosition = new Vector3(128, 128, 70); + private Vector3 DefaultNeighborPosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70); #region IStatsController Members diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 4b59b50e00..bf4ddf0cbc 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -298,7 +298,7 @@ namespace OpenSim.Tests.Common.Mock /// public string CapsSeedUrl; - private Vector3 startPos = new Vector3(128, 128, 2); + private Vector3 startPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 2); public virtual Vector3 StartPos {