From 0b16f9eee2f985e1ad48ab66a48346a7f21f63f6 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 6 Jul 2008 12:35:00 +0000 Subject: [PATCH] * minor: Stop spurious 'item not found' messages when placing things into a prim's inventory --- .../Environment/Scenes/Scene.Inventory.cs | 32 +++++++++++++++---- .../Scenes/SceneObjectPart.Inventory.cs | 11 ++----- 2 files changed, 28 insertions(+), 15 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 36ca51b08e..9b94e05e9b 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -239,8 +239,14 @@ namespace OpenSim.Region.Environment.Scenes // Retrieve item TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); + if (null == item) - { + { + m_log.ErrorFormat( + "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update " + + " but the item does not exist in this inventory", + itemId, part.Name, part.UUID); + return; } @@ -878,7 +884,12 @@ namespace OpenSim.Region.Environment.Scenes if (null == taskItem) { - // Console already notified of error in GetInventoryItem + m_log.ErrorFormat( + "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for creating an avatar" + + " inventory item from a prim's inventory item " + + " but the required item does not exist in the prim's inventory", + itemId, part.Name, part.UUID); + return null; } @@ -1010,7 +1021,11 @@ namespace OpenSim.Region.Environment.Scenes if (srcTaskItem == null) { - // error was already logged + m_log.ErrorFormat( + "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for moving" + + " but the item does not exist in this inventory", + itemId, part.Name, part.UUID); + return; } @@ -1143,7 +1158,8 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { - TaskInventoryItem currentItem=part.GetInventoryItem(itemID); + TaskInventoryItem currentItem = part.GetInventoryItem(itemID); + if (currentItem == null) { LLUUID copyID = LLUUID.Random(); @@ -1186,7 +1202,7 @@ namespace OpenSim.Region.Environment.Scenes } else // Updating existing item with new perms etc { - TaskInventoryItem prevItem=part.GetInventoryItem(itemID); + TaskInventoryItem prevItem = part.GetInventoryItem(itemID); itemInfo.AssetID = prevItem.AssetID; if (part.UpdateInventoryItem(itemInfo)) part.GetProperties(remoteClient); @@ -1314,7 +1330,11 @@ namespace OpenSim.Region.Environment.Scenes if (srcTaskItem == null) { - // error was already logged + m_log.ErrorFormat( + "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for rezzing a script but the " + + " item does not exist in this inventory", + srcId, srcPart.Name, srcPart.UUID); + return; } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 7622609aea..7e43b44453 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes item.ParentID = UUID; item.ParentPartID = UUID; - string name=FindAvailableInventoryName(item.Name); + string name = FindAvailableInventoryName(item.Name); if (name == String.Empty) return; @@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// null if the item does not exist public TaskInventoryItem GetInventoryItem(LLUUID itemID) - { + { lock (m_taskInventory) { if (m_taskInventory.ContainsKey(itemID)) @@ -357,13 +357,6 @@ namespace OpenSim.Region.Environment.Scenes return m_taskInventory[itemID]; } - else - { - m_log.ErrorFormat( - "[PRIM INVENTORY]: " + - "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", - itemID, Name, UUID); - } } return null;