Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
LSLKeyTest
Jak Daniels 2015-11-19 13:28:17 +00:00 committed by UbitUmarov
parent cc992bf156
commit 0b216c37df
4 changed files with 282 additions and 58 deletions

View File

@ -267,26 +267,36 @@ namespace OpenSim
SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets]"
"load oar [-m|--merge] [-s|--skip-assets]"
+ " [--default-user \"User Name\"]"
+ " [--force-terrain] [--force-parcels]"
+ " [--no-objects]"
+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
+ " [--rotation degrees]"
+ " [--bounding-origin \"<x,y,z>\"]"
+ " [--bounding-size \"<x,y,z>\"]"
+ " [--displacement \"<x,y,z>\"]"
+ " [-d|--debug]"
+ " [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
+ "--skip-assets will load the OAR but ignore the assets it contains.\n"
+ "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
+ "--displacement will add this value to the position of every object loaded.\n"
+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n"
+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n"
+ "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
+ "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
+ "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>.\n"
+ "--skip-assets will load the OAR but ignore the assets it contains.\n\n"
+ "--bounding-origin will only place objects that after displacement and rotation fall within the bounding cube who's position starts at <x,y,z>. Defaults to <0,0,0>.\n"
+ "--bounding-size specifies the size of the bounding cube. The default is the size of the destination region and cannot be larger than this.\n"
+ "--displacement will add this value to the position of every object loaded.\n"
+ "--debug forces the archiver to display messages about where each object is being placed.\n\n"
+ "The path can be either a filesystem location or a URI.\n"
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar);
+ " If this is not given then the command looks for an OAR named region.oar in the current directory."
+ " [--rotation-center \"<x,y,z>\"] used to be an option, now it does nothing and will be removed soon."
+ "When an OAR is being loaded, operations are applied in this order:\n"
+ "1: Rotation (around the incoming OARs region center)\n"
+ "2: Cropping (a bounding cube with origin and size)\n"
+ "3: Displacement (setting offset coordinates within the destination region)",
LoadOar); ;
m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
@ -312,7 +322,7 @@ namespace OpenSim
m_console.Commands.AddCommand("Objects", false, "rotate scene",
"rotate scene <degrees> [centerX, centerY]",
"Rotates all scene objects around centerX, centerY (defailt 128, 128) (please back up your region before using)",
"Rotates all scene objects around centerX, centerY (default 128, 128) (please back up your region before using)",
HandleRotateScene);
m_console.Commands.AddCommand("Objects", false, "scale scene",

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@ -40,6 +40,7 @@ using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.CoreModules.World.Land;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
@ -131,7 +132,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </value>
protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
/// <value>
/// Corner 1 of a bounding cuboid which specifies which objects we load from the oar
/// </value>
protected Vector3 m_boundingOrigin = Vector3.Zero;
/// <value>
/// Size of a bounding cuboid which specifies which objects we load from the oar
/// </value>
protected Vector3 m_boundingSize = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize);
protected bool m_noObjects = false;
protected bool m_boundingBox = false;
protected bool m_debug = false;
protected Vector3 m_incomingRegionSize = new Vector3(256f, 256f, 4096f);
/// <summary>
/// Used to cache lookups for valid uuids.
@ -202,6 +217,55 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
: new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
m_boundingOrigin = Vector3.Zero;
m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.RegionHeight);
if (options.ContainsKey("bounding-origin"))
{
Vector3 boOption = (Vector3)options["bounding-origin"];
if (boOption.X >= 0 && boOption.X < m_boundingSize.X
&& boOption.Y >= 0 && boOption.Y < m_boundingSize.Y
&& boOption.Z >= 0 && boOption.Z < m_boundingSize.Z)
{
if (m_boundingOrigin != boOption)
{
m_boundingOrigin = boOption;
m_boundingBox = true;
}
}
else m_log.InfoFormat("[ARCHIVER]: The bounding cube origin must be within the destination region! Setting to {0}.", m_boundingOrigin.ToString());
}
if (options.ContainsKey("bounding-size"))
{
Vector3 bsOption = (Vector3)options["bounding-size"];
bool clip = false;
if (bsOption.X <= 0 && bsOption.X > (m_boundingSize.X - m_boundingOrigin.X))
{
bsOption.X = m_boundingSize.X - m_boundingOrigin.X;
clip = true;
}
if (bsOption.Y <= 0 && bsOption.Y > (m_boundingSize.Y - m_boundingOrigin.Y))
{
bsOption.Y = m_boundingSize.Y - m_boundingOrigin.Y;
clip = true;
}
if (bsOption.Z <= 0 && bsOption.Z > (m_boundingSize.Z - m_boundingOrigin.Z))
{
bsOption.Z = m_boundingSize.Y - m_boundingOrigin.Z;
clip = true;
}
if (m_boundingSize != bsOption)
{
m_boundingSize = bsOption;
m_boundingBox = true;
if (clip) m_log.InfoFormat("[ARCHIVER]: The bounding cube specified is larger than the destination region! Clipping to {0}.", m_boundingSize.ToString());
}
}
m_debug = options.ContainsKey("debug");
// Zero can never be a valid user id (or group)
m_validUserUuids[UUID.Zero] = false;
m_validGroupUuids[UUID.Zero] = false;
@ -435,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// If the control file wasn't the first file then reset the read pointer
if (!firstFile)
{
m_log.Warn("Control file wasn't the first file in the archive");
m_log.Warn("[ARCHIVER]: Control file wasn't the first file in the archive");
if (m_loadStream.CanSeek)
{
m_loadStream.Seek(0, SeekOrigin.Begin);
@ -452,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
else
{
// There isn't currently a scenario where this happens, but it's best to add a check just in case
throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking");
throw new Exception("[ARCHIVER]: Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking");
}
}
@ -462,7 +526,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
firstFile = false;
}
throw new Exception("Control file not found");
throw new Exception("[ARCHIVER]: Control file not found");
}
/// <summary>
@ -473,12 +537,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, m_rotation);
// Convert rotation to radians
double rotation = Math.PI * m_rotation / 180f;
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, (float)rotation);
UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
int sceneObjectsLoadedCount = 0;
Vector3 boundingExtent = new Vector3(m_boundingOrigin.X + m_boundingSize.X, m_boundingOrigin.Y + m_boundingSize.Y, m_boundingOrigin.Z + m_boundingSize.Z);
foreach (string serialisedSceneObject in serialisedSceneObjects)
{
@ -498,30 +566,50 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
Vector3 pos = sceneObject.AbsolutePosition;
//fix the rotation center to the middle of the incoming region now as it's otherwise hopelessly confusing on varRegions
//as it only works with objects and terrain (using old Merge method) and not parcels
m_rotationCenter.X = m_incomingRegionSize.X / 2;
m_rotationCenter.Y = m_incomingRegionSize.Y / 2;
if (m_debug) m_log.DebugFormat("[ARCHIVER]: Loading object from OAR with original scene position {0}.", pos.ToString());
// Happily this does not do much to the object since it hasn't been added to the scene yet
if (!sceneObject.IsAttachment)
{
if (m_displacement != Vector3.Zero || m_rotation != 0f)
if (m_rotation != 0f)
{
Vector3 pos = sceneObject.AbsolutePosition;
if (m_rotation != 0f)
{
// Rotate the object
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
// Get object position relative to rotation axis
Vector3 offset = pos - m_rotationCenter;
// Rotate the object position
offset *= rot;
// Restore the object position back to relative to the region
pos = m_rotationCenter + offset;
}
if (m_displacement != Vector3.Zero)
{
pos += m_displacement;
}
sceneObject.AbsolutePosition = pos;
// Rotate the object
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
// Get object position relative to rotation axis
Vector3 offset = pos - m_rotationCenter;
// Rotate the object position
offset *= rot;
// Restore the object position back to relative to the region
pos = m_rotationCenter + offset;
if (m_debug) m_log.DebugFormat("[ARCHIVER]: After rotation, object from OAR is at scene position {0}.", pos.ToString());
}
if (m_boundingBox)
{
if (pos.X < m_boundingOrigin.X || pos.X >= boundingExtent.X
|| pos.Y < m_boundingOrigin.Y || pos.Y >= boundingExtent.Y
|| pos.Z < m_boundingOrigin.Z || pos.Z >= boundingExtent.Z)
{
if (m_debug) m_log.DebugFormat("[ARCHIVER]: Skipping object from OAR in scene because it's position {0} is outside of bounding cube.", pos.ToString());
continue;
}
//adjust object position to be relative to <0,0> so we can apply the displacement
pos.X -= m_boundingOrigin.X;
pos.Y -= m_boundingOrigin.Y;
}
if (m_displacement != Vector3.Zero)
{
pos += m_displacement;
if (m_debug) m_log.DebugFormat("[ARCHIVER]: After displacement, object from OAR is at scene position {0}.", pos.ToString());
}
sceneObject.AbsolutePosition = pos;
}
if (m_debug) m_log.DebugFormat("[ARCHIVER]: Placing object from OAR in scene at position {0}. ", pos.ToString());
bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
@ -553,11 +641,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene or were out of bounds", ignoredObjects);
if (oldTelehubUUID != UUID.Zero)
{
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
m_log.WarnFormat("[ARCHIVER]: Telehub object not found: {0}", oldTelehubUUID);
scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
scene.RegionInfo.RegionSettings.ClearSpawnPoints();
}
@ -645,15 +733,86 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
ILandObject landObject = scene.RequestModuleInterface<ILandObject>();
List<ILandObject> parcels;
Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f);
Vector2 displacement = new Vector2(m_displacement.X, m_displacement.Y);
Vector2 boundingOrigin = new Vector2(m_boundingOrigin.X, m_boundingOrigin.Y);
Vector2 boundingSize = new Vector2(m_boundingSize.X, m_boundingSize.Y);
Vector2 regionSize = new Vector2(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY);
// Gather any existing parcels before we add any more. Later as we add parcels we can check if the new parcel
// data overlays any of the old data, and we can modify and remove (if empty) the old parcel so that there's no conflict
parcels = scene.LandChannel.AllParcels();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
bool overrideRegionSize = true; //use the src land parcel data size not the dst region size
bool isEmptyNow;
Vector3 AABBMin;
Vector3 AABBMax;
if (m_displacement != Vector3.Zero)
// create a new LandObject that we can use to manipulate the incoming source parcel data
// this is ok, but just beware that some of the LandObject functions (that we haven't used here) still
// assume we're always using the destination region size
LandData ld = new LandData();
landObject = new LandObject(ld, scene);
landObject.LandData = parcel;
bool[,] srcLandBitmap = landObject.ConvertBytesToLandBitmap(overrideRegionSize);
if (landObject.IsLandBitmapEmpty(srcLandBitmap))
{
Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f);
parcel.AABBMin += parcelDisp;
parcel.AABBMax += parcelDisp;
m_log.InfoFormat("[ARCHIVER]: Skipping source parcel {0} with GlobalID: {1} LocalID: {2} that has no claimed land.",
parcel.Name, parcel.GlobalID, parcel.LocalID);
continue;
}
//m_log.DebugFormat("[ARCHIVER]: Showing claimed land for source parcel: {0} with GlobalID: {1} LocalID: {2}.",
// parcel.Name, parcel.GlobalID, parcel.LocalID);
//landObject.DebugLandBitmap(srcLandBitmap);
bool[,] dstLandBitmap = landObject.RemapLandBitmap(srcLandBitmap, displacement, m_rotation, boundingOrigin, boundingSize, regionSize, out isEmptyNow, out AABBMin, out AABBMax);
if (isEmptyNow)
{
m_log.WarnFormat("[ARCHIVER]: Not adding destination parcel {0} with GlobalID: {1} LocalID: {2} because, after applying rotation, bounding and displacement, it has no claimed land.",
parcel.Name, parcel.GlobalID, parcel.LocalID);
continue;
}
//m_log.DebugFormat("[ARCHIVER]: Showing claimed land for destination parcel: {0} with GlobalID: {1} LocalID: {2} after applying rotation, bounding and displacement.",
// parcel.Name, parcel.GlobalID, parcel.LocalID);
//landObject.DebugLandBitmap(dstLandBitmap);
landObject.LandBitmap = dstLandBitmap;
parcel.Bitmap = landObject.ConvertLandBitmapToBytes();
parcel.AABBMin = AABBMin;
parcel.AABBMax = AABBMax;
if (m_merge)
{
// give the remapped parcel a new GlobalID, in case we're using the same OAR twice and a bounding cube, displacement and --merge
parcel.GlobalID = UUID.Random();
//now check if the area of this new incoming parcel overlays an area in any existing parcels
//and if so modify or lose the existing parcels
for (int i = 0; i < parcels.Count; i++)
{
if (parcels[i] != null)
{
bool[,] modLandBitmap = parcels[i].ConvertBytesToLandBitmap(overrideRegionSize);
modLandBitmap = parcels[i].RemoveFromLandBitmap(modLandBitmap, dstLandBitmap, out isEmptyNow, out AABBMin, out AABBMax);
if (isEmptyNow)
{
parcels[i] = null;
}
else
{
parcels[i].LandBitmap = modLandBitmap;
parcels[i].LandData.Bitmap = parcels[i].ConvertLandBitmapToBytes();
parcels[i].LandData.AABBMin = AABBMin;
parcels[i].LandData.AABBMax = AABBMax;
}
}
}
}
// Validate User and Group UUID's
@ -670,18 +829,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
else
{
parcel.OwnerID = m_defaultUser;
parcel.GroupID = UUID.Zero;
parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
parcel.IsGroupOwned = false;
}
}
else
{
if (!ResolveUserUuid(scene, parcel.OwnerID))
parcel.OwnerID = m_defaultUser;
if (!ResolveGroupUuid(parcel.GroupID))
parcel.GroupID = UUID.Zero;
parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
}
List<LandAccessEntry> accessList = new List<LandAccessEntry>();
@ -693,19 +848,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
parcel.ParcelAccessList = accessList;
// m_log.DebugFormat(
// "[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}",
// parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area);
if (m_debug) m_log.DebugFormat("[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}",
parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area);
landData.Add(parcel);
}
if (!m_merge)
if (m_merge)
{
bool setupDefaultParcel = (landData.Count == 0);
scene.LandChannel.Clear(setupDefaultParcel);
for (int i = 0; i < parcels.Count; i++) //if merging then we need to also add back in any existing parcels
{
if (parcels[i] != null) landData.Add(parcels[i].LandData);
}
}
m_log.InfoFormat("[ARCHIVER]: Clearing {0} parcels.", parcels.Count);
bool setupDefaultParcel = (landData.Count == 0);
scene.LandChannel.Clear(setupDefaultParcel);
scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
}
@ -934,10 +1093,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
using (MemoryStream ms = new MemoryStream(data))
{
if (m_displacement != Vector3.Zero || m_rotation != 0f)
if (m_displacement != Vector3.Zero || m_rotation != 0f || m_boundingBox)
{
Vector2 rotationCenter = new Vector2(m_rotationCenter.X, m_rotationCenter.Y);
terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, rotationCenter, ms);
Vector2 boundingOrigin = new Vector2(m_boundingOrigin.X, m_boundingOrigin.Y);
Vector2 boundingSize = new Vector2(m_boundingSize.X, m_boundingSize.Y);
terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, boundingOrigin, boundingSize, ms); ;
}
else
{
@ -1014,6 +1174,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString());
}
else if (xtr.Name.ToString() == "size_in_meters")
{
Vector3 value;
string size = "<" + xtr.ReadElementContentAsString() + ",0>";
if (Vector3.TryParse(size, out value))
{
m_incomingRegionSize = value;
dearchivedScenes.SetRegionSize(m_incomingRegionSize);
m_log.DebugFormat("[ARCHIVER]: Found region_size info {0}", m_incomingRegionSize.ToString());
}
}
}
}

View File

@ -110,8 +110,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
Vector3 displacement = new Vector3(0f, 0f, 0f);
String defaultUser = "";
float rotation = 0f;
Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
Vector3 rotationCenter = new Vector3(Scene.RegionInfo.RegionSizeX / 2f, Scene.RegionInfo.RegionSizeY / 2f, 0);
Vector3 boundingOrigin = new Vector3(0f, 0f, 0f);
Vector3 boundingSize = new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, Constants.RegionHeight);
bool debug = false;
OptionSet options = new OptionSet();
options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
@ -147,13 +149,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
return;
}
// Convert to radians for internals
rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
//pass this in as degrees now, convert to radians later during actual work phase
rotation = Util.Clamp<float>(rotation, -359f, 359f);
});
options.Add("rotation-center=", delegate(string v)
{
try
{
m_log.Info("[ARCHIVER MODULE] Warning: --rotation-center no longer does anything and will be removed soon!");
rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
}
catch
@ -163,6 +166,33 @@ namespace OpenSim.Region.CoreModules.World.Archiver
return;
}
});
options.Add("bounding-origin=", delegate(string v)
{
try
{
boundingOrigin = v == null ? Vector3.Zero : Vector3.Parse(v);
}
catch
{
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing bounding cube origin");
m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --bounding-origin \"<128,128,0>\"");
return;
}
});
options.Add("bounding-size=", delegate(string v)
{
try
{
boundingSize = v == null ? new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, Constants.RegionHeight) : Vector3.Parse(v);
}
catch
{
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing bounding cube size");
m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as a positive vector3: --bounding-size \"<256,256,4096>\"");
return;
}
});
options.Add("d|debug", delegate(string v) { debug = (v != null); });
// Send a message to the region ready module
/* bluewall* Disable this for the time being
@ -211,6 +241,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
archiveOptions.Add("displacement", displacement);
archiveOptions.Add("rotation", rotation);
archiveOptions.Add("rotation-center", rotationCenter);
archiveOptions.Add("bounding-origin", boundingOrigin);
archiveOptions.Add("bounding-size", boundingSize);
if (debug) archiveOptions.Add("debug", null);
if (mainParams.Count > 2)
{

View File

@ -70,6 +70,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// If null then the region doesn't have a corresponding scene, and it won't be loaded.
/// </summary>
public Scene Scene { get; set; }
/// <summary>
/// The size of the region being loaded.
/// </summary>
public Vector3 RegionSize { get; set; }
}
/// <summary>
@ -118,7 +123,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void SetRegionOriginalID(string id)
{
m_curRegion = new RegionInfo();
if (m_curRegion == null) m_curRegion = new RegionInfo();
m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
m_curRegion.OriginalID = id;
// 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
@ -130,6 +135,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_directory2region[directory] = m_curRegion;
}
public void SetRegionSize(Vector3 size)
{
if (m_curRegion == null) m_curRegion = new RegionInfo();
m_curRegion.RegionSize = size;
}
/// <summary>
/// Sets all the scenes present in the simulator.