guarantee that a script engine's GetScriptErrors() will not be called

until after its OnRezScript() returns so that script compile error
messages can be retrieved
avinationmerge
Mike Rieker 2010-04-10 14:43:26 -04:00
parent 58dac970af
commit 0b2b2daf23
3 changed files with 71 additions and 12 deletions

View File

@ -73,8 +73,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
/// <summary>
/// Stop all the scripts in this entity.
/// </summary>
@ -104,6 +102,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="stateSource"></param>
void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
/// <summary>
/// Stop a script which is in this prim's inventory.
/// </summary>

View File

@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Needs to determine which engine was running it and use that
//
part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
errors = part.Inventory.GetScriptErrors(item.ItemID);
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
}
else
{

View File

@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
private string m_inventoryFileName = String.Empty;
private int m_inventoryFileNameSerial = 0;
private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
/// <value>
/// The part to which the inventory belongs.
@ -211,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public ArrayList GetScriptErrors(UUID itemID)
private ArrayList GetScriptErrors(UUID itemID)
{
ArrayList ret = new ArrayList();
@ -270,7 +272,10 @@ namespace OpenSim.Region.Framework.Scenes
// item.Name, item.ItemID, Name, UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{
StoreScriptError(item.ItemID, "no permission");
return;
}
m_part.AddFlag(PrimFlags.Scripted);
@ -285,6 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
m_items.LockItemsForWrite(false);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return;
@ -294,11 +300,13 @@ namespace OpenSim.Region.Framework.Scenes
{
if (null == asset)
{
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
"Couldn't start script {0}, {1} at {2} in {3} since {4}",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
m_part.ParentGroup.Scene.RegionInfo.RegionName, msg);
}
else
{
@ -311,11 +319,16 @@ namespace OpenSim.Region.Framework.Scenes
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
}
});
}
else
{
StoreScriptError(item.ItemID, "scripts disabled");
}
}
private void RestoreSavedScriptState(UUID oldID, UUID newID)
@ -392,24 +405,71 @@ namespace OpenSim.Region.Framework.Scenes
else
{
m_items.LockItemsForRead(false);
string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
StoreScriptError(itemId, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
"Couldn't start script with ID {0} since it {1}", itemId, msg);
}
}
else
{
m_items.LockItemsForRead(false);
string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
StoreScriptError(itemId, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, m_part.Name, m_part.UUID);
"Couldn't start script with ID {0} since it {1}", itemId, msg);
}
}
public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
ArrayList errors;
lock (m_scriptErrors)
{
m_scriptErrors.Remove(itemId);
}
CreateScriptInstance(itemId, startParam, postOnRez, engine, stateSource);
lock (m_scriptErrors)
{
while (!m_scriptErrors.TryGetValue(itemId, out errors))
{
if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"timedout waiting for script {0} errors", itemId);
if (!m_scriptErrors.TryGetValue(itemId, out errors))
{
errors = new ArrayList(1);
errors.Add("timedout waiting for errors");
}
break;
}
}
m_scriptErrors.Remove(itemId);
}
return errors;
}
private void StoreScriptErrors(UUID itemId, ArrayList errors)
{
lock (m_scriptErrors)
{
m_scriptErrors[itemId] = errors;
System.Threading.Monitor.PulseAll(m_scriptErrors);
}
}
private void StoreScriptError(UUID itemId, string message)
{
ArrayList errors = new ArrayList(1);
errors.Add(message);
StoreScriptErrors(itemId, errors);
}
/// <summary>
/// Stop a script which is in this prim's inventory.
/// </summary>