guarantee that a script engine's GetScriptErrors() will not be called
until after its OnRezScript() returns so that script compile error messages can be retrievedavinationmerge
parent
58dac970af
commit
0b2b2daf23
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@ -73,8 +73,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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ArrayList GetScriptErrors(UUID itemID);
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/// <summary>
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/// Stop all the scripts in this entity.
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/// </summary>
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@ -104,6 +102,8 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="stateSource"></param>
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void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Needs to determine which engine was running it and use that
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//
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part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
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errors = part.Inventory.GetScriptErrors(item.ItemID);
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errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
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}
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else
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{
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@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
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private string m_inventoryFileName = String.Empty;
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private int m_inventoryFileNameSerial = 0;
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private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
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/// <value>
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/// The part to which the inventory belongs.
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@ -211,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public ArrayList GetScriptErrors(UUID itemID)
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private ArrayList GetScriptErrors(UUID itemID)
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{
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ArrayList ret = new ArrayList();
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@ -270,7 +272,10 @@ namespace OpenSim.Region.Framework.Scenes
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// item.Name, item.ItemID, Name, UUID);
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if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
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{
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StoreScriptError(item.ItemID, "no permission");
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return;
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}
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m_part.AddFlag(PrimFlags.Scripted);
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@ -285,6 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.LockItemsForWrite(false);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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return;
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@ -294,11 +300,13 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (null == asset)
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{
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string msg = String.Format("asset ID {0} could not be found", item.AssetID);
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StoreScriptError(item.ItemID, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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"Couldn't start script {0}, {1} at {2} in {3} since {4}",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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m_part.ParentGroup.Scene.RegionInfo.RegionName, msg);
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}
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else
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{
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@ -311,11 +319,16 @@ namespace OpenSim.Region.Framework.Scenes
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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}
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});
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}
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else
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{
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StoreScriptError(item.ItemID, "scripts disabled");
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}
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}
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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@ -392,24 +405,71 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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m_items.LockItemsForRead(false);
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string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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StoreScriptError(itemId, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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"Couldn't start script with ID {0} since it {1}", itemId, msg);
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}
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}
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else
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{
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m_items.LockItemsForRead(false);
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string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
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StoreScriptError(itemId, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
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itemId, m_part.Name, m_part.UUID);
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"Couldn't start script with ID {0} since it {1}", itemId, msg);
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}
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}
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public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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{
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ArrayList errors;
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lock (m_scriptErrors)
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{
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m_scriptErrors.Remove(itemId);
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}
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CreateScriptInstance(itemId, startParam, postOnRez, engine, stateSource);
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lock (m_scriptErrors)
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{
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while (!m_scriptErrors.TryGetValue(itemId, out errors))
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{
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if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"timedout waiting for script {0} errors", itemId);
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if (!m_scriptErrors.TryGetValue(itemId, out errors))
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{
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errors = new ArrayList(1);
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errors.Add("timedout waiting for errors");
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}
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break;
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}
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}
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m_scriptErrors.Remove(itemId);
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}
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return errors;
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}
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private void StoreScriptErrors(UUID itemId, ArrayList errors)
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{
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lock (m_scriptErrors)
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{
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m_scriptErrors[itemId] = errors;
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System.Threading.Monitor.PulseAll(m_scriptErrors);
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}
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}
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private void StoreScriptError(UUID itemId, string message)
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{
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ArrayList errors = new ArrayList(1);
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errors.Add(message);
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StoreScriptErrors(itemId, errors);
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}
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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Reference in New Issue