Change osTeleportAgent parameters from long to int. That numerical range is

not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
0.6.8-post-fixes
Melanie 2009-11-25 17:01:41 +00:00
parent 4fbdc538c7
commit 0b380f68d8
3 changed files with 5 additions and 5 deletions

View File

@ -636,13 +636,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
// Teleport functions // Teleport functions
public void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{ {
// High because there is no security check. High griefer potential // High because there is no security check. High griefer potential
// //
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
ulong regionHandle = Util.UIntsToLong((regionX * (uint)Constants.RegionSize), (regionY * (uint)Constants.RegionSize)); ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID agentId = new UUID(); UUID agentId = new UUID();

View File

@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
// Teleport commands // Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands // Animation commands

View File

@ -201,9 +201,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat); m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
} }
public void osTeleportAgent(string agent, long regionX, long regionY, vector position, vector lookat) public void osTeleportAgent(string agent, int regionX, int regionY, vector position, vector lookat)
{ {
m_OSSL_Functions.osTeleportAgent(agent, (uint) regionX, (uint) regionY, position, lookat); m_OSSL_Functions.osTeleportAgent(agent, regionX, regionY, position, lookat);
} }
public void osTeleportAgent(string agent, vector position, vector lookat) public void osTeleportAgent(string agent, vector position, vector lookat)