Add "show image queue <first-name> <last-name>" region console command

This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2012-01-10 21:30:12 +00:00
parent 820a39621e
commit 0b49773ab3
3 changed files with 107 additions and 6 deletions

View File

@ -303,6 +303,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
/// <summary>
/// Handles UDP texture download.
/// </summary>
public LLImageManager ImageManager { get; private set; }
private readonly LLUDPServer m_udpServer;
private readonly LLUDPClient m_udpClient;
private readonly UUID m_sessionId;
@ -347,7 +352,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
protected Scene m_scene;
private LLImageManager m_imageManager;
protected string m_firstName;
protected string m_lastName;
protected Thread m_clientThread;
@ -456,7 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
ImageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
m_agentId = agentId;
m_sessionId = sessionId;
@ -496,7 +500,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IsActive = false;
// Shutdown the image manager
m_imageManager.Close();
ImageManager.Close();
// Fire the callback for this connection closing
if (OnConnectionClosed != null)
@ -3931,7 +3935,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
ImageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@ -7461,7 +7465,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
m_imageManager.EnqueueReq(args);
ImageManager.EnqueueReq(args);
}
return true;

View File

@ -245,6 +245,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_shuttingdown = true;
}
/// <summary>
/// Returns an array containing all the images in the queue.
/// </summary>
/// <returns></returns>
public J2KImage[] GetImages()
{
lock (m_priorityQueue)
return m_priorityQueue.ToArray();
}
#region Priority Queue Helpers
private J2KImage GetHighestPriorityImage()

View File

@ -95,7 +95,13 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
"Show queue data for each client",
"Without the 'full' option, only root agents are shown."
+ " With the 'full' option child agents are also shown.",
ShowQueuesReport);
ShowQueuesReport);
scene.AddCommand(
this, "show image queue",
"show image queue <first-name> <last-name>",
"Show the image queue (textures downloaded via UDP) for a particular client.",
ShowImageQueuesReport);
scene.AddCommand(
this, "show throttles",
@ -135,6 +141,11 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
{
MainConsole.Instance.Output(GetQueuesReport(cmd));
}
protected void ShowImageQueuesReport(string module, string[] cmd)
{
MainConsole.Instance.Output(GetImageQueuesReport(cmd));
}
protected void ShowThrottlesReport(string module, string[] cmd)
{
@ -240,6 +251,82 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
return report.ToString();
}
/// <summary>
/// Generate an image queue report
/// </summary>
/// <param name="showParams"></param>
/// <returns></returns>
private string GetImageQueuesReport(string[] showParams)
{
if (showParams.Length < 5 || showParams.Length > 6)
{
MainConsole.Instance.OutputFormat("Usage: show image queue <first-name> <last-name> [full]");
return "";
}
string firstName = showParams[3];
string lastName = showParams[4];
bool showChildAgents = showParams.Length == 6;
List<ScenePresence> foundAgents = new List<ScenePresence>();
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
ScenePresence sp = scene.GetScenePresence(firstName, lastName);
if (sp != null && (showChildAgents || !sp.IsChildAgent))
foundAgents.Add(sp);
}
}
if (foundAgents.Count == 0)
{
MainConsole.Instance.OutputFormat("No agents found for {0} {1}", firstName, lastName);
return "";
}
StringBuilder report = new StringBuilder();
foreach (ScenePresence agent in foundAgents)
{
LLClientView client = agent.ControllingClient as LLClientView;
if (client == null)
{
MainConsole.Instance.OutputFormat("This command is only supported for LLClientView");
return "";
}
J2KImage[] images = client.ImageManager.GetImages();
report.AppendFormat(
"In region {0} ({1} agent)\n",
agent.Scene.RegionInfo.RegionName, agent.IsChildAgent ? "child" : "root");
report.AppendFormat("Images in queue: {0}\n", images.Length);
if (images.Length > 0)
{
report.AppendFormat(
"{0,-36} {1,-8} {2,-9} {3,-9} {4,-9} {5,-7}\n",
"Texture ID",
"Last Seq",
"Priority",
"Start Pkt",
"Has Asset",
"Decoded");
foreach (J2KImage image in images)
report.AppendFormat(
"{0,36} {1,8} {2,9} {3,10} {4,9} {5,7}\n",
image.TextureID, image.LastSequence, image.Priority, image.StartPacket, image.HasAsset, image.IsDecoded);
}
}
return report.ToString();
}
/// <summary>
/// Generate UDP Queue data report for each client