* Quick patch before I start on a bigger project

* Renamed ITerrainTemp to IMapImageGenerator
* Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
0.6.0-stable
Adam Frisby 2008-04-15 03:07:31 +00:00
parent b7ae8701ce
commit 0b4a8191a1
3 changed files with 59 additions and 53 deletions

View File

@ -71,8 +71,8 @@ namespace OpenSim.Region.Environment.Interfaces
byte[] ExportJpegImage(string gradientmap);
}
public interface ITerrainTemp
public interface IMapImageGenerator
{
byte[] WriteJpegImage(string gradientmap);
byte[] WriteJpeg2000Image(string gradientmap);
}
}

View File

@ -10,7 +10,7 @@ using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Modules.Terrain
{
class MapImageModule : ITerrainTemp, IRegionModule
class MapImageModule : IMapImageGenerator, IRegionModule
{
private Scene m_scene;
#region IRegionModule Members
@ -18,7 +18,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface<ITerrainTemp>(this);
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
}
public void PostInitialise()
@ -40,15 +40,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
public byte[] WriteJpegImage(string gradientmap)
public byte[] WriteJpeg2000Image(string gradientmap)
{
byte[] imageData = null;
try
{
Bitmap bmp = TerrainToBitmap(gradientmap);
try
{
imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
@ -122,6 +122,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
else
bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
}
}

View File

@ -984,12 +984,14 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void CreateTerrainTexture(bool temporary)
{
//TODOADAM: Move this to TerrainModule
//create a texture asset of the terrain
ITerrainTemp terrain = RequestModuleInterface<ITerrainTemp>();
IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>();
if (Heightmap != null)
// Cannot create a map for a nonexistant heightmap yet.
if (Heightmap == null)
return;
if (terrain == null)
{
Bitmap mapbmp = new Bitmap(256, 256);
double[,] hm = Heightmap.GetDoubles();
@ -1110,10 +1112,9 @@ namespace OpenSim.Region.Environment.Scenes
AssetCache.AddAsset(asset);
}
if (terrain != null)
else
{
byte[] data = terrain.WriteJpegImage("defaultstripe.png");
byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
if (data != null)
{
m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();