* Quick patch before I start on a bigger project
* Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.0.6.0-stable
parent
b7ae8701ce
commit
0b4a8191a1
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@ -71,8 +71,8 @@ namespace OpenSim.Region.Environment.Interfaces
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byte[] ExportJpegImage(string gradientmap);
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}
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public interface ITerrainTemp
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public interface IMapImageGenerator
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{
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byte[] WriteJpegImage(string gradientmap);
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byte[] WriteJpeg2000Image(string gradientmap);
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}
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}
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@ -10,7 +10,7 @@ using OpenSim.Region.Environment.Modules.ModuleFramework;
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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class MapImageModule : ITerrainTemp, IRegionModule
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class MapImageModule : IMapImageGenerator, IRegionModule
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{
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private Scene m_scene;
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#region IRegionModule Members
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@ -18,7 +18,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<ITerrainTemp>(this);
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m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
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}
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public void PostInitialise()
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@ -40,15 +40,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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}
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public byte[] WriteJpegImage(string gradientmap)
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public byte[] WriteJpeg2000Image(string gradientmap)
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{
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byte[] imageData = null;
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try
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{
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Bitmap bmp = TerrainToBitmap(gradientmap);
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try
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{
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imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
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}
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catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
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{
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@ -122,6 +122,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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{
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// 512 is the largest possible height before colours clamp
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int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
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// Handle error conditions
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if (colorindex > pallete - 1 || colorindex < 0)
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bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
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else
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bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
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}
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}
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@ -984,12 +984,14 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void CreateTerrainTexture(bool temporary)
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{
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//TODOADAM: Move this to TerrainModule
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//create a texture asset of the terrain
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ITerrainTemp terrain = RequestModuleInterface<ITerrainTemp>();
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IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>();
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if (Heightmap != null)
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// Cannot create a map for a nonexistant heightmap yet.
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if (Heightmap == null)
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return;
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if (terrain == null)
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{
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Bitmap mapbmp = new Bitmap(256, 256);
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double[,] hm = Heightmap.GetDoubles();
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@ -1110,10 +1112,9 @@ namespace OpenSim.Region.Environment.Scenes
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AssetCache.AddAsset(asset);
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}
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if (terrain != null)
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else
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{
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byte[] data = terrain.WriteJpegImage("defaultstripe.png");
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byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
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if (data != null)
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{
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m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
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