* Change XEngine default configuration values to match those in OpenSim.example.ini
* Particularly important for max threads since setting this to 2 was causing all events to wait behind the regularly sleeping maintenance event0.6.0-stable
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7f3bfa277b
commit
0b52453762
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@ -160,15 +160,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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int minThreads = m_ScriptConfig.GetInt("MinThreads", 2);
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int maxThreads = m_ScriptConfig.GetInt("MaxThreads", 2);
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int maxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
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int idleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
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string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
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int maxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
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int stackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
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int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10)*1000;
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int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
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m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
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m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
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int saveTime = m_ScriptConfig.GetInt("SaveInterval", 300)*1000;
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int saveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
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ThreadPriority prio = ThreadPriority.BelowNormal;
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switch (priority)
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