* Check in the second part of http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated

* This patch aims to store look at data when an avatar logs off in grid mode
* However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct
* But this doesn't appear to cause any login problems
* Thanks tyre
0.6.0-stable
Justin Clarke Casey 2008-10-04 18:46:34 +00:00
parent 63d7a92fb4
commit 0b594a072c
2 changed files with 41 additions and 42 deletions

View File

@ -710,18 +710,23 @@ namespace OpenSim.Grid.UserServer
{
try
{
UUID userUUID = new UUID((string) requestData["avatar_uuid"]);
UUID RegionID = new UUID((string) requestData["region_uuid"]);
ulong regionhandle = (ulong) Convert.ToInt64((string) requestData["region_handle"]);
float posx = (float) Convert.ToDecimal((string) requestData["region_pos_x"]);
float posy = (float) Convert.ToDecimal((string) requestData["region_pos_y"]);
float posz = (float) Convert.ToDecimal((string) requestData["region_pos_z"]);
UUID userUUID = new UUID((string)requestData["avatar_uuid"]);
UUID RegionID = new UUID((string)requestData["region_uuid"]);
ulong regionhandle = (ulong)Convert.ToInt64((string)requestData["region_handle"]);
Vector3 position = new Vector3(
(float)Convert.ToDecimal((string)requestData["region_pos_x"]),
(float)Convert.ToDecimal((string)requestData["region_pos_y"]),
(float)Convert.ToDecimal((string)requestData["region_pos_z"]));
Vector3 lookat = new Vector3(
(float)Convert.ToDecimal((string)requestData["lookat_x"]),
(float)Convert.ToDecimal((string)requestData["lookat_y"]),
(float)Convert.ToDecimal((string)requestData["lookat_z"]));
handlerLogOffUser = OnLogOffUser;
if (handlerLogOffUser != null)
handlerLogOffUser(userUUID);
LogOffUser(userUUID, RegionID, regionhandle, posx, posy, posz);
LogOffUser(userUUID, RegionID, regionhandle, position, lookat);
}
catch (FormatException)
{

View File

@ -46,9 +46,10 @@ using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
using Nini.Config;
using Caps=OpenSim.Framework.Communications.Capabilities.Caps;
using Image=System.Drawing.Image;
using Timer=System.Timers.Timer;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using Image = System.Drawing.Image;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
@ -2269,38 +2270,33 @@ namespace OpenSim.Region.Environment.Scenes
m_log.DebugFormat("gesture : {0} ", gestureId.ToString());
}
/// <summary>
/// Teleport an avatar to their home region
/// </summary>
/// <param name="agentId"></param>
/// <param name="client"></param>
public virtual void TeleportClientHome(UUID agentId, IClientAPI client)
{
UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId);
if (UserProfile != null)
{
UUID homeRegionID = UserProfile.HomeRegionID;
ulong homeRegionHandle = UserProfile.HomeRegion;
if (homeRegionID == UUID.Zero)
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID);
if (regionInfo == null)
{
RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
if (info == null)
{
// can't find the region: Tell viewer and abort
client.SendTeleportFailed("Your home-region could not be found.");
return;
}
UserProfile.HomeRegionID = info.RegionID;
regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
UserProfile.HomeRegionID = regionInfo.RegionID;
CommsManager.UserService.UpdateUserProfile(UserProfile);
}
else
if (regionInfo == null)
{
RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(homeRegionID);
if (info == null)
{
// can't find the region: Tell viewer and abort
client.SendTeleportFailed("Your home-region could not be found.");
return;
}
homeRegionHandle = info.RegionHandle;
// can't find the Home region: Tell viewer and abort
client.SendTeleportFailed("Your home-region could not be found.");
return;
}
RequestTeleportLocation(client, homeRegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt, (uint)0);
RequestTeleportLocation(
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
}
}
@ -2461,9 +2457,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_innerScene.removeUserCount(true);
m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle,
avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y,
avatar.AbsolutePosition.Z);
m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat);
List<ulong> childknownRegions = new List<ulong>();
List<ulong> ckn = avatar.GetKnownRegionList();
for (int i = 0; i < ckn.Count; i++)
@ -2922,9 +2916,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionName"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
/// <param name="teleportFlags"></param>
public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
Vector3 lookat, uint flags)
Vector3 lookat, uint teleportFlags)
{
RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName);
if (regionInfo == null)
@ -2933,7 +2927,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
return;
}
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, flags);
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags);
}
/// <summary>
@ -2943,16 +2937,16 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
/// <param name="teleportFlags"></param>
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint flags)
Vector3 lookAt, uint teleportFlags)
{
lock (m_scenePresences)
{
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
{
m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle,
position, lookAt, flags);
position, lookAt, teleportFlags);
}
}
}
@ -2979,7 +2973,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
{
m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], info.RegionHandle,
position, Vector3.Zero, 0);
position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
}
}
}