Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementationmysql-performance
parent
bca2afdb3c
commit
0b5cdc539c
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@ -268,7 +268,7 @@ namespace OpenSim.Client.Linden
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else
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else
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{
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{
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string reason;
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string reason;
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if (scene.NewUserConnection(agentData, out reason))
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if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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{
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{
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success = true;
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success = true;
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}
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}
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@ -199,7 +199,7 @@ namespace OpenSim.Client.Linden
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Scene scene;
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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if (TryGetRegion(regionHandle, out scene))
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{
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{
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return scene.NewUserConnection(agent, out reason);
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return scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
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}
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}
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reason = "Region not found.";
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reason = "Region not found.";
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return false;
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return false;
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@ -609,7 +609,7 @@ namespace OpenSim.Client.MXP.PacketHandler
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agent.Appearance = new AvatarAppearance();
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agent.Appearance = new AvatarAppearance();
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}
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}
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return scene.NewUserConnection(agent, out reason);
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return scene.NewUserConnection(agent, 0, out reason);
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}
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}
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public void PrintDebugInformation()
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public void PrintDebugInformation()
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@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Clients
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public bool DoCreateChildAgentCall(GridRegion region, AgentCircuitData aCircuit, string authKey, out string reason)
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public bool DoCreateChildAgentCall(GridRegion region, AgentCircuitData aCircuit, string authKey, uint teleportFlags, out string reason)
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{
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{
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reason = String.Empty;
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reason = String.Empty;
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@ -83,7 +83,8 @@ namespace OpenSim.Framework.Communications.Clients
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}
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}
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// Add the regionhandle of the destination region
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// Add the regionhandle of the destination region
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ulong regionHandle = GetRegionHandle(region.RegionHandle);
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ulong regionHandle = GetRegionHandle(region.RegionHandle);
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args["destination_handle"] = OSD.FromString(regionHandle.ToString());
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args["destination_handle"] = OSD.FromString(regionHandle.ToString());
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args["teleport_flags"] = OSD.FromString(teleportFlags.ToString());
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string strBuffer = "";
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string strBuffer = "";
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byte[] buffer = new byte[1];
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byte[] buffer = new byte[1];
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@ -557,7 +557,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
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// Call 'new user' event handler
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// Call 'new user' event handler
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string reason;
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string reason;
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if (!homeScene.NewUserConnection(agentData, out reason))
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if (!homeScene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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{
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{
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responseMap["connect"] = OSD.FromBoolean(false);
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responseMap["connect"] = OSD.FromBoolean(false);
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responseMap["message"] = OSD.FromString(String.Format("Connection refused: {0}", reason));
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responseMap["message"] = OSD.FromString(String.Format("Connection refused: {0}", reason));
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@ -144,7 +144,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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* Agent-related communications
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* Agent-related communications
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*/
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*/
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason)
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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{
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foreach (Scene s in m_sceneList)
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foreach (Scene s in m_sceneList)
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@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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{
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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return s.NewUserConnection(aCircuit, out reason);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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}
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}
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}
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@ -157,10 +157,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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* Agent-related communications
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* Agent-related communications
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*/
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*/
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason)
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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{
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// Try local first
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// Try local first
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if (m_localBackend.SendCreateChildAgent(regionHandle, aCircuit, out reason))
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if (m_localBackend.SendCreateChildAgent(regionHandle, aCircuit, teleportFlags, out reason))
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return true;
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return true;
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// else do the remote thing
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// else do the remote thing
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@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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{
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{
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m_regionClient.SendUserInformation(regInfo, aCircuit);
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m_regionClient.SendUserInformation(regInfo, aCircuit);
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return m_regionClient.DoCreateChildAgentCall(regInfo, aCircuit, "None", out reason);
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return m_regionClient.DoCreateChildAgentCall(regInfo, aCircuit, "None", teleportFlags, out reason);
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}
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}
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//else
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//else
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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@ -436,11 +436,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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}
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}
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OSDMap resp = new OSDMap(2);
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OSDMap resp = new OSDMap(2);
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string reason = String.Empty;
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string reason = String.Empty;
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uint teleportFlags = 0;
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if (args.ContainsKey("teleport_flags"))
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{
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teleportFlags = args["teleport_flags"].AsUInteger();
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}
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// This is the meaning of POST agent
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// This is the meaning of POST agent
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m_regionClient.AdjustUserInformation(aCircuit);
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m_regionClient.AdjustUserInformation(aCircuit);
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bool result = m_localBackend.SendCreateChildAgent(regionhandle, aCircuit, out reason);
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bool result = m_localBackend.SendCreateChildAgent(regionhandle, aCircuit, teleportFlags, out reason);
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resp["reason"] = OSD.FromString(reason);
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resp["reason"] = OSD.FromString(reason);
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resp["success"] = OSD.FromBoolean(result);
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resp["success"] = OSD.FromBoolean(result);
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@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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{
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#region Agents
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#region Agents
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bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason);
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bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
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/// <summary>
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/// <summary>
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/// Full child agent update.
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/// Full child agent update.
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@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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string reason = String.Empty;
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string reason = String.Empty;
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//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
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//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
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if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason))
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if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
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{
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{
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avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
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avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
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reason));
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reason));
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@ -3316,12 +3316,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// Use NewUserConnection() directly if possible so the return type can refuse connections.
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/// Use NewUserConnection() directly if possible so the return type can refuse connections.
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/// At the moment nothing actually seems to use this event,
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/// At the moment nothing actually seems to use this event,
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/// as everything is switching to calling the NewUserConnection method directly.
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/// as everything is switching to calling the NewUserConnection method directly.
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///
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/// Now obsoleting this because it doesn't handle teleportFlags propertly
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///
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/// </summary>
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/// </summary>
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/// <param name="agent"></param>
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/// <param name="agent"></param>
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[Obsolete("Please call NewUserConnection directly.")]
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public void HandleNewUserConnection(AgentCircuitData agent)
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public void HandleNewUserConnection(AgentCircuitData agent)
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{
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{
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string reason;
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string reason;
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NewUserConnection(agent, out reason);
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NewUserConnection(agent, 0, out reason);
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}
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}
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/// <summary>
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/// <summary>
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@ -3334,8 +3338,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="reason">Outputs the reason for the false response on this string</param>
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/// <param name="reason">Outputs the reason for the false response on this string</param>
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// also return a reason.</returns>
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, out string reason)
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
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{
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{
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//Teleport flags:
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//
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// TeleportFlags.ViaGodlikeLure - Border Crossing
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// TeleportFlags.ViaLogin - Login
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// TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
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// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
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if (loginsdisabled)
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if (loginsdisabled)
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{
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{
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reason = "Logins Disabled";
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reason = "Logins Disabled";
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@ -3343,9 +3355,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// Don't disable this log message - it's too helpful
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// Don't disable this log message - it's too helpful
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5})",
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"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode);
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agent.AgentID, agent.circuitcode, teleportFlags);
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reason = String.Empty;
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reason = String.Empty;
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if (!AuthenticateUser(agent, out reason))
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if (!AuthenticateUser(agent, out reason))
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@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes
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string reason = String.Empty;
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string reason = String.Empty;
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bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason);
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bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
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if (regionAccepted && newAgent)
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if (regionAccepted && newAgent)
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{
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{
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@ -810,7 +810,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Let's create an agent there if one doesn't exist yet.
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// Let's create an agent there if one doesn't exist yet.
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//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
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//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
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if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason))
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if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
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{
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{
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avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
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avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
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reason));
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reason));
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@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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agent.child = true;
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agent.child = true;
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string reason;
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string reason;
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scene.NewUserConnection(agent, out reason);
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scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
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testclient = new TestClient(agent, scene);
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testclient = new TestClient(agent, scene);
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scene.AddNewClient(testclient);
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scene.AddNewClient(testclient);
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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if (acd1 == null)
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if (acd1 == null)
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fixNullPresence();
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fixNullPresence();
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scene.NewUserConnection(acd1, out reason);
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scene.NewUserConnection(acd1, 0, out reason);
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if (testclient == null)
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if (testclient == null)
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testclient = new TestClient(acd1, scene);
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testclient = new TestClient(acd1, scene);
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scene.AddNewClient(testclient);
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scene.AddNewClient(testclient);
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@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Adding child agent to region 1001
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// Adding child agent to region 1001
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string reason;
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string reason;
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scene2.NewUserConnection(acd1, out reason);
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scene2.NewUserConnection(acd1,0, out reason);
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scene2.AddNewClient(testclient);
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scene2.AddNewClient(testclient);
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ScenePresence presence = scene.GetScenePresence(agent1);
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ScenePresence presence = scene.GetScenePresence(agent1);
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// We emulate the proper login sequence here by doing things in three stages
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// We emulate the proper login sequence here by doing things in three stages
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// Stage 1: simulate login by telling the scene to expect a new user connection
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// Stage 1: simulate login by telling the scene to expect a new user connection
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scene.NewUserConnection(agentData, out reason);
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scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason);
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// Stage 2: add the new client as a child agent to the scene
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// Stage 2: add the new client as a child agent to the scene
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TestClient client = new TestClient(agentData, scene);
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TestClient client = new TestClient(agentData, scene);
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Loading…
Reference in New Issue