Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).

afrisby
MW 2007-07-19 10:44:19 +00:00
parent e348aaa3a5
commit 0b6e332e16
10 changed files with 100 additions and 508 deletions

View File

@ -190,6 +190,7 @@ namespace OpenSim.Framework.Interfaces
void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item);
void SendNameReply(LLUUID profileId, string firstname, string lastname);
void SendAlertMessage(string message);
void SendAgentAlertMessage(string message, bool modal);
}
}

View File

@ -125,5 +125,8 @@ namespace OpenSim.Framework
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
}
public void SendAlertMessage(string message) { }
public void SendAgentAlertMessage(string message, bool modal) { }
}
}

View File

@ -361,6 +361,13 @@ namespace OpenSim
}
break;
case "alert":
for (int i = 0; i < m_localWorld.Count; i++)
{
((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams);
}
break;
case "quit":
case "shutdown":
Shutdown();

View File

@ -36,6 +36,7 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.ClientStack
{
@ -576,6 +577,31 @@ namespace OpenSim.Region.ClientStack
this.OutPacket(inventoryReply);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void SendAlertMessage(string message)
{
AlertMessagePacket alertPack = new AlertMessagePacket();
alertPack.AlertData.Message = Helpers.StringToField(message);
OutPacket(alertPack);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="modal"></param>
public void SendAgentAlertMessage(string message, bool modal)
{
AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
alertPack.AgentData.AgentID = this.AgentID;
alertPack.AlertData.Message = Helpers.StringToField(message);
alertPack.AlertData.Modal = modal;
OutPacket(alertPack);
}
#region Appearance/ Wearables Methods
/// <summary>

View File

@ -1,244 +0,0 @@
using System.Collections.Generic;
using System.Text;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public delegate void PrimCountTaintedDelegate();
public class AllNewSceneObjectGroup : EntityBase
{
private Encoding enc = Encoding.ASCII;
protected AllNewSceneObjectPart m_rootPart;
protected Dictionary<LLUUID, AllNewSceneObjectPart> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart>();
public event PrimCountTaintedDelegate OnPrimCountTainted;
/// <summary>
///
/// </summary>
public int primCount
{
get
{
return 1;
}
}
/// <summary>
///
/// </summary>
public LLVector3 GroupCentrePoint
{
get
{
return new LLVector3(0, 0, 0);
}
}
/// <summary>
///
/// </summary>
public AllNewSceneObjectGroup()
{
}
/// <summary>
///
/// </summary>
public void FlagGroupForFullUpdate()
{
}
/// <summary>
///
/// </summary>
public void FlagGroupForTerseUpdate()
{
}
/// <summary>
///
/// </summary>
/// <param name="objectGroup"></param>
public void LinkToGroup(AllNewSceneObjectGroup objectGroup)
{
}
/// <summary>
///
/// </summary>
/// <param name="primID"></param>
/// <returns></returns>
public AllNewSceneObjectPart HasChildPrim(LLUUID primID)
{
AllNewSceneObjectPart childPart = null;
if (this.m_parts.ContainsKey(primID))
{
childPart = this.m_parts[primID];
}
return childPart;
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public AllNewSceneObjectPart HasChildPrim(uint localID)
{
foreach (AllNewSceneObjectPart part in this.m_parts.Values)
{
if (part.m_localID == localID)
{
return part;
}
}
return null;
}
public void TriggerTainted()
{
if (OnPrimCountTainted != null)
{
this.OnPrimCountTainted();
}
}
/// <summary>
///
/// </summary>
/// <param name="offset"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
this.Pos = pos;
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
proper.ObjectData[0].ObjectID = this.m_uuid;
proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
client.OutPacket(proper);
}
/// <summary>
///
/// </summary>
/// <param name="part"></param>
private void SetPartAsRoot(AllNewSceneObjectPart part)
{
this.m_rootPart = part;
this.m_uuid = part.uuid;
this.m_localId = part.m_localID;
part.ParentID = 0;
part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
{
switch (direction)
{
case UpdateType.GroupPositionEdit:
this.m_pos = new LLVector3(pos.X, pos.Y, pos.Z);
pos.X = 0;
pos.Y = 0;
pos.Z = 0;
break;
case UpdateType.SinglePositionEdit:
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
LLVector3 oldPos = new LLVector3(this.Pos.X + objectPart.OffsetPosition.X, this.Pos.Y + objectPart.OffsetPosition.Y, this.Pos.Z + objectPart.OffsetPosition.Z);
LLVector3 diff = oldPos - newPos;
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
Axiom.Math.Quaternion partRotation = new Quaternion(objectPart.RotationOffset.W, objectPart.RotationOffset.X, objectPart.RotationOffset.Y, objectPart.RotationOffset.Z);
axDiff = partRotation.Inverse() * axDiff;
diff.X = axDiff.x;
diff.Y = axDiff.y;
diff.Z = axDiff.z;
foreach (AllNewSceneObjectPart obPart in this.m_parts.Values)
{
if (obPart.uuid == objectPart.uuid)
{
obPart.OffsetPosition = obPart.OffsetPosition + diff;
}
}
this.Pos = newPos;
pos.X = newPos.X;
pos.Y = newPos.Y;
pos.Z = newPos.Z;
break;
case UpdateType.ResizeOffset:
this.Pos += pos;
LLVector3 offset = new LLVector3(-pos.X, -pos.Y, -pos.Z);
foreach (AllNewSceneObjectPart obPart2 in this.m_parts.Values)
{
if (obPart2.uuid == objectPart.uuid)
{
obPart2.OffsetPosition = obPart2.OffsetPosition + offset;
}
}
pos.X = 0;
pos.Y = 0;
pos.Z = 0;
break;
case UpdateType.SingleRotationEdit:
break;
}
return pos;
};
}
/// <summary>
///
/// </summary>
/// <param name="part"></param>
private void SetPartAsNonRoot(AllNewSceneObjectPart part)
{
part.ParentID = this.m_rootPart.m_localID;
part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
{
return pos;
};
}
}
}

View File

@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Roation
public void UpdateGroupRotation(LLQuaternion rot)
{
this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
this.m_rootPart.UpdateRotation(rot);
}
/// <summary>
@ -233,9 +233,9 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
{
this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
this.m_rootPart.UpdateRotation(rot);
this.m_pos = pos;
}

View File

@ -1,258 +0,0 @@
using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public enum UpdateType
{
OutGoingOffset,
GroupPositionEdit,
SinglePositionEdit,
ResizeOffset,
SingleRotationEdit
}
public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart);
public class AllNewSceneObjectPart
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private ulong m_regionHandle;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this?
//private Dictionary<LLUUID, InventoryItem> inventoryItems;
public string SitName = "";
public string TouchName = "";
public string Text = "";
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public LLUUID uuid;
public uint m_localID;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
protected PrimitiveBaseShape m_Shape;
protected AllNewSceneObjectGroup m_parentGroup;
public HandleUpdate UpdateHandler;
#region Properties
protected string m_name;
/// <summary>
///
/// </summary>
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLVector3 m_offset;
public LLVector3 OffsetPosition
{
get
{
return m_offset;
}
set
{
m_offset = value;
}
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
get
{
return m_rotationOffset;
}
set
{
m_rotationOffset = value;
}
}
private string m_description = "";
public string Description
{
get
{
return this.m_description;
}
set
{
this.m_description = value;
}
}
public PrimitiveBaseShape Shape
{
get
{
return this.m_Shape;
}
}
public LLVector3 Scale
{
set
{
this.m_Shape.Scale = value;
}
get
{
return this.m_Shape.Scale;
}
}
#endregion
#region Constructors
public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.uuid = LLUUID.Random();
this.m_localID = (uint)(localID);
this.m_Shape = shape;
this.UpdateHandler(ref position, UpdateType.GroupPositionEdit, this);
this.OffsetPosition = position;
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_Shape.PathBegin = shapeBlock.PathBegin;
this.m_Shape.PathEnd = shapeBlock.PathEnd;
this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
this.m_Shape.PathShearX = shapeBlock.PathShearX;
this.m_Shape.PathShearY = shapeBlock.PathShearY;
this.m_Shape.PathSkew = shapeBlock.PathSkew;
this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
this.m_Shape.PathCurve = shapeBlock.PathCurve;
this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
this.m_Shape.PathTwist = shapeBlock.PathTwist;
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
}
#endregion
#region Texture
/// <summary>
///
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
this.m_Shape.TextureEntry = textureEntry;
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateGroupPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.UpdateHandler(ref newPos, UpdateType.GroupPositionEdit, this);
this.OffsetPosition = newPos;
}
public void UpdateSinglePosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this);
this.OffsetPosition = newPos;
}
#endregion
#region rotation
public void UpdateGroupRotation(LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
this.UpdateHandler(ref pos, UpdateType.GroupPositionEdit, this);
this.OffsetPosition = pos;
}
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
public void UpdateSingleRotation(LLQuaternion rot)
{
//Console.WriteLine("updating single prim rotation");
Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z);
this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w);
LLVector3 offset = this.OffsetPosition;
this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this);
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void ResizeGoup(LLVector3 scale)
{
LLVector3 offset = (scale - this.m_Shape.Scale);
offset.X /= 2;
offset.Y /= 2;
offset.Z /= 2;
this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this);
this.OffsetPosition += offset;
this.m_Shape.Scale = scale;
}
#endregion
}
}

View File

@ -9,7 +9,7 @@ using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
// public delegate void PrimCountTaintedDelegate();
public delegate void PrimCountTaintedDelegate();
public class Primitive : EntityBase
{

View File

@ -910,5 +910,59 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
#region Alert Methods
public void SendGeneralAlert(string message)
{
foreach (ScenePresence presence in this.Avatars.Values)
{
presence.ControllingClient.SendAlertMessage(message);
}
}
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
{
if (this.Avatars.ContainsKey(agentID))
{
this.Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
}
}
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{
foreach (ScenePresence presence in this.Avatars.Values)
{
if ((presence.firstname == firstName) && (presence.lastname == lastName))
{
presence.ControllingClient.SendAgentAlertMessage(message, modal);
break;
}
}
}
public void HandleAlertCommand(string[] commandParams)
{
if (commandParams[0] == "general")
{
string message = this.CombineParams(commandParams, 1);
this.SendGeneralAlert(message);
}
else
{
string message = this.CombineParams(commandParams, 2);
this.SendAlertToUser(commandParams[0], commandParams[1], message, false);
}
}
private string CombineParams(string[] commandParams, int pos)
{
string result = "";
for (int i = pos; i < commandParams.Length; i++)
{
result += commandParams[i]+ " ";
}
return result;
}
#endregion
}
}

View File

@ -141,6 +141,9 @@ namespace SimpleApp
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
public void SendAlertMessage(string message) { }
public void SendAgentAlertMessage(string message, bool modal) { }
public virtual void SendRegionHandshake(RegionInfo regionInfo)
{
this.OnRegionHandShakeReply(this);