Mantis 6025 llRequestPermissions auto grant for NPCs.
If the script requesting permissions is owned by either the NPC or the NPCs owner (if the NPC is created as owned) then grant any permissions automatically.0.7.4.1
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43a6f28620
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0b72f773c7
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@ -3406,9 +3406,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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ScenePresence presence = World.GetScenePresence(agentID);
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ScenePresence presence = World.GetScenePresence(agentID);
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if (presence != null)
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if (presence != null)
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{
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{
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// If permissions are being requested from an NPC and were not implicitly granted above then
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// auto grant all reuqested permissions if the script is owned by the NPC or the NPCs owner
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null && npcModule.IsNPC(agentID, World))
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{
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if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID)
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{
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lock (m_host.TaskInventory)
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{
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m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
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m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
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}
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m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
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"run_time_permissions", new Object[] {
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new LSL_Integer(perm) },
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new DetectParams[0]));
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}
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// it is an NPC, exit even if the permissions werent granted above, they are not going to answer
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// the question!
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return;
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}
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string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID);
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string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID);
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if (ownerName == String.Empty)
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if (ownerName == String.Empty)
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ownerName = "(hippos)";
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ownerName = "(hippos)";
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