* Remove unused (and somewhat nonsensical) method in PhysicsActor

* Thanks for DrScofld for drawing attention to this
0.6.0-stable
Justin Clarke Casey 2008-03-18 11:37:34 +00:00
parent f81c491725
commit 0b7626b630
1 changed files with 0 additions and 7 deletions

View File

@ -63,13 +63,6 @@ namespace OpenSim.Region.Physics.Manager
m_objCollisionList = objCollisionList; m_objCollisionList = objCollisionList;
} }
public CollisionEventUpdate(bool startOrEnd)
{
m_colliderType = (int) ActorTypes.Unknown;
m_GenericStartEnd = m_GenericStartEnd;
m_objCollisionList = null;
}
public CollisionEventUpdate() public CollisionEventUpdate()
{ {
m_colliderType = (int) ActorTypes.Unknown; m_colliderType = (int) ActorTypes.Unknown;