* Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this0.6.0-stable
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f81c491725
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0b7626b630
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@ -63,13 +63,6 @@ namespace OpenSim.Region.Physics.Manager
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m_objCollisionList = objCollisionList;
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m_objCollisionList = objCollisionList;
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}
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}
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public CollisionEventUpdate(bool startOrEnd)
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{
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m_colliderType = (int) ActorTypes.Unknown;
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m_GenericStartEnd = m_GenericStartEnd;
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m_objCollisionList = null;
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}
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public CollisionEventUpdate()
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public CollisionEventUpdate()
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{
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{
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m_colliderType = (int) ActorTypes.Unknown;
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m_colliderType = (int) ActorTypes.Unknown;
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