* Rex merge, Tests and Tools directory

afrisby-3
Adam Frisby 2008-02-23 03:01:26 +00:00
parent 63586ae9b2
commit 0b7a9035f2
45 changed files with 6452 additions and 5064 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using NUnit.Framework.Constraints;
namespace OpenSim.Tests.Common
{
public abstract class ANumericalToleranceConstraint : Constraint
{
protected double _tolerance;
public ANumericalToleranceConstraint(double tolerance)
{
if (tolerance < 0)
{
throw new ArgumentException("Tolerance cannot be negative.");
}
_tolerance = tolerance;
}
protected bool IsWithinDoubleConstraint(double doubleValue, double baseValue)
{
if (doubleValue >= baseValue - _tolerance && doubleValue <= baseValue + _tolerance)
{
return true;
}
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using OpenSim.Tests.Common;
namespace OpenSim.Tests.Common
{
public class DoubleToleranceConstraint : ANumericalToleranceConstraint
{
private double _baseValue;
private double _valueToBeTested;
public DoubleToleranceConstraint(double baseValue, double tolerance) : base(tolerance)
{
_baseValue = baseValue;
}
///<summary>
///Test whether the constraint is satisfied by a given value
///</summary>
///<param name="valueToBeTested">The value to be tested</param>
///<returns>
///True for success, false for failure
///</returns>
public override bool Matches(object valueToBeTested)
{
if (valueToBeTested == null)
{
throw new ArgumentException("Constraint cannot be used upon null values.");
}
if( valueToBeTested.GetType() != typeof(double))
{
throw new ArgumentException("Constraint cannot be used upon non double-values.");
}
_valueToBeTested = (double)valueToBeTested;
return IsWithinDoubleConstraint(_valueToBeTested, _baseValue );
}
public override void WriteDescriptionTo(MessageWriter writer)
{
writer.WriteExpectedValue(string.Format("A value {0} within tolerance of plus or minus {1}",_baseValue,_tolerance));
}
public override void WriteActualValueTo(MessageWriter writer)
{
writer.WriteActualValue(_valueToBeTested);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Tests.Common
{
public delegate void TestDelegate();
public class TestHelper
{
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
{
try
{
d();
}
catch(ArgumentException e)
{
return true;
}
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using NUnit.Framework;
namespace OpenSim.Tests.Common
{
public class VectorToleranceConstraint : ANumericalToleranceConstraint
{
private LLVector3 _baseValue;
private LLVector3 _valueToBeTested;
public VectorToleranceConstraint(LLVector3 baseValue, double tolerance) : base(tolerance)
{
_baseValue = baseValue;
}
///<summary>
///Test whether the constraint is satisfied by a given value
///</summary>
///<param name="valueToBeTested">The value to be tested</param>
///<returns>
///True for success, false for failure
///</returns>
public override bool Matches(object valueToBeTested)
{
if (valueToBeTested == null)
{
throw new ArgumentException("Constraint cannot be used upon null values.");
}
if (valueToBeTested.GetType() != typeof (LLVector3))
{
throw new ArgumentException("Constraint cannot be used upon non vector values.");
}
_valueToBeTested = (LLVector3) valueToBeTested;
if ( IsWithinDoubleConstraint(_valueToBeTested.X,_baseValue.X) &&
IsWithinDoubleConstraint(_valueToBeTested.Y,_baseValue.Y) &&
IsWithinDoubleConstraint(_valueToBeTested.Z,_baseValue.Z) )
{
return true;
}
return false;
}
public override void WriteDescriptionTo(MessageWriter writer)
{
writer.WriteExpectedValue(
string.Format("A value {0} within tolerance of plus or minus {1}", _baseValue, _tolerance));
}
public override void WriteActualValueTo(MessageWriter writer)
{
writer.WriteActualValue(_valueToBeTested);
}
}
}

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<<<<<<< .working
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -33,3 +34,68 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
=======
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Inventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Lauridsen")]
[assembly: AssemblyProduct("Inventory")]
[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
>>>>>>> .merge-right.r3604

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class UtilTests
{
[Test]
public void VectorOperationTests()
{
LLVector3 v1, v2;
double expectedDistance;
double expectedMagnitude;
double lowPrecisionTolerance = 0.001;
//Lets test a simple case of <0,0,0> and <5,5,5>
{
v1 = new LLVector3(0, 0, 0);
v2 = new LLVector3(5, 5, 5);
expectedDistance = 8.66;
Assert.That(Util.GetDistanceTo(v1, v2),
new DoubleToleranceConstraint(expectedDistance, lowPrecisionTolerance),
"Calculated distance between two vectors was not within tolerances.");
expectedMagnitude = 0;
Assert.That(Util.GetMagnitude(v1), Is.EqualTo(0), "Magnitude of null vector was not zero.");
expectedMagnitude = 8.66;
Assert.That(Util.GetMagnitude(v2),
new DoubleToleranceConstraint(expectedMagnitude, lowPrecisionTolerance),
"Magnitude of vector was incorrect.");
TestDelegate d = delegate() { Util.GetNormalizedVector(v1); };
bool causesArgumentException = TestHelper.AssertThisDelegateCausesArgumentException(d);
Assert.That(causesArgumentException, Is.True,
"Getting magnitude of null vector did not cause argument exception.");
LLVector3 expectedNormalizedVector = new LLVector3(.577f, .577f, .577f);
double expectedNormalizedMagnitude = 1;
LLVector3 normalizedVector = Util.GetNormalizedVector(v2);
Assert.That(normalizedVector,
new VectorToleranceConstraint(expectedNormalizedVector, lowPrecisionTolerance),
"Normalized vector generated from vector was not what was expected.");
Assert.That(Util.GetMagnitude(normalizedVector),
new DoubleToleranceConstraint(expectedNormalizedMagnitude, lowPrecisionTolerance),
"Normalized vector generated from vector does not have magnitude of 1.");
}
//Lets test a simple case of <0,0,0> and <0,0,0>
{
v1 = new LLVector3(0, 0, 0);
v2 = new LLVector3(0, 0, 0);
expectedDistance = 0;
Assert.That(Util.GetDistanceTo(v1, v2),
new DoubleToleranceConstraint(expectedDistance, lowPrecisionTolerance),
"Calculated distance between two vectors was not within tolerances.");
expectedMagnitude = 0;
Assert.That(Util.GetMagnitude(v1), Is.EqualTo(0), "Magnitude of null vector was not zero.");
expectedMagnitude = 0;
Assert.That(Util.GetMagnitude(v2),
new DoubleToleranceConstraint(expectedMagnitude, lowPrecisionTolerance),
"Magnitude of vector was incorrect.");
TestDelegate d = delegate() { Util.GetNormalizedVector(v1); };
bool causesArgumentException = TestHelper.AssertThisDelegateCausesArgumentException(d);
Assert.That(causesArgumentException, Is.True,
"Getting magnitude of null vector did not cause argument exception.");
d = delegate() { Util.GetNormalizedVector(v2); };
causesArgumentException = TestHelper.AssertThisDelegateCausesArgumentException(d);
Assert.That(causesArgumentException, Is.True,
"Getting magnitude of null vector did not cause argument exception.");
}
//Lets test a simple case of <0,0,0> and <-5,-5,-5>
{
v1 = new LLVector3(0, 0, 0);
v2 = new LLVector3(-5, -5, -5);
expectedDistance = 8.66;
Assert.That(Util.GetDistanceTo(v1, v2),
new DoubleToleranceConstraint(expectedDistance, lowPrecisionTolerance),
"Calculated distance between two vectors was not within tolerances.");
expectedMagnitude = 0;
Assert.That(Util.GetMagnitude(v1), Is.EqualTo(0), "Magnitude of null vector was not zero.");
expectedMagnitude = 8.66;
Assert.That(Util.GetMagnitude(v2),
new DoubleToleranceConstraint(expectedMagnitude, lowPrecisionTolerance),
"Magnitude of vector was incorrect.");
TestDelegate d = delegate() { Util.GetNormalizedVector(v1); };
bool causesArgumentException = TestHelper.AssertThisDelegateCausesArgumentException(d);
Assert.That(causesArgumentException, Is.True,
"Getting magnitude of null vector did not cause argument exception.");
LLVector3 expectedNormalizedVector = new LLVector3(-.577f, -.577f, -.577f);
double expectedNormalizedMagnitude = 1;
LLVector3 normalizedVector = Util.GetNormalizedVector(v2);
Assert.That(normalizedVector,
new VectorToleranceConstraint(expectedNormalizedVector, lowPrecisionTolerance),
"Normalized vector generated from vector was not what was expected.");
Assert.That(Util.GetMagnitude(normalizedVector),
new DoubleToleranceConstraint(expectedNormalizedMagnitude, lowPrecisionTolerance),
"Normalized vector generated from vector does not have magnitude of 1.");
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Tests.UserServer.Stress
{
/// <summary>
/// In the future this class will programatically stress test the user server
/// </summary>
public class UserServerStressTest
{
public static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
System.Console.WriteLine("Aborting - not yet functional");
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Tools.Export
{
public class OpenSimExport
{
public IniConfigSource config;
public StorageManager sman;
public OpenSimExport(IniConfigSource config)
{
this.config = config;
IConfig startup = config.Configs["Startup"];
// AddinManager.Initialize(".");
// AddinManager.Registry.Update(null);
// TODO: this really sucks, but given the way we do
// logging in OpenSim, we need to establish a log up front
MainLog.Instance = CreateLog();
sman = new StorageManager(
startup.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"),
startup.GetString("storage_connection_string", "")
);
}
public static void Main(string[] args)
{
OpenSimExport export = new OpenSimExport(InitConfig(args));
RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.xml",false);
Console.WriteLine("This application does nothing useful yet: " + reg.RegionID);
foreach (SceneObjectGroup group in export.sman.DataStore.LoadObjects(reg.RegionID))
{
Console.WriteLine("{0} -> {1}", reg.RegionID, group.UUID);
}
}
protected LogBase CreateLog()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
return new LogBase((Path.Combine(Util.logDir(), "export.log")), "Export", null, true);
}
private static IniConfigSource InitConfig(string[] args)
{
Console.WriteLine("Good");
ArgvConfigSource configSource = new ArgvConfigSource(args);
configSource.AddSwitch("Startup", "inifile");
IConfig startupConfig = configSource.Configs["Startup"];
string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
Console.WriteLine(iniFilePath);
IniConfigSource config = new IniConfigSource();
//check for .INI file (either default or name passed in command line)
if (! File.Exists(iniFilePath))
{
iniFilePath = Path.Combine(Util.configDir(), iniFilePath);
}
if (File.Exists(iniFilePath))
{
config.Merge(new IniConfigSource(iniFilePath));
config.Merge(configSource);
}
else
{
// no default config files, so set default values, and save it
Console.WriteLine("We didn't find a config!");
config.Merge(OpenSimMain.DefaultConfig());
config.Merge(configSource);
}
return config;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Tools.Export
{
public class OpenSimExport
{
public IniConfigSource config;
public StorageManager sman;
public OpenSimExport(IniConfigSource config)
{
this.config = config;
IConfig startup = config.Configs["Startup"];
// AddinManager.Initialize(".");
// AddinManager.Registry.Update(null);
MainConsole.Instance = CreateConsole();
sman = new StorageManager(
startup.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"),
startup.GetString("storage_connection_string", String.Empty),
false
);
}
public static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
OpenSimExport export = new OpenSimExport(InitConfig(args));
RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.xml",false);
Console.WriteLine("This application does nothing useful yet: " + reg.RegionID);
foreach (SceneObjectGroup group in export.sman.DataStore.LoadObjects(reg.RegionID))
{
Console.WriteLine("{0} -> {1}", reg.RegionID, group.UUID);
}
}
protected ConsoleBase CreateConsole()
{
return new ConsoleBase("Export", null);
}
private static IniConfigSource InitConfig(string[] args)
{
Console.WriteLine("Good");
ArgvConfigSource configSource = new ArgvConfigSource(args);
configSource.AddSwitch("Startup", "inifile");
IConfig startupConfig = configSource.Configs["Startup"];
string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
Console.WriteLine(iniFilePath);
IniConfigSource config = new IniConfigSource();
//check for .INI file (either default or name passed in command line)
if (! File.Exists(iniFilePath))
{
iniFilePath = Path.Combine(Util.configDir(), iniFilePath);
}
if (File.Exists(iniFilePath))
{
config.Merge(new IniConfigSource(iniFilePath));
config.Merge(configSource);
}
else
{
// no default config files, so set default values, and save it
Console.WriteLine("We didn't find a config!");
config.Merge(OpenSimMain.DefaultConfig());
config.Merge(configSource);
}
return config;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace LaunchSLClient
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// comboBox1
//
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Items.AddRange(new object[] {
"Local Sandbox",
"Local Grid Server",
"DeepGrid - www.deepgrid.com",
"OSGrid - www.osgrid.org",
"Linden Labs - www.secondlife.com"});
this.comboBox1.Location = new System.Drawing.Point(37, 83);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(348, 21);
this.comboBox1.TabIndex = 0;
this.comboBox1.Text = "Choose from list";
this.comboBox1.SelectedIndexChanged += new System.EventHandler(this.comboBox1_SelectedIndexChanged);
//
// textBox1
//
this.textBox1.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.textBox1.Location = new System.Drawing.Point(37, 32);
this.textBox1.Name = "textBox1";
this.textBox1.ReadOnly = true;
this.textBox1.Size = new System.Drawing.Size(292, 19);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "Choose from one of the following:";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(501, 339);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.comboBox1);
this.Name = "Form1";
this.Text = "OpenSim Client Launcher";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.TextBox textBox1;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace LaunchSLClient
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// comboBox1
//
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Items.AddRange(new object[] {
"Local Sandbox",
"Local Grid Server",
"DeepGrid - www.deepgrid.com",
"OSGrid - www.osgrid.org",
"Linden Labs - www.secondlife.com"});
this.comboBox1.Location = new System.Drawing.Point(37, 83);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(348, 21);
this.comboBox1.TabIndex = 0;
this.comboBox1.Text = "Choose from list";
this.comboBox1.SelectedIndexChanged += new System.EventHandler(this.comboBox1_SelectedIndexChanged);
//
// textBox1
//
this.textBox1.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.textBox1.Location = new System.Drawing.Point(37, 32);
this.textBox1.Name = "textBox1";
this.textBox1.ReadOnly = true;
this.textBox1.Size = new System.Drawing.Size(292, 19);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "Choose from one of the following:";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(501, 339);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.comboBox1);
this.Name = "Form1";
this.Text = "OpenSim Client Launcher";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.TextBox textBox1;
}
}

View File

@ -1,204 +1,211 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using Microsoft.Win32;
namespace LaunchSLClient
{
public partial class Form1 : Form
{
string gridUrl = "";
string sandboxUrl = "";
string deepGridUrl = "http://user.deepgrid.com:8002/";
string osGridUrl = "http://www.osgrid.org:8002/";
string runUrl = "";
string runLine = "";
Object exeFlags;
Object exePath;
public Form1()
{
InitializeComponent();
ArrayList menuItems=new ArrayList();
menuItems.Add("Please select one:");
string sandboxHostName = "";
string sandboxPort = "";
Object simPath = null;
FileInfo defaultFile;
StreamReader stream;
// get executable path from registry
//
RegistryKey regKey;
RegistryKey exeKey;
regKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Linden Research, Inc.\SecondLife");
if (regKey == null)
{
regKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Wow6432Node\Linden Research, Inc.\SecondLife");
if (regKey == null)
{
throw new LauncherException("Can't find Second Life. Are you sure it is installed?", "LauncherException.Form1");
}
}
Object exe = regKey.GetValue("Exe");
exeFlags = regKey.GetValue("Flags");
exePath = regKey.GetValue("");
runLine = exePath.ToString() + "\\" + exe.ToString();
Registry.LocalMachine.Flush();
Registry.LocalMachine.Close();
// find opensim directory
//
exeKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\OpenSim\OpenSim");
if (exeKey != null)
{
simPath = exeKey.GetValue("Path");
// build sandbox URL from Regions\default.xml
// this is highly dependant on a standard default.xml
//
Directory.SetCurrentDirectory(simPath.ToString()); //this should be set to wherever we decide to put the binaries
string text;
Regex myRegex = new Regex(".*internal_ip_port=\\\"(?<port>.*?)\\\".*external_host_name=\\\"(?<name>.*?)\\\".*");
if (File.Exists(@"Regions\default.xml"))
{
defaultFile = new FileInfo(@"Regions\default.xml");
stream = defaultFile.OpenText();
do
{
text = stream.ReadLine();
if (text == null)
{
break;
}
MatchCollection theMatches = myRegex.Matches(text);
foreach (Match theMatch in theMatches)
{
if (theMatch.Length != 0)
{
sandboxHostName = theMatch.Groups["name"].ToString();
sandboxPort = theMatch.Groups["port"].ToString();
}
}
} while (text != null);
stream.Close();
sandboxUrl = "http:\\" + sandboxHostName + ":" + sandboxPort;
menuItems.Add("Local Sandbox");
}
else
{
MessageBox.Show("No OpenSim config files found. Please run OpenSim and finish configuration to run a local sim. Showing public grids only", "No OpenSim");
}
//build local grid URL from network_servers_information.xml
// this is highly dependant on a standard default.xml
//
myRegex = new Regex(".*UserServerURL=\\\"(?<url>.*?)\\\".*");
if (File.Exists(@"network_servers_information.xml"))
{
defaultFile = new FileInfo(@"network_servers_information.xml");
stream = defaultFile.OpenText();
do
{
text = stream.ReadLine();
if (text == null)
{
break;
}
MatchCollection theMatches = myRegex.Matches(text);
foreach (Match theMatch in theMatches)
{
if (theMatch.Length != 0)
{
gridUrl = theMatch.Groups["url"].ToString();
}
}
} while (text != null);
stream.Close();
if (gridUrl != null)
{
menuItems.Add("Local Grid Server");
}
}
}
else
{
MessageBox.Show("No OpenSim installed. Showing public grids only", "No OpenSim");
}
menuItems.Add("OSGrid - www.osgrid.org");
menuItems.Add("DeepGrid - www.deepgrid.com");
menuItems.Add("OpenlifeGrid - www.openlifegrid.com");
// We don't have a proper login uri for SL grid
// menuItems.Add("Linden Labs - www.secondlife.com");
comboBox1.DataSource=menuItems;
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox1.Text == "Please select one:") { return; }
if (comboBox1.Text == "Local Sandbox") { runUrl=" -loginuri " + sandboxUrl;}
if (comboBox1.Text == "Local Grid Server") { runUrl = " -loginuri " + gridUrl; }
if (comboBox1.Text == "DeepGrid - www.deepgrid.com") { runUrl = " -loginuri " + deepGridUrl; }
if (comboBox1.Text == "OSGrid - www.osgrid.org") { runUrl = " -loginuri " + osGridUrl; }
if (comboBox1.Text == "Linden Labs - www.secondlife.com") { runUrl = ""; }
if (comboBox1.Text == "OpenlifeGrid - www.openlifegrid.com") { runUrl = " -loginuri http://logingrid.net:8002"; }
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = runLine;
proc.StartInfo.Arguments = exeFlags.ToString() + " " + runUrl;
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = false;
proc.StartInfo.WorkingDirectory = exePath.ToString();
proc.Start();
proc.WaitForExit();
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using Microsoft.Win32;
namespace LaunchSLClient
{
public partial class Form1 : Form
{
const string deepGridUrl = "http://user.deepgrid.com:8002/";
const string osGridUrl = "http://www.osgrid.org:8002/";
const string openLifeGridUrl = "http://logingrid.net:8002";
string gridUrl = "";
string sandboxUrl = "";
string runUrl = "";
string runLine = "";
string exeFlags = "";
string exePath = "";
private void addLocalSandbox(ref ArrayList menuItems)
{
// build sandbox URL from Regions\default.xml
// this is highly dependant on a standard default.xml
if (File.Exists(@"Regions\default.xml"))
{
string sandboxHostName = "";
string sandboxPort = "";
string text;
Regex myRegex = new Regex(".*internal_ip_port=\\\"(?<port>.*?)\\\".*external_host_name=\\\"(?<name>.*?)\\\".*");
FileInfo defaultFile = new FileInfo(@"Regions\default.xml");
StreamReader stream = defaultFile.OpenText();
do
{
text = stream.ReadLine();
if (text == null)
{
break;
}
MatchCollection theMatches = myRegex.Matches(text);
foreach (Match theMatch in theMatches)
{
if (theMatch.Length != 0)
{
sandboxHostName = theMatch.Groups["name"].ToString();
sandboxPort = theMatch.Groups["port"].ToString();
}
}
} while (text != null);
stream.Close();
sandboxUrl = "http:\\" + sandboxHostName + ":" + sandboxPort;
menuItems.Add("Local Sandbox");
}
}
private void addLocalGrid(ref ArrayList menuItems)
{
//build local grid URL from network_servers_information.xml
// this is highly dependant on a standard default.xml
if (File.Exists(@"network_servers_information.xml"))
{
string text;
FileInfo defaultFile = new FileInfo(@"network_servers_information.xml");
Regex myRegex = new Regex(".*UserServerURL=\\\"(?<url>.*?)\\\".*");
StreamReader stream = defaultFile.OpenText();
do
{
text = stream.ReadLine();
if (text == null)
{
break;
}
foreach (Match theMatch in myRegex.Matches(text))
{
if (theMatch.Length != 0)
{
gridUrl = theMatch.Groups["url"].ToString();
}
}
} while (text != null);
stream.Close();
if (gridUrl != null)
{
menuItems.Add("Local Grid Server");
}
}
}
private void addLocalSims(ref ArrayList menuItems)
{
// find opensim directory
RegistryKey exeKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\OpenSim\OpenSim");
if (exeKey != null)
{
Object simPath = exeKey.GetValue("Path");
Directory.SetCurrentDirectory(simPath.ToString()); //this should be set to wherever we decide to put the binaries
addLocalSandbox(ref menuItems);
addLocalGrid(ref menuItems);
}
else
{
MessageBox.Show("No OpenSim installed. Showing public grids only", "No OpenSim");
}
}
private void getClient(ref string exePath, ref string runLine, ref string exeFlags)
{
// get executable path from registry
RegistryKey regKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Linden Research, Inc.\SecondLife");
if (regKey == null)
{
regKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Wow6432Node\Linden Research, Inc.\SecondLife");
if (regKey == null)
{
throw new LauncherException("Can't find Second Life. Are you sure it is installed?", "LauncherException.Form1");
}
}
string exe = regKey.GetValue("Exe").ToString();
exeFlags = regKey.GetValue("Flags").ToString();
exePath = regKey.GetValue("").ToString();
runLine = exePath + "\\" + exe;
Registry.LocalMachine.Flush();
Registry.LocalMachine.Close();
}
public Form1()
{
InitializeComponent();
ArrayList menuItems = new ArrayList();
getClient(ref exePath, ref runLine, ref exeFlags);
menuItems.Add("Please select one:");
addLocalSims(ref menuItems);
menuItems.Add("OSGrid - www.osgrid.org");
menuItems.Add("DeepGrid - www.deepgrid.com");
menuItems.Add("OpenlifeGrid - www.openlifegrid.com");
menuItems.Add("Linden Labs - www.secondlife.com");
comboBox1.DataSource = menuItems;
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox1.Text == "Please select one:") { return; }
if (comboBox1.Text == "Local Sandbox") { runUrl=" -loginuri " + sandboxUrl;}
if (comboBox1.Text == "Local Grid Server") { runUrl = " -loginuri " + gridUrl; }
if (comboBox1.Text == "DeepGrid - www.deepgrid.com") { runUrl = " -loginuri " + deepGridUrl; }
if (comboBox1.Text == "OSGrid - www.osgrid.org") { runUrl = " -loginuri " + osGridUrl; }
if (comboBox1.Text == "OpenlifeGrid - www.openlifegrid.com") { runUrl = " -loginuri " + openLifeGridUrl; }
if (comboBox1.Text == "Linden Labs - www.secondlife.com") { runUrl = ""; }
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = runLine;
proc.StartInfo.Arguments = exeFlags.ToString() + " " + runUrl;
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = false;
proc.StartInfo.WorkingDirectory = exePath.ToString();
proc.Start();
proc.WaitForExit();
}
}
}

View File

@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>LaunchSLClient</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>LaunchSLClient</RootNamespace>
<StartupObject>
</StartupObject>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<Optimize>True</Optimize>
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<NoWarn>
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</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Win32">
<HintPath>Microsoft.Win32.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>System.dll</HintPath>
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<Reference Include="System.Data">
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<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics">
<HintPath>System.Diagnostics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing">
<HintPath>System.Drawing.dll</HintPath>
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<ItemGroup>
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<ItemGroup>
<Compile Include="Form1.cs">
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<Compile Include="Form1.Designer.cs">
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<SubType>Code</SubType>
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<Compile Include="LauncherException.cs">
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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@ -0,0 +1,12 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\OpenSim\trunk3\bin\</ReferencePath>
<LastOpenVersion>9.0.21022</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -1,79 +0,0 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{50FD2DCD-2E2D-413C-8260-D9CD22405895}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LaunchSLClient</RootNamespace>
<AssemblyName>LaunchSLClient</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>TRACE</DefineConstants>
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<ItemGroup>
<Reference Include="System" />
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<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="LauncherException.cs" />
<Compile Include="Program.cs" />
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@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LaunchSLClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Home")]
[assembly: AssemblyProduct("LaunchSLClient")]
[assembly: AssemblyCopyright("Copyright © Home 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b08c6904-e6cc-4d9c-8d24-feb0464b1648")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,53 +1,53 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace LaunchSLClient
{
class LauncherException : ApplicationException
{
private const string CUSTOMMESSAGE = "The SL Client Launcher has failed with the following error: ";
private LauncherException() { }
public LauncherException(string errorMesssage, string source)
: base (CUSTOMMESSAGE + errorMesssage)
{
base.Source = source;
}
public LauncherException(string errorMessage, string source, Exception innerException)
: base(CUSTOMMESSAGE + errorMessage, innerException)
{
base.Source = source;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace LaunchSLClient
{
class LauncherException : ApplicationException
{
private const string CUSTOMMESSAGE = "The SL Client Launcher has failed with the following error: ";
private LauncherException() { }
public LauncherException(string errorMesssage, string source)
: base (CUSTOMMESSAGE + errorMesssage)
{
base.Source = source;
}
public LauncherException(string errorMessage, string source, Exception innerException)
: base(CUSTOMMESSAGE + errorMessage, innerException)
{
base.Source = source;
}
}
}

View File

@ -1,57 +1,56 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace LaunchSLClient
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
try
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
catch (Exception ex)
{
// Handles all unhandled errors
MessageBox.Show(ex.Message,"Unhandled Error");
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace LaunchSLClient
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
try
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
catch (Exception ex)
{
// Handles all unhandled errors
MessageBox.Show(ex.Message,"Unhandled Error");
}
}
}
}

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@ -0,0 +1,61 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LaunchSLClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Home")]
[assembly: AssemblyProduct("LaunchSLClient")]
[assembly: AssemblyCopyright("Copyright © Home 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b08c6904-e6cc-4d9c-8d24-feb0464b1648")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,71 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.832
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaunchSLClient.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaunchSLClient.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.832
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaunchSLClient.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaunchSLClient.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@ -1,117 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:element name="resheader">
<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,30 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.832
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaunchSLClient.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.832
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaunchSLClient.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{595D67F3-B413-4A43-8568-5B5930E3B31D}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim._32BitLaunch</RootNamespace>
<AssemblyName>OpenSim.32BitLaunch</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Region\Application\OpenSim.csproj">
<Project>{AC9EB8AB-0000-0000-0000-000000000000}</Project>
<Name>OpenSim</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,60 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim._32BitLaunch
{
class Program
{
static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
System.Console.WriteLine("32-bit OpenSim executor");
System.Console.WriteLine("-----------------------");
System.Console.WriteLine("");
System.Console.WriteLine("This application is compiled for 32-bit CPU and will run under WOW32 or similar.");
System.Console.WriteLine("All 64-bit incompatibilities should be gone.");
System.Console.WriteLine("");
System.Threading.Thread.Sleep(300);
try
{
OpenSim.Application.Main(args);
}
catch (Exception ex)
{
System.Console.WriteLine("OpenSim threw an exception:");
System.Console.WriteLine(ex.ToString());
System.Console.WriteLine("");
System.Console.WriteLine("Application will now terminate!");
System.Console.WriteLine("");
}
}
}
}

View File

@ -0,0 +1,64 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.32BitLaunch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.32BitLaunch")]
[assembly: AssemblyCopyright("Copyright © 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5072e919-46ab-47e6-8a63-08108324ccdf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,116 +1,116 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
class InputTextBoxControl:System.Windows.Forms.TextBox
{
public InputTextBoxControl()
{
this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
}
private List<string> CommandHistory = new List<string>();
private bool InHistory = false;
private int HistoryPosition = -1;
void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter && InHistory == false)
{
CommandHistory.Add(this.Text);
}
if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
{
// if not inside buffer, enter
// InBuffer = true
//Console.WriteLine("History: Check");
if (InHistory == false)
{
if (this.Text != "")
{
//Console.WriteLine("History: Add");
CommandHistory.Add(this.Text);
HistoryPosition = CommandHistory.Count;
}
else
{
//HistoryPosition = CommandHistory.Count + 1;
}
//Console.WriteLine("History: InHistory");
InHistory = true;
}
if (e.KeyCode == Keys.Up)
HistoryPosition -= 1;
if (e.KeyCode == Keys.Down)
HistoryPosition += 1;
if (HistoryPosition > CommandHistory.Count - 1)
HistoryPosition = -1;
if (HistoryPosition < -1)
HistoryPosition = CommandHistory.Count - 1;
//Console.WriteLine("History: Pos: " + HistoryPosition);
//Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
if (CommandHistory.Count != 0)
{
if (HistoryPosition != -1)
{
//Console.WriteLine("History: Getting");
//this.Text = CommandHistory.Item(HistoryPosition);
this.Text = CommandHistory[HistoryPosition];
this.SelectionStart = this.Text.Length;
this.SelectionLength = 0;
}
else
{
//Console.WriteLine("History: Nothing");
this.Text = "";
}
}
e.Handled = true;
} else {
InHistory = false;
HistoryPosition = -1;
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
class InputTextBoxControl:System.Windows.Forms.TextBox
{
public InputTextBoxControl()
{
this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
}
private List<string> CommandHistory = new List<string>();
private bool InHistory = false;
private int HistoryPosition = -1;
void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter && InHistory == false)
{
CommandHistory.Add(this.Text);
}
if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
{
// if not inside buffer, enter
// InBuffer = true
//Console.WriteLine("History: Check");
if (InHistory == false)
{
if (this.Text != "")
{
//Console.WriteLine("History: Add");
CommandHistory.Add(this.Text);
HistoryPosition = CommandHistory.Count;
}
else
{
//HistoryPosition = CommandHistory.Count + 1;
}
//Console.WriteLine("History: InHistory");
InHistory = true;
}
if (e.KeyCode == Keys.Up)
HistoryPosition -= 1;
if (e.KeyCode == Keys.Down)
HistoryPosition += 1;
if (HistoryPosition > CommandHistory.Count - 1)
HistoryPosition = -1;
if (HistoryPosition < -1)
HistoryPosition = CommandHistory.Count - 1;
//Console.WriteLine("History: Pos: " + HistoryPosition);
//Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
if (CommandHistory.Count != 0)
{
if (HistoryPosition != -1)
{
//Console.WriteLine("History: Getting");
//this.Text = CommandHistory.Item(HistoryPosition);
this.Text = CommandHistory[HistoryPosition];
this.SelectionStart = this.Text.Length;
this.SelectionLength = 0;
}
else
{
//Console.WriteLine("History: Nothing");
this.Text = "";
}
}
e.Handled = true;
} else {
InHistory = false;
HistoryPosition = -1;
}
}
}
}

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@ -1,135 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>126, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>209, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>209, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>39</value>
</metadata>
</root>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>126, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>209, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>209, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>39</value>
</metadata>
</root>

View File

@ -1,94 +1,94 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim.GUI</RootNamespace>
<AssemblyName>OpenSim.GUI</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmConfiguration.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmConfiguration.Designer.cs">
<DependentUpon>frmConfiguration.cs</DependentUpon>
</Compile>
<Compile Include="InputTextBoxControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Main.Designer.cs">
<DependentUpon>Main.cs</DependentUpon>
</Compile>
<Compile Include="ProcessManager.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmConfiguration.resx">
<SubType>Designer</SubType>
<DependentUpon>frmConfiguration.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Main.resx">
<SubType>Designer</SubType>
<DependentUpon>Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim.GUI</RootNamespace>
<AssemblyName>OpenSim.GUI</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmConfiguration.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmConfiguration.Designer.cs">
<DependentUpon>frmConfiguration.cs</DependentUpon>
</Compile>
<Compile Include="InputTextBoxControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Main.Designer.cs">
<DependentUpon>Main.cs</DependentUpon>
</Compile>
<Compile Include="ProcessManager.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmConfiguration.resx">
<SubType>Designer</SubType>
<DependentUpon>frmConfiguration.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Main.resx">
<SubType>Designer</SubType>
<DependentUpon>Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,99 +1,99 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace OpenSim.GUI
{
public class ProcessManager : Process
{
private string m_FileName;
private string m_Arguments;
public ProcessManager(string FileName,string Arguments)
{
m_FileName = FileName;
m_Arguments = Arguments;
// MyProc = new Process();
StartInfo.WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory;
Console.WriteLine("WorkingDirectory: " + StartInfo.WorkingDirectory);
StartInfo.FileName = m_FileName;
//p.StartInfo.Arguments = "";
StartInfo.UseShellExecute = false;
StartInfo.RedirectStandardError = true;
StartInfo.RedirectStandardInput = true;
StartInfo.RedirectStandardOutput = true;
StartInfo.CreateNoWindow = true;
}
public void StartProcess()
{
try
{
Start();
BeginOutputReadLine();
BeginErrorReadLine();
}
catch (Exception ex)
{
Console.WriteLine("Exception Occurred :{0},{1}",
ex.Message, ex.StackTrace.ToString());
}
}
public void StopProcess()
{
try
{
CancelErrorRead();
CancelErrorRead();
if (!HasExited)
{
StandardInput.WriteLine("quit");
StandardInput.WriteLine("shutdown");
System.Threading.Thread.Sleep(500);
if (!HasExited)
{
Kill();
}
}
}
catch (Exception ex)
{
Console.WriteLine("Exception Occurred :{0},{1}",
ex.Message, ex.StackTrace.ToString());
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace OpenSim.GUI
{
public class ProcessManager : Process
{
private string m_FileName;
private string m_Arguments;
public ProcessManager(string FileName,string Arguments)
{
m_FileName = FileName;
m_Arguments = Arguments;
// MyProc = new Process();
StartInfo.WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory;
Console.WriteLine("WorkingDirectory: " + StartInfo.WorkingDirectory);
StartInfo.FileName = m_FileName;
//p.StartInfo.Arguments = "";
StartInfo.UseShellExecute = false;
StartInfo.RedirectStandardError = true;
StartInfo.RedirectStandardInput = true;
StartInfo.RedirectStandardOutput = true;
StartInfo.CreateNoWindow = true;
}
public void StartProcess()
{
try
{
Start();
BeginOutputReadLine();
BeginErrorReadLine();
}
catch (Exception ex)
{
Console.WriteLine("Exception Occurred :{0},{1}",
ex.Message, ex.StackTrace.ToString());
}
}
public void StopProcess()
{
try
{
CancelErrorRead();
CancelErrorRead();
if (!HasExited)
{
StandardInput.WriteLine("quit");
StandardInput.WriteLine("shutdown");
System.Threading.Thread.Sleep(500);
if (!HasExited)
{
Kill();
}
}
}
catch (Exception ex)
{
Console.WriteLine("Exception Occurred :{0},{1}",
ex.Message, ex.StackTrace.ToString());
}
}
}
}

View File

@ -1,48 +1,48 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace OpenSim.GUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Main());
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace OpenSim.GUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Main());
}
}
}

View File

@ -1,33 +1,61 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.GUI")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c8dbda49-66bd-476b-93b3-71774870b73e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.GUI")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c8dbda49-66bd-476b-93b3-71774870b73e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,117 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -1,89 +1,89 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.GUI
{
partial class frmConfiguration
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmConfiguration));
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(12, 12);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(570, 190);
this.textBox1.TabIndex = 0;
this.textBox1.Text = resources.GetString("textBox1.Text");
//
// frmConfiguration
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(664, 413);
this.Controls.Add(this.textBox1);
this.Name = "frmConfiguration";
this.Text = "Configuration";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.GUI
{
partial class frmConfiguration
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmConfiguration));
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(12, 12);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(570, 190);
this.textBox1.TabIndex = 0;
this.textBox1.Text = resources.GetString("textBox1.Text");
//
// frmConfiguration
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(664, 413);
this.Controls.Add(this.textBox1);
this.Name = "frmConfiguration";
this.Text = "Configuration";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
}
}

View File

@ -1,46 +1,46 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
public partial class frmConfiguration : Form
{
public frmConfiguration()
{
InitializeComponent();
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
public partial class frmConfiguration : Form
{
public frmConfiguration()
{
InitializeComponent();
}
}
}

View File

@ -1,129 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="textBox1.Text" xml:space="preserve">
<value>What I want here:
* Region configuration add/disable/modify)
* OpenSim config: what physics/sql/scriptengine modules
* Configuration for each of the servers
* An option of what parts the server will run: "Stand Alone, Grid region, Grid Server, Custom"
Custom = you can enable/disable one or more services, for example if you only run AssetServer on this machine.
* User manager (add/remove/lockout/modify) -- maybe a separate form for this?</value>
</data>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="textBox1.Text" xml:space="preserve">
<value>What I want here:
* Region configuration add/disable/modify)
* OpenSim config: what physics/sql/scriptengine modules
* Configuration for each of the servers
* An option of what parts the server will run: "Stand Alone, Grid region, Grid Server, Custom"
Custom = you can enable/disable one or more services, for example if you only run AssetServer on this machine.
* User manager (add/remove/lockout/modify) -- maybe a separate form for this?</value>
</data>
</root>

View File

@ -1,25 +0,0 @@
Copyright (c) Contributors, http://opensimulator.org/
See CONTRIBUTORS.TXT for a full list of copyright holders.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenSim Project nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,151 +1,151 @@
!include "MUI.nsh"
Name "OpenSim"
OutFile "OpenSim Setup 0.4.exe"
CRCCheck On
InstallDir "$PROGRAMFILES\OpenSim"
InstallDirRegKey HKCU "Software\OpenSim" ""
;Vista redirects $SMPROGRAMS to all users without this
RequestExecutionLevel admin
Var MUI_TEMP
Var STARTMENU_FOLDER
!define MUI_LANGDLL_REGISTRY_ROOT "HKCU"
!define MUI_LANGDLL_REGISTRY_KEY "Software\OpenSim"
!define MUI_LANGDLL_REGISTRY_VALUENAME "Installer Language"
!define MUI_ABORTWARNING
!insertmacro MUI_PAGE_WELCOME
!insertmacro MUI_PAGE_LICENSE "LICENSE.txt"
!insertmacro MUI_PAGE_DIRECTORY
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "HKCU"
!define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\OpenSim"
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "Start Menu Folder"
!insertmacro MUI_PAGE_STARTMENU Application $STARTMENU_FOLDER
!insertmacro MUI_PAGE_INSTFILES
!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_WELCOME
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
!insertmacro MUI_UNPAGE_FINISH
!insertmacro MUI_LANGUAGE "English"
!insertmacro MUI_LANGUAGE "French"
!insertmacro MUI_LANGUAGE "German"
!insertmacro MUI_LANGUAGE "Spanish"
!insertmacro MUI_LANGUAGE "SpanishInternational"
!insertmacro MUI_LANGUAGE "SimpChinese"
!insertmacro MUI_LANGUAGE "TradChinese"
!insertmacro MUI_LANGUAGE "Japanese"
!insertmacro MUI_LANGUAGE "Korean"
!insertmacro MUI_LANGUAGE "Italian"
!insertmacro MUI_LANGUAGE "Dutch"
!insertmacro MUI_LANGUAGE "Danish"
!insertmacro MUI_LANGUAGE "Swedish"
!insertmacro MUI_LANGUAGE "Norwegian"
!insertmacro MUI_LANGUAGE "NorwegianNynorsk"
!insertmacro MUI_LANGUAGE "Finnish"
!insertmacro MUI_LANGUAGE "Greek"
!insertmacro MUI_LANGUAGE "Russian"
!insertmacro MUI_LANGUAGE "Portuguese"
!insertmacro MUI_LANGUAGE "PortugueseBR"
!insertmacro MUI_LANGUAGE "Polish"
!insertmacro MUI_LANGUAGE "Ukrainian"
!insertmacro MUI_LANGUAGE "Czech"
!insertmacro MUI_LANGUAGE "Slovak"
!insertmacro MUI_LANGUAGE "Croatian"
!insertmacro MUI_LANGUAGE "Bulgarian"
!insertmacro MUI_LANGUAGE "Hungarian"
!insertmacro MUI_LANGUAGE "Thai"
!insertmacro MUI_LANGUAGE "Romanian"
!insertmacro MUI_LANGUAGE "Latvian"
!insertmacro MUI_LANGUAGE "Macedonian"
!insertmacro MUI_LANGUAGE "Estonian"
!insertmacro MUI_LANGUAGE "Turkish"
!insertmacro MUI_LANGUAGE "Lithuanian"
!insertmacro MUI_LANGUAGE "Slovenian"
!insertmacro MUI_LANGUAGE "Serbian"
!insertmacro MUI_LANGUAGE "SerbianLatin"
!insertmacro MUI_LANGUAGE "Arabic"
!insertmacro MUI_LANGUAGE "Farsi"
!insertmacro MUI_LANGUAGE "Hebrew"
!insertmacro MUI_LANGUAGE "Indonesian"
!insertmacro MUI_LANGUAGE "Mongolian"
!insertmacro MUI_LANGUAGE "Luxembourgish"
!insertmacro MUI_LANGUAGE "Albanian"
!insertmacro MUI_LANGUAGE "Breton"
!insertmacro MUI_LANGUAGE "Belarusian"
!insertmacro MUI_LANGUAGE "Icelandic"
!insertmacro MUI_LANGUAGE "Malay"
!insertmacro MUI_LANGUAGE "Bosnian"
!insertmacro MUI_LANGUAGE "Kurdish"
!insertmacro MUI_LANGUAGE "Irish"
!insertmacro MUI_LANGUAGE "Uzbek"
!insertmacro MUI_LANGUAGE "Galician"
!insertmacro MUI_LANGUAGE "Afrikaans"
!insertmacro MUI_LANGUAGE "Catalan"
!insertmacro MUI_RESERVEFILE_LANGDLL
Section "Install"
SetOutPath "$INSTDIR"
SetCompress Auto
SetOverwrite IfNewer
File /r "bin\*.*"
WriteRegStr HKCU "Software\OpenSim" "" $INSTDIR
WriteUninstaller "$INSTDIR\Uninstall.exe"
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
CreateDirectory "$SMPROGRAMS\$STARTMENU_FOLDER"
CreateShortCut "$SMPROGRAMS\$STARTMENU_FOLDER\OpenSim.lnk" "$INSTDIR\OpenSim.exe"
CreateShortCut "$SMPROGRAMS\$STARTMENU_FOLDER\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
!insertmacro MUI_STARTMENU_WRITE_END
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenSim" "DisplayName" "OpenSim (remove only)"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenSim" "UninstallString" "$INSTDIR\Uninstall.exe"
SectionEnd
Function .onInit
!insertmacro MUI_LANGDLL_DISPLAY
FunctionEnd
Section "Uninstall"
Delete "$INSTDIR\*.*"
RMDir /r "$INSTDIR"
!insertmacro MUI_STARTMENU_GETFOLDER Application $MUI_TEMP
Delete "$SMPROGRAMS\$MUI_TEMP\OpenSim.lnk"
Delete "$SMPROGRAMS\$MUI_TEMP\Uninstall.lnk"
;Delete empty start menu parent diretories
StrCpy $MUI_TEMP "$SMPROGRAMS\$MUI_TEMP"
startMenuDeleteLoop:
ClearErrors
RMDir $MUI_TEMP
GetFullPathName $MUI_TEMP "$MUI_TEMP\.."
IfErrors startMenuDeleteLoopDone
StrCmp $MUI_TEMP $SMPROGRAMS startMenuDeleteLoopDone startMenuDeleteLoop
startMenuDeleteLoopDone:
DeleteRegKey /ifempty HKCU "Software\OpenSim"
DeleteRegKey HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenSim"
SectionEnd
Function un.onInit
!insertmacro MUI_UNGETLANGUAGE
FunctionEnd
!include "MUI.nsh"
Name "OpenSim"
OutFile "OpenSim Setup 0.5.exe"
CRCCheck On
InstallDir "$PROGRAMFILES\OpenSim"
InstallDirRegKey HKCU "Software\OpenSim" ""
;Vista redirects $SMPROGRAMS to all users without this
RequestExecutionLevel admin
Var MUI_TEMP
Var STARTMENU_FOLDER
!define MUI_LANGDLL_REGISTRY_ROOT "HKCU"
!define MUI_LANGDLL_REGISTRY_KEY "Software\OpenSim"
!define MUI_LANGDLL_REGISTRY_VALUENAME "Installer Language"
!define MUI_ABORTWARNING
!insertmacro MUI_PAGE_WELCOME
!insertmacro MUI_PAGE_LICENSE "LICENSE.txt"
!insertmacro MUI_PAGE_DIRECTORY
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "HKCU"
!define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\OpenSim"
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "Start Menu Folder"
!insertmacro MUI_PAGE_STARTMENU Application $STARTMENU_FOLDER
!insertmacro MUI_PAGE_INSTFILES
!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_WELCOME
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
!insertmacro MUI_UNPAGE_FINISH
!insertmacro MUI_LANGUAGE "English"
!insertmacro MUI_LANGUAGE "French"
!insertmacro MUI_LANGUAGE "German"
!insertmacro MUI_LANGUAGE "Spanish"
!insertmacro MUI_LANGUAGE "SpanishInternational"
!insertmacro MUI_LANGUAGE "SimpChinese"
!insertmacro MUI_LANGUAGE "TradChinese"
!insertmacro MUI_LANGUAGE "Japanese"
!insertmacro MUI_LANGUAGE "Korean"
!insertmacro MUI_LANGUAGE "Italian"
!insertmacro MUI_LANGUAGE "Dutch"
!insertmacro MUI_LANGUAGE "Danish"
!insertmacro MUI_LANGUAGE "Swedish"
!insertmacro MUI_LANGUAGE "Norwegian"
!insertmacro MUI_LANGUAGE "NorwegianNynorsk"
!insertmacro MUI_LANGUAGE "Finnish"
!insertmacro MUI_LANGUAGE "Greek"
!insertmacro MUI_LANGUAGE "Russian"
!insertmacro MUI_LANGUAGE "Portuguese"
!insertmacro MUI_LANGUAGE "PortugueseBR"
!insertmacro MUI_LANGUAGE "Polish"
!insertmacro MUI_LANGUAGE "Ukrainian"
!insertmacro MUI_LANGUAGE "Czech"
!insertmacro MUI_LANGUAGE "Slovak"
!insertmacro MUI_LANGUAGE "Croatian"
!insertmacro MUI_LANGUAGE "Bulgarian"
!insertmacro MUI_LANGUAGE "Hungarian"
!insertmacro MUI_LANGUAGE "Thai"
!insertmacro MUI_LANGUAGE "Romanian"
!insertmacro MUI_LANGUAGE "Latvian"
!insertmacro MUI_LANGUAGE "Macedonian"
!insertmacro MUI_LANGUAGE "Estonian"
!insertmacro MUI_LANGUAGE "Turkish"
!insertmacro MUI_LANGUAGE "Lithuanian"
!insertmacro MUI_LANGUAGE "Slovenian"
!insertmacro MUI_LANGUAGE "Serbian"
!insertmacro MUI_LANGUAGE "SerbianLatin"
!insertmacro MUI_LANGUAGE "Arabic"
!insertmacro MUI_LANGUAGE "Farsi"
!insertmacro MUI_LANGUAGE "Hebrew"
!insertmacro MUI_LANGUAGE "Indonesian"
!insertmacro MUI_LANGUAGE "Mongolian"
!insertmacro MUI_LANGUAGE "Luxembourgish"
!insertmacro MUI_LANGUAGE "Albanian"
!insertmacro MUI_LANGUAGE "Breton"
!insertmacro MUI_LANGUAGE "Belarusian"
!insertmacro MUI_LANGUAGE "Icelandic"
!insertmacro MUI_LANGUAGE "Malay"
!insertmacro MUI_LANGUAGE "Bosnian"
!insertmacro MUI_LANGUAGE "Kurdish"
!insertmacro MUI_LANGUAGE "Irish"
!insertmacro MUI_LANGUAGE "Uzbek"
!insertmacro MUI_LANGUAGE "Galician"
!insertmacro MUI_LANGUAGE "Afrikaans"
!insertmacro MUI_LANGUAGE "Catalan"
!insertmacro MUI_RESERVEFILE_LANGDLL
Section "Install"
SetOutPath "$INSTDIR"
SetCompress Auto
SetOverwrite IfNewer
File /r "bin\*.*"
WriteRegStr HKCU "Software\OpenSim" "" $INSTDIR
WriteUninstaller "$INSTDIR\Uninstall.exe"
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
CreateDirectory "$SMPROGRAMS\$STARTMENU_FOLDER"
CreateShortCut "$SMPROGRAMS\$STARTMENU_FOLDER\OpenSim.lnk" "$INSTDIR\OpenSim.exe"
CreateShortCut "$SMPROGRAMS\$STARTMENU_FOLDER\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
!insertmacro MUI_STARTMENU_WRITE_END
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenSim" "DisplayName" "OpenSim (remove only)"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenSim" "UninstallString" "$INSTDIR\Uninstall.exe"
SectionEnd
Function .onInit
!insertmacro MUI_LANGDLL_DISPLAY
FunctionEnd
Section "Uninstall"
Delete "$INSTDIR\*.*"
RMDir /r "$INSTDIR"
!insertmacro MUI_STARTMENU_GETFOLDER Application $MUI_TEMP
Delete "$SMPROGRAMS\$MUI_TEMP\OpenSim.lnk"
Delete "$SMPROGRAMS\$MUI_TEMP\Uninstall.lnk"
;Delete empty start menu parent diretories
StrCpy $MUI_TEMP "$SMPROGRAMS\$MUI_TEMP"
startMenuDeleteLoop:
ClearErrors
RMDir $MUI_TEMP
GetFullPathName $MUI_TEMP "$MUI_TEMP\.."
IfErrors startMenuDeleteLoopDone
StrCmp $MUI_TEMP $SMPROGRAMS startMenuDeleteLoopDone startMenuDeleteLoop
startMenuDeleteLoopDone:
DeleteRegKey /ifempty HKCU "Software\OpenSim"
DeleteRegKey HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenSim"
SectionEnd
Function un.onInit
!insertmacro MUI_UNGETLANGUAGE
FunctionEnd

View File

@ -0,0 +1,238 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace pCampBot
{
/// <summary>
/// Thread/Bot manager for the application
/// </summary>
public class BotManager : conscmd_callback
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected ConsoleBase m_console;
protected List<PhysicsBot> m_lBot;
protected Thread[] m_td;
protected bool m_verbose = true;
protected Random somthing = new Random(System.Environment.TickCount);
protected int numbots = 0;
protected IConfig Previous_config;
/// <summary>
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
/// </summary>
public BotManager()
{
m_console = CreateConsole();
MainConsole.Instance = m_console;
m_lBot = new List<PhysicsBot>();
}
/// <summary>
/// Startup number of bots specified in the starting arguments
/// </summary>
/// <param name="botcount">How many bots to start up</param>
/// <param name="cs">The configuration for the bots to use</param>
public void dobotStartup(int botcount, IConfig cs)
{
Previous_config = cs;
m_td = new Thread[botcount];
for (int i = 0; i < botcount; i++)
{
startupBot(i, cs);
}
}
/// <summary>
/// Add additional bots (and threads) to our bot pool
/// </summary>
/// <param name="botcount">How Many of them to add</param>
public void addbots(int botcount)
{
int len = m_td.Length;
Thread[] m_td2 = new Thread[len + botcount];
for (int i = 0; i < len; i++)
{
m_td2[i] = m_td[i];
}
m_td = m_td2;
int newlen = len + botcount;
for (int i = len; i < newlen; i++)
{
startupBot(i, Previous_config);
}
}
/// <summary>
/// This starts up the bot and stores the thread for the bot in the thread array
/// </summary>
/// <param name="pos">The position in the thread array to stick the bot's thread</param>
/// <param name="cs">Configuration of the bot</param>
public void startupBot(int pos, IConfig cs)
{
PhysicsBot pb = new PhysicsBot(cs);
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
if (cs.GetString("firstname", "random") == "random") pb.firstname = CreateRandomName();
if (cs.GetString("lastname", "random") == "random") pb.lastname = CreateRandomName();
m_td[pos] = new Thread(pb.startup);
m_td[pos].Name = "CampBot_" + pos;
m_td[pos].IsBackground = true;
m_td[pos].Start();
m_lBot.Add(pb);
OpenSim.Framework.ThreadTracker.Add(m_td[pos]);
}
/// <summary>
/// Creates a random name for the bot
/// </summary>
/// <returns></returns>
private string CreateRandomName()
{
string returnstring = "";
string chars = "abcdefghijklmnopqrstuvwxyz0123456789";
for (int i = 0; i < 7; i++)
{
returnstring += chars.Substring(somthing.Next(chars.Length),1);
}
return returnstring;
}
/// <summary>
/// High level connnected/disconnected events so we can keep track of our threads by proxy
/// </summary>
/// <param name="callbot"></param>
/// <param name="eventt"></param>
public void handlebotEvent(PhysicsBot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Connected");
numbots++;
break;
case EventType.DISCONNECTED:
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Disconnected");
m_td[m_lBot.IndexOf(callbot)].Abort();
numbots--;
if (numbots >1)
Environment.Exit(0);
break;
}
}
/// <summary>
/// Shutting down all bots
/// </summary>
public void doBotShutdown()
{
foreach (PhysicsBot pb in m_lBot)
{
pb.shutdown();
}
}
/// <summary>
/// Standard CreateConsole routine
/// </summary>
/// <returns></returns>
protected ConsoleBase CreateConsole()
{
return new ConsoleBase("Region", this);
}
/// <summary>
/// I don't think the bots use this..
/// </summary>
/// <param name="commandParams"></param>
/// <param name="pos"></param>
/// <returns></returns>
private string CombineParams(string[] commandParams, int pos)
{
string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++)
{
result += commandParams[i] + " ";
}
result = result.TrimEnd(' ');
return result;
}
/// <summary>
/// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit
/// </summary>
/// <param name="command"></param>
/// <param name="cmdparams"></param>
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "shutdown":
m_console.Warn("BOTMANAGER", "Shutting down bots");
doBotShutdown();
break;
case "quit":
m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit");
Environment.Exit(0);
break;
case "addbots":
int newbots = 0;
Helpers.TryParse(cmdparams[0], out newbots);
if (newbots > 0)
addbots(newbots);
break;
case "help":
m_console.Notice("HELP", "\nshutdown - graceful shutdown\naddbots <n> - adds n bots to the test\nquit - forcequits, dangerous if you have not already run shutdown");
break;
}
}
/// <summary>
/// Required method to implement the conscmd_callback interface
/// </summary>
/// <param name="ShowWhat"></param>
public void Show(string ShowWhat)
{
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Timer = System.Timers.Timer;
namespace pCampBot
{
public class PhysicsBot
{
public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
public IConfig startupConfig; // bot config, passed from BotManager
public string firstname;
public string lastname;
public string password;
public string loginURI;
public event AnEvent OnConnected;
public event AnEvent OnDisconnected;
protected Timer m_action; // Action Timer
protected Random somthing = new Random(System.Environment.TickCount);// We do stuff randomly here
//New instance of a SecondLife client
public SecondLife client = new SecondLife();
protected string[] talkarray;
/// <summary>
///
/// </summary>
/// <param name="bsconfig">nini config for the bot</param>
public PhysicsBot(IConfig bsconfig)
{
startupConfig = bsconfig;
readconfig();
talkarray = readexcuses();
}
//We do our actions here. This is where one would
//add additional steps and/or things the bot should do
void m_action_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//client.Throttle.Task = 500000f;
//client.Throttle.Set();
int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
// the greater the bot's chances to walk instead of run.
if (walkorrun == 0)
{
client.Self.Movement.AlwaysRun = true;
}
else
{
client.Self.Movement.AlwaysRun = false;
}
LLVector3 pos = client.Self.SimPosition;
LLVector3 newpos = new LLVector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
client.Self.Movement.TurnToward(newpos);
for (int i = 0; i < 2000; i++)
{
client.Self.Movement.AtPos = true;
Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time.
}
client.Self.Jump();
string randomf = talkarray[somthing.Next(talkarray.Length)];
if (talkarray.Length > 1 && randomf.Length > 1)
client.Self.Chat(randomf, 0, ChatType.Normal);
//Thread.Sleep(somthing.Next(1, 10)); // Apparently its better without it right now.
}
/// <summary>
/// Read the Nini config and initialize
/// </summary>
public void readconfig()
{
firstname = startupConfig.GetString("firstname", "random");
lastname = startupConfig.GetString("lastname", "random");
password = startupConfig.GetString("password", "12345");
loginURI = startupConfig.GetString("loginuri", "http://10.1.1.5:9000");
}
/// <summary>
/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
/// </summary>
public void shutdown()
{
client.Network.Logout();
}
/// <summary>
/// This is the bot startup loop.
/// </summary>
public void startup()
{
client.Settings.LOGIN_SERVER = loginURI;
client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
{
if (OnConnected != null)
{
m_action = new Timer(somthing.Next(1000, 10000));
m_action.Elapsed += new System.Timers.ElapsedEventHandler(m_action_Elapsed);
m_action.Start();
OnConnected(this, EventType.CONNECTED);
client.Self.Jump();
}
}
else
{
MainConsole.Instance.Error(firstname + " " + lastname, "Can't login: " + client.Network.LoginMessage);
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
}
public void Network_OnConnected(object sender)
{
if (OnConnected != null)
{
OnConnected(this, EventType.CONNECTED);
}
}
public void Simulator_Connected(object sender)
{
}
public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
public string[] readexcuses()
{
string allexcuses = "";
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
if (File.Exists(file))
{
StreamReader csr = File.OpenText(file);
allexcuses = csr.ReadToEnd();
csr.Close();
}
return allexcuses.Split(Environment.NewLine.ToCharArray());
}
}
}

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This is the PhysicsCamperbot libslBot tester.
This is designed to be run in standalone mode with authorize accounts
turned off as a way to stress test the simulator. It creates <N>
clients that log in, randomly jump/walk around, and say excuses from
the BOFH.
*** WARNING ***
Using this bot on a public grid could get you banned permanently, so
just say No! to griefing!
----- Setup -----
Linux: To build, in the main opensim directory, run:
./runprebuild.sh
nant
Windows: Run the prebuild.bat in the main opensim directory and then
open the created solution and compile it.
pCampBot.exe will end up in the regular opensim/bin folder
----- Running the bot -----
windows: pCampBot.exe -botcount <N> -loginuri <URI>
*nix: mono pCampBot.exe -botcount <N> -loginuri <URI>
The names it produces are random by default, however, you can specify
either a firstname or a lastname in the command line also.
ex: pCampBot.exe -botcount <N> -loginuri <URI> -lastname <lastname>
If you specify both a firstname *and* a lastname, you'll likely run
into trouble unless you're only running a single bot. In that case,
there's also a password option.
pCampBot.exe -botcount 1 -loginuri http://somegrid.com:8002 -firstname SomeDude -lastname SomeDude -password GobbleDeGook
----- Commands -----
The bot has console commands:
help - lists the console commands and what they do
shutdown - gracefully shuts down the bots
quit - forcefully shuts things down leaving stuff unclean
addbots N - adds N number of random bots. (replace 'N' with a number)

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using System.Threading;
using OpenSim.Framework.Console;
namespace pCampBot
{
/// <summary>
/// Event Types from the BOT. Add new events here
/// </summary>
public enum EventType:int
{
NONE = 0,
CONNECTED = 1,
DISCONNECTED = 2
}
public class pCampBot
{
[STAThread]
public static void Main(string[] args)
{
//Set up our nifty config.. thanks to nini
ArgvConfigSource cs = new ArgvConfigSource(args);
cs.AddSwitch("Startup", "botcount");
cs.AddSwitch("Startup", "loginuri");
cs.AddSwitch("Startup", "firstname");
cs.AddSwitch("Startup", "lastname");
cs.AddSwitch("Startup", "password");
IConfig ol = cs.Configs["Startup"];
int botcount = ol.GetInt("botcount", 1);
BotManager bm = new BotManager();
//startup specified number of bots. 1 is the default
bm.dobotStartup(botcount, ol);
while (true)
{
MainConsole.Instance.Prompt();
}
}
}
}