Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
avinationmerge
Melanie 2013-01-25 00:10:32 +00:00
commit 0b8bf69470
24 changed files with 1059 additions and 204 deletions

View File

@ -301,6 +301,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
UrlData urlData = m_RequestMap[request];
if (!urlData.requests[request].responseSent)
{
string responseBody = body;
if (urlData.requests[request].responseType.Equals("text/plain"))
{
string value;
if (urlData.requests[request].headers.TryGetValue("user-agent", out value))
{
if (value != null && value.IndexOf("MSIE") >= 0)
{
// wrap the html escaped response if the target client is IE
// It ignores "text/plain" if the body is html
responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>";
}
}
}
urlData.requests[request].responseCode = status;
urlData.requests[request].responseBody = body;
//urlData.requests[request].ev.Set();

View File

@ -4226,6 +4226,7 @@ namespace OpenSim.Region.Framework.Scenes
result.distance = distance2;
result.HitTF = true;
result.ipoint = q;
result.face = i;
//m_log.Info("[FACE]:" + i.ToString());
//m_log.Info("[POINT]: " + q.ToString());
//m_log.Info("[DIST]: " + distance2.ToString());

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using OpenSim.Framework;
@ -130,10 +131,12 @@ private sealed class BulletConstraintXNA : BulletConstraint
}
}
internal int m_maxCollisions;
internal CollisionDesc[] m_collisionArray;
internal CollisionDesc[] UpdatedCollisions;
internal int LastCollisionDesc = 0;
internal int m_maxUpdatesPerFrame;
internal EntityProperties[] m_updateArray;
internal int LastEntityProperty = 0;
internal EntityProperties[] UpdatedObjects;
private static int m_collisionsThisFrame;
private BSScene PhysicsScene { get; set; }
@ -900,7 +903,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
CollisionShape shape1 = (pShape as BulletShapeXNA).shape;
// TODO: Turn this from a reference copy to a Value Copy.
BulletShapeXNA shape2 = new BulletShapeXNA(shape1, BSPhysicsShapeType.SHAPE_UNKNOWN);
BulletShapeXNA shape2 = new BulletShapeXNA(shape1, BSShapeTypeFromBroadPhaseNativeType(shape1.GetShapeType()));
return shape2;
}
@ -922,9 +925,9 @@ private sealed class BulletConstraintXNA : BulletConstraint
CollisionShape shape = (pShape as BulletShapeXNA).shape;
//UpdateSingleAabb(world, shape);
// TODO: Feed Update array into null
SimMotionState motionState = new SimMotionState(world, pLocalID, mat, null);
SimMotionState motionState = new SimMotionState(this, pLocalID, mat, null);
RigidBody body = new RigidBody(0,motionState,shape,IndexedVector3.Zero);
RigidBodyConstructionInfo constructionInfo = new RigidBodyConstructionInfo(0, new SimMotionState(world, pLocalID, mat, null),shape,IndexedVector3.Zero)
RigidBodyConstructionInfo constructionInfo = new RigidBodyConstructionInfo(0, motionState, shape, IndexedVector3.Zero)
{
m_mass = 0
};
@ -1039,8 +1042,8 @@ private sealed class BulletConstraintXNA : BulletConstraint
)
{
m_updateArray = updateArray;
m_collisionArray = collisionArray;
UpdatedObjects = updateArray;
UpdatedCollisions = collisionArray;
/* TODO */
ConfigurationParameters[] configparms = new ConfigurationParameters[1];
configparms[0] = parms;
@ -1135,10 +1138,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
SequentialImpulseConstraintSolver m_solver = new SequentialImpulseConstraintSolver();
DiscreteDynamicsWorld world = new DiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, cci);
world.UpdatedObjects = BSAPIXNA.GetBulletXNAEntityStruct(BSAPIXNA.BulletSimEntityStructToByteArray(updateArray, updateArray.Length));
world.UpdatedCollisions = BSAPIXNA.GetBulletXNACollisionStruct(BSAPIXNA.BulletSimCollisionStructToByteArray(collisionArray, collisionArray.Length));
world.LastCollisionDesc = 0;
world.LastEntityProperty = 0;
@ -1332,7 +1332,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
{
CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).rigidBody;
CollisionShape shape = collisionObject.GetCollisionShape();
return new BulletShapeXNA(shape,BSPhysicsShapeType.SHAPE_UNKNOWN);
return new BulletShapeXNA(shape, BSShapeTypeFromBroadPhaseNativeType(shape.GetShapeType()));
}
//(PhysicsScene.World.ptr, nativeShapeData)
@ -1395,10 +1395,148 @@ private sealed class BulletConstraintXNA : BulletConstraint
CollisionShape ret = null;
ret = compoundshape.GetChildShape(pii);
compoundshape.RemoveChildShapeByIndex(pii);
return new BulletShapeXNA(ret, BSPhysicsShapeType.SHAPE_UNKNOWN);
return new BulletShapeXNA(ret, BSShapeTypeFromBroadPhaseNativeType(ret.GetShapeType()));
}
public override BulletShape GetChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx) {
/* TODO */
if (cShape == null)
return null;
CompoundShape compoundShape = (cShape as BulletShapeXNA).shape as CompoundShape;
CollisionShape shape = compoundShape.GetChildShape(indx);
BulletShape retShape = new BulletShapeXNA(shape, BSShapeTypeFromBroadPhaseNativeType(shape.GetShapeType()));
return null;
}
public BSPhysicsShapeType BSShapeTypeFromBroadPhaseNativeType(BroadphaseNativeTypes pin)
{
switch (pin)
{
case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_BOX;
break;
case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_HULL;
break;
case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CUSTOM_POLYHEDRAL_SHAPE_TYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
//implicit convex shapes
case BroadphaseNativeTypes.IMPLICIT_CONVEX_SHAPES_START_HERE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_SPHERE;
break;
case BroadphaseNativeTypes.MULTI_SPHERE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_CAPSULE;
break;
case BroadphaseNativeTypes.CONE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_CONE;
break;
case BroadphaseNativeTypes.CONVEX_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_CYLINDER;
break;
case BroadphaseNativeTypes.UNIFORM_SCALING_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.MINKOWSKI_SUM_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.BOX_2D_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CUSTOM_CONVEX_SHAPE_TYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
//concave shape
case BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
case BroadphaseNativeTypes.TRIANGLE_MESH_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
///used for demo integration FAST/Swift collision library and Bullet
case BroadphaseNativeTypes.FAST_CONCAVE_MESH_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
//terrain
case BroadphaseNativeTypes.TERRAIN_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_HEIGHTMAP;
break;
///Used for GIMPACT Trimesh integration
case BroadphaseNativeTypes.GIMPACT_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
///Multimaterial mesh
case BroadphaseNativeTypes.MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.EMPTY_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_GROUNDPLANE;
break;
case BroadphaseNativeTypes.CUSTOM_CONCAVE_SHAPE_TYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.CONCAVE_SHAPES_END_HERE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_COMPOUND;
break;
case BroadphaseNativeTypes.SOFTBODY_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_MESH;
break;
case BroadphaseNativeTypes.HFFLUID_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
case BroadphaseNativeTypes.INVALID_SHAPE_PROXYTYPE:
return BSPhysicsShapeType.SHAPE_UNKNOWN;
break;
}
return BSPhysicsShapeType.SHAPE_UNKNOWN;
}
public override BulletShape GetChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx) { /* TODO */ return null; }
public override void RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape) { /* TODO */ }
public override void UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot, bool shouldRecalculateLocalAabb) { /* TODO */ }
@ -1636,11 +1774,21 @@ private sealed class BulletConstraintXNA : BulletConstraint
return epic;
}
private static int PhysicsStepint(BulletWorld pWorld,float timeStep, int m_maxSubSteps, float m_fixedTimeStep, out int updatedEntityCount,
private int PhysicsStepint(BulletWorld pWorld,float timeStep, int m_maxSubSteps, float m_fixedTimeStep, out int updatedEntityCount,
out EntityProperties[] updatedEntities, out int collidersCount, out CollisionDesc[] colliders, int maxCollisions, int maxUpdates)
{
int numSimSteps = 0;
Array.Clear(UpdatedObjects, 0, UpdatedObjects.Length);
Array.Clear(UpdatedCollisions, 0, UpdatedCollisions.Length);
LastEntityProperty=0;
LastCollisionDesc=0;
updatedEntityCount = 0;
collidersCount = 0;
@ -1651,8 +1799,6 @@ private sealed class BulletConstraintXNA : BulletConstraint
world.LastCollisionDesc = 0;
world.LastEntityProperty = 0;
world.UpdatedObjects = new BulletXNA.EntityProperties[maxUpdates];
world.UpdatedCollisions = new BulletXNA.CollisionDesc[maxCollisions];
numSimSteps = world.StepSimulation(timeStep, m_maxSubSteps, m_fixedTimeStep);
int updates = 0;
@ -1675,7 +1821,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
IndexedVector3 contactPoint = manifoldPoint.GetPositionWorldOnB();
IndexedVector3 contactNormal = -manifoldPoint.m_normalWorldOnB; // make relative to A
RecordCollision(world, objA, objB, contactPoint, contactNormal);
RecordCollision(this, objA, objB, contactPoint, contactNormal,manifoldPoint.GetDistance());
m_collisionsThisFrame ++;
if (m_collisionsThisFrame >= 9999999)
break;
@ -1683,15 +1829,16 @@ private sealed class BulletConstraintXNA : BulletConstraint
}
updatedEntityCount = world.LastEntityProperty;
updatedEntities = GetBulletSimEntityStruct(BulletXNAEntityStructToByteArray(world.UpdatedObjects, world.LastEntityProperty));
updatedEntityCount = LastEntityProperty;
updatedEntities = UpdatedObjects;
collidersCount = world.LastCollisionDesc;
colliders =
GetBulletSimCollisionStruct(BulletXNACollisionStructToByteArray(world.UpdatedCollisions, world.LastCollisionDesc));//new List<BulletXNA.CollisionDesc>(world.UpdatedCollisions);
collidersCount = LastCollisionDesc;
colliders = UpdatedCollisions;
}
else
@ -1699,8 +1846,8 @@ private sealed class BulletConstraintXNA : BulletConstraint
//if (updatedEntities is null)
//updatedEntities = new List<BulletXNA.EntityProperties>();
//updatedEntityCount = 0;
//if (colliders is null)
//colliders = new List<BulletXNA.CollisionDesc>();
//collidersCount = 0;
updatedEntities = new EntityProperties[0];
@ -1711,8 +1858,64 @@ private sealed class BulletConstraintXNA : BulletConstraint
}
return numSimSteps;
}
public void RecordGhostCollisions(PairCachingGhostObject obj)
{
/*
*void BulletSim::RecordGhostCollisions(btPairCachingGhostObject* obj)
{
btManifoldArray manifoldArray;
btBroadphasePairArray& pairArray = obj->getOverlappingPairCache()->getOverlappingPairArray();
int numPairs = pairArray.size();
private static void RecordCollision(CollisionWorld world, CollisionObject objA, CollisionObject objB, IndexedVector3 contact, IndexedVector3 norm)
// For all the pairs of sets of contact points
for (int i=0; i < numPairs; i++)
{
if (m_collisionsThisFrame >= m_maxCollisionsPerFrame)
break;
manifoldArray.clear();
const btBroadphasePair& pair = pairArray[i];
// The real representation is over in the world pair cache
btBroadphasePair* collisionPair = m_worldData.dynamicsWorld->getPairCache()->findPair(pair.m_pProxy0,pair.m_pProxy1);
if (!collisionPair)
continue;
if (collisionPair->m_algorithm)
collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
// The collision pair has sets of collision points (manifolds)
for (int j=0; j < manifoldArray.size(); j++)
{
btPersistentManifold* contactManifold = manifoldArray[j];
int numContacts = contactManifold->getNumContacts();
const btCollisionObject* objA = static_cast<const btCollisionObject*>(contactManifold->getBody0());
const btCollisionObject* objB = static_cast<const btCollisionObject*>(contactManifold->getBody1());
// TODO: this is a more thurough check than the regular collision code --
// here we find the penetrating contact in the manifold but for regular
// collisions we assume the first point in the manifold is good enough.
// Decide of this extra checking is required or if first point is good enough.
for (int p=0; p < numContacts; p++)
{
const btManifoldPoint& pt = contactManifold->getContactPoint(p);
// If a penetrating contact, this is a hit
if (pt.getDistance()<0.f)
{
const btVector3& contactPoint = pt.getPositionWorldOnA();
const btVector3& normalOnA = -pt.m_normalWorldOnB;
RecordCollision(objA, objB, contactPoint, normalOnA, pt.getDistance());
// Only one contact point for each set of colliding objects
break;
}
}
}
}
}
*/
}
private static void RecordCollision(BSAPIXNA world, CollisionObject objA, CollisionObject objB, IndexedVector3 contact, IndexedVector3 norm, float penetration)
{
IndexedVector3 contactNormal = norm;
@ -1733,12 +1936,14 @@ private sealed class BulletConstraintXNA : BulletConstraint
ulong collisionID = ((ulong) idA << 32) | idB;
BulletXNA.CollisionDesc cDesc = new BulletXNA.CollisionDesc()
CollisionDesc cDesc = new CollisionDesc()
{
aID = idA,
bID = idB,
point = contact,
normal = contactNormal
point = new Vector3(contact.X,contact.Y,contact.Z),
normal = new Vector3(contactNormal.X,contactNormal.Y,contactNormal.Z),
penetration = penetration
};
if (world.LastCollisionDesc < world.UpdatedCollisions.Length)
world.UpdatedCollisions[world.LastCollisionDesc++] = (cDesc);
@ -1764,7 +1969,8 @@ private sealed class BulletConstraintXNA : BulletConstraint
return ent;
}
public override bool UpdateParameter(BulletWorld world, uint localID, String parm, float value) { /* TODO */ return false; }
public override bool UpdateParameter(BulletWorld world, uint localID, String parm, float value) { /* TODO */
return false; }
public override Vector3 GetLocalScaling(BulletShape pShape)
{
@ -1800,160 +2006,131 @@ private sealed class BulletConstraintXNA : BulletConstraint
}
return false;
}
public static unsafe BulletXNA.CollisionDesc[] GetBulletXNACollisionStruct(byte[] buffer)
{
int count = buffer.Length/sizeof (BulletXNA.CollisionDesc);
BulletXNA.CollisionDesc[] result = new BulletXNA.CollisionDesc[count];
BulletXNA.CollisionDesc* ptr;
fixed (byte* localBytes = new byte[buffer.Length])
{
for (int i = 0; i < buffer.Length; i++)
{
localBytes[i] = buffer[i];
}
for (int i=0;i<count;i++)
{
ptr = (BulletXNA.CollisionDesc*) (localBytes + sizeof (BulletXNA.CollisionDesc)*i);
result[i] = new BulletXNA.CollisionDesc();
result[i] = *ptr;
}
}
return result;
}
}
public static unsafe CollisionDesc[] GetBulletSimCollisionStruct(byte[] buffer)
{
int count = buffer.Length / sizeof(CollisionDesc);
CollisionDesc[] result = new CollisionDesc[count];
CollisionDesc* ptr;
fixed (byte* localBytes = new byte[buffer.Length])
{
for (int i = 0; i < buffer.Length; i++)
{
localBytes[i] = buffer[i];
}
for (int i = 0; i < count; i++)
{
ptr = (CollisionDesc*)(localBytes + sizeof(CollisionDesc) * i);
result[i] = new CollisionDesc();
result[i] = *ptr;
}
}
return result;
}
public static unsafe byte[] BulletSimCollisionStructToByteArray(CollisionDesc[] CollisionDescArray, int count)
{
int arrayLength = CollisionDescArray.Length > count ? count : CollisionDescArray.Length;
byte[] byteArray = new byte[sizeof(CollisionDesc) * arrayLength];
fixed (CollisionDesc* floatPointer = CollisionDescArray)
{
fixed (byte* bytePointer = byteArray)
{
CollisionDesc* read = floatPointer;
CollisionDesc* write = (CollisionDesc*)bytePointer;
for (int i = 0; i < arrayLength; i++)
{
*write++ = *read++;
}
}
}
return byteArray;
}
public static unsafe byte[] BulletXNACollisionStructToByteArray(BulletXNA.CollisionDesc[] CollisionDescArray, int count)
{
int arrayLength = CollisionDescArray.Length > count ? count : CollisionDescArray.Length;
byte[] byteArray = new byte[sizeof(BulletXNA.CollisionDesc) * arrayLength];
fixed (BulletXNA.CollisionDesc* floatPointer = CollisionDescArray)
{
fixed (byte* bytePointer = byteArray)
{
BulletXNA.CollisionDesc* read = floatPointer;
BulletXNA.CollisionDesc* write = (BulletXNA.CollisionDesc*)bytePointer;
for (int i = 0; i < arrayLength; i++)
{
*write++ = *read++;
}
}
}
return byteArray;
}
public static unsafe BulletXNA.EntityProperties[] GetBulletXNAEntityStruct(byte[] buffer)
{
int count = buffer.Length / sizeof(BulletXNA.EntityProperties);
BulletXNA.EntityProperties[] result = new BulletXNA.EntityProperties[count];
BulletXNA.EntityProperties* ptr;
fixed (byte* localBytes = new byte[buffer.Length])
{
for (int i = 0; i < buffer.Length; i++)
{
localBytes[i] = buffer[i];
}
for (int i = 0; i < count; i++)
{
ptr = (BulletXNA.EntityProperties*)(localBytes + sizeof(BulletXNA.EntityProperties) * i);
result[i] = new BulletXNA.EntityProperties();
result[i] = *ptr;
}
}
return result;
}
public static unsafe EntityProperties[] GetBulletSimEntityStruct(byte[] buffer)
public class SimMotionState : DefaultMotionState
{
int count = buffer.Length / sizeof(EntityProperties);
EntityProperties[] result = new EntityProperties[count];
EntityProperties* ptr;
fixed (byte* localBytes = new byte[buffer.Length])
public RigidBody Rigidbody;
public Vector3 ZeroVect;
private IndexedMatrix m_xform;
private EntityProperties m_properties;
private EntityProperties m_lastProperties;
private BSAPIXNA m_world;
const float POSITION_TOLERANCE = 0.05f;
const float VELOCITY_TOLERANCE = 0.001f;
const float ROTATION_TOLERANCE = 0.01f;
const float ANGULARVELOCITY_TOLERANCE = 0.01f;
public SimMotionState(BSAPIXNA pWorld, uint id, IndexedMatrix starTransform, object frameUpdates)
{
for (int i = 0; i < buffer.Length; i++)
IndexedQuaternion OrientationQuaterion = starTransform.GetRotation();
m_properties = new EntityProperties()
{
ID = id,
Position = new Vector3(starTransform._origin.X, starTransform._origin.Y,starTransform._origin.Z),
Rotation = new Quaternion(OrientationQuaterion.X,OrientationQuaterion.Y,OrientationQuaterion.Z,OrientationQuaterion.W)
};
m_lastProperties = new EntityProperties()
{
localBytes[i] = buffer[i];
}
for (int i = 0; i < count; i++)
{
ptr = (EntityProperties*)(localBytes + sizeof(EntityProperties) * i);
result[i] = new EntityProperties();
result[i] = *ptr;
}
ID = id,
Position = new Vector3(starTransform._origin.X, starTransform._origin.Y, starTransform._origin.Z),
Rotation = new Quaternion(OrientationQuaterion.X, OrientationQuaterion.Y, OrientationQuaterion.Z, OrientationQuaterion.W)
};
m_world = pWorld;
m_xform = starTransform;
}
return result;
}
public static unsafe byte[] BulletSimEntityStructToByteArray(EntityProperties[] CollisionDescArray, int count)
{
int arrayLength = CollisionDescArray.Length > count ? count : CollisionDescArray.Length;
byte[] byteArray = new byte[sizeof(EntityProperties) * arrayLength];
fixed (EntityProperties* floatPointer = CollisionDescArray)
public override void GetWorldTransform(out IndexedMatrix worldTrans)
{
fixed (byte* bytePointer = byteArray)
{
EntityProperties* read = floatPointer;
EntityProperties* write = (EntityProperties*)bytePointer;
for (int i = 0; i < arrayLength; i++)
{
*write++ = *read++;
}
}
worldTrans = m_xform;
}
return byteArray;
}
public static unsafe byte[] BulletXNAEntityStructToByteArray(BulletXNA.EntityProperties[] CollisionDescArray, int count)
{
int arrayLength = CollisionDescArray.Length > count ? count : CollisionDescArray.Length;
byte[] byteArray = new byte[sizeof(BulletXNA.EntityProperties) * arrayLength];
fixed (BulletXNA.EntityProperties* floatPointer = CollisionDescArray)
public override void SetWorldTransform(IndexedMatrix worldTrans)
{
fixed (byte* bytePointer = byteArray)
{
BulletXNA.EntityProperties* read = floatPointer;
BulletXNA.EntityProperties* write = (BulletXNA.EntityProperties*)bytePointer;
for (int i = 0; i < arrayLength; i++)
{
*write++ = *read++;
}
}
SetWorldTransform(ref worldTrans);
}
return byteArray;
public override void SetWorldTransform(ref IndexedMatrix worldTrans)
{
SetWorldTransform(ref worldTrans, false);
}
public void SetWorldTransform(ref IndexedMatrix worldTrans, bool force)
{
m_xform = worldTrans;
// Put the new transform into m_properties
IndexedQuaternion OrientationQuaternion = m_xform.GetRotation();
IndexedVector3 LinearVelocityVector = Rigidbody.GetLinearVelocity();
IndexedVector3 AngularVelocityVector = Rigidbody.GetAngularVelocity();
m_properties.Position = new Vector3(m_xform._origin.X, m_xform._origin.Y, m_xform._origin.Z);
m_properties.Rotation = new Quaternion(OrientationQuaternion.X, OrientationQuaternion.Y,
OrientationQuaternion.Z, OrientationQuaternion.W);
// A problem with stock Bullet is that we don't get an event when an object is deactivated.
// This means that the last non-zero values for linear and angular velocity
// are left in the viewer who does dead reconning and the objects look like
// they float off.
// BulletSim ships with a patch to Bullet which creates such an event.
m_properties.Velocity = new Vector3(LinearVelocityVector.X, LinearVelocityVector.Y, LinearVelocityVector.Z);
m_properties.RotationalVelocity = new Vector3(AngularVelocityVector.X, AngularVelocityVector.Y, AngularVelocityVector.Z);
if (force
|| !AlmostEqual(ref m_lastProperties.Position, ref m_properties.Position, POSITION_TOLERANCE)
|| !AlmostEqual(ref m_properties.Rotation, ref m_lastProperties.Rotation, ROTATION_TOLERANCE)
// If the Velocity and AngularVelocity are zero, most likely the object has
// been deactivated. If they both are zero and they have become zero recently,
// make sure a property update is sent so the zeros make it to the viewer.
|| ((m_properties.Velocity == ZeroVect && m_properties.RotationalVelocity == ZeroVect)
&&
(m_properties.Velocity != m_lastProperties.Velocity ||
m_properties.RotationalVelocity != m_lastProperties.RotationalVelocity))
// If Velocity and AngularVelocity are non-zero but have changed, send an update.
|| !AlmostEqual(ref m_properties.Velocity, ref m_lastProperties.Velocity, VELOCITY_TOLERANCE)
||
!AlmostEqual(ref m_properties.RotationalVelocity, ref m_lastProperties.RotationalVelocity,
ANGULARVELOCITY_TOLERANCE)
)
{
// Add this update to the list of updates for this frame.
m_lastProperties = m_properties;
if (m_world.LastEntityProperty < m_world.UpdatedObjects.Length)
m_world.UpdatedObjects[m_world.LastEntityProperty++]=(m_properties);
//(*m_updatesThisFrame)[m_properties.ID] = &m_properties;
}
}
public override void SetRigidBody(RigidBody body)
{
Rigidbody = body;
}
internal static bool AlmostEqual(ref Vector3 v1, ref Vector3 v2, float nEpsilon)
{
return
(((v1.X - nEpsilon) < v2.X) && (v2.X < (v1.X + nEpsilon))) &&
(((v1.Y - nEpsilon) < v2.Y) && (v2.Y < (v1.Y + nEpsilon))) &&
(((v1.Z - nEpsilon) < v2.Z) && (v2.Z < (v1.Z + nEpsilon)));
}
internal static bool AlmostEqual(ref Quaternion v1, ref Quaternion v2, float nEpsilon)
{
return
(((v1.X - nEpsilon) < v2.X) && (v2.X < (v1.X + nEpsilon))) &&
(((v1.Y - nEpsilon) < v2.Y) && (v2.Y < (v1.Y + nEpsilon))) &&
(((v1.Z - nEpsilon) < v2.Z) && (v2.Z < (v1.Z + nEpsilon))) &&
(((v1.W - nEpsilon) < v2.W) && (v2.W < (v1.W + nEpsilon)));
}
}
}
}

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@ -1190,8 +1190,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// set directly on the vehicle.
private void MoveAngular(float pTimestep)
{
// VehicleRotationalVelocity = Vector3.Zero;
ComputeAngularTurning(pTimestep);
ComputeAngularVerticalAttraction();
@ -1201,7 +1199,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
ComputeAngularBanking();
// ==================================================================
if (VehicleRotationalVelocity.ApproxEquals(Vector3.Zero, 0.01f))
if (VehicleRotationalVelocity.ApproxEquals(Vector3.Zero, 0.0001f))
{
// The vehicle is not adding anything angular wise.
VehicleRotationalVelocity = Vector3.Zero;

View File

@ -334,7 +334,7 @@ public static class BSParam
(s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); },
(s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ),
new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" ,
0.3f, // set to zero to disable
0.0f, // set to zero to disable
(s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); },
(s) => { return CcdMotionThreshold; },
(s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); },
@ -345,8 +345,8 @@ public static class BSParam
(s) => { return CcdSweptSphereRadius; },
(s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); },
(s,o,v) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, v); } ),
new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" ,
0.1f,
new ParameterDefn("ContactProcessingThreshold", "Distance above which contacts can be discarded (0 means no discard)" ,
0.0f,
(s,cf,p,v) => { ContactProcessingThreshold = cf.GetFloat(p, v); },
(s) => { return ContactProcessingThreshold; },
(s,p,l,v) => { s.UpdateParameterObject((x)=>{ContactProcessingThreshold=x;}, p, l, v); },

View File

@ -363,7 +363,11 @@ public sealed class BSPrim : BSPhysObject
// not get it through the terrain
_position.Z = targetHeight;
if (inTaintTime)
{
ForcePosition = _position;
}
// If we are throwing the object around, zero its other forces
ZeroMotion(inTaintTime);
ret = true;
}
@ -1639,10 +1643,12 @@ public sealed class BSPrim : BSPhysObject
// DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG
// The sanity check can change the velocity and/or position.
if (IsPhysical && PositionSanityCheck(true))
if (IsPhysical && PositionSanityCheck(true /* inTaintTime */ ))
{
entprop.Position = _position;
entprop.Velocity = _velocity;
entprop.RotationalVelocity = _rotationalVelocity;
entprop.Acceleration = _acceleration;
}
OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG

View File

@ -917,8 +917,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
foreach (uint lID in xlIDs)
{
BSPhysObject theObject = null;
PhysObjects.TryGetValue(lID, out theObject);
thisParam.onObject(this, theObject, xval);
if (PhysObjects.TryGetValue(lID, out theObject))
thisParam.onObject(this, theObject, xval);
}
}
}

View File

@ -12091,12 +12091,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
radius = Math.Abs(maxY);
if (Math.Abs(maxZ) > radius)
radius = Math.Abs(maxZ);
radius = radius*1.413f;
Vector3 ac = group.AbsolutePosition - rayStart;
Vector3 bc = group.AbsolutePosition - rayEnd;
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
// Too far off ray, don't bother
if (d > radius)
return;
@ -12106,11 +12106,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (d2 > 0)
return;
ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart));
EntityIntersection intersection = group.TestIntersection(ray, true, false);
// Miss.
if (!intersection.HitTF)
return;
Vector3 b1 = group.AbsolutePosition + new Vector3(minX, minY, minZ);
Vector3 b2 = group.AbsolutePosition + new Vector3(maxX, maxY, maxZ);
//m_log.DebugFormat("[LLCASTRAY]: min<{0},{1},{2}>, max<{3},{4},{5}> = hitp<{6},{7},{8}>", b1.X,b1.Y,b1.Z,b2.X,b2.Y,b2.Z,intersection.ipoint.X,intersection.ipoint.Y,intersection.ipoint.Z);
if (!(intersection.ipoint.X >= b1.X && intersection.ipoint.X <= b2.X &&
intersection.ipoint.Y >= b1.Y && intersection.ipoint.Y <= b2.Y &&
intersection.ipoint.Z >= b1.Z && intersection.ipoint.Z <= b2.Z))
return;
ContactResult result = new ContactResult ();
result.ConsumerID = group.LocalId;
// result.Depth = intersection.distance;
@ -12384,8 +12393,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (checkPhysical || checkNonPhysical || detectPhantom)
{
ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
foreach (ContactResult r in objectHits)
results.Add(r);
for (int iter = 0; iter < objectHits.Length; iter++)
{
// Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler.
objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart);
results.Add(objectHits[iter]);
}
}
}

View File

@ -31,7 +31,6 @@ using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.CSharp;
//using Microsoft.JScript;

View File

@ -32,6 +32,7 @@ using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Monitoring;
@ -51,7 +52,6 @@ namespace OpenSim.Region.UserStatistics
public Hashtable ProcessModel(Hashtable pParams)
{
List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
Hashtable nh = new Hashtable();
@ -129,6 +129,86 @@ namespace OpenSim.Region.UserStatistics
return output.ToString();
}
/// <summary>
/// Convert active connections information to JSON string. Returns a structure:
/// <pre>
/// {"regionName": {
/// "presenceName": {
/// "name": "presenceName",
/// "position": "<x,y,z>",
/// "isRoot": "false",
/// "throttle": {
/// },
/// "queue": {
/// }
/// },
/// ... // multiple presences in the scene
/// },
/// ... // multiple regions in the sim
/// }
///
/// </pre>
/// </summary>
/// <param name="pModelResult"></param>
/// <returns></returns>
public string RenderJson(Hashtable pModelResult)
{
List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
OSDMap regionInfo = new OSDMap();
foreach (Scene scene in all_scenes)
{
OSDMap sceneInfo = new OpenMetaverse.StructuredData.OSDMap();
List<ScenePresence> avatarInScene = scene.GetScenePresences();
foreach (ScenePresence av in avatarInScene)
{
OSDMap presenceInfo = new OSDMap();
presenceInfo.Add("Name", new OSDString(av.Name));
Dictionary<string,string> queues = new Dictionary<string, string>();
if (av.ControllingClient is IStatsCollector)
{
IStatsCollector isClient = (IStatsCollector) av.ControllingClient;
queues = decodeQueueReport(isClient.Report());
}
OSDMap queueInfo = new OpenMetaverse.StructuredData.OSDMap();
foreach (KeyValuePair<string, string> kvp in queues) {
queueInfo.Add(kvp.Key, new OSDString(kvp.Value));
}
sceneInfo.Add("queues", queueInfo);
if (av.IsChildAgent)
presenceInfo.Add("isRoot", new OSDString("false"));
else
presenceInfo.Add("isRoot", new OSDString("true"));
if (av.AbsolutePosition == DefaultNeighborPosition)
{
presenceInfo.Add("position", new OSDString("<0, 0, 0>"));
}
else
{
presenceInfo.Add("position", new OSDString(string.Format("<{0},{1},{2}>",
(int)av.AbsolutePosition.X,
(int) av.AbsolutePosition.Y,
(int) av.AbsolutePosition.Z)) );
}
Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1));
OSDMap throttleInfo = new OpenMetaverse.StructuredData.OSDMap();
foreach (string throttlename in throttles.Keys)
{
throttleInfo.Add(throttlename, new OSDString(throttles[throttlename].ToString()));
}
presenceInfo.Add("throttle", throttleInfo);
sceneInfo.Add(av.Name, presenceInfo);
}
regionInfo.Add(scene.RegionInfo.RegionName, sceneInfo);
}
return regionInfo.ToString();
}
public Dictionary<string, int> DecodeClientThrottles(byte[] throttle)
{
Dictionary<string, int> returndict = new Dictionary<string, int>();
@ -203,7 +283,7 @@ namespace OpenSim.Region.UserStatistics
returndic.Add("Cloud", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Task", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Texture", rep.Substring((7 * pos), 8)); pos++;
returndic.Add("Asset", rep.Substring((7 * pos), 8));
returndic.Add("Asset", rep.Substring((7 * pos), 8));
/*
* return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
SendQueue.Count(),

View File

@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.UserStatistics
@ -44,6 +45,32 @@ namespace OpenSim.Region.UserStatistics
get { return "Client"; }
}
/// <summary>
/// Return summar information in the form:
/// <pre>
/// {"totalUsers": "34",
/// "totalSessions": "233",
/// ...
/// }
/// </pre>
/// </summary>
/// <param name="pModelResult"></param>
/// <returns></returns>
public string RenderJson(Hashtable pModelResult) {
stats_default_page_values values = (stats_default_page_values) pModelResult["hdata"];
OSDMap summaryInfo = new OpenMetaverse.StructuredData.OSDMap();
summaryInfo.Add("totalUsers", new OSDString(values.total_num_users.ToString()));
summaryInfo.Add("totalSessions", new OSDString(values.total_num_sessions.ToString()));
summaryInfo.Add("averageClientFPS", new OSDString(values.avg_client_fps.ToString()));
summaryInfo.Add("averageClientMem", new OSDString(values.avg_client_mem_use.ToString()));
summaryInfo.Add("averageSimFPS", new OSDString(values.avg_sim_fps.ToString()));
summaryInfo.Add("averagePingTime", new OSDString(values.avg_ping.ToString()));
summaryInfo.Add("totalKBOut", new OSDString(values.total_kb_out.ToString()));
summaryInfo.Add("totalKBIn", new OSDString(values.total_kb_in.ToString()));
return summaryInfo.ToString();
}
public Hashtable ProcessModel(Hashtable pParams)
{
SqliteConnection dbConn = (SqliteConnection)pParams["DatabaseConnection"];

View File

@ -32,6 +32,7 @@ using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Monitoring;
@ -230,6 +231,31 @@ TD.align_top { vertical-align: top; }
return returnstruct;
}
/// <summary>
/// Return summar information in the form:
/// <pre>
/// {"totalUsers": "34",
/// "totalSessions": "233",
/// ...
/// }
/// </pre>
/// </summary>
/// <param name="pModelResult"></param>
/// <returns></returns>
public string RenderJson(Hashtable pModelResult) {
stats_default_page_values values = (stats_default_page_values) pModelResult["hdata"];
OSDMap summaryInfo = new OSDMap();
summaryInfo.Add("totalUsers", new OSDString(values.total_num_users.ToString()));
summaryInfo.Add("totalSessions", new OSDString(values.total_num_sessions.ToString()));
summaryInfo.Add("averageClientFPS", new OSDString(values.avg_client_fps.ToString()));
summaryInfo.Add("averageClientMem", new OSDString(values.avg_client_mem_use.ToString()));
summaryInfo.Add("averageSimFPS", new OSDString(values.avg_sim_fps.ToString()));
summaryInfo.Add("averagePingTime", new OSDString(values.avg_ping.ToString()));
summaryInfo.Add("totalKBOut", new OSDString(values.total_kb_out.ToString()));
summaryInfo.Add("totalKBIn", new OSDString(values.total_kb_in.ToString()));
return summaryInfo.ToString();
}
}
public struct stats_default_page_values
@ -247,4 +273,5 @@ TD.align_top { vertical-align: top; }
public Dictionary<UUID, USimStatsData> sim_stat_data;
public Dictionary<string, IStatsController> stats_reports;
}
}

View File

@ -34,5 +34,6 @@ namespace OpenSim.Region.UserStatistics
string ReportName { get; }
Hashtable ProcessModel(Hashtable pParams);
string RenderView(Hashtable pModelResult);
string RenderJson(Hashtable pModelResult);
}
}

View File

@ -33,6 +33,7 @@ using System.Text;
using System.Text.RegularExpressions;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Monitoring;
@ -125,6 +126,34 @@ namespace OpenSim.Region.UserStatistics
return output.ToString();
}
/// <summary>
/// Return the last log lines. Output in the format:
/// <pre>
/// {"logLines": [
/// "line1",
/// "line2",
/// ...
/// ]
/// }
/// </pre>
/// </summary>
/// <param name="pModelResult"></param>
/// <returns></returns>
public string RenderJson(Hashtable pModelResult)
{
OSDMap logInfo = new OpenMetaverse.StructuredData.OSDMap();
OSDArray logLines = new OpenMetaverse.StructuredData.OSDArray();
string tmp = normalizeEndLines.Replace(pModelResult["loglines"].ToString(), "\n");
string[] result = Regex.Split(tmp, "\n");
for (int i = 0; i < result.Length; i++)
{
logLines.Add(new OSDString(result[i]));
}
logInfo.Add("logLines", logLines);
return logInfo.ToString();
}
#endregion
}
}

View File

@ -36,7 +36,18 @@ namespace OpenSim.Region.UserStatistics
{
public class Prototype_distributor : IStatsController
{
private string prototypejs=string.Empty;
private string jsFileName = "prototype.js";
private string prototypejs = string.Empty;
public Prototype_distributor()
{
jsFileName = "prototype.js";
}
public Prototype_distributor(string jsName)
{
jsFileName = jsName;
}
public string ReportName
{
@ -45,20 +56,24 @@ namespace OpenSim.Region.UserStatistics
public Hashtable ProcessModel(Hashtable pParams)
{
Hashtable pResult = new Hashtable();
if (prototypejs.Length == 0)
{
StreamReader fs = new StreamReader(new FileStream(Util.dataDir() + "/data/prototype.js", FileMode.Open));
prototypejs = fs.ReadToEnd();
fs.Close();
fs.Dispose();
}
pResult["js"] = prototypejs;
pResult["js"] = jsFileName;
return pResult;
}
public string RenderView(Hashtable pModelResult)
{
return pModelResult["js"].ToString();
string fileName = (string)pModelResult["js"];
using (StreamReader fs = new StreamReader(new FileStream(Util.dataDir() + "/data/" + fileName, FileMode.Open)))
{
prototypejs = fs.ReadToEnd();
fs.Close();
}
return prototypejs;
}
public string RenderJson(Hashtable pModelResult)
{
return "{}";
}
}

View File

@ -278,6 +278,11 @@ TD.align_top { vertical-align: top; }
public DateTime start_time;
}
public string RenderJson(Hashtable pModelResult)
{
return "{}";
}
#endregion
}
}

View File

@ -32,6 +32,7 @@ using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Monitoring;
@ -218,6 +219,64 @@ namespace OpenSim.Region.UserStatistics
return output.ToString();
}
/// <summary>
/// Return stat information for all regions in the sim. Returns data of the form:
/// <pre>
/// {"REGIONNAME": {
/// "region": "REGIONNAME",
/// "timeDilation": "101",
/// ... // the rest of the stat info
/// },
/// ... // entries for each region
/// }
/// </pre>
/// </summary>
/// <param name="pModelResult"></param>
/// <returns></returns>
public string RenderJson(Hashtable pModelResult)
{
List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
Dictionary<UUID, USimStatsData> sdatadic = (Dictionary<UUID,USimStatsData>)pModelResult["simstats"];
OSDMap allStatsInfo = new OpenMetaverse.StructuredData.OSDMap();
foreach (USimStatsData sdata in sdatadic.Values)
{
OSDMap statsInfo = new OpenMetaverse.StructuredData.OSDMap();
string regionName = "unknown";
foreach (Scene sn in all_scenes)
{
if (sn.RegionInfo.RegionID == sdata.RegionId)
{
regionName = sn.RegionInfo.RegionName;
break;
}
}
statsInfo.Add("region", new OSDString(regionName));
statsInfo.Add("timeDilation", new OSDString(sdata.TimeDilation.ToString()));
statsInfo.Add("simFPS", new OSDString(sdata.SimFps.ToString()));
statsInfo.Add("physicsFPS", new OSDString(sdata.PhysicsFps.ToString()));
statsInfo.Add("agentUpdates", new OSDString(sdata.AgentUpdates.ToString()));
statsInfo.Add("rootAgents", new OSDString(sdata.RootAgents.ToString()));
statsInfo.Add("childAgents", new OSDString(sdata.ChildAgents.ToString()));
statsInfo.Add("totalPrims", new OSDString(sdata.TotalPrims.ToString()));
statsInfo.Add("activePrims", new OSDString(sdata.ActivePrims.ToString()));
statsInfo.Add("activeScripts", new OSDString(sdata.ActiveScripts.ToString()));
statsInfo.Add("scriptLinesPerSec", new OSDString(sdata.ScriptLinesPerSecond.ToString()));
statsInfo.Add("totalFrameTime", new OSDString(sdata.TotalFrameTime.ToString()));
statsInfo.Add("agentFrameTime", new OSDString(sdata.AgentFrameTime.ToString()));
statsInfo.Add("physicsFrameTime", new OSDString(sdata.PhysicsFrameTime.ToString()));
statsInfo.Add("otherFrameTime", new OSDString(sdata.OtherFrameTime.ToString()));
statsInfo.Add("outPacketsPerSec", new OSDString(sdata.OutPacketsPerSecond.ToString()));
statsInfo.Add("inPacketsPerSec", new OSDString(sdata.InPacketsPerSecond.ToString()));
statsInfo.Add("unackedByptes", new OSDString(sdata.UnackedBytes.ToString()));
statsInfo.Add("pendingDownloads", new OSDString(sdata.PendingDownloads.ToString()));
statsInfo.Add("pendingUploads", new OSDString(sdata.PendingUploads.ToString()));
allStatsInfo.Add(regionName, statsInfo);
}
return allStatsInfo.ToString();
}
#endregion
}
}

View File

@ -62,5 +62,9 @@ namespace OpenSim.Region.UserStatistics
return pModelResult["js"].ToString();
}
public string RenderJson(Hashtable pModelResult) {
return "{}";
}
}
}

View File

@ -121,6 +121,10 @@ namespace OpenSim.Region.UserStatistics
reports.Add("clients.report", clientReport);
reports.Add("sessions.report", sessionsReport);
reports.Add("sim.css", new Prototype_distributor("sim.css"));
reports.Add("sim.html", new Prototype_distributor("sim.html"));
reports.Add("jquery.js", new Prototype_distributor("jquery.js"));
////
// Add Your own Reports here (Do Not Modify Lines here Devs!)
////
@ -255,9 +259,12 @@ namespace OpenSim.Region.UserStatistics
string regpath = request["uri"].ToString();
int response_code = 404;
string contenttype = "text/html";
bool jsonFormatOutput = false;
string strOut = string.Empty;
// The request patch should be "/SStats/reportName" where 'reportName'
// is one of the names added to the 'reports' hashmap.
regpath = regpath.Remove(0, 8);
if (regpath.Length == 0) regpath = "default.report";
if (reports.ContainsKey(regpath))
@ -265,6 +272,9 @@ namespace OpenSim.Region.UserStatistics
IStatsController rep = reports[regpath];
Hashtable repParams = new Hashtable();
if (request.ContainsKey("json"))
jsonFormatOutput = true;
if (request.ContainsKey("requestvars"))
repParams["RequestVars"] = request["requestvars"];
else
@ -284,13 +294,26 @@ namespace OpenSim.Region.UserStatistics
concurrencyCounter++;
strOut = rep.RenderView(rep.ProcessModel(repParams));
if (jsonFormatOutput)
{
strOut = rep.RenderJson(rep.ProcessModel(repParams));
contenttype = "text/json";
}
else
{
strOut = rep.RenderView(rep.ProcessModel(repParams));
}
if (regpath.EndsWith("js"))
{
contenttype = "text/javascript";
}
if (regpath.EndsWith("css"))
{
contenttype = "text/css";
}
concurrencyCounter--;
response_code = 200;

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@ -2,4 +2,4 @@ Not all of the files in this directory are licensed under the BSD license. Some
These files are:
- avataranimations.xml (Derivative work of viewerart.ini, Creative Commons Attribution+Share-Alike v2.5 License)
- avataranimations.xml (Derivative work of viewerart.ini, Creative Commons Attribution+Share-Alike v2.5 License)

85
bin/data/sim.css Normal file
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@ -0,0 +1,85 @@
body {
font-family: Veranda,Arial,Helvetica,sans-serif;
font-size: 12px;
background: #4A5F6D;
color: #EEEAD6;
padding: 0px;
margin: 0px;
}
.footer {
font-family: Veranda,Arial,Helvetica,sans-serif;
font-size: 10px;
}
td {
font-family: Veranda,Arial,Helvetica,sans-serif;
font-size: 12px;
padding: 4px;
margin: 4px;
}
blockquote {
font-family: Veranda,Arial,Helvetica,sans-serif;
font-style: italic;
font-size: 12px;
}
pre {
padding: 5px;
background-color: #8080B0;
color: #000000;
margin-left: 20px;
font-size: 11px;
}
:link {
color: #ffffff;
}
:visited {
color: #d0d0d0;
}
.SimSectionHeader {
font-size: 120%;
}
div.SimSectionContainer {
padding: 10px 0px 0px 20px;
}
/* SimStats ===================================== */
#SimSimStats div {
margin-left: 20px;
background: #3A4F5D;
}
#SimSimStats table td {
text-align: right;
padding: 0px 0px 0px 5px;
margin: 0px 0px 0px 0px;
}
/* Region Stats ===================================== */
#SimRegionStats div {
margin-left: 20px;
background: #3A4F5D;
}
#SimRegionStats table {
border: 1px;
border-style: solid;
}
#SimRegionStats table td {
text-align: right;
padding: 0px 0px 0px 5px;
margin: 0px 0px 0px 0px;
}
/* Session Stats ===================================== */
#SimSessionStats div {
margin-left: 20px;
background: #3A4F5D;
}
#SimSessionStats table td {
text-align: right;
padding: 0px 0px 0px 5px;
margin: 0px 0px 0px 0px;
}
/* LogFile ===================================== */
#SimLogFile div {
margin-left: 20px;
}
#SimLogFile table td {
text-align: right;
padding: 0px 0px 0px 5px;
margin: 0px 0px 0px 0px;
}

291
bin/data/sim.html Normal file
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@ -0,0 +1,291 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Simulator statistics</title>
<link rel="stylesheet" href="sim.css" type="text/css"/>
<!-- <script type="text/javascript" src="jquery.js"></script> -->
<!-- <script type="text/javascript" src="https://code.jquery.com/jquery-1.9.0.min.js"></script> -->
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js"></script>
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<noscript>
<p color="red">
Your browser does not support Javascript. This won't work for you.
</p>
</noscript>
<script type="text/javascript">
$(document).ready(function() {
// Major divisions in the content accordioning
$('.SimSection').show('slow');
$('.SimSectionHeader').click(function() {
$(this).next().slideToggle('slow');
return false;
});
// Start the timed functions
TimerDataStuff();
});
// One of the sections is viewer statistics. Poll for the data.
var statTimerHandle;
var graphFPS;
var lastFPS = 10;
var xxThru = 0;
function TimerDataStuff() {
statTimerHandle = setInterval('TimerStatDisplay()', 5000);
}
// called by timer to fetch and display statistic information
var doingStatDisplay = false;
function TimerStatDisplay() {
if (doingStatDisplay) return;
doingStatDisplay = true;
if ($('#SimSimStats').is(':visible')) {
DisplaySimStats();
}
if ($('#SimRegionStats').is(':visible')) {
DisplayPerRegionStats();
}
if ($('#SimSessionStats').is(':visible')) {
DisplaySessionStats();
}
if ($('#SimLogFile').is(':visible')) {
DisplayLogFile();
}
doingStatDisplay = false;
}
var simName = "127.0.0.1";
var simPort = "9000";
function DisplaySimStats() {
var statURL = "http://" + simName + ":" + simPort + "/SStats/?json=1";
$.ajax({
type: "GET",
url: statURL,
dataType: 'json',
timeout: 1000,
success: function(data, status) {
if (status == 'success') {
DisplaySimStatDetails(data);
}
},
error: function(xmlHTTPRequest, errorType) {
// DebugLog('Failed fetch');
}
});
}
function DisplayPerRegionStats() {
var statURL = "http://" + simName + ":" + simPort + "/SStats/simstatsajax.html?json=1";
$.ajax({
type: "GET",
url: statURL,
dataType: 'json',
timeout: 1000,
success: function(data, status) {
if (status == 'success') {
DisplayRegionStatDetails(data);
}
},
error: function(xmlHTTPRequest, errorType) {
// DebugLog('Failed fetch');
}
});
};
function DisplayLogFile() {
var statURL = "http://" + simName + ":" + simPort + "/SStats/activelogajax.html?json=1";
$.ajax({
type: "GET",
url: statURL,
dataType: 'json',
timeout: 1000,
success: function(data, status) {
if (status == 'success') {
DisplayLogFileDetails(data);
}
},
error: function(xmlHTTPRequest, errorType) {
// DebugLog('Failed fetch');
}
});
};
function DisplaySessionStats() {
var statURL = "http://" + simName + ":" + simPort + "/SStats/activeconnectionsajax.html?json=1";
$.ajax({
type: "GET",
url: statURL,
dataType: 'json',
timeout: 1000,
success: function(data, status) {
if (status == 'success') {
DisplaySessionStatsDetails(data);
}
},
error: function(xmlHTTPRequest, errorType) {
// DebugLog('Failed fetch');
}
});
};
function DisplaySimStatDetails(data) {
var simInfo = new StringBuffer();
simInfo.append('<table id="RegionStatsTable">');
simInfo.append('<tr>');
simInfo.append('<th>Total Users</th>');
simInfo.append('<th>Total Sessions</th>');
simInfo.append('<th>Avg client FPS</th>');
simInfo.append('<th>Avg client Mem</th>');
simInfo.append('<th>Avg ping time</th>');
simInfo.append('<th>KB out</th>');
simInfo.append('<th>KB in</th>');
simInfo.append('</tr>');
simInfo.append('<tr>');
simInfo.append('<td>' + data.totalUsers + '</td>');
simInfo.append('<td>' + data.totalSessions + '</td>');
simInfo.append('<td>' + data.averageClientFPS + '</td>');
simInfo.append('<td>' + data.averageClientMem + '</td>');
simInfo.append('<td>' + data.averagePingTime + '</td>');
simInfo.append('<td>' + data.totalKBOut + '</td>');
simInfo.append('<td>' + data.totalKBIn + '</td>');
simInfo.append('</tr>');
simInfo.append('</table>');
$('#SimSimStats').empty();
$('#SimSimStats').append(simInfo.toString());
}
function DisplayRegionStatDetails(data) {
var regionInfo = new StringBuffer();
regionInfo.append('<table id="RegionStatsTable">');
regionInfo.append('<tr>');
regionInfo.append('<th>Region</th>');
regionInfo.append('<th>Agents</th>');
regionInfo.append('<th>Child</th>');
regionInfo.append('<th>FPS</th>');
regionInfo.append('<th>Frame Time</th>');
regionInfo.append('<th>Phys Time</th>');
regionInfo.append('<th>Prims</th>');
regionInfo.append('</tr>');
for (region in data) {
regionInfo.append('<tr>');
regionInfo.append('<td>' + data[region].region + '</td>');
regionInfo.append('<td>' + data[region].rootAgents + '</td>');
regionInfo.append('<td>' + data[region].childAgents + '</td>');
regionInfo.append('<td>' + data[region].simFPS + '</td>');
regionInfo.append('<td>' + data[region].totalFrameTime + '</td>');
regionInfo.append('<td>' + data[region].physicsFrameTime + '</td>');
regionInfo.append('<td>' + data[region].totalPrims + '</td>');
regionInfo.append('</tr>');
}
regionInfo.append('</table>');
$('#SimRegionStats').empty();
$('#SimRegionStats').append(regionInfo.toString());
}
function DisplayLogFileDetails(data) {
var logInfo = new StringBuffer();
var logPattern = /^(.+),\d\d\d .* \[(.+)\]: (.+)$/;
for (logLine in data['logLines']) {
logInfo.append('<div>');
var logPieces = logPattern.exec(data['logLines'][logLine]);
if (logPieces) {
logInfo.append(logPieces[1] + ' [' + logPieces[2]
+ '] ' + logPieces[3]);
}
else {
logInfo.append(data['logLines'][logLine]);
}
logInfo.append('</div>');
}
$('#SimLogFile').empty();
$('#SimLogFile').append(logInfo.toString());
}
function DisplaySessionStatsDetails(data) {
var userInfo = new StringBuffer();
userInfo.append('<table>');
userInfo.append('<tr>');
userInfo.append('<th>region</th>');
userInfo.append('<th>user</th>');
userInfo.append('<th></th>');
userInfo.append('<th>position</th>');
userInfo.append('</tr>');
for (region in data) {
for (user in data[region]) {
if (user != 'queues') {
userInfo.append('<tr>');
userInfo.append('<td>' + region + '</td>');
userInfo.append('<td>' + data[region][user].Name + '</td>');
if (data[region][user].isRoot == 'true') {
userInfo.append('<td>root</td>');
}
else {
userInfo.append('<td>child</td>');
}
userInfo.append('<td>' + data[region][user].position + '</td>');
userInfo.append('</tr>');
}
}
}
userInfo.append('</table>');
$('#SimSessionStats').empty();
$('#SimSessionStats').append(userInfo.toString());
}
function DebugLog(msg) {
$("#DEBUG").append('<div>' + msg + '</div>');
$("#DEBUG").show();
}
function StringBuffer() {
this.__strings__ = new Array;
}
StringBuffer.prototype.append = function(str) {
this.__strings__.push(str);
}
StringBuffer.prototype.toString = function() {
return this.__strings__.join("");
}
</script>
</head>
<body id="SimBody">
<div id="SimHeader"></div>
<div id="SimContent">
<!-- ============================================== -->
<div class="SimSectionContainer">
<a class="SimSectionHeader" href="#">Simulator Stats</a>
<div id="SimSimStats" class="SimSection">
</div> <!-- SimSimStats -->
</div> <!-- SimSectionContainer -->
<!-- ============================================== -->
<div class="SimSectionContainer">
<a class="SimSectionHeader" href="#">Region Stats</a>
<div id="SimRegionStats" class="SimSection">
</div> <!-- SimRegionStats -->
</div> <!-- SimSectionContainer -->
<!-- ============================================== -->
<div class="SimSectionContainer">
<a class="SimSectionHeader" href="#">Sessions</a>
<div id="SimSessionStats" class="SimSection">
</div> <!-- SimSessionStats -->
</div> <!-- SimSectionContainer -->
<!-- ============================================== -->
<div class="SimSectionContainer">
<a class="SimSectionHeader" href="#">Log File</a>
<div id="SimLogFile" class="SimSection">
</div> <!-- SimLogFile -->
</div> <!-- SimSectionContainer -->
<!-- ============================================== -->
</div> <!-- SimContent -->
<div id="DEBUG"></div>
<div id="SimFooter"></div>
</body>
</html>