remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
parent
c631ffb943
commit
0baaa23bde
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@ -377,7 +377,20 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == null)
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return;
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SceneObjectGroup obj = part.ParentGroup;
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SceneObjectGroup group = part.ParentGroup;
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if(group == null || group.IsDeleted)
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return;
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if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
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{
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group.GrabMovement(objectID, offset, pos, remoteClient);
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}
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// This is outside the above permissions condition
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// so that if the object is locked the client moving the object
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// get's it's position on the simulator even if it was the same as before
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// This keeps the moving user's client in sync with the rest of the world.
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group.SendGroupTerseUpdate();
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SurfaceTouchEventArgs surfaceArg = null;
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if (surfaceArgs != null && surfaceArgs.Count > 0)
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@ -391,9 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
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// or if we're meant to pass on touches anyway. Don't send to root prim
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// if prim touched is the root prim as we just did it
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if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
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(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
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(part.PassTouches && (part.LocalId != group.RootPart.LocalId)))
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{
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EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
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EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
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}
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}
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@ -3329,7 +3329,6 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnObjectRequest += RequestPrim;
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client.OnObjectSelect += SelectPrim;
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client.OnObjectDeselect += DeselectPrim;
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client.OnGrabUpdate += m_sceneGraph.MoveObject;
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client.OnSpinStart += m_sceneGraph.SpinStart;
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client.OnSpinUpdate += m_sceneGraph.SpinObject;
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client.OnDeRezObject += DeRezObjects;
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@ -3457,7 +3456,6 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnObjectRequest -= RequestPrim;
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client.OnObjectSelect -= SelectPrim;
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client.OnObjectDeselect -= DeselectPrim;
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client.OnGrabUpdate -= m_sceneGraph.MoveObject;
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client.OnSpinStart -= m_sceneGraph.SpinStart;
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client.OnSpinUpdate -= m_sceneGraph.SpinObject;
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client.OnDeRezObject -= DeRezObjects;
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@ -3472,6 +3470,7 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
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client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
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client.OnGrabObject -= ProcessObjectGrab;
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client.OnGrabUpdate -= ProcessObjectGrabUpdate;
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client.OnDeGrabObject -= ProcessObjectDeGrab;
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client.OnUndo -= m_sceneGraph.HandleUndo;
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client.OnRedo -= m_sceneGraph.HandleRedo;
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@ -1674,7 +1674,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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/* moved to scene ProcessObjectGrabUpdate
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/// <summary>
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/// Move the given object
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/// </summary>
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@ -1699,7 +1699,7 @@ namespace OpenSim.Region.Framework.Scenes
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group.SendGroupTerseUpdate();
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}
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}
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*/
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/// <summary>
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/// Start spinning the given object
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/// </summary>
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