add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible

0.9.0-post-fixes
UbitUmarov 2017-07-26 19:00:49 +01:00
parent a91ceae826
commit 0bbe7bab7b
3 changed files with 15 additions and 6 deletions

View File

@ -41,6 +41,7 @@ namespace OpenSim.Framework
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData = "");
void ApplyUploadCharge(UUID agentID, int amount, string text);
void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text);
int UploadCharge { get; }
int GroupCreationCharge { get; }

View File

@ -617,12 +617,15 @@ namespace OpenSim.Region.CoreModules.World.Land
return;
}
mm.MoveMoney(remote_client.AgentId, ldata.OwnerID, cost, String.Format("Parcel '{0}' pass sell",ldata.Name));
// lets try older method
// EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(remote_client.AgentId, ldata.OwnerID,
// cost,(int)MoneyTransactionType.LandPassSale , String.Format("Parcel '{0}' pass sell",ldata.Name));
string regionName = m_scene.RegionInfo.RegionName;
string payDescription = String.Format("Parcel '{0}' at region '{1} {2:0.###} hours access pass", ldata.Name, regionName, ldata.PassHours);
if(!mm.MoveMoney(remote_client.AgentId, ldata.OwnerID, cost,MoneyTransactionType.LandPassSale, payDescription))
{
remote_client.SendAgentAlertMessage("Sorry pass payment processing failed, please try again later", true);
return;
}
// m_scene.EventManager.TriggerMoneyTransfer(this, args);
if (idx != -1)
ldata.ParcelAccessList.RemoveAt(idx);
ldata.ParcelAccessList.Add(entry);

View File

@ -844,9 +844,14 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
}
public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
public void MoveMoney(UUID fromUser, UUID toUser, int amount, string text)
{
}
public bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text)
{
return true;
}
}
public enum TransactionType : int