mantis8548: change more LSL arguments declarations to their formal form. Still a lot more to do. This is a case where coerence matters over performance, to avoid more future issues
parent
1499baf13e
commit
0bcd58fd0f
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@ -784,25 +784,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Float llCos(double f)
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{
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m_host.AddScriptLPS(1);
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return (double)Math.Cos(f);
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return Math.Cos(f);
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}
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public LSL_Float llTan(double f)
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{
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m_host.AddScriptLPS(1);
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return (double)Math.Tan(f);
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return Math.Tan(f);
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}
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public LSL_Float llAtan2(double x, double y)
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public LSL_Float llAtan2(LSL_Float x, LSL_Float y)
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{
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m_host.AddScriptLPS(1);
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return (double)Math.Atan2(x, y);
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return Math.Atan2(x, y);
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}
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public LSL_Float llSqrt(double f)
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{
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m_host.AddScriptLPS(1);
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return (double)Math.Sqrt(f);
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return Math.Sqrt(f);
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}
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public LSL_Float llPow(double fbase, double fexponent)
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@ -811,7 +811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return (double)Math.Pow(fbase, fexponent);
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}
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public LSL_Integer llAbs(int i)
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public LSL_Integer llAbs(LSL_Integer i)
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{
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// changed to replicate LSL behaviour whereby minimum int value is returned untouched.
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m_host.AddScriptLPS(1);
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@ -3069,7 +3069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.ParentGroup.StopMoveToTarget();
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}
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public void llApplyImpulse(LSL_Vector force, int local)
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public void llApplyImpulse(LSL_Vector force, LSL_Integer local)
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{
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m_host.AddScriptLPS(1);
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//No energy force yet
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@ -3526,7 +3526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return src.ToLower();
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}
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public LSL_Integer llGiveMoney(string destination, int amount)
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public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount)
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{
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Util.FireAndForget(x =>
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{
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@ -3785,7 +3785,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return 100f * llGetMass();
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}
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public void llCollisionFilter(string name, string id, int accept)
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public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept)
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{
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m_host.AddScriptLPS(1);
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m_host.CollisionFilter.Clear();
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@ -4513,7 +4513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llCreateLink(LSL_String target, LSL_Integer parent)
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public void llCreateLink(LSL_Key target, LSL_Integer parent)
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{
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m_host.AddScriptLPS(1);
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@ -4847,7 +4847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return 1.0f;
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}
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public void llGiveInventory(string destination, string inventory)
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public void llGiveInventory(LSL_Key destination, LSL_String inventory)
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{
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m_host.AddScriptLPS(1);
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@ -5317,7 +5317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llCollisionSound(string impact_sound, double impact_volume)
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public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume)
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{
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m_host.AddScriptLPS(1);
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@ -5344,11 +5344,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.aggregateScriptEvents();
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}
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public LSL_String llGetAnimation(string id)
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public LSL_String llGetAnimation(LSL_Key id)
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{
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// This should only return a value if the avatar is in the same region
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m_host.AddScriptLPS(1);
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UUID avatar = (UUID)id;
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UUID avatar;
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if(!UUID.TryParse(id, out avatar))
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return "";
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ScenePresence presence = World.GetScenePresence(avatar);
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if (presence == null)
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return "";
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@ -5698,13 +5700,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return angle;
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}
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public LSL_Float llAcos(double val)
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public LSL_Float llAcos(LSL_Float val)
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{
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m_host.AddScriptLPS(1);
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return (double)Math.Acos(val);
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}
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public LSL_Float llAsin(double val)
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public LSL_Float llAsin(LSL_Float val)
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{
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m_host.AddScriptLPS(1);
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return (double)Math.Asin(val);
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@ -5744,7 +5746,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return UUID.Zero.ToString();
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}
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public void llAllowInventoryDrop(int add)
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public void llAllowInventoryDrop(LSL_Integer add)
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{
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m_host.AddScriptLPS(1);
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@ -6639,7 +6641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// AGENT_BUSY
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/// Remove as they are done
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/// </summary>
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public LSL_Integer llGetAgentInfo(string id)
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public LSL_Integer llGetAgentInfo(LSL_Key id)
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{
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m_host.AddScriptLPS(1);
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@ -6746,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return flags;
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}
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public LSL_String llGetAgentLanguage(string id)
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public LSL_String llGetAgentLanguage(LSL_Key id)
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{
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// This should only return a value if the avatar is in the same region, but eh. idc.
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m_host.AddScriptLPS(1);
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@ -6857,7 +6859,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return result;
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}
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public void llAdjustSoundVolume(double volume)
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public void llAdjustSoundVolume(LSL_Float volume)
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{
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m_host.AddScriptLPS(1);
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m_host.AdjustSoundGain(volume);
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@ -6870,7 +6872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.SoundRadius = radius;
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}
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public LSL_String llKey2Name(string id)
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public LSL_String llKey2Name(LSL_Key id)
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{
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m_host.AddScriptLPS(1);
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UUID key = new UUID();
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@ -7044,22 +7046,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// only the height of avatars vary and that says:
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/// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
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/// </summary>
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public LSL_Vector llGetAgentSize(string id)
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public LSL_Vector llGetAgentSize(LSL_Key id)
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{
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m_host.AddScriptLPS(1);
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ScenePresence avatar = World.GetScenePresence((UUID)id);
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LSL_Vector agentSize;
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UUID avID;
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if(!UUID.TryParse(id, out avID))
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return ScriptBaseClass.ZERO_VECTOR;
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ScenePresence avatar = World.GetScenePresence(avID);
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if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region
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{
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agentSize = ScriptBaseClass.ZERO_VECTOR;
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}
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else
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{
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return ScriptBaseClass.ZERO_VECTOR;
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// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
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Vector3 s = avatar.Appearance.AvatarSize;
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agentSize = new LSL_Vector(s.X, s.Y, s.Z);
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}
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return agentSize;
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Vector3 s = avatar.Appearance.AvatarSize;
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return new LSL_Vector(s.X, s.Y, s.Z);
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}
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public LSL_Integer llSameGroup(string id)
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@ -7235,12 +7235,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return m_host.ParentGroup.AttachmentPoint;
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}
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public LSL_List llGetAttachedList(string id)
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public LSL_List llGetAttachedList(LSL_Key id)
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{
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m_host.AddScriptLPS(1);
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ScenePresence av = World.GetScenePresence((UUID)id);
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UUID avID;
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if(!UUID.TryParse(id, out avID))
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return new LSL_List("NOT_FOUND");
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ScenePresence av = World.GetScenePresence(avID);
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if (av == null || av.IsDeleted)
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return new LSL_List("NOT_FOUND");
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@ -7825,7 +7828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llGiveInventoryList(string destination, string category, LSL_List inventory)
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public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory)
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{
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m_host.AddScriptLPS(1);
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@ -8003,7 +8006,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void llAddToLandPassList(LSL_Key avatar, double hours)
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public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours)
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{
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m_host.AddScriptLPS(1);
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UUID key;
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@ -11075,16 +11078,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return (double)Math.Log(val);
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}
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public LSL_List llGetAnimationList(string id)
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public LSL_List llGetAnimationList(LSL_Key id)
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{
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m_host.AddScriptLPS(1);
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LSL_List l = new LSL_List();
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ScenePresence av = World.GetScenePresence((UUID)id);
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UUID avID;
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if(!UUID.TryParse(id, out avID))
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return new LSL_List();
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ScenePresence av = World.GetScenePresence(avID);
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if (av == null || av.IsChildAgent) // only if in the region
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return l;
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return new LSL_List();
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UUID[] anims;
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anims = av.Animator.GetAnimationArray();
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LSL_List l = new LSL_List();
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foreach (UUID foo in anims)
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l.Add(new LSL_Key(foo.ToString()));
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return l;
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@ -13608,7 +13616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScriptSleep(m_sleepMsOnMapDestination);
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}
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public void llAddToLandBanList(LSL_Key avatar, double hours)
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public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours)
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{
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m_host.AddScriptLPS(1);
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UUID key;
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@ -15048,7 +15056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return name.Replace(" ", ".").ToLower();
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}
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public LSL_String llGetUsername(string id)
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public LSL_String llGetUsername(LSL_Key id)
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{
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return Name2Username(llKey2Name(id));
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}
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@ -16591,7 +16599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value);
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}
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public void llCollisionSprite(string impact_sprite)
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public void llCollisionSprite(LSL_String impact_sprite)
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{
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m_host.AddScriptLPS(1);
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// Viewer 2.0 broke this and it's likely LL has no intention
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@ -16652,7 +16660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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new DetectParams[0]));
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}
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public LSL_Key llTransferLindenDollars(string destination, int amount)
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public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount)
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{
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UUID txn = UUID.Random();
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@ -41,20 +41,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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void state(string newState);
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LSL_Integer llAbs(int val);
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LSL_Float llAcos(double val);
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LSL_Integer llAbs(LSL_Integer val);
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LSL_Float llAcos(LSL_Float val);
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//ApiDesc Sleep 0.1
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void llAddToLandBanList(LSL_Key avatarId, double hours);
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void llAddToLandBanList(LSL_Key avatarId, LSL_Float hours);
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//ApiDesc Sleep 0.1
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void llAddToLandPassList(LSL_Key avatarId, double hours);
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void llAddToLandPassList(LSL_Key avatarId, LSL_Float hours);
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//ApiDesc Sleep 0.1
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void llAdjustSoundVolume(double volume);
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void llAllowInventoryDrop(int add);
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void llAdjustSoundVolume(LSL_Float volume);
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void llAllowInventoryDrop(LSL_Integer add);
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LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
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void llApplyImpulse(LSL_Vector force, int local);
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void llApplyImpulse(LSL_Vector force, LSL_Integer local);
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void llApplyRotationalImpulse(LSL_Vector force, int local);
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LSL_Float llAsin(double val);
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LSL_Float llAtan2(double x, double y);
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LSL_Float llAsin(LSL_Float val);
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LSL_Float llAtan2(LSL_Float x, LSL_Float y);
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void llAttachToAvatar(LSL_Integer attachment);
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void llAttachToAvatarTemp(LSL_Integer attachmentPoint);
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LSL_Key llAvatarOnSitTarget();
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@ -74,13 +74,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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//ApiDesc Sleep 1.0
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void llCloseRemoteDataChannel(string channel);
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LSL_Float llCloud(LSL_Vector offset);
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void llCollisionFilter(string name, string id, int accept);
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void llCollisionSound(string impact_sound, double impact_volume);
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void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept);
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void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume);
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//ApiDesc Not Supported - does nothing
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void llCollisionSprite(string impact_sprite);
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void llCollisionSprite(LSL_String impact_sprite);
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LSL_Float llCos(double f);
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//ApiDesc Sleep 1.0
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void llCreateLink(LSL_String targetId, LSL_Integer parent);
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void llCreateLink(LSL_Key targetId, LSL_Integer parent);
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LSL_List llCSV2List(string src);
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LSL_List llDeleteSubList(LSL_List src, int start, int end);
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LSL_String llDeleteSubString(string src, int start, int end);
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@ -116,16 +116,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Float llFrand(double mag);
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LSL_Key llGenerateKey();
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LSL_Vector llGetAccel();
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LSL_Integer llGetAgentInfo(string id);
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LSL_String llGetAgentLanguage(string id);
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LSL_Integer llGetAgentInfo(LSL_Key id);
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LSL_String llGetAgentLanguage(LSL_Key id);
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LSL_List llGetAgentList(LSL_Integer scope, LSL_List options);
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LSL_Vector llGetAgentSize(string id);
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LSL_Vector llGetAgentSize(LSL_Key id);
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LSL_Float llGetAlpha(int face);
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LSL_Float llGetAndResetTime();
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LSL_String llGetAnimation(string id);
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LSL_List llGetAnimationList(string id);
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LSL_String llGetAnimation(LSL_Key id);
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LSL_List llGetAnimationList(LSL_Key id);
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LSL_Integer llGetAttached();
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LSL_List llGetAttachedList(string id);
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LSL_List llGetAttachedList(LSL_Key id);
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LSL_List llGetBoundingBox(string obj);
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LSL_Vector llGetCameraPos();
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LSL_Rotation llGetCameraRot();
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@ -217,10 +217,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Integer llGetUnixTime();
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LSL_Vector llGetVel();
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LSL_Float llGetWallclock();
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void llGiveInventory(string destination, string inventory);
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void llGiveInventoryList(string destination, string category, LSL_List inventory);
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LSL_Integer llGiveMoney(string destination, int amount);
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LSL_Key llTransferLindenDollars(string destination, int amount);
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void llGiveInventory(LSL_Key destination, LSL_String inventory);
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void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory);
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LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount);
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LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount);
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void llGodLikeRezObject(string inventory, LSL_Vector pos);
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LSL_Float llGround(LSL_Vector offset);
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LSL_Vector llGroundContour(LSL_Vector offset);
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@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_String llInsertString(string dst, int position, string src);
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void llInstantMessage(string user, string message);
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LSL_String llIntegerToBase64(int number);
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LSL_String llKey2Name(string id);
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LSL_String llGetUsername(string id);
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LSL_String llKey2Name(LSL_Key id);
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LSL_String llGetUsername(LSL_Key id);
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LSL_Key llRequestUsername(string id);
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LSL_String llGetDisplayName(string id);
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LSL_Key llRequestDisplayName(string id);
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@ -65,32 +65,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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//
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// Script functions
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//
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public LSL_Integer llAbs(int i)
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public LSL_Integer llAbs(LSL_Integer i)
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{
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return m_LSL_Functions.llAbs(i);
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}
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public LSL_Float llAcos(double val)
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public LSL_Float llAcos(LSL_Float val)
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{
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return m_LSL_Functions.llAcos(val);
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}
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public void llAddToLandBanList(string avatar, double hours)
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public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours)
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{
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m_LSL_Functions.llAddToLandBanList(avatar, hours);
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}
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public void llAddToLandPassList(string avatar, double hours)
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public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours)
|
||||
{
|
||||
m_LSL_Functions.llAddToLandPassList(avatar, hours);
|
||||
}
|
||||
|
||||
public void llAdjustSoundVolume(double volume)
|
||||
public void llAdjustSoundVolume(LSL_Float volume)
|
||||
{
|
||||
m_LSL_Functions.llAdjustSoundVolume(volume);
|
||||
}
|
||||
|
||||
public void llAllowInventoryDrop(int add)
|
||||
public void llAllowInventoryDrop(LSL_Integer add)
|
||||
{
|
||||
m_LSL_Functions.llAllowInventoryDrop(add);
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llAngleBetween(a, b);
|
||||
}
|
||||
|
||||
public void llApplyImpulse(LSL_Vector force, int local)
|
||||
public void llApplyImpulse(LSL_Vector force, LSL_Integer local)
|
||||
{
|
||||
m_LSL_Functions.llApplyImpulse(force, local);
|
||||
}
|
||||
|
@ -110,12 +110,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llApplyRotationalImpulse(force, local);
|
||||
}
|
||||
|
||||
public LSL_Float llAsin(double val)
|
||||
public LSL_Float llAsin(LSL_Float val)
|
||||
{
|
||||
return m_LSL_Functions.llAsin(val);
|
||||
}
|
||||
|
||||
public LSL_Float llAtan2(double x, double y)
|
||||
public LSL_Float llAtan2(LSL_Float x, LSL_Float y)
|
||||
{
|
||||
return m_LSL_Functions.llAtan2(x, y);
|
||||
}
|
||||
|
@ -190,17 +190,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llCloud(offset);
|
||||
}
|
||||
|
||||
public void llCollisionFilter(string name, string id, int accept)
|
||||
public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept)
|
||||
{
|
||||
m_LSL_Functions.llCollisionFilter(name, id, accept);
|
||||
}
|
||||
|
||||
public void llCollisionSound(string impact_sound, double impact_volume)
|
||||
public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume)
|
||||
{
|
||||
m_LSL_Functions.llCollisionSound(impact_sound, impact_volume);
|
||||
}
|
||||
|
||||
public void llCollisionSprite(string impact_sprite)
|
||||
public void llCollisionSprite(LSL_String impact_sprite)
|
||||
{
|
||||
m_LSL_Functions.llCollisionSprite(impact_sprite);
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llCos(f);
|
||||
}
|
||||
|
||||
public void llCreateLink(LSL_String target, LSL_Integer parent)
|
||||
public void llCreateLink(LSL_Key target, LSL_Integer parent)
|
||||
{
|
||||
m_LSL_Functions.llCreateLink(target, parent);
|
||||
}
|
||||
|
@ -386,12 +386,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetAccel();
|
||||
}
|
||||
|
||||
public LSL_Integer llGetAgentInfo(string id)
|
||||
public LSL_Integer llGetAgentInfo(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAgentInfo(id);
|
||||
}
|
||||
|
||||
public LSL_String llGetAgentLanguage(string id)
|
||||
public LSL_String llGetAgentLanguage(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAgentLanguage(id);
|
||||
}
|
||||
|
@ -401,7 +401,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetAgentList(scope, options);
|
||||
}
|
||||
|
||||
public LSL_Vector llGetAgentSize(string id)
|
||||
public LSL_Vector llGetAgentSize(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAgentSize(id);
|
||||
}
|
||||
|
@ -416,12 +416,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetAndResetTime();
|
||||
}
|
||||
|
||||
public LSL_String llGetAnimation(string id)
|
||||
public LSL_String llGetAnimation(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAnimation(id);
|
||||
}
|
||||
|
||||
public LSL_List llGetAnimationList(string id)
|
||||
public LSL_List llGetAnimationList(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAnimationList(id);
|
||||
}
|
||||
|
@ -431,7 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetAttached();
|
||||
}
|
||||
|
||||
public LSL_List llGetAttachedList(string id)
|
||||
public LSL_List llGetAttachedList(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAttachedList(id);
|
||||
}
|
||||
|
@ -881,27 +881,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetWallclock();
|
||||
}
|
||||
|
||||
public void llGiveInventory(string destination, string inventory)
|
||||
public void llGiveInventory(LSL_Key destination, LSL_String inventory)
|
||||
{
|
||||
m_LSL_Functions.llGiveInventory(destination, inventory);
|
||||
}
|
||||
|
||||
public void llGiveInventoryList(string destination, string category, LSL_List inventory)
|
||||
public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory)
|
||||
{
|
||||
m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
|
||||
}
|
||||
|
||||
public LSL_Integer llGiveMoney(string destination, int amount)
|
||||
public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount)
|
||||
{
|
||||
return m_LSL_Functions.llGiveMoney(destination, amount);
|
||||
}
|
||||
|
||||
public LSL_Key llTransferLindenDollars(string destination, int amount)
|
||||
public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount)
|
||||
{
|
||||
return m_LSL_Functions.llTransferLindenDollars(destination, amount);
|
||||
}
|
||||
|
||||
public void llGodLikeRezObject(string inventory, LSL_Vector pos)
|
||||
public void llGodLikeRezObject(LSL_String inventory, LSL_Vector pos)
|
||||
{
|
||||
m_LSL_Functions.llGodLikeRezObject(inventory, pos);
|
||||
}
|
||||
|
@ -931,22 +931,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGroundSlope(offset);
|
||||
}
|
||||
|
||||
public LSL_Key llHTTPRequest(string url, LSL_List parameters, string body)
|
||||
public LSL_Key llHTTPRequest(LSL_String url, LSL_List parameters, LSL_String body)
|
||||
{
|
||||
return m_LSL_Functions.llHTTPRequest(url, parameters, body);
|
||||
}
|
||||
|
||||
public void llHTTPResponse(LSL_Key id, int status, string body)
|
||||
public void llHTTPResponse(LSL_Key id, int status, LSL_String body)
|
||||
{
|
||||
m_LSL_Functions.llHTTPResponse(id, status, body);
|
||||
}
|
||||
|
||||
public LSL_String llInsertString(string dst, int position, string src)
|
||||
public LSL_String llInsertString(LSL_String dst, int position, LSL_String src)
|
||||
{
|
||||
return m_LSL_Functions.llInsertString(dst, position, src);
|
||||
}
|
||||
|
||||
public void llInstantMessage(string user, string message)
|
||||
public void llInstantMessage(LSL_String user, LSL_String message)
|
||||
{
|
||||
m_LSL_Functions.llInstantMessage(user, message);
|
||||
}
|
||||
|
@ -956,12 +956,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llIntegerToBase64(number);
|
||||
}
|
||||
|
||||
public LSL_String llKey2Name(string id)
|
||||
public LSL_String llKey2Name(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llKey2Name(id);
|
||||
}
|
||||
|
||||
public LSL_String llGetUsername(string id)
|
||||
public LSL_String llGetUsername(LSL_Key id)
|
||||
{
|
||||
return m_LSL_Functions.llGetUsername(id);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue