Some refactoring from about a week ago that I forgot to commit, of AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
parent
d8bb20fc1c
commit
0be9ff1949
|
@ -35,6 +35,7 @@ using OpenSim.Region.Interfaces;
|
|||
|
||||
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
||||
{
|
||||
/*
|
||||
public class AgentAssetTransactionsManager
|
||||
{
|
||||
//private static readonly ILog m_log
|
||||
|
@ -71,8 +72,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
{
|
||||
if (!AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions
|
||||
= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
|
||||
AgentAssetTransactions transactions = null;
|
||||
//= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
|
||||
AgentTransactions.Add(userID, transactions);
|
||||
}
|
||||
|
||||
|
@ -226,4 +227,5 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
transactions.HandleXfer(xferID, packetID, data);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
||||
{
|
||||
|
@ -38,17 +39,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
/// </summary>
|
||||
public class AgentAssetTransactions
|
||||
{
|
||||
//private static readonly log4net.ILog m_log
|
||||
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Fields
|
||||
private bool m_dumpAssetsToFile;
|
||||
public AgentAssetTransactionsManager Manager;
|
||||
public AssetTransactionModule Manager;
|
||||
public UUID UserID;
|
||||
public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions(UUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
|
||||
public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile)
|
||||
{
|
||||
UserID = agentID;
|
||||
Manager = manager;
|
||||
|
@ -97,24 +97,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
wearableType, nextOwnerMask);
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
XferUploaders[transactionID].RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
|
||||
|
@ -138,5 +122,111 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
//private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
|
||||
//{
|
||||
// Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
// CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
|
||||
// ourClient.AgentId);
|
||||
|
||||
// if (userInfo != null)
|
||||
// {
|
||||
// InventoryItemBase item = new InventoryItemBase();
|
||||
// item.Owner = ourClient.AgentId;
|
||||
// item.Creator = ourClient.AgentId;
|
||||
// item.ID = UUID.Random();
|
||||
// item.AssetID = asset.FullID;
|
||||
// item.Description = asset.Description;
|
||||
// item.Name = asset.Name;
|
||||
// item.AssetType = asset.Type;
|
||||
// item.InvType = asset.Type;
|
||||
// item.Folder = inventoryFolderID;
|
||||
// item.BasePermissions = 0x7fffffff;
|
||||
// item.CurrentPermissions = 0x7fffffff;
|
||||
// item.EveryOnePermissions = 0;
|
||||
// item.NextPermissions = nextPerms;
|
||||
// item.Flags = wearableType;
|
||||
// item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
// userInfo.AddItem(item);
|
||||
// ourClient.SendInventoryItemCreateUpdate(item);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
|
||||
// ourClient.AgentId);
|
||||
// }
|
||||
//}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
AssetBase asset = XferUploaders[transactionID].GetAssetData();
|
||||
if (asset != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
|
||||
item.Name, part.Name, transactionID);
|
||||
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
if (part.Inventory.UpdateInventoryItem(item))
|
||||
part.GetProperties(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
|
||||
remoteClient.AgentId);
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
|
||||
|
||||
AssetBase asset
|
||||
= Manager.MyScene.CommsManager.AssetCache.GetAsset(
|
||||
assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
asset = GetTransactionAsset(transactionID);
|
||||
}
|
||||
|
||||
if (asset != null && asset.FullID == assetID)
|
||||
{
|
||||
// Assets never get updated, new ones get created
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.AssetType;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,7 +42,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
private bool m_dumpAssetsToFile = false;
|
||||
private Scene m_scene = null;
|
||||
|
||||
private AgentAssetTransactionsManager m_transactionManager;
|
||||
public Scene MyScene
|
||||
{
|
||||
get{ return m_scene;}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Each agent has its own singleton collection of transactions
|
||||
/// </summary>
|
||||
private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
|
||||
new Dictionary<UUID, AgentAssetTransactions>();
|
||||
|
||||
|
||||
public AssetTransactionModule()
|
||||
|
@ -50,40 +59,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
// System.Console.WriteLine("creating AgentAssetTransactionModule");
|
||||
}
|
||||
|
||||
#region IAgentAssetTransactions Members
|
||||
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
|
||||
{
|
||||
m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
}
|
||||
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
m_transactionManager.HandleTaskItemUpdateFromTransaction(remoteClient, part, transactionID, item);
|
||||
}
|
||||
|
||||
public void RequestXferFromClient(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
|
||||
byte[] data, bool storeLocal, bool tempFile)
|
||||
{
|
||||
m_transactionManager.HandleUDPUploadRequest(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
}
|
||||
|
||||
public void RemoveAgentAssetTransactions(UUID userID)
|
||||
{
|
||||
m_transactionManager.RemoveAgentAssetTransactions(userID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -105,16 +80,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
try
|
||||
{
|
||||
m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
|
||||
m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -141,8 +113,177 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
|
||||
client.OnXferReceive += m_transactionManager.HandleXfer;
|
||||
client.OnAssetUploadRequest += HandleUDPUploadRequest;
|
||||
client.OnXferReceive += HandleXfer;
|
||||
}
|
||||
|
||||
#region AgentAssetTransactions
|
||||
/// <summary>
|
||||
/// Get the collection of asset transactions for the given user. If one does not already exist, it
|
||||
/// is created.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
private AgentAssetTransactions GetUserTransactions(UUID userID)
|
||||
{
|
||||
lock (AgentTransactions)
|
||||
{
|
||||
if (!AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
|
||||
AgentTransactions.Add(userID, transactions);
|
||||
}
|
||||
|
||||
return AgentTransactions[userID];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the given agent asset transactions. This should be called when a client is departing
|
||||
/// from a scene (and hence won't be making any more transactions here).
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
public void RemoveAgentAssetTransactions(UUID userID)
|
||||
{
|
||||
// m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
|
||||
|
||||
lock (AgentTransactions)
|
||||
{
|
||||
AgentTransactions.Remove(userID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an inventory item from data that has been received through a transaction.
|
||||
///
|
||||
/// This is called when new clothing or body parts are created. It may also be called in other
|
||||
/// situations.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, type, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an inventory item with data that has been received through a transaction.
|
||||
///
|
||||
/// This is called when clothing or body parts are updated (for instance, with new textures or
|
||||
/// colours). It may also be called in other situations.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a task inventory item with data that has been received through a transaction.
|
||||
///
|
||||
/// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
|
||||
/// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
|
||||
/// and comes through this method.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request that a client (agent) begin an asset transfer.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="data"></param></param>
|
||||
/// <param name="tempFile"></param>
|
||||
public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
|
||||
byte[] data, bool storeLocal, bool tempFile)
|
||||
{
|
||||
//System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
|
||||
if (((AssetType)type == AssetType.Texture ||
|
||||
(AssetType)type == AssetType.Sound ||
|
||||
(AssetType)type == AssetType.TextureTGA ||
|
||||
(AssetType)type == AssetType.Animation) &&
|
||||
tempFile == false)
|
||||
{
|
||||
Scene scene = (Scene)remoteClient.Scene;
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
{
|
||||
if (!mm.UploadCovered(remoteClient))
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Console.WriteLine("asset upload of " + assetID);
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle asset transfer data packets received in response to the asset upload request in
|
||||
/// HandleUDPUploadRequest()
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
||||
{
|
||||
//System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.HandleXfer(xferID, packetID, data);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -199,81 +199,21 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
m_createItem = true;
|
||||
|
||||
|
||||
if (m_finished)
|
||||
{
|
||||
DoCreateItem();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
if (TransactionID == transactionID)
|
||||
{
|
||||
CachedUserInfo userInfo =
|
||||
m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
|
||||
remoteClient.AgentId);
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
|
||||
|
||||
AssetBase asset
|
||||
= m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
|
||||
assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
asset = m_userTransactions.GetTransactionAsset(transactionID);
|
||||
}
|
||||
|
||||
if (asset != null && asset.FullID == assetID)
|
||||
{
|
||||
// Assets never get updated, new ones get created
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte) item.AssetType;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
|
||||
item.Name, part.Name, transactionID);
|
||||
|
||||
m_asset.Name = item.Name;
|
||||
m_asset.Description = item.Description;
|
||||
m_asset.Type = (sbyte) item.Type;
|
||||
item.AssetID = m_asset.FullID;
|
||||
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
|
||||
if (part.Inventory.UpdateInventoryItem(item))
|
||||
part.GetProperties(remoteClient);
|
||||
}
|
||||
|
||||
|
||||
private void DoCreateItem()
|
||||
{
|
||||
//really need to fix this call, if lbsa71 saw this he would die.
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
CachedUserInfo userInfo =
|
||||
m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
|
||||
|
|
|
@ -763,7 +763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// This gets very high because I have no idea what it does.
|
||||
// If someone knows, please adjust. If it;s no longer needed,
|
||||
// please remove.
|
||||
//
|
||||
//This sets the current time on a video. IE, it can be used to skip to a set time in the video. [MW]
|
||||
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetParcelMediaTime");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
|
Loading…
Reference in New Issue