Some refactoring from about a week ago that I forgot to commit, of AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
parent
d8bb20fc1c
commit
0be9ff1949
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@ -35,6 +35,7 @@ using OpenSim.Region.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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/*
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public class AgentAssetTransactionsManager
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{
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//private static readonly ILog m_log
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@ -71,8 +72,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions
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= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentAssetTransactions transactions = null;
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//= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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@ -226,4 +227,5 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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transactions.HandleXfer(xferID, packetID, data);
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}
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}
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*/
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}
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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@ -38,17 +39,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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/// </summary>
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public class AgentAssetTransactions
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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public AgentAssetTransactionsManager Manager;
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public AssetTransactionModule Manager;
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public UUID UserID;
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public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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// Methods
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public AgentAssetTransactions(UUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
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public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile)
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{
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UserID = agentID;
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Manager = manager;
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@ -98,23 +98,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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}
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public void RequestUpdateTaskInventoryItem(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
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}
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}
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
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@ -138,5 +122,111 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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return null;
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}
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//private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
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//{
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// Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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// CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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// ourClient.AgentId);
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// if (userInfo != null)
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// {
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// InventoryItemBase item = new InventoryItemBase();
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// item.Owner = ourClient.AgentId;
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// item.Creator = ourClient.AgentId;
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// item.ID = UUID.Random();
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// item.AssetID = asset.FullID;
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// item.Description = asset.Description;
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// item.Name = asset.Name;
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// item.AssetType = asset.Type;
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// item.InvType = asset.Type;
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// item.Folder = inventoryFolderID;
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// item.BasePermissions = 0x7fffffff;
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// item.CurrentPermissions = 0x7fffffff;
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// item.EveryOnePermissions = 0;
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// item.NextPermissions = nextPerms;
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// item.Flags = wearableType;
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// item.CreationDate = Util.UnixTimeSinceEpoch();
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// userInfo.AddItem(item);
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// ourClient.SendInventoryItemCreateUpdate(item);
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
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// ourClient.AgentId);
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// }
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//}
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public void RequestUpdateTaskInventoryItem(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetBase asset = XferUploaders[transactionID].GetAssetData();
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if (asset != null)
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{
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m_log.DebugFormat(
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"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
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item.Name, part.Name, transactionID);
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.Type;
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item.AssetID = asset.FullID;
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Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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if (part.Inventory.UpdateInventoryItem(item))
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part.GetProperties(remoteClient);
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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if (userInfo != null)
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{
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= Manager.MyScene.CommsManager.AssetCache.GetAsset(
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assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
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if (asset == null)
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{
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asset = GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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// Assets never get updated, new ones get created
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asset.FullID = UUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(item);
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}
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else
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{
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m_log.ErrorFormat(
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"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
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remoteClient.AgentId);
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}
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}
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}
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}
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}
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@ -42,7 +42,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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private AgentAssetTransactionsManager m_transactionManager;
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public Scene MyScene
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{
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get{ return m_scene;}
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}
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/// <summary>
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/// Each agent has its own singleton collection of transactions
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/// </summary>
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private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
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new Dictionary<UUID, AgentAssetTransactions>();
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public AssetTransactionModule()
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@ -50,40 +59,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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// System.Console.WriteLine("creating AgentAssetTransactionModule");
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}
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#region IAgentAssetTransactions Members
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
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{
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m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
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}
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public void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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m_transactionManager.HandleTaskItemUpdateFromTransaction(remoteClient, part, transactionID, item);
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}
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public void RequestXferFromClient(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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m_transactionManager.HandleUDPUploadRequest(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
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}
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public void RemoveAgentAssetTransactions(UUID userID)
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{
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m_transactionManager.RemoveAgentAssetTransactions(userID);
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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@ -105,16 +80,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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try
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{
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m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
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}
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catch (Exception)
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{
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
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}
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}
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else
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{
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
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}
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}
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}
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@ -141,8 +113,177 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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public void NewClient(IClientAPI client)
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{
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client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
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client.OnXferReceive += m_transactionManager.HandleXfer;
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client.OnAssetUploadRequest += HandleUDPUploadRequest;
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client.OnXferReceive += HandleXfer;
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}
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#region AgentAssetTransactions
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/// <summary>
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/// Get the collection of asset transactions for the given user. If one does not already exist, it
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/// is created.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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private AgentAssetTransactions GetUserTransactions(UUID userID)
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{
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lock (AgentTransactions)
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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return AgentTransactions[userID];
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}
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}
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/// <summary>
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/// Remove the given agent asset transactions. This should be called when a client is departing
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/// from a scene (and hence won't be making any more transactions here).
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/// </summary>
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/// <param name="userID"></param>
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public void RemoveAgentAssetTransactions(UUID userID)
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{
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// m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
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lock (AgentTransactions)
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{
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AgentTransactions.Remove(userID);
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}
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}
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/// <summary>
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/// Create an inventory item from data that has been received through a transaction.
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///
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/// This is called when new clothing or body parts are created. It may also be called in other
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/// situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, type, wearableType, nextOwnerMask);
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}
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/// <summary>
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/// Update an inventory item with data that has been received through a transaction.
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///
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/// This is called when clothing or body parts are updated (for instance, with new textures or
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/// colours). It may also be called in other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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/// <summary>
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/// Update a task inventory item with data that has been received through a transaction.
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///
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/// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
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/// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
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/// and comes through this method.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
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}
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/// <summary>
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/// Request that a client (agent) begin an asset transfer.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="assetID"></param>
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/// <param name="transaction"></param>
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/// <param name="type"></param>
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/// <param name="data"></param></param>
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/// <param name="tempFile"></param>
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public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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//System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
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if (((AssetType)type == AssetType.Texture ||
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(AssetType)type == AssetType.Sound ||
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(AssetType)type == AssetType.TextureTGA ||
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(AssetType)type == AssetType.Animation) &&
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tempFile == false)
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{
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Scene scene = (Scene)remoteClient.Scene;
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IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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{
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if (!mm.UploadCovered(remoteClient))
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{
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remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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return;
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}
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}
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}
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//Console.WriteLine("asset upload of " + assetID);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
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uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
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}
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}
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/// <summary>
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/// Handle asset transfer data packets received in response to the asset upload request in
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/// HandleUDPUploadRequest()
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
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{
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//System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.HandleXfer(xferID, packetID, data);
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}
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#endregion
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}
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}
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@ -199,81 +199,21 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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m_asset.Name = name;
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m_asset.Description = description;
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m_asset.Type = type;
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m_createItem = true;
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if (m_finished)
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{
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DoCreateItem();
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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{
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if (TransactionID == transactionID)
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{
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CachedUserInfo userInfo =
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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if (userInfo != null)
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{
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
|
||||
= m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
|
||||
assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
asset = m_userTransactions.GetTransactionAsset(transactionID);
|
||||
}
|
||||
|
||||
if (asset != null && asset.FullID == assetID)
|
||||
{
|
||||
// Assets never get updated, new ones get created
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte) item.AssetType;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
|
||||
remoteClient.AgentId);
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
|
||||
item.Name, part.Name, transactionID);
|
||||
|
||||
m_asset.Name = item.Name;
|
||||
m_asset.Description = item.Description;
|
||||
m_asset.Type = (sbyte) item.Type;
|
||||
item.AssetID = m_asset.FullID;
|
||||
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
|
||||
if (part.Inventory.UpdateInventoryItem(item))
|
||||
part.GetProperties(remoteClient);
|
||||
}
|
||||
|
||||
private void DoCreateItem()
|
||||
{
|
||||
//really need to fix this call, if lbsa71 saw this he would die.
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
CachedUserInfo userInfo =
|
||||
m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
|
||||
|
|
|
@ -763,7 +763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// This gets very high because I have no idea what it does.
|
||||
// If someone knows, please adjust. If it;s no longer needed,
|
||||
// please remove.
|
||||
//
|
||||
//This sets the current time on a video. IE, it can be used to skip to a set time in the video. [MW]
|
||||
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetParcelMediaTime");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
|
Loading…
Reference in New Issue