Config option to set number of scripts per AppDomain

ThreadPoolClientBranch
Tedd Hansen 2008-02-01 20:52:00 +00:00
parent e14c8f59f7
commit 0c0286911d
3 changed files with 11 additions and 2 deletions

View File

@ -87,8 +87,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
//private ScriptEngine m_scriptEngine;
//public AppDomainManager(ScriptEngine scriptEngine)
public AppDomainManager()
public AppDomainManager(int MaxScriptsPerDomain)
{
maxScriptsPerAppDomain = MaxScriptsPerDomain;
//m_scriptEngine = scriptEngine;
}

View File

@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_EventManager = new EventManager(this, HookUpToServer);
m_ScriptManager = newScriptManager;
//m_ScriptManager = new ScriptManager(this);
m_AppDomainManager = new AppDomainManager();
m_AppDomainManager = new AppDomainManager(ScriptConfigSource.GetInt("ScriptsPerAppDomain", 1));
m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
// Should we iterate the region for scripts that needs starting?

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@ -155,3 +155,11 @@ DeactivateScriptOnTimeout=false
; Too low and you will waste lots of CPU
; Too high and people touching object or similar will have to wait up to this amount of time before script responding
SleepTimeIfNoScriptExecutionMs=50
; AppDomains are used for two things:
; * Security: Scripts inside AppDomains are limited in permissions.
; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
ScriptsPerAppDomain=1