diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
index ba9e5b166d..241bc9099a 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
@@ -195,7 +195,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
#endregion Interface
///
- /// The only parameter we recognize is a UUID.If an asset with this identification is
+ /// The only parameter we recognize is a UUID.If an asset with this identification is
/// found, it's content, base-64 encoded, is returned to the client.
///
@@ -218,12 +218,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
rdata.writer.WriteStartElement(String.Empty,"Asset",String.Empty);
- rdata.writer.WriteAttributeString("id", asset.ID.ToString());
- rdata.writer.WriteAttributeString("name", asset.Name);
- rdata.writer.WriteAttributeString("desc", asset.Description);
- rdata.writer.WriteAttributeString("type", asset.Type.ToString());
- rdata.writer.WriteAttributeString("local", asset.Local.ToString());
- rdata.writer.WriteAttributeString("temporary", asset.Temporary.ToString());
+ rdata.writer.WriteAttributeString("id", asset.Metadata.ID);
+ rdata.writer.WriteAttributeString("name", asset.Metadata.Name);
+ rdata.writer.WriteAttributeString("desc", asset.Metadata.Description);
+ rdata.writer.WriteAttributeString("type", asset.Metadata.Type.ToString());
+ rdata.writer.WriteAttributeString("local", asset.Metadata.Local.ToString());
+ rdata.writer.WriteAttributeString("temporary", asset.Metadata.Temporary.ToString());
rdata.writer.WriteBase64(asset.Data,0,asset.Data.Length);
@@ -274,19 +274,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
modified = (asset != null);
created = !modified;
- asset = new AssetBase();
- asset.FullID = uuid;
- asset.Name = xml.GetAttribute("name");
- asset.Description = xml.GetAttribute("desc");
- asset.Type = SByte.Parse(xml.GetAttribute("type"));
- asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
- asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
- asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
+ asset = new AssetBase();
+ asset.Metadata.FullID = uuid;
+ asset.Metadata.Name = xml.GetAttribute("name");
+ asset.Metadata.Description = xml.GetAttribute("desc");
+ asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
+ asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
+ asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
+ asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
- if (asset.ID != rdata.Parameters[0])
+ if (asset.Metadata.ID != rdata.Parameters[0])
{
- Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
- MsgId, rdata.Parameters[0], asset.ID);
+ Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
+ MsgId, rdata.Parameters[0], asset.Metadata.ID);
}
Rest.AssetServices.AddAsset(asset);
@@ -300,14 +300,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
if (created)
{
- rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Name, asset.FullID));
+ rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
- rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Name, asset.FullID));
+ rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
@@ -354,27 +354,27 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
modified = (asset != null);
created = !modified;
- asset = new AssetBase();
- asset.FullID = uuid;
- asset.Name = xml.GetAttribute("name");
- asset.Description = xml.GetAttribute("desc");
- asset.Type = SByte.Parse(xml.GetAttribute("type"));
- asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
- asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
- asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
+ asset = new AssetBase();
+ asset.Metadata.FullID = uuid;
+ asset.Metadata.Name = xml.GetAttribute("name");
+ asset.Metadata.Description = xml.GetAttribute("desc");
+ asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
+ asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
+ asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
+ asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
Rest.AssetServices.AddAsset(asset);
if (created)
{
- rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Name, asset.FullID));
+ rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
- rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Name, asset.FullID));
+ rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 2dce70635d..aa222bb4e8 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -353,7 +353,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
default :
Rest.Log.WarnFormat("{0} Method {1} not supported for {2}",
MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
+ rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
String.Format("{0} not supported", rdata.method));
break;
}
@@ -488,12 +488,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
foreach (AssetBase asset in entity.Assets)
{
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
- MsgId, asset.ID, asset.Type, asset.Name);
+ MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
Rest.AssetServices.AddAsset(asset);
created = true;
rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
",
- asset.Name, asset.ID));
+ asset.Metadata.Name, asset.Metadata.ID));
if (Rest.DEBUG && Rest.DumpAsset)
{
@@ -691,14 +691,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
foreach (AssetBase asset in entity.Assets)
{
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
- MsgId, asset.ID, asset.Type, asset.Name);
+ MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
// The asset was validated during the collection process
Rest.AssetServices.AddAsset(asset);
created = true;
- rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Name, asset.ID));
+ rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.ID));
if (Rest.DEBUG && Rest.DumpAsset)
{
@@ -1083,7 +1083,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
Rest.Log.DebugFormat("{0} {1}: Resource {2} not found",
MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeNotFound,
+ rdata.Fail(Rest.HttpStatusCodeNotFound,
String.Format("resource {0}:{1} not found", rdata.method, rdata.path));
return null; /* Never reached */
@@ -1324,7 +1324,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
rdata.writer.WriteAttributeString("everyone", String.Empty, i.EveryOnePermissions.ToString("X"));
rdata.writer.WriteAttributeString("base", String.Empty, i.BasePermissions.ToString("X"));
rdata.writer.WriteEndElement();
-
+
rdata.writer.WriteElementString("Asset", i.AssetID.ToString());
rdata.writer.WriteEndElement();
@@ -1458,7 +1458,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
case XmlNodeType.Element:
Rest.Log.DebugFormat("{0} StartElement: <{1}>",
MsgId, ic.xml.Name);
-
+
switch (ic.xml.Name)
{
case "Folder":
@@ -1486,7 +1486,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
MsgId, ic.xml.Name);
break;
}
-
+
// This stinks, but the ReadElement call above not only reads
// the imbedded data, but also consumes the end tag for Asset
// and moves the element pointer on to the containing Item's
@@ -1498,7 +1498,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
Validate(ic);
}
break;
-
+
case XmlNodeType.EndElement :
switch (ic.xml.Name)
{
@@ -1526,7 +1526,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
break;
}
break;
-
+
default:
Rest.Log.DebugFormat("{0} Ignoring: <{1}>:<{2}>",
MsgId, ic.xml.NodeType, ic.xml.Value);
@@ -1868,7 +1868,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// only if the size is non-zero.
else
- {
+ {
AssetBase asset = null;
string b64string = null;
@@ -1884,10 +1884,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
asset = new AssetBase(uuid, name);
- asset.Description = desc;
- asset.Type = type; // type == 0 == texture
- asset.Local = local;
- asset.Temporary = temp;
+ asset.Metadata.Description = desc;
+ asset.Metadata.Type = type; // type == 0 == texture
+ asset.Metadata.Local = local;
+ asset.Metadata.Temporary = temp;
b64string = ic.xml.ReadElementContentAsString();
@@ -1911,8 +1911,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
ic.Item.AssetID = uuid;
}
-
- ic.Push(asset);
+
+ ic.Push(asset);
}
}
@@ -2039,10 +2039,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
if (ic.Asset != null)
{
- if (ic.Asset.Name == String.Empty)
- ic.Asset.Name = ic.Item.Name;
- if (ic.Asset.Description == String.Empty)
- ic.Asset.Description = ic.Item.Description;
+ if (ic.Asset.Metadata.Name == String.Empty)
+ ic.Asset.Metadata.Name = ic.Item.Name;
+ if (ic.Asset.Metadata.Description == String.Empty)
+ ic.Asset.Metadata.Description = ic.Item.Description;
}
// Assign permissions
@@ -2139,7 +2139,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
try
{
ic.Asset.Data = OpenJPEG.EncodeFromImage(temp, true);
- }
+ }
catch (DllNotFoundException)
{
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
@@ -2201,7 +2201,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
///
/// This is the callback method required by the inventory watchdog. The
- /// requestor issues an inventory request and then blocks until the
+ /// requestor issues an inventory request and then blocks until the
/// request completes, or this method signals the monitor.
///
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 3eaae125e3..425e233280 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -132,12 +132,12 @@ namespace OpenSim.Data.MSSQL
{
AssetBase asset = new AssetBase();
// Region Main
- asset.FullID = new UUID((string)reader["id"]);
- asset.Name = (string)reader["name"];
- asset.Description = (string)reader["description"];
- asset.Type = Convert.ToSByte(reader["assetType"]);
- asset.Local = Convert.ToBoolean(reader["local"]);
- asset.Temporary = Convert.ToBoolean(reader["temporary"]);
+ asset.Metadata.FullID = new UUID((string)reader["id"]);
+ asset.Metadata.Name = (string)reader["name"];
+ asset.Metadata.Description = (string)reader["description"];
+ asset.Metadata.Type = Convert.ToSByte(reader["assetType"]);
+ asset.Metadata.Local = Convert.ToBoolean(reader["local"]);
+ asset.Metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
asset.Data = (byte[])reader["data"];
return asset;
}
@@ -152,7 +152,7 @@ namespace OpenSim.Data.MSSQL
/// the asset
override public void CreateAsset(AssetBase asset)
{
- if (ExistsAsset(asset.FullID))
+ if (ExistsAsset(asset.Metadata.FullID))
{
return;
}
@@ -163,12 +163,12 @@ namespace OpenSim.Data.MSSQL
"(@id, @name, @description, @assetType, @local, @temporary, @create_time, @access_time, @data)"))
{
int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- command.Parameters.Add(database.CreateParameter("id", asset.FullID));
- command.Parameters.Add(database.CreateParameter("name", asset.Name));
- command.Parameters.Add(database.CreateParameter("description", asset.Description));
- command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
- command.Parameters.Add(database.CreateParameter("local", asset.Local));
- command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
+ command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
+ command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
+ command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
+ command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
+ command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
+ command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
command.Parameters.Add(database.CreateParameter("access_time", now));
command.Parameters.Add(database.CreateParameter("create_time", now));
command.Parameters.Add(database.CreateParameter("data", asset.Data));
@@ -192,14 +192,14 @@ namespace OpenSim.Data.MSSQL
"data = @data where " +
"id = @keyId;"))
{
- command.Parameters.Add(database.CreateParameter("id", asset.FullID));
- command.Parameters.Add(database.CreateParameter("name", asset.Name));
- command.Parameters.Add(database.CreateParameter("description", asset.Description));
- command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
- command.Parameters.Add(database.CreateParameter("local", asset.Local));
- command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
+ command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
+ command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
+ command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
+ command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
+ command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
+ command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
command.Parameters.Add(database.CreateParameter("data", asset.Data));
- command.Parameters.Add(database.CreateParameter("@keyId", asset.FullID));
+ command.Parameters.Add(database.CreateParameter("@keyId", asset.Metadata.FullID));
try
{
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 3ff2a1a988..823fa787cc 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -139,18 +139,18 @@ namespace OpenSim.Data.MySQL
{
asset = new AssetBase();
asset.Data = (byte[]) dbReader["data"];
- asset.Description = (string) dbReader["description"];
- asset.FullID = assetID;
+ asset.Metadata.Description = (string) dbReader["description"];
+ asset.Metadata.FullID = assetID;
try
{
- asset.Local = (bool)dbReader["local"];
+ asset.Metadata.Local = (bool)dbReader["local"];
}
catch (System.InvalidCastException)
{
- asset.Local = false;
+ asset.Metadata.Local = false;
}
- asset.Name = (string) dbReader["name"];
- asset.Type = (sbyte) dbReader["assetType"];
+ asset.Metadata.Name = (string) dbReader["name"];
+ asset.Metadata.Type = (sbyte) dbReader["assetType"];
}
dbReader.Close();
cmd.Dispose();
@@ -178,8 +178,8 @@ namespace OpenSim.Data.MySQL
{
lock (_dbConnection)
{
- //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
- if (ExistsAsset(asset.FullID))
+ //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
+ if (ExistsAsset(asset.Metadata.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
return;
@@ -200,12 +200,12 @@ namespace OpenSim.Data.MySQL
{
// create unix epoch time
int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
- cmd.Parameters.AddWithValue("?name", asset.Name);
- cmd.Parameters.AddWithValue("?description", asset.Description);
- cmd.Parameters.AddWithValue("?assetType", asset.Type);
- cmd.Parameters.AddWithValue("?local", asset.Local);
- cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
+ cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
+ cmd.Parameters.AddWithValue("?name", asset.Metadata.Name);
+ cmd.Parameters.AddWithValue("?description", asset.Metadata.Description);
+ cmd.Parameters.AddWithValue("?assetType", asset.Metadata.Type);
+ cmd.Parameters.AddWithValue("?local", asset.Metadata.Local);
+ cmd.Parameters.AddWithValue("?temporary", asset.Metadata.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?data", asset.Data);
@@ -218,7 +218,7 @@ namespace OpenSim.Data.MySQL
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
+ + Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
_dbConnection.Reconnect();
}
}
@@ -241,7 +241,7 @@ namespace OpenSim.Data.MySQL
{
// create unix epoch time
int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
+ cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
@@ -252,7 +252,7 @@ namespace OpenSim.Data.MySQL
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
+ + Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
_dbConnection.Reconnect();
}
}
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
index fab39b1eee..d0046c6e98 100644
--- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Data.NHibernate
private void Save(AssetBase asset)
{
- AssetBase temp = (AssetBase)manager.Load(typeof(AssetBase), asset.FullID);
+ AssetBase temp = (AssetBase)manager.Load(typeof(AssetBase), asset.Metadata.FullID);
if (temp == null)
{
manager.Save(asset);
@@ -78,13 +78,13 @@ namespace OpenSim.Data.NHibernate
override public void CreateAsset(AssetBase asset)
{
- m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
+ m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.Metadata.FullID);
Save(asset);
}
override public void UpdateAsset(AssetBase asset)
{
- m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
+ m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.Metadata.FullID);
manager.Update(asset);
}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 30ba642ab3..d28956f6b1 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -125,8 +125,8 @@ namespace OpenSim.Data.SQLite
/// Asset Base
override public void CreateAsset(AssetBase asset)
{
- //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
- if (ExistsAsset(asset.FullID))
+ //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
+ if (ExistsAsset(asset.Metadata.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
}
@@ -136,12 +136,12 @@ namespace OpenSim.Data.SQLite
{
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
+ cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
+ cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
+ cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
+ cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
+ cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
+ cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
@@ -162,12 +162,12 @@ namespace OpenSim.Data.SQLite
{
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
+ cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
+ cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
+ cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
+ cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
+ cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
+ cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
@@ -181,14 +181,14 @@ namespace OpenSim.Data.SQLite
///
private static void LogAssetLoad(AssetBase asset)
{
- string temporary = asset.Temporary ? "Temporary" : "Stored";
- string local = asset.Local ? "Local" : "Remote";
+ string temporary = asset.Metadata.Temporary ? "Temporary" : "Stored";
+ string local = asset.Metadata.Local ? "Local" : "Remote";
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
m_log.Info("[ASSET DB]: " +
string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
- asset.FullID, asset.Name, asset.Description, asset.Type,
+ asset.Metadata.FullID, asset.Metadata.Name, asset.Metadata.Description, asset.Metadata.Type,
temporary, local, assetLength));
}
@@ -246,12 +246,12 @@ namespace OpenSim.Data.SQLite
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
- asset.FullID = new UUID((String) row["UUID"]);
- asset.Name = (String) row["Name"];
- asset.Description = (String) row["Description"];
- asset.Type = Convert.ToSByte(row["Type"]);
- asset.Local = Convert.ToBoolean(row["Local"]);
- asset.Temporary = Convert.ToBoolean(row["Temporary"]);
+ asset.Metadata.FullID = new UUID((String) row["UUID"]);
+ asset.Metadata.Name = (String) row["Name"];
+ asset.Metadata.Description = (String) row["Description"];
+ asset.Metadata.Type = Convert.ToSByte(row["Type"]);
+ asset.Metadata.Local = Convert.ToBoolean(row["Local"]);
+ asset.Metadata.Temporary = Convert.ToBoolean(row["Temporary"]);
asset.Data = (byte[]) row["Data"];
return asset;
}
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 65464729cb..5993f961da 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Data.Tests
asset1 = new byte[100];
asset1.Initialize();
}
-
+
[Test]
public void T001_LoadEmpty()
{
@@ -69,7 +69,7 @@ namespace OpenSim.Data.Tests
Assert.That(db.ExistsAsset(uuid2), Is.False);
Assert.That(db.ExistsAsset(uuid3), Is.False);
}
-
+
[Test]
public void T010_StoreSimpleAsset()
{
@@ -79,22 +79,22 @@ namespace OpenSim.Data.Tests
a1.Data = asset1;
a2.Data = asset1;
a3.Data = asset1;
-
+
db.CreateAsset(a1);
db.CreateAsset(a2);
db.CreateAsset(a3);
AssetBase a1a = db.FetchAsset(uuid1);
- Assert.That(a1.ID, Is.EqualTo(a1a.ID));
- Assert.That(a1.Name, Is.EqualTo(a1a.Name));
+ Assert.That(a1.Metadata.ID, Is.EqualTo(a1a.Metadata.ID));
+ Assert.That(a1.Metadata.Name, Is.EqualTo(a1a.Metadata.Name));
AssetBase a2a = db.FetchAsset(uuid2);
- Assert.That(a2.ID, Is.EqualTo(a2a.ID));
- Assert.That(a2.Name, Is.EqualTo(a2a.Name));
+ Assert.That(a2.Metadata.ID, Is.EqualTo(a2a.Metadata.ID));
+ Assert.That(a2.Metadata.Name, Is.EqualTo(a2a.Metadata.Name));
AssetBase a3a = db.FetchAsset(uuid3);
- Assert.That(a3.ID, Is.EqualTo(a3a.ID));
- Assert.That(a3.Name, Is.EqualTo(a3a.Name));
+ Assert.That(a3.Metadata.ID, Is.EqualTo(a3a.Metadata.ID));
+ Assert.That(a3.Metadata.Name, Is.EqualTo(a3a.Metadata.Name));
}
[Test]
@@ -117,4 +117,4 @@ namespace OpenSim.Data.Tests
// Assert.That(db.ExistsAsset(uuid3), Is.False);
// }
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 48ef2ffdab..f9c94574f4 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -26,7 +26,9 @@
*/
using System;
+using System.Collections.Generic;
using OpenMetaverse;
+using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
@@ -34,33 +36,18 @@ namespace OpenSim.Framework
public class AssetBase
{
private byte[] _data;
- private string _description = String.Empty;
- private UUID _fullid;
- private bool _local = false;
- private string _name = String.Empty;
- private bool _temporary = false;
- private sbyte _type;
+ private AssetMetadata _metadata;
public AssetBase()
{
+ Metadata = new AssetMetadata();
}
public AssetBase(UUID assetId, string name)
{
- FullID = assetId;
- Name = name;
- }
-
- public virtual UUID FullID
- {
- get { return _fullid; }
- set { _fullid = value; }
- }
-
- public virtual string ID
- {
- get { return _fullid.ToString(); }
- set { _fullid = new UUID(value); }
+ Metadata = new AssetMetadata();
+ Metadata.FullID = assetId;
+ Metadata.Name = name;
}
public virtual byte[] Data
@@ -69,34 +56,98 @@ namespace OpenSim.Framework
set { _data = value; }
}
- public virtual sbyte Type
+ public virtual AssetMetadata Metadata
{
- get { return _type; }
- set { _type = value; }
+ get { return _metadata; }
+ set { _metadata = value; }
+ }
+ }
+
+ [Serializable]
+ public class AssetMetadata
+ {
+ private UUID _fullid;
+ private string _name = String.Empty;
+ private string _description = String.Empty;
+ private DateTime _creation_date;
+ private sbyte _type;
+ private string _content_type;
+ private byte[] _sha1;
+ private bool _local = false;
+ private bool _temporary = false;
+ //private Dictionary _methods = new Dictionary();
+ //private OSDMap _extra_data;
+
+ public UUID FullID
+ {
+ get { return _fullid; }
+ set { _fullid = value; }
}
- public virtual string Name
+ public string ID
+ {
+ get { return _fullid.ToString(); }
+ set { _fullid = new UUID(value); }
+ }
+
+ public string Name
{
get { return _name; }
set { _name = value; }
}
- public virtual string Description
+ public string Description
{
get { return _description; }
set { _description = value; }
}
- public virtual bool Local
+ public DateTime CreationDate
+ {
+ get { return _creation_date; }
+ set { _creation_date = value; }
+ }
+
+ public sbyte Type
+ {
+ get { return _type; }
+ set { _type = value; }
+ }
+
+ public string ContentType
+ {
+ get { return _content_type; }
+ set { _content_type = value; }
+ }
+
+ public byte[] SHA1
+ {
+ get { return _sha1; }
+ set { _sha1 = value; }
+ }
+
+ public bool Local
{
get { return _local; }
set { _local = value; }
}
- public virtual bool Temporary
+ public bool Temporary
{
get { return _temporary; }
set { _temporary = value; }
}
+
+ //public Dictionary Methods
+ //{
+ // get { return _methods; }
+ // set { _methods = value; }
+ //}
+
+ //public OSDMap ExtraData
+ //{
+ // get { return _extra_data; }
+ // set { _extra_data = value; }
+ //}
}
}
diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs
index d636d34ea0..bbf25d847d 100644
--- a/OpenSim/Framework/AssetLandmark.cs
+++ b/OpenSim/Framework/AssetLandmark.cs
@@ -40,10 +40,10 @@ namespace OpenSim.Framework
public AssetLandmark(AssetBase a)
{
Data = a.Data;
- FullID = a.FullID;
- Type = a.Type;
- Name = a.Name;
- Description = a.Description;
+ Metadata.FullID = a.Metadata.FullID;
+ Metadata.Type = a.Metadata.Type;
+ Metadata.Name = a.Metadata.Name;
+ Metadata.Description = a.Metadata.Description;
InternData();
}
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 9d0f697882..55b4ebd79b 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
- newAsset.Type = type;
+ newAsset.Metadata.Type = type;
assets.Add(newAsset);
}
}
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 653597b167..2b2467c11e 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications.Cache
///
/// Manages local cache of assets and their sending to viewers.
///
- ///
+ ///
/// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either
/// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and
/// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and
@@ -80,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
private Dictionary RequestLists;
///
- /// The 'server' from which assets can be requested and to which assets are persisted.
+ /// The 'server' from which assets can be requested and to which assets are persisted.
///
private readonly IAssetServer m_assetServer;
@@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
else
{
// m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
-
+
NewAssetRequest req = new NewAssetRequest(callback);
AssetRequestsList requestList;
@@ -228,10 +228,10 @@ namespace OpenSim.Framework.Communications.Cache
// m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
requestList = new AssetRequestsList();
requestList.TimeRequested = DateTime.Now;
- requestList.Requests.Add(req);
-
- RequestLists.Add(assetId, requestList);
-
+ requestList.Requests.Add(req);
+
+ RequestLists.Add(assetId, requestList);
+
m_assetServer.RequestAsset(assetId, isTexture);
}
}
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Cache
/// the allowed number of polls. This isn't a very good way of doing things since a single thread
/// is processing inbound packets, so if the asset server is slow, we could block this for up to
/// the timeout period. Whereever possible we want to use the asynchronous callback GetAsset()
- ///
+ ///
///
///
/// null if the asset could not be retrieved
@@ -264,7 +264,7 @@ namespace OpenSim.Framework.Communications.Cache
{
return asset;
}
-
+
m_assetServer.RequestAsset(assetID, isTexture);
do
@@ -275,7 +275,7 @@ namespace OpenSim.Framework.Communications.Cache
{
return asset;
}
- }
+ }
while (--maxPolls > 0);
m_log.WarnFormat("[ASSET CACHE]: {0} {1} was not received before the retrieval timeout was reached",
@@ -290,17 +290,17 @@ namespace OpenSim.Framework.Communications.Cache
///
public void AddAsset(AssetBase asset)
{
- if (!m_memcache.Contains(asset.FullID))
+ if (!m_memcache.Contains(asset.Metadata.FullID))
{
- m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access");
+ m_log.Info("[CACHE] Caching " + asset.Metadata.FullID + " for 24 hours from last access");
// Use 24 hour rolling asset cache.
- m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24));
+ m_memcache.AddOrUpdate(asset.Metadata.FullID, asset, TimeSpan.FromHours(24));
- // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
+ // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
// information is stored locally. It could disappear, in which case we could send the
- // ImageNotInDatabase packet to tell the client this.
+ // ImageNotInDatabase packet to tell the client this.
//
- // However, this doesn't quite appear to work with local textures that are part of an avatar's
+ // However, this doesn't quite appear to work with local textures that are part of an avatar's
// appearance texture set. Whilst sending an ImageNotInDatabase does trigger an automatic rebake
// and reupload by the client, if those assets aren't pushed to the asset server anyway, then
// on crossing onto another region server, other avatars can no longer get the required textures.
@@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications.Cache
// But for now, we're going to take the easy way out and store local assets globally.
//
// TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView.
- if (!asset.Temporary || asset.Local)
+ if (!asset.Metadata.Temporary || asset.Metadata.Local)
{
m_assetServer.StoreAsset(asset);
}
@@ -345,25 +345,25 @@ namespace OpenSim.Framework.Communications.Cache
{
AssetInfo assetInf = new AssetInfo(asset);
- if (!m_memcache.Contains(assetInf.FullID))
+ if (!m_memcache.Contains(assetInf.Metadata.FullID))
{
- m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24));
+ m_memcache.AddOrUpdate(assetInf.Metadata.FullID, assetInf, TimeSpan.FromHours(24));
if (StatsManager.SimExtraStats != null)
{
StatsManager.SimExtraStats.AddAsset(assetInf);
}
- if (RequestedAssets.ContainsKey(assetInf.FullID))
+ if (RequestedAssets.ContainsKey(assetInf.Metadata.FullID))
{
- AssetRequest req = RequestedAssets[assetInf.FullID];
+ AssetRequest req = RequestedAssets[assetInf.Metadata.FullID];
req.AssetInf = assetInf;
req.NumPackets = CalculateNumPackets(assetInf.Data);
- RequestedAssets.Remove(assetInf.FullID);
+ RequestedAssets.Remove(assetInf.Metadata.FullID);
// If it's a direct request for a script, drop it
// because it's a hacked client
- if (req.AssetRequestSource != 2 || assetInf.Type != 10)
+ if (req.AssetRequestSource != 2 || assetInf.Metadata.Type != 10)
AssetRequests.Add(req);
}
}
@@ -373,8 +373,8 @@ namespace OpenSim.Framework.Communications.Cache
lock (RequestLists)
{
- if (RequestLists.TryGetValue(asset.FullID, out reqList))
- RequestLists.Remove(asset.FullID);
+ if (RequestLists.TryGetValue(asset.Metadata.FullID, out reqList))
+ RequestLists.Remove(asset.Metadata.FullID);
}
if (reqList != null)
@@ -385,8 +385,8 @@ namespace OpenSim.Framework.Communications.Cache
foreach (NewAssetRequest req in reqList.Requests)
{
// Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
- // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID);
- req.Callback(asset.FullID, asset);
+ // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.Metadata.FullID);
+ req.Callback(asset.Metadata.FullID, asset);
}
}
}
@@ -398,12 +398,12 @@ namespace OpenSim.Framework.Communications.Cache
// Remember the fact that this asset could not be found to prevent delays from repeated requests
m_memcache.Add(assetID, null, TimeSpan.FromHours(24));
-
+
// Notify requesters for this asset
AssetRequestsList reqList;
lock (RequestLists)
{
- if (RequestLists.TryGetValue(assetID, out reqList))
+ if (RequestLists.TryGetValue(assetID, out reqList))
RequestLists.Remove(assetID);
}
@@ -411,7 +411,7 @@ namespace OpenSim.Framework.Communications.Cache
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
-
+
foreach (NewAssetRequest req in reqList.Requests)
{
req.Callback(assetID, null);
@@ -461,7 +461,7 @@ namespace OpenSim.Framework.Communications.Cache
source = 3;
//Console.WriteLine("asset request " + requestID);
}
-
+
//check to see if asset is in local cache, if not we need to request it from asset server.
//Console.WriteLine("asset request " + requestID);
if (!m_memcache.Contains(requestID))
@@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications.Cache
}
// Scripts cannot be retrieved by direct request
- if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
+ if (transferRequest.TransferInfo.SourceType == 2 && asset.Metadata.Type == 10)
return;
// The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
@@ -520,7 +520,7 @@ namespace OpenSim.Framework.Communications.Cache
//no requests waiting
return;
}
-
+
// if less than 5, do all of them
int num = Math.Min(5, AssetRequests.Count);
@@ -580,10 +580,10 @@ namespace OpenSim.Framework.Communications.Cache
public AssetInfo(AssetBase aBase)
{
Data = aBase.Data;
- FullID = aBase.FullID;
- Type = aBase.Type;
- Name = aBase.Name;
- Description = aBase.Description;
+ Metadata.FullID = aBase.Metadata.FullID;
+ Metadata.Type = aBase.Metadata.Type;
+ Metadata.Name = aBase.Metadata.Name;
+ Metadata.Description = aBase.Metadata.Description;
}
}
@@ -592,10 +592,10 @@ namespace OpenSim.Framework.Communications.Cache
public TextureImage(AssetBase aBase)
{
Data = aBase.Data;
- FullID = aBase.FullID;
- Type = aBase.Type;
- Name = aBase.Name;
- Description = aBase.Description;
+ Metadata.FullID = aBase.Metadata.FullID;
+ Metadata.Type = aBase.Metadata.Type;
+ Metadata.Name = aBase.Metadata.Name;
+ Metadata.Description = aBase.Metadata.Description;
}
}
@@ -608,7 +608,7 @@ namespace OpenSim.Framework.Communications.Cache
/// A list of requests for assets
///
public List Requests = new List();
-
+
///
/// Record the time that this request was first made.
///
diff --git a/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs b/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
index 3ed9172145..1b3e70d4d9 100644
--- a/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
@@ -86,11 +86,11 @@ namespace OpenSim.Framework.Communications.Cache
#region Rjindael
///
- /// This class uses a symmetric key algorithm (Rijndael/AES) to encrypt and
+ /// This class uses a symmetric key algorithm (Rijndael/AES) to encrypt and
/// decrypt data. As long as encryption and decryption routines use the same
/// parameters to generate the keys, the keys are guaranteed to be the same.
/// The class uses static functions with duplicate code to make it easier to
- /// demonstrate encryption and decryption logic. In a real-life application,
+ /// demonstrate encryption and decryption logic. In a real-life application,
/// this may not be the most efficient way of handling encryption, so - as
/// soon as you feel comfortable with it - you may want to redesign this class.
///
@@ -123,11 +123,11 @@ namespace OpenSim.Framework.Communications.Cache
///
///
/// Initialization vector (or IV). This value is required to encrypt the
- /// first block of plaintext data. For RijndaelManaged class IV must be
+ /// first block of plaintext data. For RijndaelManaged class IV must be
/// exactly 16 ASCII characters long.
///
///
- /// Size of encryption key in bits. Allowed values are: 128, 192, and 256.
+ /// Size of encryption key in bits. Allowed values are: 128, 192, and 256.
/// Longer keys are more secure than shorter keys.
///
///
@@ -143,7 +143,7 @@ namespace OpenSim.Framework.Communications.Cache
{
// Convert strings into byte arrays.
// Let us assume that strings only contain ASCII codes.
- // If strings include Unicode characters, use Unicode, UTF7, or UTF8
+ // If strings include Unicode characters, use Unicode, UTF7, or UTF8
// encoding.
byte[] initVectorBytes = Encoding.ASCII.GetBytes(initVector);
byte[] saltValueBytes = Encoding.ASCII.GetBytes(saltValue);
@@ -153,8 +153,8 @@ namespace OpenSim.Framework.Communications.Cache
byte[] plainTextBytes = plainText;
// First, we must create a password, from which the key will be derived.
- // This password will be generated from the specified passphrase and
- // salt value. The password will be created using the specified hash
+ // This password will be generated from the specified passphrase and
+ // salt value. The password will be created using the specified hash
// algorithm. Password creation can be done in several iterations.
PasswordDeriveBytes password = new PasswordDeriveBytes(
passPhrase,
@@ -173,8 +173,8 @@ namespace OpenSim.Framework.Communications.Cache
// (CBC). Use default options for other symmetric key parameters.
symmetricKey.Mode = CipherMode.CBC;
- // Generate encryptor from the existing key bytes and initialization
- // vector. Key size will be defined based on the number of the key
+ // Generate encryptor from the existing key bytes and initialization
+ // vector. Key size will be defined based on the number of the key
// bytes.
ICryptoTransform encryptor = symmetricKey.CreateEncryptor(
keyBytes,
@@ -265,8 +265,8 @@ namespace OpenSim.Framework.Communications.Cache
// Convert our ciphertext into a byte array.
byte[] cipherTextBytes = cipherText;
- // First, we must create a password, from which the key will be
- // derived. This password will be generated from the specified
+ // First, we must create a password, from which the key will be
+ // derived. This password will be generated from the specified
// passphrase and salt value. The password will be created using
// the specified hash algorithm. Password creation can be done in
// several iterations.
@@ -286,8 +286,8 @@ namespace OpenSim.Framework.Communications.Cache
// (CBC). Use default options for other symmetric key parameters.
symmetricKey.Mode = CipherMode.CBC;
- // Generate decryptor from the existing key bytes and initialization
- // vector. Key size will be defined based on the number of the key
+ // Generate decryptor from the existing key bytes and initialization
+ // vector. Key size will be defined based on the number of the key
// bytes.
ICryptoTransform decryptor = symmetricKey.CreateDecryptor(
keyBytes,
@@ -320,7 +320,7 @@ namespace OpenSim.Framework.Communications.Cache
for (i = 0; i < decryptedByteCount; i++)
plainText[i] = plainTextBytes[i];
- // Return decrypted string.
+ // Return decrypted string.
return plainText;
}
}
@@ -403,17 +403,17 @@ namespace OpenSim.Framework.Communications.Cache
string salt = Convert.ToBase64String(rand);
x.Data = UtilRijndael.Encrypt(x.Data, file.Secret, salt, "SHA1", 2, file.IVBytes, file.Keysize);
- x.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
- "OPENSIM_AES_AF1",
- file.AlsoKnownAs,
- salt,
- x.Description);
+ x.Metadata.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
+ "OPENSIM_AES_AF1",
+ file.AlsoKnownAs,
+ salt,
+ x.Metadata.Description);
}
private bool DecryptAssetBase(AssetBase x)
{
// Check it's encrypted first.
- if (!x.Description.Contains("ENCASS"))
+ if (!x.Metadata.Description.Contains("ENCASS"))
return true;
// ENCASS:ALG:AKA:SALT:Description
@@ -421,7 +421,7 @@ namespace OpenSim.Framework.Communications.Cache
string[] splitchars = new string[1];
splitchars[0] = "#:~:#";
- string[] meta = x.Description.Split(splitchars, StringSplitOptions.None);
+ string[] meta = x.Metadata.Description.Split(splitchars, StringSplitOptions.None);
if (meta.Length < 5)
{
m_log.Warn("[ENCASSETS] Recieved Encrypted Asset, but header is corrupt");
@@ -432,7 +432,7 @@ namespace OpenSim.Framework.Communications.Cache
if (m_keyfiles.ContainsKey(meta[2]))
{
RjinKeyfile deckey = m_keyfiles[meta[2]];
- x.Description = meta[4];
+ x.Metadata.Description = meta[4];
switch (meta[1])
{
case "OPENSIM_AES_AF1":
@@ -506,7 +506,7 @@ namespace OpenSim.Framework.Communications.Cache
{
string assetUrl = _assetServerUrl + "/assets/";
- m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
+ m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
RestObjectPoster.BeginPostObject(assetUrl, asset);
}
diff --git a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
index 5f15c3ef60..8b8172ef8b 100644
--- a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
}
public override void StoreAsset(AssetBase asset)
{
- byte[] idBytes = asset.FullID.Guid.ToByteArray();
+ byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray();
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
+ Path.DirectorySeparatorChar + idBytes[1];
@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
if (!Directory.Exists(cdir))
Directory.CreateDirectory(cdir);
- FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
+ FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.Metadata.FullID + ".xml", FileMode.Create);
m_xs.Serialize(x, asset);
x.Flush();
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
index e27c4f4a02..1cc9833cce 100644
--- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
// rc.Request(s);
//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
- m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
+ m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
RestObjectPoster.BeginPostObject(assetUrl, asset);
}
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index a6acd68371..a370eea9f5 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Capabilities
m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
-
+
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler("POST",
// capsBase + m_mapLayerPath,
@@ -247,9 +247,9 @@ namespace OpenSim.Framework.Communications.Capabilities
//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
-
+
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
-
+
return result;
}
@@ -569,7 +569,7 @@ namespace OpenSim.Framework.Communications.Capabilities
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
-
+
string protocol = "http://";
if (m_httpListener.UseSSL)
@@ -648,7 +648,7 @@ namespace OpenSim.Framework.Communications.Capabilities
///
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
- if (llsdRequest.asset_type == "texture" ||
+ if (llsdRequest.asset_type == "texture" ||
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
@@ -741,9 +741,9 @@ namespace OpenSim.Framework.Communications.Capabilities
AssetBase asset;
asset = new AssetBase();
- asset.FullID = assetID;
- asset.Type = assType;
- asset.Name = assetName;
+ asset.Metadata.FullID = assetID;
+ asset.Metadata.Type = assType;
+ asset.Metadata.Name = assetName;
asset.Data = data;
m_assetCache.AddAsset(asset);
@@ -751,7 +751,7 @@ namespace OpenSim.Framework.Communications.Capabilities
item.Owner = m_agentID;
item.Creator = m_agentID;
item.ID = inventoryItem;
- item.AssetID = asset.FullID;
+ item.AssetID = asset.Metadata.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
diff --git a/OpenSim/Grid/AssetServer/RestService.cs b/OpenSim/Grid/AssetServer/RestService.cs
index 3613cd886c..a44af6cc32 100644
--- a/OpenSim/Grid/AssetServer/RestService.cs
+++ b/OpenSim/Grid/AssetServer/RestService.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Grid.AssetServer
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
AssetBase asset = (AssetBase) xs.Deserialize(request);
- m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
+ m_log.InfoFormat("[REST]: Creating asset {0}", asset.Metadata.FullID);
m_assetProvider.CreateAsset(asset);
return new byte[] {};
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 96a274c0a7..42dbbeea88 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -63,9 +63,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/* private variables */
private readonly UUID m_sessionId;
private readonly UUID m_secureSessionId = UUID.Zero;
-
+
private int m_debugPacketLevel;
-
+
private readonly AssetCache m_assetCache;
private int m_cachedTextureSerial;
private Timer m_clientPingTimer;
@@ -355,7 +355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_groupPowers.ContainsKey(groupID))
return m_groupPowers[groupID];
-
+
return 0;
}
@@ -454,8 +454,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_circuitCode = circuitCode;
m_userEndPoint = remoteEP;
- m_proxyEndPoint = proxyEP;
-
+ m_proxyEndPoint = proxyEP;
+
m_firstName = sessionInfo.LoginInfo.First;
m_lastName = sessionInfo.LoginInfo.Last;
m_startpos = sessionInfo.LoginInfo.StartPos;
@@ -473,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
m_PacketHandler.SynchronizeClient = SynchronizeClient;
m_PacketHandler.OnPacketStats += PopulateStats;
-
+
RegisterLocalPacketHandlers();
m_imageManager = new LLImageManager(this, m_assetCache,Scene.RequestModuleInterface());
}
@@ -501,7 +501,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Shut down timers
m_clientPingTimer.Stop();
-
+
// This is just to give the client a reasonable chance of
// flushing out all it's packets. There should probably
// be a better mechanism here
@@ -538,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat(
"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
-
+
m_imageManager.Close();
m_PacketHandler.Flush();
@@ -716,14 +716,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
info = packet.Type.ToString();
}
-
+
Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
}
}
///
/// Main packet processing loop for the UDP component of the client session. Both incoming and outgoing
- /// packets are processed here.
+ /// packets are processed here.
///
protected virtual void ClientLoop()
{
@@ -733,12 +733,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (IsActive)
{
LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
-
+
if (nextPacket.Incoming)
{
DebugPacket("IN", nextPacket.Packet);
m_PacketHandler.ProcessInPacket(nextPacket);
- }
+ }
else
{
DebugPacket("OUT", nextPacket.Packet);
@@ -821,14 +821,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_clientThread.Name = "ClientThread";
m_clientThread.IsBackground = true;
m_clientThread.Start();
- ThreadTracker.Add(m_clientThread);
+ ThreadTracker.Add(m_clientThread);
}
-
+
///
/// Run a user session. This method lies at the base of the entire client thread.
///
protected virtual void RunUserSession()
- {
+ {
//tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
//otherwise it will override this and use the system default
Culture.SetCurrentCulture();
@@ -838,7 +838,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// This sets up all the timers
InitNewClient();
ClientLoop();
- }
+ }
catch (Exception e)
{
if (e is ThreadAbortException)
@@ -1065,7 +1065,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
public event ClassifiedDelete OnClassifiedDelete;
public event ClassifiedDelete OnClassifiedGodDelete;
-
+
public event EventNotificationAddRequest OnEventNotificationAddRequest;
public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
public event EventGodDelete OnEventGodDelete;
@@ -1078,14 +1078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ActivateGesture(UUID assetId, UUID gestureId)
{
}
-
+
public void DeactivateGesture(UUID assetId, UUID gestureId)
{
}
// Sound
public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid,UUID ParentId,float Gain, Vector3 Position,UInt64 Handle)
- {
+ {
}
#region Scene/Avatar to Client
@@ -1330,7 +1330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(map, patches);
layerpack.Header.Zerocoded = true;
-
+
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
@@ -1410,11 +1410,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
agentData.child = false;
agentData.firstname = m_firstName;
agentData.lastname = m_lastName;
-
+
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface();
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
agentData.ChildrenCapSeeds = new Dictionary(capsModule.GetChildrenSeeds(m_agentId));
-
+
return agentData;
}
@@ -1852,21 +1852,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
inventoryReply.Header.Zerocoded = true;
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
}
-
+
/// IClientAPI.SendBulkUpdateInventory(InventoryFolderBase)
public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
{
// XXX: Nasty temporary move that will be resolved shortly
InventoryFolderImpl folder = (InventoryFolderImpl)folderBase;
-
+
// We will use the same transaction id for all the separate packets to be sent out in this update.
UUID transactionId = UUID.Random();
-
- List folderDataBlocks
+
+ List folderDataBlocks
= new List();
-
+
SendBulkUpdateInventoryRecursive(folder, ref folderDataBlocks, transactionId);
-
+
if (folderDataBlocks.Count > 0)
{
// We'll end up with some unsent folder blocks if there were some empty folders at the end of the list
@@ -1874,16 +1874,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
BulkUpdateInventoryPacket bulkUpdate
= (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
bulkUpdate.Header.Zerocoded = true;
-
+
bulkUpdate.AgentData.AgentID = AgentId;
- bulkUpdate.AgentData.TransactionID = transactionId;
- bulkUpdate.FolderData = folderDataBlocks.ToArray();
-
- //Console.WriteLine("SendBulkUpdateInventory :" + bulkUpdate);
- OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
+ bulkUpdate.AgentData.TransactionID = transactionId;
+ bulkUpdate.FolderData = folderDataBlocks.ToArray();
+
+ //Console.WriteLine("SendBulkUpdateInventory :" + bulkUpdate);
+ OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
}
}
-
+
///
/// Recursively construct bulk update packets to send folders and items
///
@@ -1891,11 +1891,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
private void SendBulkUpdateInventoryRecursive(
- InventoryFolderImpl folder, ref List folderDataBlocks,
+ InventoryFolderImpl folder, ref List folderDataBlocks,
UUID transactionId)
- {
+ {
folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
-
+
const int MAX_ITEMS_PER_PACKET = 5;
// If there are any items then we have to start sending them off in this packet - the next folder will have
@@ -1909,10 +1909,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bulkUpdate.Header.Zerocoded = true;
bulkUpdate.AgentData.AgentID = AgentId;
- bulkUpdate.AgentData.TransactionID = transactionId;
- bulkUpdate.FolderData = folderDataBlocks.ToArray();
-
- int itemsToSend = (items.Count > MAX_ITEMS_PER_PACKET ? MAX_ITEMS_PER_PACKET : items.Count);
+ bulkUpdate.AgentData.TransactionID = transactionId;
+ bulkUpdate.FolderData = folderDataBlocks.ToArray();
+
+ int itemsToSend = (items.Count > MAX_ITEMS_PER_PACKET ? MAX_ITEMS_PER_PACKET : items.Count);
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[itemsToSend];
for (int i = 0; i < itemsToSend; i++)
@@ -1921,51 +1921,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bulkUpdate.ItemData[i] = GenerateBulkUpdateItemDataBlock(items[items.Count - 1]);
items.RemoveAt(items.Count - 1);
}
-
+
//Console.WriteLine("SendBulkUpdateInventoryRecursive :" + bulkUpdate);
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
-
+
folderDataBlocks = new List();
-
+
// If we're going to be sending another items packet then it needs to contain just the folder to which those
// items belong.
if (items.Count > 0)
folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
- }
-
+ }
+
List subFolders = folder.RequestListOfFolderImpls();
foreach (InventoryFolderImpl subFolder in subFolders)
{
SendBulkUpdateInventoryRecursive(subFolder, ref folderDataBlocks, transactionId);
- }
+ }
}
-
+
///
/// Generate a bulk update inventory data block for the given folder
///
///
- ///
+ ///
private BulkUpdateInventoryPacket.FolderDataBlock GenerateBulkUpdateFolderDataBlock(InventoryFolderBase folder)
{
BulkUpdateInventoryPacket.FolderDataBlock folderBlock = new BulkUpdateInventoryPacket.FolderDataBlock();
-
+
folderBlock.FolderID = folder.ID;
folderBlock.ParentID = folder.ParentID;
folderBlock.Type = -1;
- folderBlock.Name = Utils.StringToBytes(folder.Name);
-
+ folderBlock.Name = Utils.StringToBytes(folder.Name);
+
return folderBlock;
}
-
+
///
- /// Generate a bulk update inventory data block for the given item
+ /// Generate a bulk update inventory data block for the given item
///
///
///
private BulkUpdateInventoryPacket.ItemDataBlock GenerateBulkUpdateItemDataBlock(InventoryItemBase item)
{
BulkUpdateInventoryPacket.ItemDataBlock itemBlock = new BulkUpdateInventoryPacket.ItemDataBlock();
-
+
itemBlock.ItemID = item.ID;
itemBlock.AssetID = item.AssetID;
itemBlock.CreatorID = item.Creator;
@@ -1996,7 +1996,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
itemBlock.ItemID, itemBlock.FolderID,
(uint)PermissionMask.All, 1, (uint)PermissionMask.All, (uint)PermissionMask.All,
(uint)PermissionMask.All);
-
+
return itemBlock;
}
@@ -2396,17 +2396,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(viewertime, ThrottleOutPacketType.Task);
*/
}
-
+
public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
{
ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
packet.Effect = effectBlocks;
-
+
packet.AgentData.AgentID = AgentId;
packet.AgentData.SessionID = SessionId;
packet.Header.Reliable = false;
packet.Header.Zerocoded = true;
- OutPacket(packet, ThrottleOutPacketType.Task);
+ OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
@@ -2439,7 +2439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Gesture
#region Appearance/ Wearables Methods
-
+
public void SendWearables(AvatarWearable[] wearables, int serial)
{
AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
@@ -2457,9 +2457,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
-
+
// m_log.DebugFormat(
-// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
+// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name);
}
@@ -2489,7 +2489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId)
{
//m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name);
-
+
AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
// TODO: don't create new blocks if recycling an old packet
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
@@ -2546,16 +2546,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Send a terse positional/rotation/velocity update about an avatar to the client. This avatar can be that of
- /// the client itself.
+ /// the client itself.
///
public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
Vector3 velocity, Quaternion rotation)
{
if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
- rotation = Quaternion.Identity;
+ rotation = Quaternion.Identity;
//m_log.DebugFormat("[CLIENT]: Sending rotation {0} for {1} to {2}", rotation, localID, Name);
-
+
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
@@ -2567,7 +2567,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
terse.Header.Reliable = false;
terse.Header.Zerocoded = true;
-
+
OutPacket(terse, ThrottleOutPacketType.Task);
}
@@ -2593,7 +2593,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
loc.Index = ib;
loc.Header.Reliable = false;
loc.Header.Zerocoded = true;
-
+
OutPacket(loc, ThrottleOutPacketType.Task);
}
@@ -2808,7 +2808,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
im.Header.Zerocoded = true;
OutPacket(im, ThrottleOutPacketType.Texture);
}
-
+
public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
{
ImagePacketPacket im = new ImagePacketPacket();
@@ -2816,13 +2816,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
im.ImageID.Packet = partNumber;
im.ImageID.ID = imageUuid;
im.ImageData.Data = imageData;
-
- OutPacket(im, ThrottleOutPacketType.Texture);
+
+ OutPacket(im, ThrottleOutPacketType.Texture);
}
-
+
public void SendImageNotFound(UUID imageid)
{
- ImageNotInDatabasePacket notFoundPacket
+ ImageNotInDatabasePacket notFoundPacket
= (ImageNotInDatabasePacket)PacketPool.Instance.GetPacket(PacketType.ImageNotInDatabase);
notFoundPacket.ImageID.ID = imageid;
@@ -2845,9 +2845,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
pack.Region.ObjectCapacity = stats.ObjectCapacity;
//pack.Region = //stats.RegionBlock;
pack.Stat = stats.StatsBlock;
-
+
pack.Header.Reliable = false;
-
+
OutPacket(pack, ThrottleOutPacketType.Task);
}
@@ -3129,7 +3129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updatePacket.ParcelData.IsGroupOwned = landData.IsGroupOwned;
updatePacket.ParcelData.LandingType = landData.LandingType;
updatePacket.ParcelData.LocalID = landData.LocalID;
-
+
if (landData.Area > 0)
{
updatePacket.ParcelData.MaxPrims = parcelObjectCapacity;
@@ -3138,10 +3138,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
updatePacket.ParcelData.MaxPrims = 0;
}
-
+
updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale;
- updatePacket.ParcelData.MediaID = landData.MediaID;
- updatePacket.ParcelData.MediaURL = LLUtil.StringToPacketBytes(landData.MediaURL);
+ updatePacket.ParcelData.MediaID = landData.MediaID;
+ updatePacket.ParcelData.MediaURL = LLUtil.StringToPacketBytes(landData.MediaURL);
updatePacket.ParcelData.MusicURL = LLUtil.StringToPacketBytes(landData.MusicURL);
updatePacket.ParcelData.Name = Utils.StringToBytes(landData.Name);
updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime;
@@ -4162,7 +4162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// This is the starting point for sending a simulator packet out to the client.
- ///
+ ///
/// Please do not call this from outside the LindenUDP client stack.
///
///
@@ -4244,13 +4244,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (ProcessPacketMethod(Pack))
{
//there is a handler registered that handled this packet type
-
+
// in the end, we dereference this, so we have to check if it's null
if (m_imageManager != null)
m_imageManager.ProcessImageQueue(3);
return;
}
-
+
// Main packet processing conditional
switch (Pack.Type)
{
@@ -4266,7 +4266,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.ChatFromViewer:
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
@@ -4296,7 +4296,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerChatFromClient(this, args);
}
break;
-
+
case PacketType.AvatarPropertiesUpdate:
AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
@@ -4335,7 +4335,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.ImprovedInstantMessage:
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
@@ -4383,7 +4383,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
case PacketType.DeclineFriendship:
DeclineFriendshipPacket dfriendpack = (DeclineFriendshipPacket)Pack;
-
+
if (OnDenyFriendRequest != null)
{
OnDenyFriendRequest(this,
@@ -4391,7 +4391,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
dfriendpack.TransactionBlock.TransactionID,
null);
}
- break;
+ break;
case PacketType.TerminateFriendship:
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
@@ -4404,7 +4404,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
}
break;
-
+
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
@@ -4418,8 +4418,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
rezPacket.RezData.FromTaskID);
}
break;
-
- case PacketType.DeRezObject:
+
+ case PacketType.DeRezObject:
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) Pack;
handlerDeRezObject = OnDeRezObject;
if (handlerDeRezObject != null)
@@ -4427,8 +4427,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
foreach (DeRezObjectPacket.ObjectDataBlock data in
DeRezPacket.ObjectData)
{
- // It just so happens that the values on the DeRezAction enumerator match the Destination
- // values given by a Second Life client
+ // It just so happens that the values on the DeRezAction enumerator match the Destination
+ // values given by a Second Life client
handlerDeRezObject(this, data.ObjectLocalID,
DeRezPacket.AgentBlock.GroupID,
(DeRezAction)DeRezPacket.AgentBlock.Destination,
@@ -4436,7 +4436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
-
+
case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack;
//m_log.Info("[LAND]: LAND:" + modify.ToString());
@@ -4461,7 +4461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.RegionHandshakeReply:
handlerRegionHandShakeReply = OnRegionHandShakeReply;
@@ -4471,7 +4471,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.AgentWearablesRequest:
handlerRequestWearables = OnRequestWearables;
@@ -4488,7 +4488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.AgentSetAppearance:
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
@@ -4537,7 +4537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
-
+
case PacketType.RezSingleAttachmentFromInv:
handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
if (handlerRezSingleAttachment != null)
@@ -4548,7 +4548,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.DetachAttachmentIntoInv:
handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
if (handlerDetachAttachmentIntoInv != null)
@@ -4561,7 +4561,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerDetachAttachmentIntoInv(itemID, this);
}
break;
-
+
case PacketType.ObjectAttach:
if (OnObjectAttach != null)
{
@@ -4578,7 +4578,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
-
+
case PacketType.ObjectDetach:
ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
for (int j = 0; j < dett.ObjectData.Length; j++)
@@ -4592,7 +4592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.ObjectDrop:
ObjectDropPacket dropp = (ObjectDropPacket)Pack;
for (int j = 0; j < dropp.ObjectData.Length; j++)
@@ -4605,7 +4605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
-
+
case PacketType.SetAlwaysRun:
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
@@ -4614,7 +4614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
break;
-
+
case PacketType.CompleteAgentMovement:
handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
if (handlerCompleteMovementToRegion != null)
@@ -4624,7 +4624,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerCompleteMovementToRegion = null;
break;
-
+
case PacketType.AgentUpdate:
if (OnAgentUpdate != null)
{
@@ -4653,7 +4653,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
}
break;
-
+
case PacketType.AgentAnimation:
AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
@@ -4680,7 +4680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
-
+
case PacketType.AgentRequestSit:
if (OnAgentRequestSit != null)
{
@@ -4692,7 +4692,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
}
break;
-
+
case PacketType.AgentSit:
if (OnAgentSit != null)
{
@@ -4705,7 +4705,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
-
+
case PacketType.SoundTrigger:
SoundTriggerPacket soundTriggerPacket = (SoundTriggerPacket)Pack;
handlerSoundTrigger = OnSoundTrigger;
@@ -4718,7 +4718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.AvatarPickerRequest:
AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
@@ -4732,7 +4732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Utils.BytesToString(querydata.Name));
}
break;
-
+
case PacketType.AgentDataUpdateRequest:
AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
@@ -5108,10 +5108,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
break;
case PacketType.ObjectName:
ObjectNamePacket objName = (ObjectNamePacket)Pack;
-
+
handlerObjectName = null;
for (int i = 0; i < objName.ObjectData.Length; i++)
- {
+ {
handlerObjectName = OnObjectName;
if (handlerObjectName != null)
{
@@ -5243,7 +5243,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ObjectClickActionPacket ocpacket = (ObjectClickActionPacket)Pack;
handlerObjectClickAction = OnObjectClickAction;
- if (handlerObjectClickAction != null)
+ if (handlerObjectClickAction != null)
{
foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
{
@@ -5302,7 +5302,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
break;
case PacketType.TransferRequest:
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
-
+
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
//Console.WriteLine("Transfer Request: " + transfer.ToString());
// Validate inventory transfers
@@ -5346,12 +5346,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (userInfo == null)
{
m_log.ErrorFormat(
- "[CLIENT]: Could not resolve user {0} for caps inventory update",
+ "[CLIENT]: Could not resolve user {0} for caps inventory update",
AgentId);
break;
}
-
+
if (userInfo.RootFolder == null)
break;
@@ -5881,7 +5881,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
-
+
case PacketType.TeleportLocationRequest:
TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
// Console.WriteLine(tpLocReq.ToString());
@@ -6693,11 +6693,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// TODO: handle this packet
//m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
break;
-
+
case PacketType.InventoryDescendents:
// TODO: handle this packet
//m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
-
+
break;
case PacketType.DirPlacesQuery:
DirPlacesQueryPacket dirPlacesQueryPacket = (DirPlacesQueryPacket)Pack;
@@ -6775,7 +6775,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OnEventInfoRequest(this, eventInfoRequestPacket.EventData.EventID);
}
break;
-
+
case PacketType.ParcelSetOtherCleanTime:
ParcelSetOtherCleanTimePacket parcelSetOtherCleanTimePacket = (ParcelSetOtherCleanTimePacket)Pack;
handlerParcelSetOtherCleanTime = OnParcelSetOtherCleanTime;
@@ -7516,7 +7516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
public void SendAgentOnline(UUID[] agentIDs)
- {
+ {
OnlineNotificationPacket onp = new OnlineNotificationPacket();
OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[agentIDs.Length];
for (int i = 0; i < agentIDs.Length; i++)
@@ -7682,7 +7682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
Transfer.TransferInfo.Params = new byte[20];
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
- int assType = req.AssetInf.Type;
+ int assType = req.AssetInf.Metadata.Type;
Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
}
else if (req.AssetRequestSource == 3)
@@ -7901,7 +7901,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
case "ReliableIsImportant":
return m_PacketHandler.ReliableIsImportant.ToString();
-
+
default:
break;
}
@@ -8340,7 +8340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
dg.AgentData = new AgentDropGroupPacket.AgentDataBlock();
dg.AgentData.AgentID = AgentId;
dg.AgentData.GroupID = groupID;
-
+
OutPacket(dg, ThrottleOutPacketType.Task);
}
@@ -8352,7 +8352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
an.AgentData = new AvatarNotesReplyPacket.AgentDataBlock();
an.AgentData.AgentID = AgentId;
-
+
an.Data = new AvatarNotesReplyPacket.DataBlock();
an.Data.TargetID = targetID;
an.Data.Notes = Utils.StringToBytes(text);
@@ -8369,7 +8369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ap.AgentData = new AvatarPicksReplyPacket.AgentDataBlock();
ap.AgentData.AgentID = AgentId;
ap.AgentData.TargetID = targetID;
-
+
ap.Data = new AvatarPicksReplyPacket.DataBlock[picks.Count];
int i = 0;
@@ -8393,7 +8393,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ac.AgentData = new AvatarClassifiedReplyPacket.AgentDataBlock();
ac.AgentData.AgentID = AgentId;
ac.AgentData.TargetID = targetID;
-
+
ac.Data = new AvatarClassifiedReplyPacket.DataBlock[classifieds.Count];
int i = 0;
@@ -8416,7 +8416,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
pd.AgentData = new ParcelDwellReplyPacket.AgentDataBlock();
pd.AgentData.AgentID = AgentId;
-
+
pd.Data = new ParcelDwellReplyPacket.DataBlock();
pd.Data.LocalID = localID;
pd.Data.ParcelID = parcelID;
@@ -8437,7 +8437,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ur.AgentData = new UserInfoReplyPacket.AgentDataBlock();
ur.AgentData.AgentID = AgentId;
-
+
ur.UserData = new UserInfoReplyPacket.UserDataBlock();
ur.UserData.IMViaEMail = imViaEmail;
ur.UserData.DirectoryVisibility = Utils.StringToBytes(Visible);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
index 517de34060..d2d86b9320 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
///
/// A work in progress, to contain the SL specific file transfer code that is currently in various region modules
- /// This file currently contains multiple classes that need to be split out into their own files.
+ /// This file currently contains multiple classes that need to be split out into their own files.
///
public class LLFileTransfer : IClientFileTransfer
{
@@ -206,13 +206,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void Initialise(UUID fileID, string fileName)
{
m_asset = new AssetBase();
- m_asset.FullID = fileID;
- m_asset.Type = type;
+ m_asset.Metadata.FullID = fileID;
+ m_asset.Metadata.Type = type;
m_asset.Data = new byte[0];
- m_asset.Name = fileName;
- m_asset.Description = "empty";
- m_asset.Local = true;
- m_asset.Temporary = true;
+ m_asset.Metadata.Name = fileName;
+ m_asset.Metadata.Description = "empty";
+ m_asset.Metadata.Local = true;
+ m_asset.Metadata.Temporary = true;
mXferID = Util.GetNextXferID();
}
@@ -223,13 +223,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void RequestStartXfer(IClientAPI pRemoteClient)
{
- if (!String.IsNullOrEmpty(m_asset.Name))
+ if (!String.IsNullOrEmpty(m_asset.Metadata.Name))
{
- pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
+ pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
}
else
{
- pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
+ pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
}
}
@@ -238,7 +238,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
///
- ///
+ ///
public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
if (mXferID == xferID)
@@ -273,7 +273,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerUploadDone = UploadDone;
if (handlerUploadDone != null)
{
- handlerUploadDone(m_asset.Name, m_asset.FullID, mXferID, m_asset.Data, remoteClient);
+ handlerUploadDone(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, m_asset.Data, remoteClient);
}
}
@@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerAbort = UploadAborted;
if (handlerAbort != null)
{
- handlerAbort(m_asset.Name, m_asset.FullID, mXferID, remoteClient);
+ handlerAbort(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, remoteClient);
}
}
}
@@ -373,4 +373,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 3b21c8546a..f903c45db6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Priority Queue for images. Contains lots of data
///
private readonly IPriorityQueue> pq = new IntervalHeap>();
-
+
///
/// Dictionary of PriorityQueue handles by AssetId
///
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//if (req.RequestType == 1) // avatar body texture!
// return;
-
+
AddQueueItem(req.RequestedAssetID, (int)req.Priority + 100000);
//if (pq[PQHandles[req.RequestedAssetID]].data.Missing)
//{
@@ -96,9 +96,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//
//if (pq[PQHandles[req.RequestedAssetID]].data.HasData && pq[PQHandles[req.RequestedAssetID]].data.Layers.Length > 0)
//{
-
+
//}
-
+
pq[PQHandles[req.RequestedAssetID]].data.requestedUUID = req.RequestedAssetID;
pq[PQHandles[req.RequestedAssetID]].data.Priority = (int)req.Priority;
@@ -118,7 +118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return;
//Console.WriteLine("AssetCallback for assetId" + assetID);
-
+
if (asset == null || asset.Data == null)
{
lock (pq)
@@ -132,12 +132,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
pq[PQHandles[assetID]].data.asset = asset;
-
+
//lock (pq[PQHandles[assetID]].data)
pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, pq[PQHandles[assetID]].data.CurrentPacket);
-
-
-
+
+
+
}
///
@@ -174,7 +174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Is the asset missing?
if (process.data.Missing)
{
-
+
//m_client.sendtextur
pq[h] -= 90000;
/*
@@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Substitute a blank image
process.data.asset = MissingSubstitute;
process.data.Missing = false;
-
+
// If the priority is less then -4billion, the client has forgotten about it.
if (pq[h] < -400000000)
{
@@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
j2kDecodedCallback(process.data.AssetId, new OpenJPEG.J2KLayerInfo[0]);
}
-
+
} // Are we waiting?
else if (!process.data.J2KDecodeWaiting)
@@ -259,10 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//pq[h] = process;
}
-
+
// uncomment the following line to see the upper most asset and the priority
//Console.WriteLine(process.ToString());
-
+
// Lower priority to give the next image a chance to bubble up
pq[h] -= 50000;
}
@@ -318,7 +318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
-
+
///
/// Adds an image to the queue and update priority
@@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
h = PQHandles[AssetId];
pq[h] = pq[h].SetPriority(priority);
-
+
}
else
{
@@ -354,7 +354,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Close()
{
m_shuttingdown = true;
-
+
lock (pq)
{
while (!pq.IsEmpty)
@@ -362,7 +362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
pq.DeleteMin();
}
}
-
+
lock (PQHandles)
PQHandles.Clear();
@@ -423,7 +423,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public UUID AssetId
{
- get { return m_asset_ref.FullID; }
+ get { return m_asset_ref.Metadata.FullID; }
}
///
@@ -544,7 +544,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// true if a packet was sent, false if not
public bool SendPacket(LLClientView client)
{
- // If we've hit the end of the send or if the client set -1, return false.
+ // If we've hit the end of the send or if the client set -1, return false.
if (CurrentPacket > StopPacket || StopPacket == -1)
return false;
@@ -564,7 +564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
-
+
// Send first packet
byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
@@ -585,7 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// figure out if we're on the last packet, if so, use the last packet size. If not, use 1000.
// we know that the total image size is greater then 1000 if we're here
int imagePacketSize = (CurrentPacket == (TexturePacketCount() ) ) ? LastPacketSize() : IMAGE_PACKET_SIZE;
-
+
//if (imagePacketSize > 0)
// imagePacketSize = IMAGE_PACKET_SIZE;
//if (imagePacketSize != 1000)
@@ -611,7 +611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
try { Buffer.BlockCopy(m_asset_ref.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); }
catch (Exception e)
{
- Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
+ Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount()));
Console.WriteLine(e.ToString());
//m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString());
@@ -622,7 +622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send next packet to the client
client.SendImageNextPart((ushort)(CurrentPacket - 1), requestedUUID, imageData);
-
+
++CurrentPacket;
if (atEnd)
@@ -630,7 +630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
-
+
}
///
@@ -676,7 +676,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public static Prio operator -(Prio tp, int delta)
{
- if (tp.priority - delta < 0)
+ if (tp.priority - delta < 0)
return new Prio(tp.data, tp.priority - delta);
else
return new Prio(tp.data, 0);
diff --git a/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs b/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
index 087467695b..961ecb1828 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
@@ -1,29 +1,29 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
+ *
+ * * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
+ * Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
+ * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
*/
@@ -73,11 +73,11 @@ namespace OpenSim.Region.Communications.Hypergrid
public BaseHttpServer httpServer;
protected List m_regionsOnInstance = new List();
-
+
// Hyperlink regions are hyperlinks on the map
protected List m_hyperlinkRegions = new List();
- // Known regions are home regions of visiting foreign users.
+ // Known regions are home regions of visiting foreign users.
// They are not on the map as static hyperlinks. They are dynamic hyperlinks, they go away when
// the visitor goes away. They are mapped to X=0 on the map.
// This is key-ed on agent ID
@@ -326,13 +326,13 @@ namespace OpenSim.Region.Communications.Hypergrid
//Console.WriteLine("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
- info.RegionSettings.TerrainImageID = ass.FullID;
- ass.Type = (int)AssetType.Texture;
- ass.Temporary = false;
+ info.RegionSettings.TerrainImageID = ass.Metadata.FullID;
+ ass.Metadata.Type = (int)AssetType.Texture;
+ ass.Metadata.Temporary = false;
//imageData.CopyTo(ass.Data, 0);
ass.Data = imageData;
m_assetcache.AddAsset(ass);
-
+
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Communications.Hypergrid
// A little ugly, since this code is exactly the same as OSG1's, and we're already
// calling that for when the region in in grid mode... (for the grid regions)
- //
+ //
public virtual LandData RequestLandData (ulong regionHandle, uint x, uint y)
{
m_log.DebugFormat("[HGrid]: requests land data in {0}, at {1}, {2}",
@@ -542,23 +542,23 @@ namespace OpenSim.Region.Communications.Hypergrid
m_log.Info("[HGrid]: InformRegionOfUser: Local grid region " + regInfo.regionSecret);
}
- string capsPath = agentData.CapsPath;
+ string capsPath = agentData.CapsPath;
Hashtable loginParams = new Hashtable();
- loginParams["session_id"] = agentData.SessionID.ToString();
- loginParams["secure_session_id"] = agentData.SecureSessionID.ToString();
+ loginParams["session_id"] = agentData.SessionID.ToString();
+ loginParams["secure_session_id"] = agentData.SecureSessionID.ToString();
loginParams["firstname"] = agentData.firstname;
loginParams["lastname"] = agentData.lastname;
- loginParams["agent_id"] = agentData.AgentID.ToString();
- loginParams["circuit_code"] = agentData.circuitcode.ToString();
- loginParams["startpos_x"] = agentData.startpos.X.ToString();
- loginParams["startpos_y"] = agentData.startpos.Y.ToString();
- loginParams["startpos_z"] = agentData.startpos.Z.ToString();
+ loginParams["agent_id"] = agentData.AgentID.ToString();
+ loginParams["circuit_code"] = agentData.circuitcode.ToString();
+ loginParams["startpos_x"] = agentData.startpos.X.ToString();
+ loginParams["startpos_y"] = agentData.startpos.Y.ToString();
+ loginParams["startpos_z"] = agentData.startpos.Z.ToString();
loginParams["caps_path"] = capsPath;
CachedUserInfo u = m_userProfileCache.GetUserDetails(agentData.AgentID);
- if (u != null && u.UserProfile != null)
+ if (u != null && u.UserProfile != null)
{
loginParams["region_uuid"] = u.UserProfile.HomeRegionID.ToString(); // This seems to be always Zero
//Console.WriteLine(" --------- Home Region UUID -------");
@@ -691,7 +691,7 @@ namespace OpenSim.Region.Communications.Hypergrid
userData.UserServerURI = (string)requestData["userserver_id"];
userData.UserAssetURI = (string)requestData["assetserver_id"];
- userData.UserInventoryURI = (string)requestData["inventoryserver_id"];
+ userData.UserInventoryURI = (string)requestData["inventoryserver_id"];
UUID rootID = UUID.Zero;
UUID.TryParse((string)requestData["root_folder_id"], out rootID);
@@ -710,7 +710,7 @@ namespace OpenSim.Region.Communications.Hypergrid
m_log.DebugFormat("[HGrid]: Told by user service to prepare for a connection from {0} {1} {2}",
userData.FirstName, userData.SurName, userData.ID);
- m_log.Debug("[HGrid]: home_address: " + userData.UserHomeAddress +
+ m_log.Debug("[HGrid]: home_address: " + userData.UserHomeAddress +
"; home_port: " + userData.UserHomePort + "; remoting: " + userData.UserHomeRemotingPort);
@@ -926,7 +926,7 @@ namespace OpenSim.Region.Communications.Hypergrid
return true;
}
- public virtual bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
+ public virtual bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
{
// If we're here, it's because regionHandle is a remote, non-grided region
m_log.Info("[HGrid]: InformRegionOfChildAgent for " + regionHandle);
@@ -934,7 +934,7 @@ namespace OpenSim.Region.Communications.Hypergrid
RegionInfo regInfo = GetHyperlinkRegion(regionHandle);
if (regInfo == null)
return false;
-
+
//ulong realHandle = regionHandle;
if (!SendUserInformation(regInfo, agentData))
@@ -1184,7 +1184,7 @@ namespace OpenSim.Region.Communications.Hypergrid
#region Methods triggered by calls from external instances
///
- ///
+ ///
///
///
///
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Communications.Hypergrid
public void AdjustUserInformation(AgentCircuitData agentData)
{
CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(agentData.AgentID);
- if ((uinfo != null) && (uinfo.UserProfile != null) &&
+ if ((uinfo != null) && (uinfo.UserProfile != null) &&
(IsLocalUser(uinfo) || !(uinfo.UserProfile is ForeignUserProfileData)))
{
//Console.WriteLine("---------------> Local User!");
@@ -1232,7 +1232,7 @@ namespace OpenSim.Region.Communications.Hypergrid
if (info.RegionHandle == ihandle)
return info;
}
-
+
return null;
}
@@ -1250,7 +1250,7 @@ namespace OpenSim.Region.Communications.Hypergrid
ohandle = Convert.ToInt64(info.regionSecret);
m_log.Info("[HGrid] remote region " + ohandle);
}
- catch
+ catch
{
m_log.Error("[HGrid] Could not convert secret for " + ihandle + " (" + info.regionSecret + ")");
}
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 689b4d513d..7f4bb0b558 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
}
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
- {
+ {
lock (XferUploaders)
{
foreach (AssetXferUploader uploader in XferUploaders.Values)
@@ -97,8 +97,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
wearableType, nextOwnerMask);
}
}
-
-
+
+
///
/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
@@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
item.Name, part.Name, transactionID);
- asset.Name = item.Name;
- asset.Description = item.Description;
- asset.Type = (sbyte)item.Type;
- item.AssetID = asset.FullID;
+ asset.Metadata.Name = item.Name;
+ asset.Metadata.Description = item.Description;
+ asset.Metadata.Type = (sbyte)item.Type;
+ item.AssetID = asset.Metadata.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
@@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
asset = GetTransactionAsset(transactionID);
}
- if (asset != null && asset.FullID == assetID)
+ if (asset != null && asset.Metadata.FullID == assetID)
{
// Assets never get updated, new ones get created
- asset.FullID = UUID.Random();
- asset.Name = item.Name;
- asset.Description = item.Description;
- asset.Type = (sbyte)item.AssetType;
- item.AssetID = asset.FullID;
+ asset.Metadata.FullID = UUID.Random();
+ asset.Metadata.Name = item.Name;
+ asset.Metadata.Description = item.Description;
+ asset.Metadata.Type = (sbyte)item.AssetType;
+ item.AssetID = asset.Metadata.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
}
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs
index 6dcbe836bc..5387165b18 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -113,17 +113,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
{
ourClient = remoteClient;
m_asset = new AssetBase();
- m_asset.FullID = assetID;
- m_asset.Type = type;
+ m_asset.Metadata.FullID = assetID;
+ m_asset.Metadata.Type = type;
m_asset.Data = data;
- m_asset.Name = "blank";
- m_asset.Description = "empty";
- m_asset.Local = storeLocal;
- m_asset.Temporary = tempFile;
+ m_asset.Metadata.Name = "blank";
+ m_asset.Metadata.Description = "empty";
+ m_asset.Metadata.Local = storeLocal;
+ m_asset.Metadata.Temporary = tempFile;
TransactionID = transaction;
m_storeLocal = storeLocal;
-
+
if (m_asset.Data.Length > 2)
{
SendCompleteMessage();
@@ -140,12 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
protected void RequestStartXfer()
{
XferID = Util.GetNextXferID();
- ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
+ ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
}
protected void SendCompleteMessage()
{
- ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
+ ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
m_finished = true;
if (m_createItem)
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
DateTime now = DateTime.Now;
string filename =
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
- now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
+ now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
SaveAssetToFile(filename, m_asset.Data);
}
}
@@ -196,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
this.invType = invType;
this.wearableType = wearableType;
nextPerm = nextOwnerMask;
- m_asset.Name = name;
- m_asset.Description = description;
- m_asset.Type = type;
+ m_asset.Metadata.Name = name;
+ m_asset.Metadata.Description = description;
+ m_asset.Metadata.Type = type;
if (m_finished)
{
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
}
}
-
+
private void DoCreateItem()
{
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
item.Owner = ourClient.AgentId;
item.Creator = ourClient.AgentId;
item.ID = UUID.Random();
- item.AssetID = m_asset.FullID;
+ item.AssetID = m_asset.Metadata.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
@@ -245,9 +245,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
else
{
m_log.ErrorFormat(
- "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
+ "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
ourClient.AgentId);
- }
+ }
}
///
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
{
return m_asset;
}
-
+
return null;
}
}
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
index a6901b650e..f9a10bfc73 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
///
private AssetBase m_asset;
- //public UUID assetID { get { return m_asset.FullID; } }
+ //public UUID assetID { get { return m_asset.Metadata.FullID; } }
// private bool m_cancel = false;
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
get { return false; }
set
{
- // m_cancel = value;
+ // m_cancel = value;
}
}
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
get { return false; }
set
{
- // m_sending = value;
+ // m_sending = value;
}
}
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
// See ITextureSender
public bool SendTexturePacket()
{
- //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
+ //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.Metadata.FullID);
SendPacket();
counter++;
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
if (NumPackets == 0)
{
- RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
+ RequestUser.SendImageFirstPart(1, m_asset.Metadata.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
PacketCounter++;
}
else
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
RequestUser.SendImageFirstPart(
- (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
+ (ushort)(NumPackets), m_asset.Metadata.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
PacketCounter++;
}
}
@@ -179,11 +179,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
catch (ArgumentOutOfRangeException)
{
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
- m_asset.FullID.ToString());
+ m_asset.Metadata.ID);
return;
}
- RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
+ RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.Metadata.FullID, imageData);
PacketCounter++;
}
}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 862caa9e09..dcfcba32c6 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
public class InventoryArchiveReadRequest
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
protected Scene scene;
protected TarArchiveReader archive;
private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
InventoryItemBase item = new InventoryItemBase();
StringReader sr = new StringReader(contents);
XmlTextReader reader = new XmlTextReader(sr);
-
+
if (contents.Equals("")) return null;
reader.ReadStartElement("InventoryObject");
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
item.InvType = System.Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreatorUUID");
- item.Creator = UUID.Parse(reader.ReadString());
+ item.Creator = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreationDate");
item.CreationDate = System.Convert.ToInt32(reader.ReadString());
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
}
else
{
- reader.ReadStartElement("Description");
+ reader.ReadStartElement("Description");
item.Description = reader.ReadString();
reader.ReadEndElement();
}
@@ -145,7 +145,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
int successfulItemRestores = 0;
-
+
UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
if (null == userProfile)
{
@@ -157,28 +157,28 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
if (null == userInfo)
{
m_log.ErrorFormat(
- "[CONSOLE]: Failed to find user info for {0} {1} {2}",
+ "[CONSOLE]: Failed to find user info for {0} {1} {2}",
firstName, lastName, userProfile.ID);
-
+
return;
}
-
+
if (!userInfo.HasReceivedInventory)
{
m_log.ErrorFormat(
- "[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
+ "[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
firstName, lastName, userProfile.ID);
-
+
return;
- }
-
+ }
+
InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
if (null == inventoryFolder)
{
// TODO: Later on, automatically create this folder if it does not exist
m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath);
-
+
return;
}
@@ -202,17 +202,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
else
{
InventoryItemBase item = loadInvItem(filePath, m_asciiEncoding.GetString(data));
-
- if (item != null)
+
+ if (item != null)
{
item.Creator = userProfile.ID;
item.Owner = userProfile.ID;
-
+
// Reset folder ID to the one in which we want to load it
// TODO: Properly restore entire folder structure. At the moment all items are dumped in this
// single folder no matter where in the saved folder structure they are.
item.Folder = inventoryFolder.ID;
-
+
userInfo.AddItem(item);
successfulItemRestores++;
}
@@ -258,7 +258,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
- asset.Type = assetType;
+ asset.Metadata.Type = assetType;
asset.Data = data;
scene.AssetCache.AddAsset(asset);
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 0974f0276d..bddf10d837 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -231,21 +231,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
// Create a new asset for user
AssetBase asset = new AssetBase();
- asset.FullID = UUID.Random();
+ asset.Metadata.FullID = UUID.Random();
asset.Data = assetData;
- asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
- asset.Type = 0;
- asset.Description = "dynamic image";
- asset.Local = false;
- asset.Temporary = true;
+ asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
+ asset.Metadata.Type = 0;
+ asset.Metadata.Description = "dynamic image";
+ asset.Metadata.Local = false;
+ asset.Metadata.Temporary = true;
scene.AssetCache.AddAsset(asset);
- LastAssetID = asset.FullID;
+ LastAssetID = asset.Metadata.FullID;
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface();
if (cacheLayerDecode != null)
{
- cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
+ cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
}
cacheLayerDecode = null;
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
UUID oldID = tmptex.DefaultTexture.TextureID;
scene.AssetCache.ExpireAsset(oldID);
- tmptex.DefaultTexture.TextureID = asset.FullID;
+ tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
// I'm pretty sure we always want to force this to true
tmptex.DefaultTexture.Fullbright = true;
@@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
try
{
result = OpenJPEG.EncodeFromImage(joint, true);
- }
+ }
catch (Exception)
{
Console.WriteLine(
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 4e9fcef170..c860d01c09 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -66,12 +66,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
m_errorMessage = String.Empty;
}
-
+
public ArchiveReadRequest(Scene scene, Stream loadStream)
{
m_scene = scene;
m_loadStream = loadStream;
- }
+ }
///
/// Dearchive the region embodied in this request.
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
DearchiveRegion0DotStar();
}
-
+
private void DearchiveRegion0DotStar()
{
int successfulAssetRestores = 0;
@@ -98,12 +98,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
byte[] data;
TarArchiveReader.TarEntryType entryType;
-
+
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
- if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
+ if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
{
m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}",
filePath);
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
LoadRegionSettings(filePath, data);
}
}
-
+
//m_log.Debug("[ARCHIVER]: Reached end of archive");
archive.Close();
@@ -154,10 +154,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
}
-
+
m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
m_scene.DeleteAllSceneObjects();
-
+
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
@@ -176,10 +176,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// otherwise, use the master avatar uuid instead
UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
-
+
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
-
+
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
if (!resolveUserUuid(part.CreatorID))
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
}
-
+
m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
}
@@ -290,12 +290,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
- asset.Type = assetType;
+ asset.Metadata.Type = assetType;
asset.Data = data;
m_scene.AssetCache.AddAsset(asset);
-
- /**
+
+ /**
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
* it might be best done when dearchive takes place on a separate thread
if (asset.Type=AssetType.Texture)
@@ -317,7 +317,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
return false;
}
}
-
+
///
/// Load region settings data
///
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private bool LoadRegionSettings(string settingsPath, byte[] data)
{
RegionSettings loadedRegionSettings;
-
+
try
{
loadedRegionSettings = RegionSettingsSerializer.Deserialize(data);
@@ -337,13 +337,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
catch (Exception e)
{
m_log.ErrorFormat(
- "[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
+ "[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
settingsPath, e);
return false;
}
-
+
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
-
+
currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
currentRegionSettings.AllowLandJoinDivide = loadedRegionSettings.AllowLandJoinDivide;
@@ -373,10 +373,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
-
+
IEstateModule estateModule = m_scene.RequestModuleInterface();
estateModule.sendRegionHandshakeToAll();
-
+
return true;
}
@@ -411,11 +411,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
if (File.Exists(path))
{
return new FileStream(path, FileMode.Open);
- }
+ }
else
{
Uri uri = new Uri(path); // throw exception if not valid URI
- if (uri.Scheme == "file")
+ if (uri.Scheme == "file")
{
return new FileStream(uri.AbsolutePath, FileMode.Open);
}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 75ae47439f..36a60f37c9 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -86,16 +86,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
string extension = string.Empty;
- if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
+ if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
{
- extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
+ extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
}
xtw.WriteElementString("filename", uuid.ToString() + extension);
- xtw.WriteElementString("name", asset.Name);
- xtw.WriteElementString("description", asset.Description);
- xtw.WriteElementString("asset-type", asset.Type.ToString());
+ xtw.WriteElementString("name", asset.Metadata.Name);
+ xtw.WriteElementString("description", asset.Metadata.Description);
+ xtw.WriteElementString("asset-type", asset.Metadata.Type.ToString());
xtw.WriteEndElement();
}
@@ -123,15 +123,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
string extension = string.Empty;
- if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
+ if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
{
- extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
+ extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
}
else
{
m_log.ErrorFormat(
"[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
- asset.Type, asset.ID);
+ asset.Metadata.Type, asset.Metadata.ID);
}
archive.AddFile(
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index b26fe4c6c2..0ef1e1d769 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -157,8 +157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
- asset.Description = metadata.Description;
- asset.Type = metadata.AssetType;
+ asset.Metadata.Description = metadata.Description;
+ asset.Metadata.Type = metadata.AssetType;
asset.Data = data;
m_cache.AddAsset(asset);
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
index 6d69443649..2ba4e3470c 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
@@ -37,13 +37,13 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Estate
{
-
+
public class EstateTerrainXferHandler
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private AssetBase m_asset;
-
+
public delegate void TerrainUploadComplete(string name, byte[] filedata, IClientAPI remoteClient);
public event TerrainUploadComplete TerrainUploadDone;
@@ -52,21 +52,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
//private string m_name = String.Empty;
//private UUID TransactionID = UUID.Zero;
private sbyte type = 0;
-
+
public ulong mXferID;
private TerrainUploadComplete handlerTerrainUploadDone;
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
{
-
+
m_asset = new AssetBase();
- m_asset.FullID = UUID.Zero;
- m_asset.Type = type;
+ m_asset.Metadata.FullID = UUID.Zero;
+ m_asset.Metadata.Type = type;
m_asset.Data = new byte[0];
- m_asset.Name = pClientFilename;
- m_asset.Description = "empty";
- m_asset.Local = true;
- m_asset.Temporary = true;
+ m_asset.Metadata.Name = pClientFilename;
+ m_asset.Metadata.Description = "empty";
+ m_asset.Metadata.Local = true;
+ m_asset.Metadata.Temporary = true;
}
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void RequestStartXfer(IClientAPI pRemoteClient)
{
mXferID = Util.GetNextXferID();
- pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
+ pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
}
///
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
///
///
///
- ///
+ ///
public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
if (mXferID == xferID)
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if ((packetID & 0x80000000) != 0)
{
SendCompleteMessage(remoteClient);
-
+
}
}
}
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
handlerTerrainUploadDone = TerrainUploadDone;
if (handlerTerrainUploadDone != null)
{
- handlerTerrainUploadDone(m_asset.Name,m_asset.Data, remoteClient);
+ handlerTerrainUploadDone(m_asset.Metadata.Name, m_asset.Data, remoteClient);
}
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs
index 3acaa218ea..73a5a3a09a 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs
@@ -1,29 +1,29 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
+ *
+ * * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
+ * Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
+ * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
*/
using System;
@@ -48,7 +48,7 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
- public class HGAssetMapper
+ public class HGAssetMapper
{
#region Fields
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -128,12 +128,12 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
{
- m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
- // I think I need to store it in the asset DB too.
+ m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
+ // I think I need to store it in the asset DB too.
// For now, let me just do it for textures and scripts
- if (((AssetType)asset.Type == AssetType.Texture) ||
- ((AssetType)asset.Type == AssetType.LSLBytecode) ||
- ((AssetType)asset.Type == AssetType.LSLText))
+ if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
+ ((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
+ ((AssetType)asset.Metadata.Type == AssetType.LSLText))
{
AssetBase asset1 = new AssetBase();
Copy(asset, asset1);
@@ -157,9 +157,9 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
if (asset1 != null)
{
// See long comment in AssetCache.AddAsset
- if (!asset1.Temporary || asset1.Local)
+ if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
{
- // The asset cache returns instances of subclasses of AssetBase:
+ // The asset cache returns instances of subclasses of AssetBase:
// TextureImage or AssetInfo. So in passing them to the remote
// server we first need to convert this to instances of AssetBase,
// which is the serializable class for assets.
@@ -179,14 +179,14 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
private void Copy(AssetBase from, AssetBase to)
{
to.Data = from.Data;
- to.Description = from.Description;
- to.FullID = from.FullID;
- to.ID = from.ID;
- to.Local = from.Local;
- to.Name = from.Name;
- to.Temporary = from.Temporary;
- to.Type = from.Type;
-
+ to.Metadata.Description = from.Metadata.Description;
+ to.Metadata.FullID = from.Metadata.FullID;
+ to.Metadata.ID = from.Metadata.ID;
+ to.Metadata.Local = from.Metadata.Local;
+ to.Metadata.Name = from.Metadata.Name;
+ to.Metadata.Temporary = from.Metadata.Temporary;
+ to.Metadata.Type = from.Metadata.Type;
+
}
private void _guardedAdd(Dictionary lst, UUID obj, bool val)
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
private Dictionary SniffUUIDs(AssetBase asset)
{
Dictionary uuids = new Dictionary();
- if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
+ if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
{
string ass_str = Utils.BytesToString(asset.Data);
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 58ab058d49..cb9aee25b0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -42,12 +42,12 @@ namespace OpenSim.Region.Environment.Scenes
public partial class Scene
{
private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+ = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
///
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
///
- protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
+ protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
///
/// Start all the scripts in the scene which should be started.
@@ -145,9 +145,9 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
+ "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
remoteClient.AgentId);
- }
+ }
}
///
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
-
+
remoteClient.SendAgentAlertMessage("Notecard saved", false);
}
else if ((InventoryType)item.InvType == InventoryType.LSL)
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return UUID.Zero;
}
-
+
remoteClient.SendAgentAlertMessage("Script saved", false);
}
@@ -193,21 +193,21 @@ namespace OpenSim.Region.Environment.Scenes
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
AssetCache.AddAsset(asset);
- item.AssetID = asset.FullID;
+ item.AssetID = asset.Metadata.FullID;
userInfo.UpdateItem(item);
// remoteClient.SendInventoryItemCreateUpdate(item);
- return (asset.FullID);
+ return (asset.Metadata.FullID);
}
}
}
else
{
m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
+ "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
remoteClient.AgentId);
- }
-
+ }
+
return UUID.Zero;
}
@@ -283,9 +283,9 @@ namespace OpenSim.Region.Environment.Scenes
{
part.Inventory.RemoveScriptInstance(item.ItemID);
}
-
+
// Update item with new asset
- item.AssetID = asset.FullID;
+ item.AssetID = asset.Metadata.FullID;
group.UpdateInventoryItem(item);
part.GetProperties(remoteClient);
@@ -406,7 +406,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
/// ID of the sender of the item
- ///
+ ///
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
{
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);
@@ -420,19 +420,19 @@ namespace OpenSim.Region.Environment.Scenes
///
///
/// ID of the sender of the item
- ///
+ ///
/// The inventory item copy given, null if the give was unsuccessful
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
{
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
}
-
+
///
/// Give an inventory item from one user to another
///
///
/// ID of the sender of the item
- ///
+ ///
///
/// The id of the folder in which the copy item should go. If UUID.Zero then the item is placed in the most
/// appropriate default folder.
@@ -485,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientFolderId;
-
+
if (Permissions.PropagatePermissions())
{
if (item.InvType == 6)
@@ -557,19 +557,19 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
return null;
}
-
+
return null;
}
-
+
///
- /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
+ /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
/// folders) is given.
///
///
/// ID of the sender of the item
///
///
- /// The id of the receipient folder in which the send folder should be placed. If UUID.Zero then the
+ /// The id of the receipient folder in which the send folder should be placed. If UUID.Zero then the
/// recipient folder is the root folder
///
///
@@ -588,24 +588,24 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
-
+
if (!senderUserInfo.HasReceivedInventory)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
senderId);
-
+
return null;
}
-
+
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
-
+
if (null == folder)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
- return null;
+ return null;
}
CachedUserInfo recipientUserInfo
@@ -618,30 +618,30 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
-
+
if (recipientParentFolderId == UUID.Zero)
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
-
+
UUID newFolderId = UUID.Random();
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
-
+
// XXX: Messy - we should really get this back in the CreateFolder call
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
-
+
// Give all the subfolders
List subFolders = folder.RequestListOfFolderImpls();
foreach (InventoryFolderImpl childFolder in subFolders)
{
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
- }
-
+ }
+
// Give all the items
List items = folder.RequestListOfItems();
foreach (InventoryItemBase item in items)
{
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
}
-
+
return copiedFolder;
}
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (newName != String.Empty)
{
- asset.Name = newName;
+ asset.Metadata.Name = newName;
}
else
{
@@ -728,10 +728,10 @@ namespace OpenSim.Region.Environment.Scenes
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
{
AssetBase asset = new AssetBase();
- asset.Name = name;
- asset.Description = description;
- asset.Type = assetType;
- asset.FullID = UUID.Random();
+ asset.Metadata.Name = name;
+ asset.Metadata.Description = description;
+ asset.Metadata.Type = assetType;
+ asset.Metadata.FullID = UUID.Random();
asset.Data = (data == null) ? new byte[1] : data;
return asset;
@@ -831,11 +831,11 @@ namespace OpenSim.Region.Environment.Scenes
item.Owner = remoteClient.AgentId;
item.Creator = remoteClient.AgentId;
item.ID = UUID.Random();
- item.AssetID = asset.FullID;
- item.Description = asset.Description;
+ item.AssetID = asset.Metadata.FullID;
+ item.Description = asset.Metadata.Description;
item.Name = name;
item.Flags = flags;
- item.AssetType = asset.Type;
+ item.AssetType = asset.Metadata.Type;
item.InvType = invType;
item.Folder = folderID;
item.CurrentPermissions = currentMask;
@@ -879,7 +879,7 @@ namespace OpenSim.Region.Environment.Scenes
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
-
+
if (transactionID == UUID.Zero)
{
CachedUserInfo userInfo
@@ -890,7 +890,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence presence;
TryGetAvatar(remoteClient.AgentId, out presence);
byte[] data = null;
-
+
if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
{
Vector3 pos = presence.AbsolutePosition;
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes
AssetBase asset = CreateAsset(name, description, assetType, data);
AssetCache.AddAsset(asset);
- CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
+ CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
@@ -1429,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else // Updating existing item with new perms etc
- {
+ {
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface();
if (agentTransactions != null)
{
@@ -1511,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else // script has been rezzed directly into a prim's inventory
- {
+ {
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
return;
@@ -1521,10 +1521,10 @@ namespace OpenSim.Region.Environment.Scenes
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
-
+
if (!Permissions.CanCreateObjectInventory(
- itemBase.InvType, part.UUID, remoteClient.AgentId))
- return;
+ itemBase.InvType, part.UUID, remoteClient.AgentId))
+ return;
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
AssetCache.AddAsset(asset);
@@ -1550,7 +1550,7 @@ namespace OpenSim.Region.Environment.Scenes
taskItem.Flags = itemBase.Flags;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
- taskItem.AssetID = asset.FullID;
+ taskItem.AssetID = asset.Metadata.FullID;
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
@@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Environment.Scenes
grp.UUID,
remoteClient.AgentId);
permissionToDelete = permissionToTake;
-
+
if (permissionToDelete)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
@@ -1794,8 +1794,8 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
- ///
+ ///
+ ///
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
@@ -1807,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes
//
CachedUserInfo userInfo;
- if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
+ if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
@@ -1850,25 +1850,25 @@ namespace OpenSim.Region.Environment.Scenes
//
InventoryFolderBase folder = null;
- InventoryItemBase item = null;
+ InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = userInfo.RootFolder.FindItem(
objectGroup.RootPart.FromUserInventoryItemID);
-
+
if (null == item)
{
m_log.DebugFormat(
- "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
- objectGroup.Name, objectGroup.UUID);
+ "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
+ objectGroup.Name, objectGroup.UUID);
return UUID.Zero;
}
}
else
{
// Folder magic
- //
+ //
if (action == DeRezAction.Delete)
{
// Deleting someone else's item
@@ -1940,7 +1940,7 @@ namespace OpenSim.Region.Environment.Scenes
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userInfo.UserProfile.ID;
-
+
}
AssetBase asset = CreateAsset(
@@ -1949,16 +1949,16 @@ namespace OpenSim.Region.Environment.Scenes
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
AssetCache.AddAsset(asset);
- assetID = asset.FullID;
-
+ assetID = asset.Metadata.FullID;
+
if (DeRezAction.SaveToExistingUserInventoryItem == action)
- {
- item.AssetID = asset.FullID;
+ {
+ item.AssetID = asset.Metadata.FullID;
userInfo.UpdateItem(item);
}
else
{
- item.AssetID = asset.FullID;
+ item.AssetID = asset.Metadata.FullID;
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
@@ -1991,12 +1991,12 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: add the new fields (Flags, Sale info, etc)
item.CreationDate = Util.UnixTimeSinceEpoch();
- item.Description = asset.Description;
- item.Name = asset.Name;
- item.AssetType = asset.Type;
+ item.Description = asset.Metadata.Description;
+ item.Name = asset.Metadata.Name;
+ item.AssetType = asset.Metadata.Type;
userInfo.AddItem(item);
-
+
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item);
@@ -2008,10 +2008,10 @@ namespace OpenSim.Region.Environment.Scenes
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
}
- }
+ }
}
}
-
+
return assetID;
}
@@ -2025,11 +2025,11 @@ namespace OpenSim.Region.Environment.Scenes
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
return;
}
-
+
m_log.InfoFormat(
- "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
+ "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.GetAttachmentPoint());
-
+
string sceneObjectXml = objectGroup.ToXmlString();
CachedUserInfo userInfo =
@@ -2077,10 +2077,10 @@ namespace OpenSim.Region.Environment.Scenes
Utils.StringToBytes(sceneObjectXml));
AssetCache.AddAsset(asset);
- item.AssetID = asset.FullID;
- item.Description = asset.Description;
- item.Name = asset.Name;
- item.AssetType = asset.Type;
+ item.AssetID = asset.Metadata.FullID;
+ item.Description = asset.Metadata.Description;
+ item.Name = asset.Metadata.Name;
+ item.AssetType = asset.Metadata.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = foundFolder;
@@ -2118,10 +2118,10 @@ namespace OpenSim.Region.Environment.Scenes
item.Creator = grp.RootPart.CreatorID;
item.Owner = remoteClient.AgentId;
item.ID = UUID.Random();
- item.AssetID = asset.FullID;
- item.Description = asset.Description;
- item.Name = asset.Name;
- item.AssetType = asset.Type;
+ item.AssetID = asset.Metadata.FullID;
+ item.Description = asset.Metadata.Description;
+ item.Name = asset.Metadata.Name;
+ item.AssetType = asset.Metadata.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = UUID.Zero; // Objects folder!
@@ -2241,20 +2241,20 @@ namespace OpenSim.Region.Environment.Scenes
if (rezAsset != null)
{
UUID itemId = UUID.Zero;
-
+
// If we have permission to copy then link the rezzed object back to the user inventory
// item that it came from. This allows us to enable 'save object to inventory'
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
- {
+ {
itemId = item.ID;
}
}
-
+
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
-
+
if (!Permissions.CanRezObject(
group.Children.Count, remoteClient.AgentId, pos)
&& !attachment)
@@ -2351,12 +2351,12 @@ namespace OpenSim.Region.Environment.Scenes
group.ClearPartAttachmentData();
}
}
-
+
if (!attachment)
{
// Fire on_rez
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
-
+
rootPart.ScheduleFullUpdate();
}
@@ -2500,7 +2500,7 @@ namespace OpenSim.Region.Environment.Scenes
DeRezObject(null, grp.RootPart.LocalId,
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
}
-
+
return true;
}
@@ -2632,7 +2632,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
-
+
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 33dae66e76..32bd9aa0e7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -115,18 +115,18 @@ namespace OpenSim.Region.Environment.Scenes
///
/// All the region modules attached to this scene.
- ///
+ ///
public Dictionary Modules
{
get { return m_modules; }
}
protected Dictionary m_modules = new Dictionary();
-
+
///
/// The module interfaces available from this scene.
///
protected Dictionary > ModuleInterfaces = new Dictionary >();
-
+
protected Dictionary ModuleAPIMethods = new Dictionary();
protected Dictionary m_moduleCommanders = new Dictionary();
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
protected IInterregionCommsIn m_interregionCommsIn;
protected IDialogModule m_dialogModule;
protected internal ICapabilitiesModule CapsModule;
-
+
// Central Update Loop
protected int m_fps = 10;
@@ -280,10 +280,10 @@ namespace OpenSim.Region.Environment.Scenes
}
public int objectCapacity = 45000;
-
+
///
/// Registered classes that are capable of creating entities.
- ///
+ ///
protected Dictionary m_entityCreators = new Dictionary();
#endregion
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager = new EventManager();
m_permissions = new ScenePermissions(this);
-
+
m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
m_asyncSceneObjectDeleter.Enabled = true;
@@ -421,7 +421,7 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual void RegisterDefaultSceneEvents()
{
IDialogModule dm = RequestModuleInterface();
-
+
if (dm != null)
m_eventManager.OnPermissionError += dm.SendAlertToUser;
}
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
m_incrementsof15seconds = (int)seconds / 15;
m_RestartTimerCounter = 0;
m_restartTimer.AutoReset = true;
- m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
+ m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
m_restartTimer.Start();
m_dialogModule.SendNotificationToUsersInRegion(
@@ -583,8 +583,8 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
m_dialogModule.SendNotificationToUsersInRegion(
- UUID.Random(),
- String.Empty,
+ UUID.Random(),
+ String.Empty,
RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds");
}
else
@@ -717,7 +717,7 @@ namespace OpenSim.Region.Environment.Scenes
// Stop all client threads.
ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); });
-
+
// Stop updating the scene objects and agents.
//m_heartbeatTimer.Close();
shuttingdown = true;
@@ -733,7 +733,7 @@ namespace OpenSim.Region.Environment.Scenes
}
m_sceneGraph.Close();
-
+
// De-register with region communications (events cleanup)
UnRegisterRegionWithComms();
@@ -1400,7 +1400,7 @@ namespace OpenSim.Region.Environment.Scenes
//tc = System.Environment.TickCount - tc;
//m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
}
-
+
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms");
bool drawPrimVolume = true;
@@ -1644,13 +1644,13 @@ namespace OpenSim.Region.Environment.Scenes
m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
AssetBase asset = new AssetBase();
- asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
+ asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID;
asset.Data = data;
- asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
- asset.Description = RegionInfo.RegionName;
+ asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
+ asset.Metadata.Description = RegionInfo.RegionName;
- asset.Type = 0;
- asset.Temporary = temporary;
+ asset.Metadata.Type = 0;
+ asset.Metadata.Temporary = temporary;
AssetCache.AddAsset(asset);
}
@@ -1699,7 +1699,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children",
group.Children == null ? 0 : group.Children.Count);
}
-
+
AddRestoredSceneObject(group, true, true);
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted;
@@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes
{
//m_log.DebugFormat(
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
-
+
// If an entity creator has been registered for this prim type then use that
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
@@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
{
-
+
if (XMLMethod == 0)
{
m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
@@ -2308,7 +2308,7 @@ namespace OpenSim.Region.Environment.Scenes
CreateAndAddScenePresence(client);
}
-
+
m_LastLogin = System.Environment.TickCount;
EventManager.TriggerOnNewClient(client);
}
@@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnUnackedTerrain += TerrainUnAcked;
client.OnObjectOwner += ObjectOwner;
-
+
if (StatsReporter != null)
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
@@ -2561,7 +2561,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
client.Name, e);
}
-
+
m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
}
@@ -2770,21 +2770,21 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
if (sp != null)
- {
+ {
m_log.DebugFormat(
- "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
+ "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
agent.AgentID, RegionInfo.RegionName);
-
+
sp.AdjustKnownSeeds();
-
+
return;
}
-
+
// Don't disable this log message - it's too helpful
m_log.DebugFormat(
- "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
+ "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
-
+
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
{
m_log.WarnFormat(
@@ -2808,10 +2808,10 @@ namespace OpenSim.Region.Environment.Scenes
}
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
-
+
// rewrite session_id
CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
-
+
if (userinfo != null)
{
userinfo.SessionID = agent.SessionID;
@@ -2873,12 +2873,12 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
{
ScenePresence presence;
-
+
lock (m_scenePresences)
{
m_scenePresences.TryGetValue(agentID, out presence);
}
-
+
if (presence != null)
{
try
@@ -2902,14 +2902,14 @@ namespace OpenSim.Region.Environment.Scenes
{
// m_log.DebugFormat(
// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
-
+
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
if (childAgentUpdate != null)
{
childAgentUpdate.ChildAgentDataUpdate(cAgentData);
return true;
}
-
+
return false;
}
@@ -2932,10 +2932,10 @@ namespace OpenSim.Region.Environment.Scenes
// Not Implemented:
//TODO: Do we need to pass the message on to one of our neighbors?
}
-
+
return true;
}
-
+
return false;
}
@@ -2957,7 +2957,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool IncomingCloseAgent(UUID agentID)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
-
+
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
{
@@ -2972,7 +2972,7 @@ namespace OpenSim.Region.Environment.Scenes
}
// Don't do this to root agents on logout, it's not nice for the viewer
- if (presence.IsChildAgent)
+ if (presence.IsChildAgent)
{
// Tell a single agent to disconnect from the region.
IEventQueue eq = RequestModuleInterface();
@@ -2984,11 +2984,11 @@ namespace OpenSim.Region.Environment.Scenes
else
presence.ControllingClient.SendShutdownConnectionNotice();
}
-
+
presence.ControllingClient.Close(true);
return true;
}
-
+
// Agent not here
return false;
}
@@ -3059,7 +3059,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
return;
}
-
+
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags);
}
@@ -3080,7 +3080,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
sp = m_scenePresences[remoteClient.AgentId];
}
-
+
if (sp != null)
{
m_sceneGridService.RequestTeleportToLocation(sp, regionHandle,
@@ -3211,7 +3211,7 @@ namespace OpenSim.Region.Environment.Scenes
return;
l.Add(mod);
-
+
if (mod is IEntityCreator)
{
IEntityCreator entityCreator = (IEntityCreator)mod;
@@ -3220,7 +3220,7 @@ namespace OpenSim.Region.Environment.Scenes
m_entityCreators[pcode] = entityCreator;
}
}
-
+
ModuleInterfaces[typeof(M)] = l;
}
@@ -3243,7 +3243,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// For the given interface, retrieve an array of region modules that implement it.
///
- /// an empty array if there are no registered modules implementing that interface
+ /// an empty array if there are no registered modules implementing that interface
public override T[] RequestModuleInterfaces()
{
if (ModuleInterfaces.ContainsKey(typeof(T)))
@@ -3383,7 +3383,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
- }
+ }
}
}
@@ -3855,14 +3855,14 @@ namespace OpenSim.Region.Environment.Scenes
public override bool PresenceChildStatus(UUID avatarID)
{
ScenePresence cp = GetScenePresence(avatarID);
-
+
// FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
// This needs to be fixed properly by cleaning up the logout code.
//if (cp != null)
// return cp.IsChildAgent;
-
+
//return false;
-
+
return cp.IsChildAgent;
}
@@ -4140,10 +4140,10 @@ namespace OpenSim.Region.Environment.Scenes
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
- item.AssetID = asset.FullID;
- item.Description = asset.Description;
- item.Name = asset.Name;
- item.AssetType = asset.Type;
+ item.AssetID = asset.Metadata.FullID;
+ item.Description = asset.Metadata.Description;
+ item.Name = asset.Metadata.Name;
+ item.AssetType = asset.Metadata.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;
@@ -4194,7 +4194,7 @@ namespace OpenSim.Region.Environment.Scenes
if (!okToSell)
{
m_dialogModule.SendAlertToUser(
- remoteClient, "This item's inventory doesn't appear to be for sale");
+ remoteClient, "This item's inventory doesn't appear to be for sale");
return false;
}
@@ -4252,7 +4252,7 @@ namespace OpenSim.Region.Environment.Scenes
// This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene
// WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called
- // from within the OdePhysicsScene.
+ // from within the OdePhysicsScene.
protected internal void jointMoved(PhysicsJoint joint)
{
@@ -4348,7 +4348,7 @@ namespace OpenSim.Region.Environment.Scenes
// FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary
if (joint != null)
{
- if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages)
+ if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages)
return;
SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3e7ffab998..734b3ef533 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -37,8 +37,8 @@ using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.ScriptEngine.Shared;
-using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
+using OpenSim.Region.ScriptEngine.Shared;
+using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
@@ -117,7 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host = host;
m_localID = localID;
m_itemID = itemID;
-
+
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;
@@ -328,9 +328,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice");
m_host.AddScriptLPS(1);
-
+
IDialogModule dm = World.RequestModuleInterface();
-
+
if (dm != null)
dm.SendGeneralAlert(msg);
}
@@ -776,7 +776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return String.Empty;
}
}
-
+
public string osGetSimulatorVersion()
{
// High because it can be used to target attacks to known weaknesses
@@ -802,37 +802,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.ParcelMediaSetTime((float)time);
}
-
+
public Hashtable osParseJSON(string JSON)
{
CheckThreatLevel(ThreatLevel.None, "osParseJSON");
-
+
m_host.AddScriptLPS(1);
// see http://www.json.org/ for more details on JSON
-
+
string currentKey=null;
Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this
Hashtable jsondata = new Hashtable(); // the hashtable to be returned
int i=0;
try
{
-
+
// iterate through the serialised stream of tokens and store at the right depth in the hashtable
// the top level hashtable may contain more nested hashtables within it each containing an objects representation
for (i=0;i