diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6dd42ddd28..54053586d8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -406,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes m_log.ErrorFormat( "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); - + return false; } @@ -415,12 +415,12 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat( // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); - + return false; } - + // m_log.DebugFormat( -// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", +// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); SceneObjectPart[] parts = sceneObject.Parts; @@ -456,7 +456,7 @@ namespace OpenSim.Region.Framework.Scenes lock (SceneObjectGroupsByFullID) SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; - + lock (SceneObjectGroupsByFullPartID) { foreach (SceneObjectPart part in parts) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ac39b6bbd8..6cde89c9f1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -314,6 +314,9 @@ namespace OpenSim.Region.Framework.Scenes // ~SceneObjectPart() // { +// Console.WriteLine( +// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", +// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); // m_log.DebugFormat( // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 80f198d2d6..7737d8ea83 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs @@ -27,6 +27,7 @@ using System; using System.Reflection; +using System.Threading; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; @@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests [TestFixture] public class SceneObjectBasicTests { +// [TearDown] +// public void TearDown() +// { +// Console.WriteLine("TearDown"); +// GC.Collect(); +// Thread.Sleep(3000); +// } + +// public class GcNotify +// { +// public static AutoResetEvent gcEvent = new AutoResetEvent(false); +// private static bool _initialized = false; +// +// public static void Initialize() +// { +// if (!_initialized) +// { +// _initialized = true; +// new GcNotify(); +// } +// } +// +// private GcNotify(){} +// +// ~GcNotify() +// { +// if (!Environment.HasShutdownStarted && +// !AppDomain.CurrentDomain.IsFinalizingForUnload()) +// { +// Console.WriteLine("GcNotify called"); +// gcEvent.Set(); +// new GcNotify(); +// } +// } +// } + /// /// Test adding an object to a scene. /// @@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestDeleteSceneObject() { TestHelpers.InMethod(); - + TestScene scene = SceneHelpers.SetupScene(); SceneObjectPart part = SceneHelpers.AddSceneObject(scene); scene.DeleteSceneObject(part.ParentGroup, false); - + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Null); } diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index d395206b4c..ae46c975b4 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); m_log.DebugFormat( - "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", - firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); + "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", + firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = npcAvatar.AgentId; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index c83df4ecd6..331cffd1c1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2254,7 +2254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, false); -// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0); +// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); } private LSL_Key NpcCreate( diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5c200d61e6..83da20412a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -31,7 +31,6 @@ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using log4net; - using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; @@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins { public class SensorRepeat { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + public AsyncCommandManager m_CmdManager; public SensorRepeat(AsyncCommandManager CmdManager) @@ -452,11 +453,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Action senseEntity = new Action(presence => { +// m_log.DebugFormat( +// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", +// presence.Name, presence.PresenceType, ts.name, ts.type); + if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) { INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); if (npcData == null || !npcData.SenseAsAgent) + { +// m_log.DebugFormat( +// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}", +// presence.Name, ts.itemID); return; + } } if ((ts.type & AGENT) == 0) @@ -469,7 +479,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins { INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); if (npcData != null && npcData.SenseAsAgent) + { +// m_log.DebugFormat( +// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}", +// presence.Name, ts.itemID); return; + } } } diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs index 328cd2b4e5..eea68c3b40 100644 --- a/OpenSim/Tests/Common/Mock/TestScene.cs +++ b/OpenSim/Tests/Common/Mock/TestScene.cs @@ -50,7 +50,8 @@ namespace OpenSim.Tests.Common.Mock ~TestScene() { - Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); + //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); + Console.WriteLine("TestScene destructor called"); } /// diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index 74b336eeb9..e83186a929 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs @@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture [TestFixture] public class ObjectTortureTests { + [TearDown] + public void TearDown() + { + GC.Collect(); + GC.WaitForPendingFinalizers(); + } + // [Test] // public void Test0000Clean() // { @@ -141,8 +148,18 @@ namespace OpenSim.Tests.Torture string.Format("Object {0} could not be retrieved", i)); } - // This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them. -// scene.DeleteAllSceneObjects(); + // When a scene object is added to a scene, it is placed in the update list for sending to viewers + // (though in this case we have none). When it is deleted, it is not removed from the update which is + // fine since it will later be ignored. + // + // However, that means that we need to manually run an update here to clear out that list so that deleted + // objects will be clean up by the garbage collector before the next stress test is run. + scene.Update(); + + // Currently, we need to do this in order to garbage collect the scene objects ready for the next test run. + // However, what we really need to do is find out why the entire scene is not garbage collected in + // teardown. + scene.DeleteAllSceneObjects(); Console.WriteLine( "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",